>>> scummvm: Building testing/scummvm 2.8.1-r0 (using abuild 3.13.0-r3) started Thu, 25 Apr 2024 18:13:31 +0000 >>> scummvm: Checking sanity of /home/buildozer/aports/testing/scummvm/APKBUILD... >>> scummvm: Analyzing dependencies... >>> scummvm: Installing for build: build-base alsa-lib-dev faad2-dev flac-dev fluidsynth-dev freetype-dev glu-dev jpeg-dev libmad-dev libogg-dev libpng-dev libtheora-dev libvorbis-dev sdl2-dev zlib-dev (1/191) Installing alsa-lib (1.2.11-r0) (2/191) Installing alsa-lib-dev (1.2.11-r0) (3/191) Installing faad2-libs (2.11.1-r0) (4/191) Installing faad2-dev (2.11.1-r0) (5/191) Installing libogg (1.3.5-r5) (6/191) Installing libflac (1.4.3-r1) (7/191) Installing libflac++ (1.4.3-r1) (8/191) Installing libogg-dev (1.3.5-r5) (9/191) Installing flac-dev (1.4.3-r1) (10/191) Installing dbus-libs (1.14.10-r1) (11/191) Installing libffi (3.4.6-r0) (12/191) Installing libintl (0.22.5-r0) (13/191) Installing libeconf (0.6.2-r0) (14/191) Installing libblkid (2.40-r2) (15/191) Installing libmount (2.40-r2) (16/191) Installing glib (2.80.0-r3) (17/191) Installing opus (1.4-r0) (18/191) Installing libsamplerate (0.2.2-r3) (19/191) Installing jack (1.9.22-r4) (20/191) Installing avahi-libs (0.8-r17) (21/191) Installing nettle (3.9.1-r0) (22/191) Installing libtasn1 (4.19.0-r2) (23/191) Installing p11-kit (0.25.3-r0) (24/191) Installing gnutls (3.8.3-r0) (25/191) Installing eudev-libs (3.2.14-r2) (26/191) Installing xz-libs (5.6.1-r3) (27/191) Installing libunwind (1.8.1-r0) (28/191) Installing yaml (0.2.5-r2) (29/191) Installing libcamera (0.2.0-r0) (30/191) Installing speexdsp (1.2.1-r2) (31/191) Installing libuv (1.48.0-r0) (32/191) Installing roc-toolkit-libs (0.3.0-r0) (33/191) Installing libvorbis (1.3.7-r2) (34/191) Installing libsndfile (1.2.2-r0) (35/191) Installing pipewire-libs (1.0.5-r0) (36/191) Installing portaudio (19.7.0-r2) (37/191) Installing libxau (1.0.11-r4) (38/191) Installing libmd (1.1.0-r0) (39/191) Installing libbsd (0.12.2-r0) (40/191) Installing libxdmcp (1.1.5-r1) (41/191) Installing libxcb (1.16.1-r0) (42/191) Installing libx11 (1.8.9-r1) (43/191) Installing libasyncns (0.8-r3) (44/191) Installing libltdl (2.4.7-r3) (45/191) Installing orc (0.4.37-r0) (46/191) Installing soxr (0.1.3-r7) (47/191) Installing tdb-libs (1.4.9-r1) (48/191) Installing libpulse (17.0-r0) (49/191) Installing readline (8.2.10-r0) (50/191) Installing fluidsynth-libs (2.3.5-r0) (51/191) Installing libuuid (2.40-r2) (52/191) Installing libfdisk (2.40-r2) (53/191) Installing libsmartcols (2.40-r2) (54/191) Installing sqlite (3.45.3-r0) (55/191) Installing sqlite-libs (3.45.3-r0) (56/191) Installing sqlite-dev (3.45.3-r0) (57/191) Installing util-linux (2.40-r2) (58/191) Installing setarch (2.40-r2) (59/191) Installing util-linux-misc (2.40-r2) (60/191) Installing skalibs (2.14.1.1-r0) (61/191) Installing utmps-libs (0.1.2.2-r1) (62/191) Installing linux-pam (1.6.0-r0) (63/191) Installing runuser (2.40-r2) (64/191) Installing mount (2.40-r2) (65/191) Installing losetup (2.40-r2) (66/191) Installing hexdump (2.40-r2) (67/191) Installing uuidgen (2.40-r2) (68/191) Installing blkid (2.40-r2) (69/191) Installing sfdisk (2.40-r2) (70/191) Installing mcookie (2.40-r2) (71/191) Installing agetty (2.40-r2) (72/191) Installing wipefs (2.40-r2) (73/191) Installing cfdisk (2.40-r2) (74/191) Installing umount (2.40-r2) (75/191) Installing flock (2.40-r2) (76/191) Installing lsblk (2.40-r2) (77/191) Installing libcap-ng (0.8.4-r0) (78/191) Installing setpriv (2.40-r2) (79/191) Installing logger (2.40-r2) (80/191) Installing partx (2.40-r2) (81/191) Installing fstrim (2.40-r2) (82/191) Installing findmnt (2.40-r2) (83/191) Installing util-linux-dev (2.40-r2) (84/191) Installing dbus-dev (1.14.10-r1) (85/191) Installing libbz2 (1.0.8-r6) (86/191) Installing bzip2-dev (1.0.8-r6) (87/191) Installing libxml2 (2.12.6-r2) (88/191) Installing libxml2-utils (2.12.6-r2) (89/191) Installing docbook-xml (4.5-r9) Executing docbook-xml-4.5-r9.post-install (90/191) Installing libgpg-error (1.48-r0) (91/191) Installing libgcrypt (1.10.3-r0) (92/191) Installing libxslt (1.1.39-r1) (93/191) Installing docbook-xsl (1.79.2-r9) Executing docbook-xsl-1.79.2-r9.post-install (94/191) Installing xz (5.6.1-r3) (95/191) Installing gettext-asprintf (0.22.5-r0) (96/191) Installing gettext-libs (0.22.5-r0) (97/191) Installing gettext-envsubst (0.22.5-r0) (98/191) Installing gettext (0.22.5-r0) (99/191) Installing gettext-dev (0.22.5-r0) (100/191) Installing gdbm (1.23-r1) (101/191) Installing mpdecimal (4.0.0-r0) (102/191) Installing libpanelw (6.4_p20240330-r0) (103/191) Installing python3 (3.12.3-r1) (104/191) Installing python3-pycache-pyc0 (3.12.3-r1) (105/191) Installing pyc (3.12.3-r1) (106/191) Installing python3-pyc (3.12.3-r1) (107/191) Installing py3-parsing (3.1.2-r1) (108/191) Installing py3-parsing-pyc (3.1.2-r1) (109/191) Installing py3-packaging (24.0-r1) (110/191) Installing py3-packaging-pyc (24.0-r1) (111/191) Installing linux-headers (6.6-r0) (112/191) Installing libffi-dev (3.4.6-r0) (113/191) Installing bsd-compat-headers (0.7.2-r6) (114/191) Installing libformw (6.4_p20240330-r0) (115/191) Installing libmenuw (6.4_p20240330-r0) (116/191) Installing libncurses++ (6.4_p20240330-r0) (117/191) Installing ncurses-dev (6.4_p20240330-r0) (118/191) Installing libedit-dev (20230828.3.1-r4) (119/191) Installing zlib-dev (1.3.1-r1) (120/191) Installing libpcre2-16 (10.43-r0) (121/191) Installing libpcre2-32 (10.43-r0) (122/191) Installing pcre2-dev (10.43-r0) (123/191) Installing glib-dev (2.80.0-r3) (124/191) Installing jack-dev (1.9.22-r4) (125/191) Installing pipewire-dev (1.0.5-r0) (126/191) Installing libpulse-mainloop-glib (17.0-r0) (127/191) Installing pulseaudio-dev (17.0-r0) (128/191) Installing libportaudiocxx (19.7.0-r2) (129/191) Installing portaudio-dev (19.7.0-r2) (130/191) Installing libhistory (8.2.10-r0) (131/191) Installing readline-dev (8.2.10-r0) (132/191) Installing opus-dev (1.4-r0) (133/191) Installing libvorbis-dev (1.3.7-r2) (134/191) Installing libsndfile-dev (1.2.2-r0) (135/191) Installing fluidsynth-dev (2.3.5-r0) (136/191) Installing libpng (1.6.43-r0) (137/191) Installing freetype (2.13.2-r0) (138/191) Installing brotli (1.1.0-r2) (139/191) Installing brotli-dev (1.1.0-r2) (140/191) Installing libpng-dev (1.6.43-r0) (141/191) Installing freetype-dev (2.13.2-r0) (142/191) Installing hwdata-pci (0.381-r0) (143/191) Installing libpciaccess (0.18.1-r0) (144/191) Installing libdrm (2.4.120-r0) (145/191) Installing libpciaccess-dev (0.18.1-r0) (146/191) Installing libdrm-dev (2.4.120-r0) (147/191) Installing xorgproto (2024.1-r0) (148/191) Installing libxau-dev (1.0.11-r4) (149/191) Installing libxext (1.3.6-r2) (150/191) Installing xcb-proto (1.16.0-r1) (151/191) Installing xcb-proto-pyc (1.16.0-r1) (152/191) Installing libxdmcp-dev (1.1.5-r1) (153/191) Installing libxcb-dev (1.16.1-r0) (154/191) Installing xtrans (1.5.0-r0) (155/191) Installing libx11-dev (1.8.9-r1) (156/191) Installing libxext-dev (1.3.6-r2) (157/191) Installing libxdamage (1.1.6-r5) (158/191) Installing libxfixes (6.0.1-r4) (159/191) Installing libxfixes-dev (6.0.1-r4) (160/191) Installing libxdamage-dev (1.1.6-r5) (161/191) Installing libxshmfence (1.3.2-r6) (162/191) Installing libxshmfence-dev (1.3.2-r6) (163/191) Installing mesa (24.0.5-r0) (164/191) Installing wayland-libs-server (1.22.0-r4) (165/191) Installing mesa-gbm (24.0.5-r0) (166/191) Installing mesa-glapi (24.0.5-r0) (167/191) Installing wayland-libs-client (1.22.0-r4) (168/191) Installing mesa-egl (24.0.5-r0) (169/191) Installing libxxf86vm (1.1.5-r6) (170/191) Installing mesa-gl (24.0.5-r0) (171/191) Installing mesa-gles (24.0.5-r0) (172/191) Installing llvm17-libs (17.0.6-r1) (173/191) Installing mesa-osmesa (24.0.5-r0) (174/191) Installing mesa-xatracker (24.0.5-r0) (175/191) Installing libxxf86vm-dev (1.1.5-r6) (176/191) Installing mesa-dev (24.0.5-r0) (177/191) Installing glu (9.0.3-r3) (178/191) Installing glu-dev (9.0.3-r3) (179/191) Installing libjpeg-turbo (3.0.2-r0) (180/191) Installing libturbojpeg (3.0.2-r0) (181/191) Installing libjpeg-turbo-dev (3.0.2-r0) (182/191) Installing jpeg-dev (9e-r1) (183/191) Installing libmad (0.15.1b-r9) (184/191) Installing libmad-dev (0.15.1b-r9) (185/191) Installing libtheora (1.1.1-r18) (186/191) Installing libtheora-dev (1.1.1-r18) (187/191) Installing sdl2 (2.28.5-r1) (188/191) Installing sdl2-dev (2.28.5-r1) (189/191) Installing .makedepends-scummvm (20240425.181336) (190/191) Installing util-linux-openrc (2.40-r2) (191/191) Installing agetty-openrc (0.54-r1) Executing busybox-1.36.1-r25.trigger Executing glib-2.80.0-r3.trigger No schema files found: removed existing output file. OK: 611 MiB in 293 packages >>> scummvm: Cleaning up srcdir >>> scummvm: Cleaning up pkgdir >>> scummvm: Cleaning up tmpdir >>> scummvm: Fetching https://distfiles.alpinelinux.org/distfiles/edge/scummvm-2.8.1.tar.gz % Total % Received % Xferd Average Speed Time Time Time Current Dload Upload Total Spent Left Speed 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0 0 0 0 0 0 0 0 0 --:--:-- --:--:-- --:--:-- 0 6 229M 6 15.4M 0 0 14.4M 0 0:00:15 0:00:01 0:00:14 14.4M 16 229M 16 38.3M 0 0 18.5M 0 0:00:12 0:00:02 0:00:10 18.5M 26 229M 26 61.4M 0 0 20.0M 0 0:00:11 0:00:03 0:00:08 20.0M 36 229M 36 84.7M 0 0 20.8M 0 0:00:10 0:00:04 0:00:06 20.8M 47 229M 47 108M 0 0 21.3M 0 0:00:10 0:00:05 0:00:05 21.6M 57 229M 57 131M 0 0 21.6M 0 0:00:10 0:00:06 0:00:04 23.1M 64 229M 64 148M 0 0 19.8M 0 0:00:11 0:00:07 0:00:04 20.2M 70 229M 70 161M 0 0 20.0M 0 0:00:11 0:00:08 0:00:03 19.9M 78 229M 78 180M 0 0 19.8M 0 0:00:11 0:00:09 0:00:02 19.0M 88 229M 88 203M 0 0 20.2M 0 0:00:11 0:00:10 0:00:01 19.0M 99 229M 99 227M 0 0 20.5M 0 0:00:11 0:00:11 --:--:-- 19.2M 100 229M 100 229M 0 0 20.5M 0 0:00:11 0:00:11 --:--:-- 22.1M >>> scummvm: Fetching https://distfiles.alpinelinux.org/distfiles/edge/scummvm-2.8.1.tar.gz >>> scummvm: Checking sha512sums... scummvm-2.8.1.tar.gz: OK disable-forbidden.patch: OK >>> scummvm: Unpacking /var/cache/distfiles/scummvm-2.8.1.tar.gz... >>> scummvm: disable-forbidden.patch patching file common/forbidden.h Hunk #1 succeeded at 38 (offset -1 lines). Running ScummVM configure... Looking for C++ compiler... g++ Checking if compiler supports C++11... yes Checking for compiler version... GCC 13.2.1, ok Checking if C++11 initializer list is available... yes Checking if C++11 std::nullptr_t is available... yes Checking if C++11 alignas and alignof keywords are available... yes Using LLD linker... no Using Mold linker... no Checking for whether C++ compiler accepts -Wglobal-constructors... no Checking for whether C++ compiler accepts -Wno-undefined-var-template... no Checking for whether C++ compiler accepts -Wno-pragma-pack... no Checking for whether C++ compiler accepts -Wno-address-of-packed-member... yes Checking endianness... little Checking 64-bitness... yes Type with 1 byte... char Type with 2 bytes... short Type with 4 bytes... int Type with 8 bytes... long Alignment required... yes Checking host CPU architecture... RISC-V Checking hosttype... linux-musl Checking for pkg-config... yes Looking for sdl-config... /usr/bin/sdl2-config Checking for SDL... yes Checking for SDL_Net... no Checks for ENet... Checking for sendmsg... yes Checking for recvmsg... yes Optional checks for ENet... Checking for getaddrinfo... yes Checking for getnameinfo... yes Checking for gethostbyaddr_r... yes Checking for gethostbyname_r... yes Checking for poll... yes Checking for fcntl... yes Checking for inet_pton... yes Checking for inet_ntop... yes Checking for msghdr.msg_flags... yes Checking for socklen_t... yes Checking if host is POSIX compliant... yes Checking if posix_spawn is supported... yes Checking if fseeko with 64-bit off_t is supported... yes Checking whether to have a verbose build... no Checking whether building plugins was requested... no Checking if detection features building statically... yes Checking if building detection features for all engines... yes Checking for Ogg... yes Checking for TTS libraries... no Checking for Vorbis... yes Checking for Tremor... no (Vorbis/Tremor support is mutually exclusive) Checking for OPL2LPT... no Checking for RetroWave OPL3... no Checking for FLAC >= 1.0.1... yes Checking for MAD... yes Checking for ALSA >= 0.9... yes Checking for libjpeg >= v6b... yes Checking for PNG >= 1.2.8... yes Checking for GIF >= 5.0.0... no Checking for libtheoradec >= 1.0... yes Checking for libvpx >= 1.6... no Checking for libfaad... yes Checking for SEQ MIDI... yes Checking for sndio... no Checking for TiMidity... yes Checking for zlib... yes Checking for libmpeg2 >= 0.4.0... no Checking for liba52... no Looking for curl-config... none found! Checking for libcurl... no Looking for mikmod-config... none found! Checking for libmikmod... no Cloud integration... no Checking for FluidSynth... yes Checking for FluidLite... no (FluidSynth/FluidLite support is mutually exclusive) Checking for Sonivox... no Checking for readline... skipping (text console disabled) Checking for libunity... no Checking for gtk... no Checking for FreeType2... yes Checking for OpenGL... yes (runtime detection) Checking for OpenGL for game... yes (shaders enabled) Checking for Linux CD-ROM... yes Checking for curl... yes Checking for FriBidi... no Test C++11 compatibility during compilation... no Checking for Discord RPC... no Building translation support... yes (with runtime language detection) Building taskbar integration support... no Building system dialogs support... no Building text-to-speech support... no Building TinyGL support... yes Building Bink video support... yes Building updates support... no Enabling Address Sanitizer... no Enabling Thread Sanitizer... no Enabling Undefined Behavior Sanitizer... no Enabling x86/amd64 SSE2... no Enabling x86/amd64 AVX2... no Enabling ARM NEON... no Backend... sdl (2.28.5), 16bit color, high resolution, TinyGL, savegame timestamp, HQ and Edge scalers, aspect ratio correction, MT-32 emulator, Lua, Nuked OPL emulator, ENet WARNING: Disabling engine Escape from Monkey Island because the following dependencies are unmet: mpeg2 WARNING: Disabling engine Hpl1 because the following dependencies are unmet: GIF Engines (builtin): SCUMM [all games] Access ADL AGI AGOS [all games] Adventure Game Studio Sanitarium Lord Avalot d'Argent Beavis and Butthead in Virtual Stupidity Blade Runner The Journeyman Project 2: Buried in Time CGE CGE2 Chamber Chewy: Esc from F5 Cinematique evo 1 Magic Composer Crab Cinematique evo 2 Lost Eden Cryo Omni3D games [all games] Macromedia Director Dungeon Master Dragon History Blazing Dragons Drascula: The Vampire Strikes Back Dreamweb Escape From Hell Freescape Glk Interactive Fiction games UFOs Gobli*ns The Griffon Legend Grim [Grim Fandango] Groovie [all games] Hades Challenge Hyperspace Delivery Boy! Hopkins FBI Hugo Trilogy Hypnotix Inc. In Cold Blood Illusions Engine The Immortal Kingdom: The Far Reaches Kyra [all games] Labyrinth of Time The Last Express Lilliput Lure of the Temptress MacVenture MADE MADS [all games] Might and Magic [all games] Mohawk [all games] Mortevielle mTropolis Mutation of JB Myst 3 Nancy Drew Neverhood Nikita Game Interface Parallaction The Journeyman Project: Pegasus Prime Red Comrades Pink Panther Playground 3d: the testing and playground environment for 3d renderers Plumbers Don't Wear Ties The Prince and The Coward Private Eye Flight of the Amazon Queen SAGA [all games] SAGA2 SCI [all games] The Lost Files of Sherlock Holmes Beneath a Steel Sky Sludge The Longest Journey Star Trek 25th Anniversary/Judgment Rites Mission Supernova Broken Sword Broken Sword II Broken Sword 2.5 Teen Agent TestBed: the Testing framework Tetraedge Tinsel Starship Titanic 3 Skulls of the Toltecs Tony Tough and the Night of Roasted Moths Toonstruck Touche: The Adventures of the Fifth Musketeer Trecision Adventure Module TsAGE Bud Tucker in Double Trouble Little Big Adventure Ultima [all games] V-Cruise Voyeur WAGE The Watchmaker Wintermute [all games] Z-Vision Engines Skipped: Grim [Escape from Monkey Island] Hpl1 WARNING: This ScummVM build contains the following UNSTABLE engines: Lord Avalot d'Argent Chamber Crab Lost Eden Dungeon Master In Cold Blood The Immortal The Last Express Lilliput MacVenture MADS [MADS V2] Mohawk [Where in Time is Carmen Sandiego?] Mutation of JB Playground 3d: the testing and playground environment for 3d renderers Sludge Star Trek 25th Anniversary/Judgment Rites TestBed: the Testing framework Ultima [Ultima I - The First Age of Darkness] WAGE The Watchmaker Wintermute [Wintermute3D] Creating engines/engines.mk Creating engines/detection_table.h Creating engines/plugins_table.h Creating config.h Creating config.mk fatal: not a git repository (or any of the parent directories): .git C++ engines/access/detection.o C++ engines/adl/detection.o C++ engines/agi/detection.o C++ engines/agi/wagparser.o C++ engines/agos/detection.o C++ engines/ags/detection.o C++ engines/asylum/detection.o C++ engines/avalanche/detection.o C++ engines/bbvs/detection.o C++ engines/bladerunner/detection.o C++ engines/buried/detection.o C++ engines/cge/detection.o C++ engines/cge2/detection.o C++ engines/chamber/detection.o C++ engines/chewy/detection.o C++ engines/cine/detection.o C++ engines/composer/detection.o C++ engines/crab/detection.o C++ engines/cruise/detection.o C++ engines/cryo/detection.o C++ engines/cryomni3d/detection.o C++ engines/director/detection.o C++ engines/dm/detection.o C++ engines/draci/detection.o C++ engines/dragons/detection.o C++ engines/drascula/detection.o C++ engines/dreamweb/detection.o C++ engines/efh/detection.o C++ engines/freescape/detection.o C++ engines/gnap/detection.o C++ engines/gob/detection/detection.o C++ engines/griffon/detection.o C++ engines/grim/detection.o C++ engines/groovie/detection.o C++ engines/hadesch/detection.o C++ engines/hdb/detection.o C++ engines/hopkins/detection.o C++ engines/hpl1/detection.o C++ engines/hugo/detection.o C++ engines/hypno/detection.o C++ engines/icb/detection.o C++ engines/illusions/detection.o C++ engines/immortal/detection.o C++ engines/kingdom/detection.o C++ engines/kyra/detection.o C++ engines/lab/detection.o C++ engines/lastexpress/detection.o C++ engines/lilliput/detection.o C++ engines/lure/detection.o C++ engines/macventure/detection.o C++ engines/made/detection.o C++ engines/mads/detection.o C++ engines/mm/detection.o C++ engines/mohawk/detection.o C++ engines/mortevielle/detection.o C++ engines/mtropolis/detection.o C++ engines/mutationofjb/detection.o C++ engines/myst3/detection.o C++ engines/nancy/detection.o C++ engines/neverhood/detection.o C++ engines/ngi/detection.o C++ engines/parallaction/detection.o C++ engines/pegasus/detection.o C++ engines/petka/detection.o C++ engines/pink/detection.o C++ engines/playground3d/detection.o C++ engines/plumbers/detection.o C++ engines/prince/detection.o C++ engines/private/detection.o C++ engines/queen/detection.o C++ engines/saga/detection.o C++ engines/saga2/detection.o C++ engines/sci/detection.o C++ engines/scumm/detection.o C++ engines/sherlock/detection.o C++ engines/sky/detection.o C++ engines/sludge/detection.o C++ engines/stark/detection.o C++ engines/startrek/detection.o C++ engines/supernova/detection.o C++ engines/sword1/detection.o C++ engines/sword2/detection.o C++ engines/sword25/detection.o C++ engines/teenagent/detection.o C++ engines/testbed/detection.o C++ engines/tetraedge/detection.o C++ engines/tinsel/detection.o C++ engines/titanic/detection.o C++ engines/toltecs/detection.o C++ engines/tony/detection.o C++ engines/toon/detection.o C++ engines/touche/detection.o C++ engines/tsage/detection.o C++ engines/trecision/detection.o C++ engines/tucker/detection.o C++ engines/twine/detection.o C++ engines/ultima/detection.o C++ engines/vcruise/detection.o C++ engines/voyeur/detection.o C++ engines/wage/detection.o C++ engines/watchmaker/detection.o C++ engines/wintermute/detection.o C++ engines/zvision/detection.o C++ backends/platform/sdl/sdl.o C++ backends/platform/sdl/sdl-window.o C++ backends/platform/sdl/posix/posix-main.o C++ backends/platform/sdl/posix/posix.o C++ base/test_new_standards.o C++ base/main.o C++ base/commandLine.o C++ base/plugins.o C++ engines/scumm/actor.o C++ engines/scumm/akos.o C++ engines/scumm/base-costume.o C++ engines/scumm/bomp.o C++ engines/scumm/boxes.o C++ engines/scumm/camera.o C++ engines/scumm/cdda.o C++ engines/scumm/charset.o C++ engines/scumm/charset-fontdata.o C++ engines/scumm/costume.o C++ engines/scumm/cursor.o C++ engines/scumm/debugger.o C++ engines/scumm/dialogs.o C++ engines/scumm/file.o C++ engines/scumm/file_nes.o C++ engines/scumm/gfx_gui.o C++ engines/scumm/gfx_mac.o C++ engines/scumm/gfx.o C++ engines/scumm/gfx_towns.o C++ engines/scumm/he/mixer_he.o C++ engines/scumm/he/resource_he.o C++ engines/scumm/he/script_v60he.o C++ engines/scumm/he/script_v70he.o C++ engines/scumm/he/sound_he.o C++ engines/scumm/help.o C++ engines/scumm/imuse/imuse.o C++ engines/scumm/imuse/imuse_part.o C++ engines/scumm/imuse/imuse_player.o C++ engines/scumm/imuse/instrument.o C++ engines/scumm/imuse/sysex_samnmax.o C++ engines/scumm/imuse/sysex_scumm.o C++ engines/scumm/imuse/drivers/amiga.o C++ engines/scumm/imuse/drivers/fmtowns.o C++ engines/scumm/imuse/drivers/midi.o C++ engines/scumm/imuse/drivers/mac_m68k.o C++ engines/scumm/imuse/drivers/pcspk.o C++ engines/scumm/input.o C++ engines/scumm/ks_check.o C++ engines/scumm/metaengine.o C++ engines/scumm/midiparser_ro.o C++ engines/scumm/object.o C++ engines/scumm/palette.o C++ engines/scumm/players/player_ad.o C++ engines/scumm/players/player_apple2.o C++ engines/scumm/players/player_he.o C++ engines/scumm/players/player_mac.o C++ engines/scumm/players/player_mod.o C++ engines/scumm/players/player_nes.o C++ engines/scumm/players/player_pce.o C++ engines/scumm/players/player_sid.o C++ engines/scumm/players/player_towns.o C++ engines/scumm/players/player_v1.o C++ engines/scumm/players/player_v2.o C++ engines/scumm/players/player_v2a.o C++ engines/scumm/players/player_v2base.o C++ engines/scumm/players/player_v2cms.o C++ engines/scumm/players/player_v3a.o C++ engines/scumm/players/player_v3m.o C++ engines/scumm/players/player_v4a.o C++ engines/scumm/players/player_v5m.o C++ engines/scumm/resource_v2.o C++ engines/scumm/resource_v3.o C++ engines/scumm/resource_v4.o C++ engines/scumm/resource.o C++ engines/scumm/room.o C++ engines/scumm/saveload.o C++ engines/scumm/script_v0.o C++ engines/scumm/script_v2.o C++ engines/scumm/script_v3.o C++ engines/scumm/script_v4.o C++ engines/scumm/script_v5.o C++ engines/scumm/script_v6.o C++ engines/scumm/script.o C++ engines/scumm/scumm.o C++ engines/scumm/sound.o C++ engines/scumm/string.o C++ engines/scumm/usage_bits.o C++ engines/scumm/util.o C++ engines/scumm/vars.o C++ engines/scumm/verbs.o C++ engines/scumm/nut_renderer.o C++ engines/scumm/string_v7.o C++ engines/scumm/script_v8.o C++ engines/scumm/imuse_digi/dimuse_bndmgr.o C++ engines/scumm/imuse_digi/dimuse_codecs.o C++ engines/scumm/imuse_digi/dimuse_sndmgr.o C++ engines/scumm/imuse_digi/dimuse_tables.o C++ engines/scumm/imuse_digi/dimuse_engine.o C++ engines/scumm/imuse_digi/dimuse_cmds.o C++ engines/scumm/imuse_digi/dimuse_dispatch.o C++ engines/scumm/imuse_digi/dimuse_fades.o C++ engines/scumm/imuse_digi/dimuse_files.o C++ engines/scumm/imuse_digi/dimuse_groups.o C++ engines/scumm/imuse_digi/dimuse_internalmixer.o C++ engines/scumm/imuse_digi/dimuse_scripts.o C++ engines/scumm/imuse_digi/dimuse_streamer.o C++ engines/scumm/imuse_digi/dimuse_tracks.o C++ engines/scumm/imuse_digi/dimuse_triggers.o C++ engines/scumm/imuse_digi/dimuse_utils.o C++ engines/scumm/imuse_digi/dimuse_wave.o C++ engines/scumm/imuse_digi/dimuse_waveout.o C++ engines/scumm/insane/insane.o C++ engines/scumm/insane/insane_ben.o C++ engines/scumm/insane/insane_enemy.o C++ engines/scumm/insane/insane_scenes.o C++ engines/scumm/insane/insane_iact.o C++ engines/scumm/smush/codec1.o C++ engines/scumm/smush/codec20.o C++ engines/scumm/smush/codec37.o C++ engines/scumm/smush/codec47.o C++ engines/scumm/smush/smush_player.o C++ engines/scumm/he/animation_he.o C++ engines/scumm/he/cup_player_he.o C++ engines/scumm/he/floodfill_he.o C++ engines/scumm/he/logic_he.o C++ engines/scumm/he/palette_he.o C++ engines/scumm/he/script_v71he.o C++ engines/scumm/he/script_v72he.o C++ engines/scumm/he/script_v80he.o C++ engines/scumm/he/script_v90he.o C++ engines/scumm/he/script_v100he.o C++ engines/scumm/he/sprite_he.o C++ engines/scumm/he/wiz_he.o C++ engines/scumm/he/localizer.o C++ engines/scumm/he/logic/baseball2001.o C++ engines/scumm/he/logic/basketball.o C++ engines/scumm/he/logic/football.o C++ engines/scumm/he/logic/funshop.o C++ engines/scumm/he/logic/moonbase_logic.o C++ engines/scumm/he/logic/puttrace.o C++ engines/scumm/he/logic/soccer.o C++ engines/scumm/he/moonbase/ai_defenseunit.o C++ engines/scumm/he/moonbase/ai_main.o C++ engines/scumm/he/moonbase/ai_node.o C++ engines/scumm/he/moonbase/ai_targetacquisition.o C++ engines/scumm/he/moonbase/ai_traveller.o C++ engines/scumm/he/moonbase/ai_tree.o C++ engines/scumm/he/moonbase/ai_types.o C++ engines/scumm/he/moonbase/ai_weapon.o C++ engines/scumm/he/moonbase/distortion.o C++ engines/scumm/he/moonbase/moonbase.o C++ engines/scumm/he/moonbase/moonbase_fow.o C++ engines/scumm/dialog-createsession.o C++ engines/scumm/dialog-sessionselector.o C++ engines/scumm/he/net/net_main.o C++ engines/access/animation.o C++ engines/access/asurface.o C++ engines/access/access.o C++ engines/access/bubble_box.o C++ engines/access/char.o C++ engines/access/data.o C++ engines/access/debugger.o C++ engines/access/decompress.o C++ engines/access/events.o C++ engines/access/files.o C++ engines/access/font.o C++ engines/access/inventory.o C++ engines/access/metaengine.o C++ engines/access/player.o C++ engines/access/resources.o C++ engines/access/room.o C++ engines/access/screen.o C++ engines/access/scripts.o C++ engines/access/sound.o C++ engines/access/video.o C++ engines/access/video/movie_decoder.o C++ engines/access/amazon/amazon_game.o C++ engines/access/amazon/amazon_logic.o C++ engines/access/amazon/amazon_player.o C++ engines/access/amazon/amazon_resources.o C++ engines/access/amazon/amazon_room.o C++ engines/access/amazon/amazon_scripts.o C++ engines/access/martian/martian_game.o C++ engines/access/martian/martian_player.o C++ engines/access/martian/martian_resources.o C++ engines/access/martian/martian_room.o C++ engines/access/martian/martian_scripts.o C++ engines/adl/adl.o C++ engines/adl/adl_v2.o engines/scumm/saveload.cpp: In member function 'void Scumm::ScummEngine::loadResourceOLD(Common::Serializer&, Scumm::ResType, Scumm::ResId)': engines/scumm/saveload.cpp:2299:24: warning: 'tmp' may be used uninitialized [-Wmaybe-uninitialized] 2299 | uint16 tmp; | ^~~ engines/scumm/saveload.cpp:2295:16: warning: 'size' may be used uninitialized [-Wmaybe-uninitialized] 2295 | uint32 size; | ^~~~ C++ engines/adl/adl_v3.o C++ engines/adl/adl_v4.o C++ engines/adl/adl_v5.o engines/scumm/saveload.cpp: In member function 'void Scumm::ScummEngine::loadResource(Common::Serializer&, Scumm::ResType, Scumm::ResId)': engines/scumm/saveload.cpp:2347:24: warning: 'size' may be used uninitialized [-Wmaybe-uninitialized] 2347 | uint32 size; | ^~~~ engines/scumm/saveload.cpp:2359:24: warning: 'size' may be used uninitialized [-Wmaybe-uninitialized] 2359 | uint32 size; | ^~~~ C++ engines/adl/console.o C++ engines/adl/disk.o C++ engines/adl/display.o C++ engines/adl/display_a2.o C++ engines/adl/hires1.o C++ engines/adl/hires2.o C++ engines/adl/hires4.o C++ engines/adl/hires5.o C++ engines/adl/hires6.o C++ engines/adl/metaengine.o C++ engines/adl/sound.o C++ engines/agi/agi.o C++ engines/agi/checks.o C++ engines/agi/console.o C++ engines/agi/cycle.o C++ engines/agi/font.o C++ engines/agi/global.o C++ engines/agi/graphics.o C++ engines/agi/inv.o C++ engines/agi/keyboard.o C++ engines/agi/loader_v1.o C++ engines/agi/loader_v2.o C++ engines/agi/loader_v3.o C++ engines/agi/logic.o engines/scumm/saveload.cpp: In member function 'virtual void Scumm::ScummEngine::saveLoadWithSerializer(Common::Serializer&)': engines/scumm/saveload.cpp:1778:32: warning: 'tmp' may be used uninitialized [-Wmaybe-uninitialized] 1778 | uint16 tmp; | ^~~ engines/scumm/saveload.cpp:1756:15: warning: 'idx' may be used uninitialized [-Wmaybe-uninitialized] 1756 | ResId idx; | ^~~ engines/scumm/saveload.cpp:2004:23: warning: 'tmp' may be used uninitialized [-Wmaybe-uninitialized] 2004 | uint8 tmp; | ^~~ C++ engines/agi/lzw.o C++ engines/agi/menu.o C++ engines/agi/metaengine.o C++ engines/agi/motion.o C++ engines/agi/objects.o C++ engines/agi/opcodes.o C++ engines/agi/op_cmd.o C++ engines/agi/op_dbg.o C++ engines/agi/op_test.o C++ engines/agi/picture.o C++ engines/agi/saveload.o C++ engines/agi/sound.o C++ engines/agi/sound_2gs.o C++ engines/agi/sound_coco3.o C++ engines/agi/sound_midi.o C++ engines/agi/sound_pcjr.o C++ engines/agi/sound_sarien.o C++ engines/agi/sprite.o C++ engines/agi/systemui.o C++ engines/agi/text.o C++ engines/agi/view.o C++ engines/agi/words.o C++ engines/agi/preagi/preagi.o C++ engines/agi/preagi/mickey.o C++ engines/agi/preagi/troll.o C++ engines/agi/preagi/winnie.o C++ engines/agos/drivers/accolade/adlib.o C++ engines/agos/drivers/accolade/casio.o C++ engines/agos/drivers/accolade/cms.o C++ engines/agos/drivers/accolade/pc98.o C++ engines/agos/drivers/accolade/driverfile.o C++ engines/agos/drivers/accolade/mt32.o C++ engines/agos/drivers/simon1/adlib.o C++ engines/agos/agos.o C++ engines/agos/charset.o C++ engines/agos/charset-fontdata.o C++ engines/agos/contain.o C++ engines/agos/cursor.o C++ engines/agos/debug.o C++ engines/agos/debugger.o C++ engines/agos/draw.o C++ engines/agos/event.o C++ engines/agos/gfx.o C++ engines/agos/icons.o C++ engines/agos/input.o C++ engines/agos/input_pn.o C++ engines/agos/items.o C++ engines/agos/menus.o C++ engines/agos/metaengine.o C++ engines/agos/midi.o C++ engines/agos/midiparser_gmf.o C++ engines/agos/midiparser_s1d.o C++ engines/agos/midiparser_simonwin.o C++ engines/agos/pn.o C++ engines/agos/res.o C++ engines/agos/res_ami.o C++ engines/agos/res_snd.o C++ engines/agos/rooms.o C++ engines/agos/saveload.o C++ engines/agos/script.o C++ engines/agos/script_pn.o C++ engines/agos/script_e1.o C++ engines/agos/script_e2.o C++ engines/agos/script_ww.o C++ engines/agos/script_s1.o C++ engines/agos/script_s2.o C++ engines/agos/sfxparser_accolade.o C++ engines/agos/sound.o C++ engines/agos/string.o C++ engines/agos/string_pn.o C++ engines/agos/subroutine.o C++ engines/agos/verb.o C++ engines/agos/verb_pn.o C++ engines/agos/vga.o C++ engines/agos/vga_e2.o C++ engines/agos/vga_pn.o C++ engines/agos/vga_ww.o C++ engines/agos/vga_s1.o C++ engines/agos/vga_s2.o C++ engines/agos/window.o C++ engines/agos/zones.o C++ engines/agos/animation.o C++ engines/agos/feeble.o C++ engines/agos/oracle.o C++ engines/agos/script_dp.o C++ engines/agos/script_ff.o C++ engines/agos/script_pp.o C++ engines/agos/vga_ff.o C++ engines/ags/ags.o C++ engines/ags/dialogs.o C++ engines/ags/events.o C++ engines/ags/game_scanner.o C++ engines/ags/globals.o C++ engines/ags/metaengine.o C++ engines/ags/music.o C++ engines/ags/console.o C++ engines/ags/lib/aastr-0.1.1/aarot.o C++ engines/ags/lib/aastr-0.1.1/aastr.o C++ engines/ags/lib/aastr-0.1.1/aautil.o C++ engines/ags/lib/alfont/alfont.o C++ engines/ags/lib/allegro/color.o C++ engines/ags/lib/allegro/config.o C++ engines/ags/lib/allegro/draw.o C++ engines/ags/lib/allegro/file.o C++ engines/ags/lib/allegro/fixed.o C++ engines/ags/lib/allegro/flood.o C++ engines/ags/lib/allegro/gfx.o C++ engines/ags/lib/allegro/graphics.o C++ engines/ags/lib/allegro/math.o C++ engines/ags/lib/allegro/rotate.o C++ engines/ags/lib/allegro/surface.o C++ engines/ags/lib/allegro/surface_generic.o C++ engines/ags/lib/allegro/system.o C++ engines/ags/lib/allegro/unicode.o C++ engines/ags/lib/std/std.o C++ engines/ags/lib/system/datetime.o C++ engines/ags/shared/ac/dynobj/script_audio_clip.o C++ engines/ags/shared/ac/audio_clip_type.o C++ engines/ags/shared/ac/character_info.o C++ engines/ags/shared/ac/common.o C++ engines/ags/shared/ac/dialog_topic.o C++ engines/ags/shared/ac/game_setup_struct.o C++ engines/ags/shared/ac/game_setup_struct_base.o C++ engines/ags/shared/ac/inventory_item_info.o C++ engines/ags/shared/ac/keycode.o C++ engines/ags/shared/ac/mouse_cursor.o C++ engines/ags/shared/ac/sprite_cache.o C++ engines/ags/shared/ac/sprite_file.o C++ engines/ags/shared/ac/view.o C++ engines/ags/shared/ac/words_dictionary.o C++ engines/ags/shared/core/asset.o C++ engines/ags/shared/core/asset_manager.o C++ engines/ags/shared/debugging/debug_manager.o C++ engines/ags/shared/font/fonts.o C++ engines/ags/shared/font/ttf_font_renderer.o C++ engines/ags/shared/font/wfn_font.o C++ engines/ags/shared/font/wfn_font_renderer.o C++ engines/ags/shared/game/custom_properties.o C++ engines/ags/shared/game/interactions.o C++ engines/ags/shared/game/main_game_file.o C++ engines/ags/shared/game/room_file.o C++ engines/ags/shared/game/room_file_base.o C++ engines/ags/shared/game/room_file_deprecated.o C++ engines/ags/shared/game/room_struct.o C++ engines/ags/shared/game/tra_file.o C++ engines/ags/shared/gfx/allegro_bitmap.o C++ engines/ags/shared/gfx/bitmap.o C++ engines/ags/shared/gfx/image.o C++ engines/ags/shared/gui/gui_button.o C++ engines/ags/shared/gui/gui_inv.o C++ engines/ags/shared/gui/gui_label.o C++ engines/ags/shared/gui/gui_listbox.o C++ engines/ags/shared/gui/gui_main.o C++ engines/ags/shared/gui/gui_object.o C++ engines/ags/shared/gui/gui_slider.o C++ engines/ags/shared/gui/gui_textbox.o C++ engines/ags/shared/script/cc_common.o C++ engines/ags/shared/script/cc_script.o C++ engines/ags/shared/util/aligned_stream.o C++ engines/ags/shared/util/buffered_stream.o C++ engines/ags/shared/util/compress.o C++ engines/ags/shared/util/data_ext.o C++ engines/ags/shared/util/directory.o C++ engines/ags/shared/util/data_stream.o C++ engines/ags/shared/util/file.o C++ engines/ags/shared/util/file_stream.o C++ engines/ags/shared/util/geometry.o C++ engines/ags/shared/util/ini_file.o C++ engines/ags/shared/util/ini_util.o C++ engines/ags/shared/util/lzw.o C++ engines/ags/shared/util/memory_stream.o C++ engines/ags/shared/util/multi_file_lib.o C++ engines/ags/shared/util/path.o C++ engines/ags/shared/util/proxy_stream.o C++ engines/ags/shared/util/stdio_compat.o C++ engines/ags/shared/util/stream.o C++ engines/ags/shared/util/string.o C++ engines/ags/shared/util/string_compat.o C++ engines/ags/shared/util/string_utils.o C++ engines/ags/shared/util/text_stream_reader.o C++ engines/ags/shared/util/text_stream_writer.o C++ engines/ags/shared/util/version.o C++ engines/ags/shared/util/wgt2_allg.o C++ engines/ags/engine/ac/audio_channel.o C++ engines/ags/engine/ac/audio_clip.o C++ engines/ags/engine/ac/button.o C++ engines/ags/engine/ac/cd_audio.o C++ engines/ags/engine/ac/character.o C++ engines/ags/engine/ac/character_extras.o C++ engines/ags/engine/ac/character_info_engine.o C++ engines/ags/engine/ac/date_time.o C++ engines/ags/engine/ac/dialog.o C++ engines/ags/engine/ac/dialog_options_rendering.o C++ engines/ags/engine/ac/display.o C++ engines/ags/engine/ac/draw.o C++ engines/ags/engine/ac/drawing_surface.o C++ engines/ags/engine/ac/draw_software.o C++ engines/ags/engine/ac/dynamic_sprite.o C++ engines/ags/engine/ac/event.o C++ engines/ags/engine/ac/file.o C++ engines/ags/engine/ac/game.o C++ engines/ags/engine/ac/game_setup.o C++ engines/ags/engine/ac/game_state.o C++ engines/ags/engine/ac/global_api.o C++ engines/ags/engine/ac/global_audio.o C++ engines/ags/engine/ac/global_button.o C++ engines/ags/engine/ac/global_character.o C++ engines/ags/engine/ac/global_date_time.o C++ engines/ags/engine/ac/global_debug.o C++ engines/ags/engine/ac/global_dialog.o C++ engines/ags/engine/ac/global_display.o C++ engines/ags/engine/ac/global_drawing_surface.o C++ engines/ags/engine/ac/global_dynamic_sprite.o C++ engines/ags/engine/ac/global_file.o C++ engines/ags/engine/ac/global_game.o C++ engines/ags/engine/ac/global_gui.o C++ engines/ags/engine/ac/global_hotspot.o C++ engines/ags/engine/ac/global_inventory_item.o C++ engines/ags/engine/ac/global_inv_window.o C++ engines/ags/engine/ac/global_label.o C++ engines/ags/engine/ac/global_listbox.o C++ engines/ags/engine/ac/global_mouse.o C++ engines/ags/engine/ac/global_object.o C++ engines/ags/engine/ac/global_overlay.o C++ engines/ags/engine/ac/global_palette.o C++ engines/ags/engine/ac/global_parser.o C++ engines/ags/engine/ac/global_region.o C++ engines/ags/engine/ac/global_room.o C++ engines/ags/engine/ac/global_screen.o C++ engines/ags/engine/ac/global_slider.o C++ engines/ags/engine/ac/global_string.o C++ engines/ags/engine/ac/global_textbox.o C++ engines/ags/engine/ac/global_timer.o C++ engines/ags/engine/ac/global_translation.o C++ engines/ags/engine/ac/global_video.o C++ engines/ags/engine/ac/global_viewport.o C++ engines/ags/engine/ac/global_view_frame.o C++ engines/ags/engine/ac/global_walkable_area.o C++ engines/ags/engine/ac/global_walk_behind.o C++ engines/ags/engine/ac/gui.o C++ engines/ags/engine/ac/gui_control.o C++ engines/ags/engine/ac/gui_inv.o C++ engines/ags/engine/ac/hotspot.o C++ engines/ags/engine/ac/interface_button.o C++ engines/ags/engine/ac/interface_element.o C++ engines/ags/engine/ac/inventory_item.o engines/ags/engine/ac/global_game.cpp: In function 'void AGS3::SetMultitasking(int)': engines/ags/engine/ac/global_game.cpp:670:48: warning: comparison is always true due to limited range of data type [-Wtype-limits] 670 | if ((_GP(usetup).override_multitasking >= 0) && (mode != _GP(usetup).override_multitasking)) { C++ engines/ags/engine/ac/inv_window.o C++ engines/ags/engine/ac/label.o C++ engines/ags/engine/ac/listbox.o C++ engines/ags/engine/ac/math.o C++ engines/ags/engine/ac/mouse.o C++ engines/ags/engine/ac/move_list.o C++ engines/ags/engine/ac/object.o C++ engines/ags/engine/ac/overlay.o C++ engines/ags/engine/ac/parser.o C++ engines/ags/engine/ac/properties.o C++ engines/ags/engine/ac/region.o C++ engines/ags/engine/ac/rich_game_media.o C++ engines/ags/engine/ac/room.o C++ engines/ags/engine/ac/room_object.o C++ engines/ags/engine/ac/room_status.o C++ engines/ags/engine/ac/route_finder.o C++ engines/ags/engine/ac/route_finder_impl.o C++ engines/ags/engine/ac/route_finder_impl_legacy.o C++ engines/ags/engine/ac/route_finder_jps.o C++ engines/ags/engine/ac/screen.o C++ engines/ags/engine/ac/screen_overlay.o C++ engines/ags/engine/ac/script_containers.o C++ engines/ags/engine/ac/slider.o C++ engines/ags/engine/ac/speech.o C++ engines/ags/engine/ac/sprite.o C++ engines/ags/engine/ac/sprite_cache_engine.o C++ engines/ags/engine/ac/string.o C++ engines/ags/engine/ac/system.o C++ engines/ags/engine/ac/sys_events.o C++ engines/ags/engine/ac/textbox.o C++ engines/ags/engine/ac/timer.o C++ engines/ags/engine/ac/translation.o C++ engines/ags/engine/ac/view_frame.o C++ engines/ags/engine/ac/viewport_script.o C++ engines/ags/engine/ac/walkable_area.o C++ engines/ags/engine/ac/walk_behind.o C++ engines/ags/engine/ac/dynobj/cc_ags_dynamic_object.o C++ engines/ags/engine/ac/dynobj/cc_audio_channel.o C++ engines/ags/engine/ac/dynobj/cc_audio_clip.o C++ engines/ags/engine/ac/dynobj/cc_character.o C++ engines/ags/engine/ac/dynobj/cc_dialog.o C++ engines/ags/engine/ac/dynobj/cc_dynamic_array.o C++ engines/ags/engine/ac/dynobj/cc_dynamic_object.o C++ engines/ags/engine/ac/dynobj/cc_gui.o C++ engines/ags/engine/ac/dynobj/cc_gui_object.o C++ engines/ags/engine/ac/dynobj/cc_hotspot.o C++ engines/ags/engine/ac/dynobj/cc_inventory.o C++ engines/ags/engine/ac/dynobj/cc_object.o C++ engines/ags/engine/ac/dynobj/cc_region.o C++ engines/ags/engine/ac/dynobj/cc_serializer.o C++ engines/ags/engine/ac/dynobj/managed_object_pool.o C++ engines/ags/engine/ac/dynobj/script_camera.o C++ engines/ags/engine/ac/dynobj/script_date_time.o C++ engines/ags/engine/ac/dynobj/script_dialog_options_rendering.o C++ engines/ags/engine/ac/dynobj/script_dict.o C++ engines/ags/engine/ac/dynobj/script_drawing_surface.o C++ engines/ags/engine/ac/dynobj/script_dynamic_sprite.o C++ engines/ags/engine/ac/dynobj/script_file.o C++ engines/ags/engine/ac/dynobj/script_overlay.o C++ engines/ags/engine/ac/dynobj/script_set.o C++ engines/ags/engine/ac/dynobj/script_string.o C++ engines/ags/engine/ac/dynobj/script_user_object.o C++ engines/ags/engine/ac/dynobj/script_viewport.o C++ engines/ags/engine/ac/dynobj/script_view_frame.o C++ engines/ags/engine/ac/statobj/ags_static_object.o C++ engines/ags/engine/ac/statobj/static_array.o C++ engines/ags/engine/debugging/console_output_target.o C++ engines/ags/engine/debugging/debug.o C++ engines/ags/engine/debugging/file_based_ags_debugger.o C++ engines/ags/engine/debugging/log_file.o C++ engines/ags/engine/debugging/message_buffer.o C++ engines/ags/engine/device/mouse_w32.o C++ engines/ags/engine/game/game_init.o C++ engines/ags/engine/font/fonts_engine.o C++ engines/ags/engine/game/savegame.o C++ engines/ags/engine/game/savegame_components.o C++ engines/ags/engine/game/savegame_v321.o C++ engines/ags/engine/game/viewport.o C++ engines/ags/engine/gfx/ali_3d_scummvm.o C++ engines/ags/engine/gfx/blender.o C++ engines/ags/engine/gfx/color_engine.o C++ engines/ags/engine/gfx/gfx_driver_base.o C++ engines/ags/engine/gfx/gfx_driver_factory.o C++ engines/ags/engine/gfx/gfx_util.o C++ engines/ags/engine/gfx/gfxfilter_scaling.o C++ engines/ags/engine/gfx/gfxfilter_scummvm_renderer.o C++ engines/ags/engine/gui/animating_gui_button.o C++ engines/ags/engine/gui/csci_dialog.o C++ engines/ags/engine/gui/gui_dialog.o C++ engines/ags/engine/gui/gui_engine.o C++ engines/ags/engine/gui/my_label.o C++ engines/ags/engine/gui/my_listbox.o C++ engines/ags/engine/gui/my_push_button.o C++ engines/ags/engine/gui/my_textbox.o C++ engines/ags/engine/gui/new_control.o C++ engines/ags/engine/main/config.o C++ engines/ags/engine/main/engine.o C++ engines/ags/engine/main/engine_setup.o C++ engines/ags/engine/main/game_file.o C++ engines/ags/engine/main/game_run.o C++ engines/ags/engine/main/game_start.o C++ engines/ags/engine/main/graphics_mode.o C++ engines/ags/engine/main/main.o C++ engines/ags/engine/main/quit.o C++ engines/ags/engine/main/update.o C++ engines/ags/engine/media/audio/ambient_sound.o C++ engines/ags/engine/media/audio/audio.o C++ engines/ags/engine/media/audio/clip_my_midi.o C++ engines/ags/engine/media/audio/queued_audio_item.o C++ engines/ags/engine/media/audio/sound.o C++ engines/ags/engine/media/audio/sound_clip.o C++ engines/ags/engine/media/video/video.o C++ engines/ags/engine/platform/base/ags_platform_driver.o C++ engines/ags/engine/platform/base/sys_main.o C++ engines/ags/engine/platform/scummvm/scummvm_platform_driver.o C++ engines/ags/engine/script/cc_instance.o C++ engines/ags/engine/script/executing_script.o C++ engines/ags/engine/script/exports.o C++ engines/ags/engine/script/runtime_script_value.o C++ engines/ags/engine/script/script.o C++ engines/ags/engine/script/script_api.o C++ engines/ags/engine/script/script_runtime.o C++ engines/ags/engine/script/system_imports.o C++ engines/ags/plugins/ags_plugin.o C++ engines/ags/plugins/plugin_base.o C++ engines/ags/plugins/plugin_object_reader.o C++ engines/ags/plugins/core/core.o C++ engines/ags/plugins/core/audio_channel.o C++ engines/ags/plugins/core/audio_clip.o C++ engines/ags/plugins/core/button.o C++ engines/ags/plugins/core/character.o C++ engines/ags/plugins/core/date_time.o C++ engines/ags/plugins/core/dialog.o C++ engines/ags/plugins/core/dialog_options_rendering_info.o C++ engines/ags/plugins/core/drawing_surface.o C++ engines/ags/plugins/core/dynamic_sprite.o C++ engines/ags/plugins/core/file.o C++ engines/ags/plugins/core/game.o C++ engines/ags/plugins/core/gui.o C++ engines/ags/plugins/core/global_api.o C++ engines/ags/plugins/core/gui_control.o C++ engines/ags/plugins/core/hotspot.o C++ engines/ags/plugins/core/inventory_item.o C++ engines/ags/plugins/core/inv_window.o C++ engines/ags/plugins/core/label.o C++ engines/ags/plugins/core/listbox.o C++ engines/ags/plugins/core/maths.o C++ engines/ags/plugins/core/mouse.o C++ engines/ags/plugins/core/object.o C++ engines/ags/plugins/core/overlay.o C++ engines/ags/plugins/core/parser.o C++ engines/ags/plugins/core/region.o C++ engines/ags/plugins/core/room.o C++ engines/ags/plugins/core/slider.o C++ engines/ags/plugins/core/string.o C++ engines/ags/plugins/core/system.o C++ engines/ags/plugins/core/textbox.o C++ engines/ags/plugins/core/view_frame.o C++ engines/ags/plugins/ags_agi/ags_agi.o C++ engines/ags/plugins/ags_app_open_url/ags_app_open_url.o C++ engines/ags/plugins/ags_blend/ags_blend.o C++ engines/ags/plugins/ags_bm_font_renderer/ags_bm_font_renderer.o C++ engines/ags/plugins/ags_clipboard/ags_clipboard.o C++ engines/ags/plugins/ags_collision_detector/ags_collision_detector.o C++ engines/ags/plugins/ags_consoles/ags_consoles.o C++ engines/ags/plugins/ags_controller/ags_controller.o C++ engines/ags/plugins/ags_controller/ags_controller_arcnor.o C++ engines/ags/plugins/ags_creditz/ags_creditz.o C++ engines/ags/plugins/ags_creditz/ags_creditz1.o engines/ags/plugins/ags_plugin.cpp: In member function 'virtual void AGS3::IAGSEngine::GetRenderStageDesc(AGS3::AGSRenderStageDesc*)': engines/ags/plugins/ags_plugin.cpp:756:73: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 756 | _G(gfxDriver)->GetStageMatrixes((RenderMatrixes &)desc->Matrixes); | ~~~~~~^~~~~~~~ C++ engines/ags/plugins/ags_creditz/ags_creditz2.o C++ engines/ags/plugins/ags_creditz/drawing.o C++ engines/ags/plugins/ags_fire/ags_fire.o C++ engines/ags/plugins/ags_flashlight/ags_flashlight.o C++ engines/ags/plugins/ags_flashlight/gfx.o C++ engines/ags/plugins/ags_galaxy_steam/ags_wadjeteye_steam.o C++ engines/ags/plugins/ags_galaxy_steam/ags_galaxy_steam.o C++ engines/ags/plugins/ags_joy/ags_joy.o C++ engines/ags/plugins/ags_nickenstien_gfx/ags_nickenstien_gfx.o C++ engines/ags/plugins/ags_pal_render/ags_pal_render.o C++ engines/ags/plugins/ags_pal_render/raycast.o C++ engines/ags/plugins/ags_parallax/ags_parallax.o C++ engines/ags/plugins/ags_snow_rain/ags_snow_rain.o C++ engines/ags/plugins/ags_snow_rain/weather.o C++ engines/ags/plugins/ags_sock/ags_sock.o C++ engines/ags/plugins/ags_sprite_font/ags_sprite_font.o C++ engines/ags/plugins/ags_sprite_font/ags_sprite_font_clifftop.o C++ engines/ags/plugins/ags_sprite_font/character_entry.o C++ engines/ags/plugins/ags_sprite_font/color.o C++ engines/ags/plugins/ags_sprite_font/sprite_font.o C++ engines/ags/plugins/ags_sprite_font/sprite_font_renderer.o C++ engines/ags/plugins/ags_sprite_font/sprite_font_renderer_clifftop.o C++ engines/ags/plugins/ags_sprite_font/variable_width_font.o C++ engines/ags/plugins/ags_sprite_font/variable_width_sprite_font.o C++ engines/ags/plugins/ags_sprite_font/variable_width_sprite_font_clifftop.o C++ engines/ags/plugins/ags_sprite_video/ags_sprite_video.o C++ engines/ags/plugins/ags_shell/ags_shell.o C++ engines/ags/plugins/ags_tcp_ip/ags_tcp_ip.o C++ engines/ags/plugins/ags_touch/ags_touch.o C++ engines/ags/plugins/ags_trans/ags_trans.o C++ engines/ags/plugins/ags_wadjet_util/ags_wadjet_util.o C++ engines/ags/plugins/ags_waves/ags_waves.o C++ engines/ags/plugins/ags_waves/data.o C++ engines/ags/plugins/ags_waves/draw.o C++ engines/ags/plugins/ags_waves/sound.o C++ engines/ags/plugins/ags_waves/warper.o C++ engines/ags/plugins/ags_waves/weather.o C++ engines/ags/lib/freetype-2.1.3/autohint/ahangles.o C++ engines/ags/lib/freetype-2.1.3/autohint/ahglobal.o C++ engines/ags/lib/freetype-2.1.3/autohint/ahglyph.o C++ engines/ags/lib/freetype-2.1.3/autohint/ahhint.o C++ engines/ags/lib/freetype-2.1.3/ftgloadr.o C++ engines/ags/lib/freetype-2.1.3/ftutil.o C++ engines/asylum/puzzles/board.o C++ engines/asylum/puzzles/boardkeyhidesto.o C++ engines/asylum/puzzles/boardsalvation.o C++ engines/asylum/puzzles/boardyouth.o C++ engines/asylum/puzzles/clock.o C++ engines/asylum/puzzles/fisherman.o C++ engines/asylum/puzzles/hivecontrol.o C++ engines/asylum/puzzles/hivemachine.o engines/ags/plugins/ags_pal_render/raycast.cpp: In function 'double AGS3::Plugins::AGSPalRender::fsqrt(double)': engines/ags/plugins/ags_pal_render/raycast.cpp:180:32: warning: 'tempf' is used uninitialized [-Wuninitialized] 180 | *tfptr = (0xbfcdd90a - *tfptr) >> 1; /* estimate of 1/sqrt(y) */ | ^~~~~~ engines/ags/plugins/ags_pal_render/raycast.cpp:176:22: note: 'tempf' declared here 176 | double x, z, tempf; | ^~~~~ C++ engines/asylum/puzzles/lock.o C++ engines/asylum/puzzles/morguedoor.o C++ engines/asylum/puzzles/pipes.o C++ engines/asylum/puzzles/puzzle.o C++ engines/asylum/puzzles/puzzles.o C++ engines/asylum/puzzles/tictactoe.o C++ engines/asylum/puzzles/timemachine.o C++ engines/asylum/puzzles/vcr.o C++ engines/asylum/puzzles/wheel.o C++ engines/asylum/puzzles/writings.o C++ engines/asylum/resources/actor.o C++ engines/asylum/resources/data.o C++ engines/asylum/resources/object.o C++ engines/asylum/resources/encounters.o C++ engines/asylum/resources/inventory.o C++ engines/asylum/resources/polygons.o C++ engines/asylum/resources/script.o C++ engines/asylum/resources/special.o C++ engines/asylum/resources/worldstats.o C++ engines/asylum/system/config.o C++ engines/asylum/system/cursor.o C++ engines/asylum/system/graphics.o C++ engines/asylum/system/savegame.o C++ engines/asylum/system/screen.o C++ engines/asylum/system/sound.o C++ engines/asylum/system/speech.o C++ engines/asylum/system/text.o C++ engines/asylum/views/insertdisc.o C++ engines/asylum/views/menu.o C++ engines/asylum/views/resviewer.o C++ engines/asylum/views/scene.o C++ engines/asylum/views/scenetitle.o C++ engines/asylum/views/video.o C++ engines/asylum/asylum.o C++ engines/asylum/console.o C++ engines/asylum/metaengine.o C++ engines/asylum/respack.o C++ engines/avalanche/animation.o C++ engines/avalanche/avalanche.o C++ engines/avalanche/avalot.o C++ engines/avalanche/background.o C++ engines/avalanche/closing.o C++ engines/avalanche/console.o C++ engines/avalanche/graphics.o C++ engines/avalanche/dropdown.o C++ engines/avalanche/parser.o C++ engines/avalanche/dialogs.o C++ engines/avalanche/sequence.o C++ engines/avalanche/sound.o C++ engines/avalanche/timer.o C++ engines/avalanche/metaengine.o C++ engines/avalanche/nim.o C++ engines/avalanche/clock.o C++ engines/avalanche/ghostroom.o C++ engines/avalanche/help.o C++ engines/avalanche/shootemup.o C++ engines/avalanche/mainmenu.o C++ engines/avalanche/highscore.o C++ engines/bbvs/bbvs.o C++ engines/bbvs/dialogs.o C++ engines/bbvs/gamemodule.o C++ engines/bbvs/graphics.o C++ engines/bbvs/logic.o C++ engines/bbvs/metaengine.o C++ engines/bbvs/saveload.o C++ engines/bbvs/scene.o C++ engines/bbvs/sound.o C++ engines/bbvs/spritemodule.o C++ engines/bbvs/videoplayer.o C++ engines/bbvs/walk.o C++ engines/bbvs/minigames/bbairguitar.o C++ engines/bbvs/minigames/bbairguitar_anims.o C++ engines/bbvs/minigames/bbant.o C++ engines/bbvs/minigames/bbant_anims.o C++ engines/bbvs/minigames/bbloogie.o C++ engines/bbvs/minigames/bbloogie_anims.o C++ engines/bbvs/minigames/bbtennis.o C++ engines/bbvs/minigames/bbtennis_anims.o C++ engines/bbvs/minigames/minigame.o C++ engines/bladerunner/actor.o C++ engines/bladerunner/actor_clues.o C++ engines/bladerunner/actor_combat.o C++ engines/bladerunner/actor_dialogue_queue.o C++ engines/bladerunner/actor_walk.o C++ engines/bladerunner/adpcm_decoder.o C++ engines/bladerunner/ambient_sounds.o C++ engines/bladerunner/archive.o C++ engines/bladerunner/aud_stream.o C++ engines/bladerunner/audio_cache.o C++ engines/bladerunner/audio_mixer.o C++ engines/bladerunner/audio_player.o C++ engines/bladerunner/audio_speech.o C++ engines/bladerunner/bladerunner.o C++ engines/bladerunner/boundingbox.o C++ engines/bladerunner/chapters.o C++ engines/bladerunner/color.o C++ engines/bladerunner/combat.o C++ engines/bladerunner/crimes_database.o C++ engines/bladerunner/debugger.o C++ engines/bladerunner/decompress_lcw.o C++ engines/bladerunner/decompress_lzo.o C++ engines/bladerunner/dialogue_menu.o C++ engines/bladerunner/framelimiter.o C++ engines/bladerunner/fog.o C++ engines/bladerunner/font.o C++ engines/bladerunner/game_flags.o C++ engines/bladerunner/game_info.o C++ engines/bladerunner/image.o C++ engines/bladerunner/item.o C++ engines/bladerunner/item_pickup.o C++ engines/bladerunner/items.o C++ engines/bladerunner/light.o C++ engines/bladerunner/lights.o C++ engines/bladerunner/matrix.o C++ engines/bladerunner/metaengine.o C++ engines/bladerunner/mouse.o C++ engines/bladerunner/movement_track.o C++ engines/bladerunner/music.o C++ engines/bladerunner/obstacles.o C++ engines/bladerunner/outtake.o C++ engines/bladerunner/overlays.o C++ engines/bladerunner/regions.o C++ engines/bladerunner/savefile.o C++ engines/bladerunner/scene.o C++ engines/bladerunner/scene_objects.o C++ engines/bladerunner/screen_effects.o C++ engines/bladerunner/script/script.o C++ engines/bladerunner/script/init_script.o C++ engines/bladerunner/script/kia_script.o C++ engines/bladerunner/script/vk_script.o C++ engines/bladerunner/script/esper_script.o C++ engines/bladerunner/script/police_maze.o C++ engines/bladerunner/script/ai_script.o C++ engines/bladerunner/script/ai/answering_machine.o C++ engines/bladerunner/script/ai/baker.o C++ engines/bladerunner/script/ai/blimp_guy.o C++ engines/bladerunner/script/ai/bryant.o C++ engines/bladerunner/script/ai/bullet_bob.o C++ engines/bladerunner/script/ai/chew.o C++ engines/bladerunner/script/ai/crazylegs.o C++ engines/bladerunner/script/ai/clovis.o C++ engines/bladerunner/script/ai/dektora.o C++ engines/bladerunner/script/ai/desk_clerk.o C++ engines/bladerunner/script/ai/dispatcher.o C++ engines/bladerunner/script/ai/early_q.o C++ engines/bladerunner/script/ai/early_q_bartender.o C++ engines/bladerunner/script/ai/fish_dealer.o C++ engines/bladerunner/script/ai/free_slot_a.o C++ engines/bladerunner/script/ai/free_slot_b.o C++ engines/bladerunner/script/ai/gaff.o C++ engines/bladerunner/script/ai/general_doll.o C++ engines/bladerunner/script/ai/generic_walker_a.o C++ engines/bladerunner/script/ai/generic_walker_b.o C++ engines/bladerunner/script/ai/generic_walker_c.o C++ engines/bladerunner/script/ai/gordo.o C++ engines/bladerunner/script/ai/governor_kolvig.o C++ engines/bladerunner/script/ai/grigorian.o C++ engines/bladerunner/script/ai/guzza.o C++ engines/bladerunner/script/ai/hanoi.o C++ engines/bladerunner/script/ai/hasan.o C++ engines/bladerunner/script/ai/hawkers_barkeep.o C++ engines/bladerunner/script/ai/hawkers_parrot.o C++ engines/bladerunner/script/ai/holloway.o C++ engines/bladerunner/script/ai/howie_lee.o C++ engines/bladerunner/script/ai/hysteria_patron1.o C++ engines/bladerunner/script/ai/hysteria_patron2.o C++ engines/bladerunner/script/ai/hysteria_patron3.o C++ engines/bladerunner/script/ai/insect_dealer.o C++ engines/bladerunner/script/ai/isabella.o C++ engines/bladerunner/script/ai/klein.o C++ engines/bladerunner/script/ai/izo.o C++ engines/bladerunner/script/ai/lance.o C++ engines/bladerunner/script/ai/leon.o C++ engines/bladerunner/script/ai/lockup_guard.o C++ engines/bladerunner/script/ai/lucy.o C++ engines/bladerunner/script/ai/luther.o C++ engines/bladerunner/script/ai/maggie.o C++ engines/bladerunner/script/ai/male_announcer.o C++ engines/bladerunner/script/ai/marcus.o C++ engines/bladerunner/script/ai/mccoy.o C++ engines/bladerunner/script/ai/mia.o C++ engines/bladerunner/script/ai/moraji.o C++ engines/bladerunner/script/ai/murray.o C++ engines/bladerunner/script/ai/mutant1.o C++ engines/bladerunner/script/ai/mutant2.o C++ engines/bladerunner/script/ai/mutant3.o C++ engines/bladerunner/script/ai/newscaster.o C++ engines/bladerunner/script/ai/officer_grayford.o C++ engines/bladerunner/script/ai/officer_leary.o C++ engines/bladerunner/script/ai/photographer.o C++ engines/bladerunner/script/ai/rachael.o C++ engines/bladerunner/script/ai/rajif.o C++ engines/bladerunner/script/ai/runciter.o C++ engines/bladerunner/script/ai/sadik.o C++ engines/bladerunner/script/ai/sebastian.o C++ engines/bladerunner/script/ai/sergeant_walls.o C++ engines/bladerunner/script/ai/shoeshine_man.o C++ engines/bladerunner/script/ai/steele.o C++ engines/bladerunner/script/ai/taffy.o C++ engines/bladerunner/script/ai/taffy_patron.o C++ engines/bladerunner/script/ai/teenager.o C++ engines/bladerunner/script/ai/the_bard.o C++ engines/bladerunner/script/ai/transient.o C++ engines/bladerunner/script/ai/tyrell.o C++ engines/bladerunner/script/ai/tyrell_guard.o C++ engines/bladerunner/script/ai/zuben.o C++ engines/bladerunner/script/scene_script.o C++ engines/bladerunner/script/scene/ar01.o C++ engines/bladerunner/script/scene/ar02.o C++ engines/bladerunner/script/scene/bb01.o C++ engines/bladerunner/script/scene/bb02.o C++ engines/bladerunner/script/scene/bb03.o C++ engines/bladerunner/script/scene/bb04.o C++ engines/bladerunner/script/scene/bb05.o C++ engines/bladerunner/script/scene/bb06.o C++ engines/bladerunner/script/scene/bb07.o C++ engines/bladerunner/script/scene/bb08.o C++ engines/bladerunner/script/scene/bb09.o C++ engines/bladerunner/script/scene/bb10.o C++ engines/bladerunner/script/scene/bb11.o C++ engines/bladerunner/script/scene/bb12.o C++ engines/bladerunner/script/scene/bb51.o C++ engines/bladerunner/script/scene/ct01.o C++ engines/bladerunner/script/scene/ct02.o C++ engines/bladerunner/script/scene/ct03.o C++ engines/bladerunner/script/scene/ct04.o C++ engines/bladerunner/script/scene/ct05.o C++ engines/bladerunner/script/scene/ct06.o C++ engines/bladerunner/script/scene/ct07.o C++ engines/bladerunner/script/scene/ct08.o C++ engines/bladerunner/script/scene/ct09.o C++ engines/bladerunner/script/scene/ct10.o C++ engines/bladerunner/script/scene/ct11.o C++ engines/bladerunner/script/scene/ct12.o C++ engines/bladerunner/script/scene/ct51.o C++ engines/bladerunner/script/scene/dr01.o C++ engines/bladerunner/script/scene/dr02.o C++ engines/bladerunner/script/scene/dr03.o C++ engines/bladerunner/script/scene/dr04.o C++ engines/bladerunner/script/scene/dr05.o C++ engines/bladerunner/script/scene/dr06.o C++ engines/bladerunner/script/scene/hc02.o C++ engines/bladerunner/script/scene/hc03.o C++ 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engines/bladerunner/script/scene/ma08.o C++ engines/bladerunner/script/scene/nr01.o C++ engines/bladerunner/script/scene/nr02.o C++ engines/bladerunner/script/scene/nr04.o C++ engines/bladerunner/script/scene/nr03.o C++ engines/bladerunner/script/scene/nr05.o C++ engines/bladerunner/script/scene/nr06.o C++ engines/bladerunner/script/scene/nr07.o C++ engines/bladerunner/script/scene/nr09.o C++ engines/bladerunner/script/scene/nr08.o C++ engines/bladerunner/script/scene/nr10.o C++ engines/bladerunner/script/scene/nr11.o C++ engines/bladerunner/script/scene/ps01.o C++ engines/bladerunner/script/scene/ps02.o C++ engines/bladerunner/script/scene/ps03.o C++ engines/bladerunner/script/scene/ps04.o C++ engines/bladerunner/script/scene/ps05.o C++ engines/bladerunner/script/scene/ps06.o C++ engines/bladerunner/script/scene/ps07.o C++ engines/bladerunner/script/scene/ps09.o C++ engines/bladerunner/script/scene/ps10.o C++ engines/bladerunner/script/scene/ps11.o C++ engines/bladerunner/script/scene/ps12.o C++ engines/bladerunner/script/scene/ps13.o C++ engines/bladerunner/script/scene/ps14.o C++ engines/bladerunner/script/scene/ps15.o C++ engines/bladerunner/script/scene/rc01.o C++ engines/bladerunner/script/scene/rc02.o C++ engines/bladerunner/script/scene/rc03.o C++ engines/bladerunner/script/scene/rc04.o C++ engines/bladerunner/script/scene/rc51.o C++ engines/bladerunner/script/scene/tb02.o C++ engines/bladerunner/script/scene/tb03.o C++ engines/bladerunner/script/scene/tb05.o C++ engines/bladerunner/script/scene/tb06.o C++ engines/bladerunner/script/scene/tb07.o C++ engines/bladerunner/script/scene/ug01.o C++ engines/bladerunner/script/scene/ug02.o C++ engines/bladerunner/script/scene/ug03.o C++ engines/bladerunner/script/scene/ug04.o C++ engines/bladerunner/script/scene/ug05.o C++ engines/bladerunner/script/scene/ug06.o C++ engines/bladerunner/script/scene/ug07.o C++ engines/bladerunner/script/scene/ug08.o C++ engines/bladerunner/script/scene/ug09.o C++ engines/bladerunner/script/scene/ug10.o C++ engines/bladerunner/script/scene/ug12.o C++ engines/bladerunner/script/scene/ug13.o C++ engines/bladerunner/script/scene/ug14.o C++ engines/bladerunner/script/scene/ug15.o C++ engines/bladerunner/script/scene/ug16.o C++ engines/bladerunner/script/scene/ug17.o C++ engines/bladerunner/script/scene/ug18.o C++ engines/bladerunner/script/scene/ug19.o C++ engines/bladerunner/set.o C++ engines/bladerunner/settings.o C++ engines/bladerunner/set_effects.o C++ engines/bladerunner/shape.o C++ engines/bladerunner/slice_animations.o C++ engines/bladerunner/slice_renderer.o C++ engines/bladerunner/subtitles.o C++ engines/bladerunner/suspects_database.o C++ engines/bladerunner/text_resource.o C++ engines/bladerunner/time.o C++ engines/bladerunner/ui/elevator.o C++ engines/bladerunner/ui/end_credits.o C++ engines/bladerunner/ui/esper.o C++ engines/bladerunner/ui/kia.o C++ engines/bladerunner/ui/kia_log.o C++ engines/bladerunner/ui/kia_section_base.o C++ engines/bladerunner/ui/kia_section_clues.o C++ engines/bladerunner/ui/kia_section_crimes.o C++ engines/bladerunner/ui/kia_section_diagnostic.o C++ engines/bladerunner/ui/kia_section_help.o C++ engines/bladerunner/ui/kia_section_load.o C++ engines/bladerunner/ui/kia_section_pogo.o C++ engines/bladerunner/ui/kia_section_save.o C++ engines/bladerunner/ui/kia_section_settings.o C++ engines/bladerunner/ui/kia_section_suspects.o C++ engines/bladerunner/ui/scores.o C++ engines/bladerunner/ui/spinner.o C++ engines/bladerunner/ui/ui_container.o C++ engines/bladerunner/ui/ui_check_box.o C++ engines/bladerunner/ui/ui_image_picker.o C++ engines/bladerunner/ui/ui_input_box.o C++ engines/bladerunner/ui/ui_scroll_box.o C++ engines/bladerunner/ui/ui_slider.o C++ engines/bladerunner/ui/ui_dropdown.o C++ engines/bladerunner/ui/vk.o C++ engines/bladerunner/view.o C++ engines/bladerunner/vqa_decoder.o C++ engines/bladerunner/vqa_player.o C++ engines/bladerunner/waypoints.o C++ engines/bladerunner/zbuffer.o C++ engines/buried/agent_evaluation.o C++ engines/buried/avi_frames.o C++ engines/buried/biochip_right.o C++ engines/buried/biochip_view.o C++ engines/buried/buried.o C++ engines/buried/complete.o C++ engines/buried/credits.o C++ engines/buried/console.o C++ engines/buried/death.o C++ engines/buried/frame_window.o C++ engines/buried/gameui.o C++ engines/buried/graphics.o C++ engines/buried/inventory_window.o C++ engines/buried/inventory_info.o C++ engines/buried/livetext.o C++ engines/buried/main_menu.o C++ engines/buried/metaengine.o C++ engines/buried/navarrow.o C++ engines/buried/overview.o C++ engines/buried/saveload.o C++ engines/buried/scene_view.o C++ engines/buried/sound.o C++ engines/buried/title_sequence.o C++ engines/buried/video_window.o C++ engines/buried/window.o C++ engines/buried/demo/demo_menu.o C++ engines/buried/demo/features.o C++ engines/buried/demo/movie_scene.o C++ engines/buried/environ/agent3_lair.o C++ engines/buried/environ/ai_lab.o C++ engines/buried/environ/alien.o C++ engines/buried/environ/castle.o C++ engines/buried/environ/da_vinci.o C++ engines/buried/environ/future_apartment.o C++ engines/buried/environ/mayan.o C++ engines/buried/environ/scene_base.o C++ engines/buried/environ/scene_common.o C++ engines/buried/environ/scene_factory.o C++ engines/cge/bitmap.o C++ engines/cge/cge.o C++ engines/cge/cge_main.o C++ engines/cge/console.o C++ engines/cge/events.o C++ engines/cge/fileio.o C++ engines/cge/game.o C++ engines/cge/metaengine.o C++ engines/cge/snail.o C++ engines/cge/sound.o C++ engines/cge/talk.o C++ engines/cge/text.o C++ engines/cge/vga13h.o C++ engines/cge/vmenu.o C++ engines/cge2/cge2.o C++ engines/cge/walk.o C++ engines/cge2/vga13h.o C++ engines/cge2/bitmap.o C++ engines/cge2/fileio.o C++ engines/cge2/sound.o C++ engines/cge2/cge2_main.o C++ engines/cge2/text.o C++ engines/cge2/hero.o C++ engines/cge2/snail.o C++ engines/cge2/spare.o C++ engines/cge2/talk.o C++ engines/cge2/events.o C++ engines/cge2/map.o C++ engines/cge2/metaengine.o C++ engines/cge2/vmenu.o C++ engines/cge2/saveload.o C++ engines/cge2/toolbar.o C++ engines/cge2/inventory.o C++ engines/cge2/console.o C++ engines/chamber/anim.o C++ engines/chamber/bkbuff.o C++ engines/chamber/cga.o C++ engines/chamber/chamber.o C++ engines/chamber/cursor.o C++ engines/chamber/decompr.o C++ engines/chamber/dialog.o C++ engines/chamber/ifgm.o C++ engines/chamber/input.o C++ engines/chamber/invent.o C++ engines/chamber/kult.o C++ engines/chamber/menu.o C++ engines/chamber/metaengine.o C++ engines/chamber/portrait.o C++ engines/chamber/print.o C++ engines/chamber/r_pers.o C++ engines/chamber/r_puzzl.o C++ engines/chamber/r_sprit.o C++ engines/chamber/r_texts.o C++ engines/chamber/resdata.o C++ engines/chamber/room.o C++ engines/chamber/savegame.o C++ engines/chamber/script.o C++ engines/chamber/sound.o C++ engines/chamber/timer.o C++ engines/chewy/atds.o C++ engines/chewy/barriers.o C++ engines/chewy/chewy.o C++ engines/chewy/cursor.o C++ engines/chewy/console.o C++ engines/chewy/detail.o C++ engines/chewy/effect.o C++ engines/chewy/events.o C++ engines/chewy/font.o C++ engines/chewy/globals.o C++ engines/chewy/inits.o C++ engines/chewy/main.o C++ engines/chewy/mcga_graphics.o C++ engines/chewy/memory.o C++ engines/chewy/menus.o C++ engines/chewy/metaengine.o C++ engines/chewy/movclass.o C++ engines/chewy/object.o C++ engines/chewy/object_extra.o C++ engines/chewy/r_event.o C++ engines/chewy/room.o C++ engines/chewy/resource.o C++ engines/chewy/sound.o C++ engines/chewy/sprite.o C++ engines/chewy/t_event.o C++ engines/chewy/text.o C++ engines/chewy/timer.o C++ engines/chewy/types.o C++ engines/chewy/audio/chewy_voc.o C++ engines/chewy/audio/module_tmf.o C++ engines/chewy/audio/tmf_stream.o C++ engines/chewy/dialogs/cinema.o C++ engines/chewy/dialogs/credits.o C++ engines/chewy/dialogs/files.o C++ engines/chewy/dialogs/inventory.o C++ engines/chewy/dialogs/main_menu.o C++ engines/chewy/dialogs/options.o C++ engines/chewy/video/cfo_decoder.o C++ engines/chewy/video/video_player.o C++ engines/chewy/rooms/room00.o C++ engines/chewy/rooms/room01.o C++ engines/chewy/rooms/room02.o C++ engines/chewy/rooms/room03.o C++ engines/chewy/rooms/room04.o C++ engines/chewy/rooms/room05.o C++ engines/chewy/rooms/room06.o C++ engines/chewy/rooms/room07.o C++ engines/chewy/rooms/room08.o C++ engines/chewy/rooms/room09.o C++ engines/chewy/rooms/room10.o C++ engines/chewy/rooms/room11.o C++ engines/chewy/rooms/room12.o C++ engines/chewy/rooms/room13.o C++ engines/chewy/rooms/room14.o C++ engines/chewy/rooms/room16.o C++ engines/chewy/rooms/room17.o C++ engines/chewy/rooms/room18.o C++ engines/chewy/rooms/room19.o C++ engines/chewy/rooms/room21.o C++ engines/chewy/rooms/room22.o C++ engines/chewy/rooms/room23.o C++ engines/chewy/rooms/room24.o C++ engines/chewy/rooms/room25.o C++ 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engines/chewy/rooms/room91.o C++ engines/chewy/rooms/room92.o C++ engines/chewy/rooms/room93.o C++ engines/chewy/rooms/room94.o C++ engines/chewy/rooms/room95.o C++ engines/chewy/rooms/room96.o C++ engines/chewy/rooms/room97.o C++ engines/cine/anim.o C++ engines/cine/bg.o C++ engines/cine/bg_list.o C++ engines/cine/console.o C++ engines/cine/cine.o C++ engines/cine/gfx.o C++ engines/cine/main_loop.o C++ engines/cine/metaengine.o C++ engines/cine/msg.o C++ engines/cine/object.o C++ engines/cine/pal.o C++ engines/cine/part.o C++ engines/cine/prc.o C++ engines/cine/rel.o C++ engines/cine/saveload.o C++ engines/cine/script_fw.o C++ engines/cine/script_os.o C++ engines/cine/sound.o C++ engines/cine/texte.o C++ engines/cine/unpack.o C++ engines/cine/various.o C++ engines/composer/console.o C++ engines/composer/composer.o C++ engines/composer/graphics.o C++ engines/composer/metaengine.o C++ engines/composer/resource.o C++ engines/composer/saveload.o C++ engines/composer/scripting.o C++ engines/crab/app.o C++ engines/crab/crab.o C++ engines/crab/collision.o C++ engines/crab/console.o C++ engines/crab/game.o C++ engines/crab/filesystem.o C++ engines/crab/GameParam.o C++ engines/crab/loaders.o C++ engines/crab/LoadingScreen.o C++ engines/crab/metaengine.o C++ engines/crab/mainmenu.o C++ engines/crab/PathfindingAgent.o C++ engines/crab/PathfindingGraphNode.o C++ engines/crab/PathfindingGrid.o C++ engines/crab/Polygon.o C++ engines/crab/Rectangle.o C++ engines/crab/ScreenSettings.o C++ engines/crab/Shape.o C++ engines/crab/splash.o C++ engines/crab/timer.o C++ engines/crab/XMLDoc.o C++ engines/crab/TTSHandler.o C++ engines/crab/ai/moveeffect.o C++ engines/crab/ai/movement.o C++ engines/crab/ai/spriteai.o C++ engines/crab/ai/SpriteConstant.o C++ engines/crab/animation/animation.o C++ engines/crab/animation/AnimationFrame.o C++ engines/crab/animation/animframe.o C++ engines/crab/animation/animset.o C++ engines/crab/animation/fightanim.o C++ engines/crab/animation/fightmove.o C++ engines/crab/animation/fightmoves.o C++ engines/crab/animation/imageeffect.o C++ engines/crab/animation/PopUp.o C++ engines/crab/animation/sprite.o C++ engines/crab/animation/walkframes.o C++ engines/crab/event/conversationdata.o C++ engines/crab/event/effect.o C++ engines/crab/event/EventSeqGroup.o C++ engines/crab/event/EventSequence.o C++ engines/crab/event/eventstore.o C++ engines/crab/event/gameevent.o C++ engines/crab/event/GameEventInfo.o C++ engines/crab/event/gameeventmanager.o C++ engines/crab/event/quest.o C++ engines/crab/event/trigger.o C++ engines/crab/event/triggerset.o C++ engines/crab/image/Image.o C++ engines/crab/image/ImageManager.o C++ engines/crab/input/cursor.o C++ engines/crab/input/fightinput.o C++ engines/crab/input/hotkey.o C++ engines/crab/input/input.o C++ engines/crab/item/Item.o C++ engines/crab/item/ItemCollection.o C++ engines/crab/item/ItemMenu.o C++ engines/crab/item/ItemSlot.o C++ engines/crab/item/StatPreview.o C++ engines/crab/level/level_ai.o C++ engines/crab/level/level_collide.o C++ engines/crab/level/level_draw.o C++ engines/crab/level/level_load.o C++ engines/crab/level/level_objects.o C++ engines/crab/level/level.o C++ engines/crab/level/LevelExit.o C++ engines/crab/level/MusicArea.o C++ engines/crab/level/Stairs.o C++ engines/crab/level/talknotify.o C++ engines/crab/music/MusicManager.o C++ engines/crab/people/opinion.o C++ engines/crab/people/person.o C++ engines/crab/people/personbase.o C++ engines/crab/people/trait.o C++ engines/crab/stat/Stat.o engines/composer/saveload.cpp: In function 'void Composer::ComposerEngine::syncArray(Common::Serializer&, Common::Array&, Common::Serializer::Version, Common::Serializer::Version) [with T = short unsigned int]': engines/composer/saveload.cpp:50:27: warning: 'item' may be used uninitialized [-Wmaybe-uninitialized] 50 | T item; | ^~~~ C++ engines/crab/stat/StatDrawHelper.o C++ engines/crab/stat/StatTemplate.o C++ engines/crab/text/color.o C++ engines/crab/text/TextManager.o C++ engines/crab/TMX/TMXLayer.o C++ engines/crab/TMX/TMXTileSet.o C++ engines/crab/TMX/TMXMap.o C++ engines/crab/ui/AlphaImage.o C++ engines/crab/ui/button.o C++ engines/crab/ui/Caption.o C++ engines/crab/ui/ChapterIntro.o C++ engines/crab/ui/ClipButton.o C++ engines/crab/ui/CreditScreen.o C++ engines/crab/ui/DevConsole.o C++ engines/crab/ui/dialogbox.o engines/composer/saveload.cpp: In member function 'void Composer::ComposerEngine::sync(Common::Serializer&, T&, Common::Serializer::Version, Common::Serializer::Version) [with T = Composer::Pipe*]': engines/composer/saveload.cpp:69:27: warning: 'item' may be used uninitialized [-Wmaybe-uninitialized] 69 | T item; | ^~~~ C++ engines/crab/ui/element.o C++ engines/crab/ui/emotion.o C++ engines/crab/ui/FileData.o C++ engines/crab/ui/GameOverMenu.o C++ engines/crab/ui/GeneralSettingMenu.o C++ engines/crab/ui/GfxSettingMenu.o C++ engines/crab/ui/HealthIndicator.o C++ engines/crab/ui/HoverInfo.o C++ engines/crab/ui/hud.o C++ engines/crab/ui/ImageData.o C++ engines/crab/ui/Inventory.o C++ engines/crab/ui/journal.o C++ engines/crab/ui/KeyBindMenu.o C++ engines/crab/ui/map.o C++ engines/crab/ui/MapData.o C++ engines/crab/ui/MapMarkerMenu.o C++ engines/crab/ui/ModMenu.o C++ engines/crab/ui/OptionMenu.o C++ engines/crab/ui/OptionSelect.o C++ engines/crab/ui/ParagraphData.o C++ engines/crab/ui/PauseMenu.o C++ engines/crab/ui/PersonHandler.o C++ engines/crab/ui/PersonScreen.o C++ engines/crab/ui/ProgressBar.o C++ engines/crab/ui/questmenu.o C++ engines/crab/ui/QuestText.o C++ engines/crab/ui/ReplyButton.o C++ engines/crab/ui/ReplyMenu.o C++ engines/crab/ui/ResolutionMenu.o C++ engines/crab/ui/SaveGameMenu.o C++ engines/crab/ui/SectionHeader.o C++ engines/crab/ui/slider.o C++ engines/crab/ui/SlideShow.o C++ engines/crab/ui/StateButton.o C++ engines/crab/ui/textarea.o C++ engines/crab/ui/textdata.o C++ engines/crab/ui/ToggleButton.o C++ engines/crab/ui/TraitButton.o C++ engines/crab/ui/TraitMenu.o C++ engines/cruise/actor.o C++ engines/cruise/background.o C++ engines/cruise/backgroundIncrust.o C++ engines/cruise/cell.o C++ engines/cruise/cruise.o C++ engines/cruise/cruise_main.o C++ engines/cruise/ctp.o C++ engines/cruise/dataLoader.o C++ engines/cruise/debugger.o C++ engines/cruise/decompiler.o C++ engines/cruise/delphine-unpack.o C++ engines/cruise/font.o C++ engines/cruise/function.o engines/crab/ui/KeyBindMenu.cpp: In member function 'void Crab::pyrodactyl::ui::KeyBindMenu::initMenu(const int&)': engines/crab/ui/KeyBindMenu.cpp:97:19: warning: array subscript [0, 1] is outside array bounds of 'Crab::pyrodactyl::ui::ButtonMenu [2]' {aka 'Crab::pyrodactyl::ui::Menu [2]'} [-Warray-bounds=] 97 | _menu[type]._element.resize(size); | ~~~~~~~~~~^ In file included from engines/crab/ui/KeyBindMenu.cpp:32: ./engines/crab/ui/KeyBindMenu.h:74:20: note: while referencing 'Crab::pyrodactyl::ui::KeyBindMenu::_menu' 74 | ButtonMenu _menu[CON_TOTAL]; | ^~~~~ C++ engines/cruise/linker.o C++ engines/cruise/gfxModule.o C++ engines/cruise/mainDraw.o C++ engines/cruise/menu.o C++ engines/cruise/metaengine.o C++ engines/cruise/mouse.o C++ engines/cruise/object.o C++ engines/cruise/overlay.o C++ engines/cruise/perso.o C++ engines/cruise/polys.o C++ engines/cruise/saveload.o C++ engines/cruise/script.o C++ engines/cruise/sound.o C++ engines/cruise/stack.o C++ engines/cruise/staticres.o C++ engines/cruise/various.o C++ engines/cruise/vars.o C++ engines/cryo/cryo.o C++ engines/cruise/volume.o C++ engines/cryo/cryolib.o C++ engines/cryo/debugger.o C++ engines/cryo/eden.o C++ engines/cryo/eden_graphics.o C++ engines/cryo/metaengine.o C++ engines/cryo/resource.o C++ engines/cryo/sound.o C++ engines/cryomni3d/fonts/cryoextfont.o C++ engines/cryomni3d/fonts/cryofont.o C++ engines/cryomni3d/image/hlz.o C++ engines/cryomni3d/image/hnm.o C++ engines/cryomni3d/cryomni3d.o C++ engines/cryomni3d/datstream.o C++ engines/cryomni3d/dialogs_manager.o C++ engines/cryomni3d/fixed_image.o C++ engines/cryomni3d/font_manager.o C++ engines/cryomni3d/metaengine.o C++ engines/cryomni3d/mouse_boxes.o C++ engines/cryomni3d/objects.o C++ engines/cryomni3d/omni3d.o C++ engines/cryomni3d/sprites.o C++ engines/cryomni3d/wam_parser.o C++ engines/cryomni3d/versailles/data.o C++ engines/cryomni3d/versailles/dialogs_manager.o C++ engines/cryomni3d/versailles/dialogs.o C++ engines/cryomni3d/versailles/documentation.o C++ engines/cryomni3d/versailles/engine.o C++ engines/cryomni3d/versailles/logic.o C++ engines/cryomni3d/versailles/menus.o C++ engines/cryomni3d/versailles/music.o C++ engines/cryomni3d/versailles/saveload.o C++ engines/cryomni3d/versailles/toolbar.o C++ engines/director/archive.o C++ engines/director/cast.o C++ engines/director/channel.o C++ engines/director/cursor.o C++ engines/director/debugger.o C++ engines/director/director.o C++ engines/director/events.o C++ engines/director/fonts.o C++ engines/director/frame.o C++ engines/director/game-quirks.o C++ engines/director/graphics.o C++ engines/director/images.o C++ engines/director/metaengine.o C++ engines/director/movie.o C++ engines/director/picture.o C++ engines/director/resource.o C++ engines/director/score.o C++ engines/director/sound.o C++ engines/director/sprite.o C++ engines/director/stxt.o C++ engines/director/tests.o C++ engines/director/transitions.o C++ engines/director/types.o C++ engines/director/window.o C++ engines/director/util.o C++ engines/director/castmember/castmember.o C++ engines/director/castmember/bitmap.o C++ engines/director/castmember/digitalvideo.o C++ engines/director/castmember/filmloop.o C++ engines/director/castmember/movie.o C++ engines/director/castmember/palette.o C++ engines/director/castmember/script.o C++ engines/director/castmember/shape.o C++ engines/director/castmember/sound.o C++ engines/director/castmember/text.o C++ engines/director/castmember/transition.o C++ engines/director/lingo/lingo.o C++ engines/director/lingo/lingo-builtins.o C++ engines/director/lingo/lingo-bytecode.o C++ engines/director/lingo/lingo-code.o C++ engines/director/lingo/lingo-codegen.o C++ engines/director/lingo/lingo-events.o C++ engines/director/lingo/lingo-funcs.o C++ engines/director/lingo/lingo-gr.o C++ engines/director/lingo/lingo-lex.o C++ engines/director/lingo/lingo-mci.o C++ engines/director/lingo/lingo-object.o C++ engines/director/lingo/lingo-patcher.o C++ engines/director/lingo/lingo-preprocessor.o C++ engines/director/lingo/lingo-the.o C++ engines/director/lingo/lingo-utils.o C++ engines/director/lingo/xlibs/aiff.o C++ engines/director/lingo/xlibs/applecdxobj.o C++ engines/director/lingo/xlibs/askuser.o C++ engines/director/lingo/xlibs/barakeobj.o C++ engines/director/lingo/xlibs/batqt.o C++ engines/director/lingo/xlibs/blitpict.o C++ engines/director/lingo/xlibs/cdromxobj.o engines/director/lingo/lingo.cpp: In member function 'Common::String Director::Lingo::decodeInstruction(Director::ScriptData*, uint, uint*)': engines/director/lingo/lingo.cpp:513:53: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 513 | double d = *(double *)(&i); | ^~~~~~~~~~~~~~ C++ engines/director/lingo/xlibs/colorxobj.o C++ engines/director/lingo/xlibs/consumer.o C++ engines/director/lingo/xlibs/darkenscreen.o C++ engines/director/lingo/xlibs/developerStack.o C++ engines/director/lingo/xlibs/dialogsxobj.o C++ engines/director/lingo/xlibs/dirutil.o C++ engines/director/lingo/xlibs/dpwavi.o C++ engines/director/lingo/xlibs/dpwqtw.o C++ engines/director/lingo/xlibs/draw.o C++ engines/director/lingo/xlibs/ednox.o C++ engines/director/lingo/xlibs/eventq.o C++ engines/director/lingo/xlibs/fedracul.o C++ engines/director/lingo/xlibs/feimasks.o C++ engines/director/lingo/xlibs/feiprefs.o C++ engines/director/lingo/xlibs/fileexists.o C++ engines/director/lingo/xlibs/fileio.o C++ engines/director/lingo/xlibs/findfolder.o C++ engines/director/lingo/xlibs/findsys.o C++ engines/director/lingo/xlibs/flushxobj.o C++ engines/director/lingo/xlibs/fplayxobj.o C++ engines/director/lingo/xlibs/gpid.o C++ engines/director/lingo/xlibs/hitmap.o C++ engines/director/lingo/xlibs/iscd.o C++ engines/director/lingo/xlibs/ispippin.o C++ engines/director/lingo/xlibs/jitdraw3.o C++ engines/director/lingo/xlibs/jwxini.o C++ engines/director/lingo/xlibs/labeldrvxobj.o C++ engines/director/lingo/xlibs/maniacbg.o C++ engines/director/lingo/xlibs/memoryxobj.o C++ engines/director/lingo/xlibs/misc.o C++ engines/director/lingo/xlibs/miscx.o C++ engines/director/lingo/xlibs/moovxobj.o C++ engines/director/lingo/xlibs/movemousexobj.o C++ engines/director/lingo/xlibs/movutils.o C++ engines/director/lingo/xlibs/orthoplayxobj.o C++ engines/director/lingo/xlibs/palxobj.o C++ engines/director/lingo/xlibs/popupmenuxobj.o C++ engines/director/lingo/xlibs/porta.o C++ engines/director/lingo/xlibs/prefpath.o C++ engines/director/lingo/xlibs/printomatic.o engines/director/transitions.cpp: In member function 'void Director::Window::playTransition(uint, uint16, uint8, uint8, Director::TransitionType, Director::CastMemberID)': engines/director/transitions.cpp:545:114: warning: array subscript [0, 52] is outside array bounds of 'const Director:: [53]' [-Warray-bounds=] 545 | warning("Window::playTransition(): Unhandled transition type %s %d %d", transProps[t.type].name, t.duration, t.chunkSize); | ~~~~~~~~~~~~~~~~~^ engines/director/transitions.cpp:79:16: note: while referencing 'Director::transProps' 79 | } static const transProps[] = { | ^~~~~~~~~~ C++ engines/director/lingo/xlibs/qtmovie.o C++ engines/director/lingo/xlibs/qtvr.o C++ engines/director/lingo/xlibs/quicktime.o C++ engines/director/lingo/xlibs/registercomponent.o C++ engines/director/lingo/xlibs/serialportxobj.o C++ engines/director/lingo/xlibs/soundjam.o C++ engines/director/lingo/xlibs/spacemgr.o C++ engines/director/lingo/xlibs/stagetc.o C++ engines/director/lingo/xlibs/unittest.o C++ engines/director/lingo/xlibs/valkyrie.o C++ engines/director/lingo/xlibs/videodiscxobj.o C++ engines/director/lingo/xlibs/volumelist.o C++ engines/director/lingo/xlibs/widgetxobj.o C++ engines/director/lingo/xlibs/winxobj.o C++ engines/director/lingo/xlibs/wininfo.o C++ engines/director/lingo/xlibs/xio.o C++ engines/director/lingo/xlibs/xplayanim.o C++ engines/director/lingo/xlibs/yasix.o C++ engines/dm/champion.o C++ engines/dm/console.o C++ engines/dm/dialog.o C++ engines/dm/dm.o C++ engines/dm/dmglobals.o C++ engines/dm/dungeonman.o C++ engines/dm/eventman.o C++ engines/dm/gfx.o C++ engines/dm/group.o C++ engines/dm/inventory.o C++ engines/dm/loadsave.o C++ engines/dm/lzw.o C++ engines/dm/menus.o C++ engines/dm/metaengine.o C++ engines/dm/movesens.o C++ engines/dm/objectman.o C++ engines/dm/projexpl.o C++ engines/dm/sounds.o C++ engines/dm/text.o C++ engines/dm/timeline.o C++ engines/draci/animation.o C++ engines/draci/barchive.o C++ engines/draci/console.o C++ engines/draci/draci.o C++ engines/draci/font.o C++ engines/draci/game.o C++ engines/draci/metaengine.o C++ engines/draci/mouse.o C++ engines/draci/music.o C++ engines/draci/saveload.o C++ engines/draci/screen.o C++ engines/draci/script.o C++ engines/draci/sound.o C++ engines/draci/sprite.o C++ engines/draci/surface.o C++ engines/draci/walking.o C++ engines/dragons/actor.o C++ engines/dragons/actorresource.o C++ engines/dragons/background.o C++ engines/dragons/bag.o C++ engines/dragons/bigfile.o C++ engines/dragons/credits.o C++ engines/dragons/cursor.o C++ engines/dragons/cutscene.o C++ engines/dragons/dragonflg.o C++ engines/dragons/dragonimg.o C++ engines/dragons/dragonini.o C++ engines/dragons/dragonobd.o C++ engines/dragons/dragonrms.o C++ engines/dragons/dragonvar.o C++ engines/dragons/dragons.o C++ engines/dragons/font.o C++ engines/dragons/metaengine.o C++ engines/dragons/inventory.o C++ engines/dragons/midimusicplayer.o C++ engines/dragons/minigame1.o C++ engines/dragons/minigame2.o C++ engines/dragons/minigame3.o C++ engines/dragons/minigame4.o C++ engines/dragons/minigame5.o C++ engines/dragons/saveload.o C++ engines/dragons/scene.o C++ engines/dragons/screen.o C++ engines/dragons/scriptopcodes.o C++ engines/dragons/sequenceopcodes.o C++ engines/dragons/specialopcodes.o C++ engines/dragons/sound.o C++ engines/dragons/talk.o C++ engines/dragons/vabsound.o C++ engines/dragons/strplayer.o C++ engines/drascula/actors.o C++ engines/drascula/animation.o C++ engines/drascula/console.o C++ engines/drascula/converse.o C++ engines/drascula/drascula.o C++ engines/drascula/graphics.o C++ engines/drascula/interface.o C++ engines/drascula/metaengine.o C++ engines/drascula/objects.o C++ engines/drascula/palette.o C++ engines/drascula/resource.o C++ engines/drascula/rooms.o engines/dragons/minigame3.cpp: In member function 'void Dragons::Minigame3::run()': engines/dragons/minigame3.cpp:360:72: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 360 | local_56 = local_56 - *(int16 *)&UnkStruct_ARRAY_800931a0[local_50].field_0x14; | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/drascula/saveload.o C++ engines/drascula/sound.o C++ engines/drascula/talk.o C++ engines/dreamweb/backdrop.o C++ engines/dreamweb/console.o C++ engines/dreamweb/dreamweb.o C++ engines/dreamweb/keypad.o C++ engines/dreamweb/metaengine.o C++ engines/dreamweb/monitor.o C++ engines/dreamweb/mouse.o C++ engines/dreamweb/newplace.o C++ engines/dreamweb/object.o C++ engines/dreamweb/pathfind.o C++ engines/dreamweb/people.o C++ engines/dreamweb/print.o engines/dragons/minigame1.cpp: In member function 'void Dragons::Minigame1::run()': engines/dragons/minigame1.cpp:755:83: warning: 'local_c0' may be used uninitialized [-Wmaybe-uninitialized] 755 | local_16a = *(short *)(local_c0 + (uint)uVar5 * 2 + 5); | ~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/dragons/minigame1.cpp:86:16: note: 'local_c0' declared here 86 | uint32 local_c0 [22]; | ^~~~~~~~ engines/dragons/minigame1.cpp:764:75: warning: 'local_c0' may be used uninitialized [-Wmaybe-uninitialized] 764 | local_16a = *(short *)(local_c0 + (uint)uVar5 * 2 + 5); | ~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/dragons/minigame1.cpp:86:16: note: 'local_c0' declared here 86 | uint32 local_c0 [22]; | ^~~~~~~~ engines/dragons/minigame1.cpp:759:83: warning: 'local_c0' may be used uninitialized [-Wmaybe-uninitialized] 759 | local_16a = *(short *)(local_c0 + (uint)uVar5 * 2 + 1); | ~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/dragons/minigame1.cpp:86:16: note: 'local_c0' declared here 86 | uint32 local_c0 [22]; | ^~~~~~~~ engines/dragons/minigame1.cpp:764:75: warning: 'local_c0' may be used uninitialized [-Wmaybe-uninitialized] 764 | local_16a = *(short *)(local_c0 + (uint)uVar5 * 2 + 5); | ~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/dragons/minigame1.cpp:86:16: note: 'local_c0' declared here 86 | uint32 local_c0 [22]; | ^~~~~~~~ C++ engines/dreamweb/rain.o C++ engines/dreamweb/rnca_archive.o C++ engines/dreamweb/saveload.o C++ engines/dreamweb/sound.o C++ engines/dreamweb/sprite.o C++ engines/dreamweb/stubs.o C++ engines/dreamweb/talk.o C++ engines/dreamweb/titles.o C++ engines/dreamweb/use.o C++ engines/dreamweb/vgafades.o C++ engines/dreamweb/vgagrafx.o C++ engines/efh/constants.o C++ engines/efh/efh.o C++ engines/efh/fight.o C++ engines/efh/files.o C++ engines/efh/graphics.o C++ engines/efh/init.o C++ engines/efh/menu.o C++ engines/efh/metaengine.o C++ engines/efh/savegames.o C++ engines/efh/script.o C++ engines/efh/sound.o C++ engines/efh/utils.o C++ engines/freescape/area.o C++ engines/freescape/assets.o C++ engines/freescape/demo.o C++ engines/freescape/freescape.o C++ engines/freescape/games/castle.o C++ engines/freescape/games/dark/amiga.o engines/dreamweb/print.cpp: In member function 'void DreamWeb::DreamWebEngine::printBoth(const DreamWeb::GraphicsFile&, uint16*, uint16, uint8, uint8)': engines/dreamweb/print.cpp:31:18: warning: 'width' may be used uninitialized [-Wmaybe-uninitialized] 31 | multiDump(*x, y, width, height); | ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~ engines/dreamweb/print.cpp:29:15: note: 'width' declared here 29 | uint8 width, height; | ^~~~~ C++ engines/freescape/games/dark/cpc.o C++ engines/freescape/games/dark/dark.o C++ engines/freescape/games/dark/dos.o C++ engines/freescape/games/dark/zx.o C++ engines/freescape/games/driller/amiga.o C++ engines/freescape/games/driller/atari.o C++ engines/freescape/games/driller/c64.o C++ engines/freescape/games/driller/cpc.o C++ engines/freescape/games/driller/dos.o C++ engines/freescape/games/driller/driller.o C++ engines/freescape/games/driller/zx.o C++ engines/freescape/games/eclipse/dos.o C++ engines/freescape/games/eclipse/eclipse.o C++ engines/freescape/games/eclipse/cpc.o C++ engines/freescape/games/eclipse/zx.o C++ engines/freescape/games/palettes.o C++ engines/freescape/gfx.o C++ engines/freescape/loaders/8bitImage.o C++ engines/freescape/loaders/8bitBinaryLoader.o C++ engines/freescape/language/8bitDetokeniser.o C++ engines/freescape/language/instruction.o C++ engines/freescape/metaengine.o C++ engines/freescape/movement.o C++ engines/freescape/objects/geometricobject.o C++ engines/freescape/objects/group.o C++ engines/freescape/objects/sensor.o C++ engines/freescape/sweepAABB.o C++ engines/freescape/sound.o C++ engines/freescape/ui.o C++ engines/freescape/gfx_tinygl.o C++ engines/freescape/gfx_tinygl_texture.o C++ engines/freescape/gfx_opengl_shaders.o C++ engines/freescape/gfx_opengl.o C++ engines/freescape/gfx_opengl_texture.o C++ engines/glk/blorb.o C++ engines/glk/conf.o C++ engines/glk/debugger.o C++ engines/glk/events.o C++ engines/glk/fonts.o C++ engines/glk/glk.o C++ engines/glk/glk_api.o C++ engines/glk/glk_dispa.o C++ engines/glk/metaengine.o C++ engines/glk/pc_speaker.o C++ engines/glk/picture.o C++ engines/glk/quetzal.o C++ engines/glk/raw_decoder.o C++ engines/glk/screen.o C++ engines/glk/selection.o C++ engines/glk/sound.o C++ engines/glk/speech.o C++ engines/glk/streams.o C++ engines/glk/time.o C++ engines/glk/unicode.o C++ engines/glk/unicode_gen.o C++ engines/glk/utils.o C++ engines/glk/windows.o C++ engines/glk/window_graphics.o C++ engines/glk/window_pair.o C++ engines/glk/window_text_buffer.o C++ engines/glk/window_text_grid.o C++ engines/glk/adrift/adrift.o C++ engines/glk/adrift/os_glk.o C++ engines/glk/adrift/scdebug.o C++ engines/glk/adrift/scevents.o C++ engines/glk/adrift/scexpr.o C++ engines/glk/adrift/scgamest.o C++ engines/glk/adrift/scinterf.o C++ engines/glk/adrift/sclibrar.o C++ engines/glk/adrift/sclocale.o C++ engines/glk/adrift/scmemos.o C++ engines/glk/adrift/scnpcs.o C++ engines/glk/adrift/scobjcts.o C++ engines/glk/adrift/scparser.o C++ engines/glk/adrift/scprintf.o C++ engines/glk/adrift/scprops.o C++ engines/glk/adrift/scresour.o C++ engines/glk/adrift/screstrs.o C++ engines/glk/adrift/scrunner.o C++ engines/glk/adrift/sctaffil.o C++ engines/glk/adrift/sctafpar.o C++ engines/glk/adrift/sctasks.o C++ engines/glk/adrift/scutils.o C++ engines/glk/adrift/scvars.o C++ engines/glk/adrift/serialization.o C++ engines/glk/adrift/sxfile.o C++ engines/glk/adrift/sxglob.o C++ engines/glk/adrift/sxutils.o C++ engines/glk/advsys/advsys.o C++ engines/glk/advsys/game.o C++ engines/glk/advsys/glk_interface.o C++ engines/glk/advsys/vm.o C++ engines/glk/agt/agil.o C++ engines/glk/agt/agt.o C++ engines/glk/agt/agtread.o C++ engines/glk/agt/agxfile.o C++ engines/glk/agt/auxfile.o C++ engines/glk/agt/debugcmd.o C++ engines/glk/agt/disassemble.o C++ engines/glk/agt/exec.o C++ engines/glk/agt/filename.o C++ engines/glk/agt/gamedata.o C++ engines/glk/agt/interface.o C++ engines/glk/agt/metacommand.o C++ engines/glk/agt/object.o C++ engines/glk/agt/os_glk.o C++ engines/glk/agt/parser.o C++ engines/glk/agt/runverb.o C++ engines/glk/agt/savegame.o C++ engines/glk/agt/token.o C++ engines/glk/agt/util.o C++ engines/glk/agt/vars.o C++ engines/glk/alan2/alan2.o C++ engines/glk/alan2/alan_version.o C++ engines/glk/alan2/args.o C++ engines/glk/alan2/debug.o C++ engines/glk/alan2/decode.o C++ engines/glk/alan2/exe.o C++ engines/glk/alan2/glkio.o C++ engines/glk/alan2/inter.o C++ engines/glk/alan2/main.o C++ engines/glk/alan2/params.o C++ engines/glk/alan2/parse.o C++ engines/glk/alan2/reverse.o C++ engines/glk/alan2/rules.o C++ engines/glk/alan2/stack.o C++ engines/glk/alan2/sysdep.o C++ engines/glk/alan2/types.o engines/glk/agt/interface.cpp: In function 'void Glk::AGT::debugout(const char*)': engines/glk/agt/interface.cpp:176:39: warning: comparison is always true due to limited range of data type [-Wtype-limits] 176 | } else if (*s >= 0 && *s <= 9) linebuff[lp++] = ' '; | ~~~^~~~ C++ engines/glk/alan3/acode.o C++ engines/glk/alan3/act.o C++ engines/glk/alan3/actor.o C++ engines/glk/alan3/alan3.o C++ engines/glk/alan3/alan_version.o C++ engines/glk/alan3/alt_info.o C++ engines/glk/alan3/attribute.o C++ engines/glk/alan3/checkentry.o C++ engines/glk/alan3/class.o C++ engines/glk/alan3/compatibility.o C++ engines/glk/alan3/container.o C++ engines/glk/alan3/current.o C++ engines/glk/alan3/debug.o C++ engines/glk/alan3/decode.o C++ engines/glk/alan3/dictionary.o C++ engines/glk/alan3/event.o C++ engines/glk/alan3/exe.o C++ engines/glk/alan3/fnmatch.o C++ engines/glk/alan3/glkio.o C++ engines/glk/alan3/instance.o C++ engines/glk/alan3/inter.o C++ engines/glk/alan3/lists.o C++ engines/glk/alan3/literal.o C++ engines/glk/alan3/location.o C++ engines/glk/alan3/main.o C++ engines/glk/alan3/memory.o C++ engines/glk/alan3/msg.o C++ engines/glk/alan3/options.o C++ engines/glk/alan3/output.o C++ engines/glk/alan3/parameter_position.o C++ engines/glk/alan3/params.o C++ engines/glk/alan3/parse.o C++ engines/glk/alan3/reverse.o C++ engines/glk/alan3/rules.o C++ engines/glk/alan3/save.o C++ engines/glk/alan3/scan.o C++ engines/glk/alan3/score.o C++ engines/glk/alan3/set.o C++ engines/glk/alan3/stack.o C++ engines/glk/alan3/state.o C++ engines/glk/alan3/state_stack.o C++ engines/glk/alan3/syntax.o C++ engines/glk/alan3/sysdep.o C++ engines/glk/alan3/syserr.o C++ engines/glk/alan3/types.o C++ engines/glk/alan3/utils.o C++ engines/glk/alan3/word.o C++ engines/glk/archetype/archetype.o C++ engines/glk/archetype/array.o C++ engines/glk/archetype/crypt.o C++ engines/glk/archetype/error.o C++ engines/glk/archetype/expression.o C++ engines/glk/archetype/game_stat.o C++ engines/glk/archetype/heap_sort.o C++ engines/glk/archetype/id_table.o C++ engines/glk/archetype/interpreter.o C++ engines/glk/archetype/keywords.o C++ engines/glk/archetype/linked_list.o C++ engines/glk/archetype/misc.o C++ engines/glk/archetype/parser.o C++ engines/glk/archetype/saveload.o C++ engines/glk/archetype/semantic.o C++ engines/glk/archetype/string.o C++ engines/glk/archetype/sys_object.o C++ engines/glk/archetype/timestamp.o C++ engines/glk/archetype/token.o C++ engines/glk/comprehend/comprehend.o C++ engines/glk/comprehend/charset.o C++ engines/glk/comprehend/debugger.o C++ engines/glk/comprehend/debugger_dumper.o C++ engines/glk/comprehend/dictionary.o C++ engines/glk/comprehend/draw_surface.o C++ engines/glk/comprehend/file_buf.o C++ engines/glk/comprehend/game.o C++ engines/glk/comprehend/game_cc.o C++ engines/glk/comprehend/game_data.o C++ engines/glk/comprehend/game_oo.o C++ engines/glk/comprehend/game_opcodes.o C++ engines/glk/comprehend/game_tm.o C++ engines/glk/comprehend/game_tr1.o C++ engines/glk/comprehend/game_tr2.o C++ engines/glk/comprehend/pics.o C++ engines/glk/glulx/accel.o C++ engines/glk/glulx/exec.o C++ engines/glk/glulx/float.o C++ engines/glk/glulx/funcs.o C++ engines/glk/glulx/gestalt.o C++ engines/glk/glulx/glkop.o C++ engines/glk/glulx/glulx.o C++ engines/glk/glulx/heap.o C++ engines/glk/glulx/operand.o C++ engines/glk/glulx/search.o C++ engines/glk/glulx/serial.o C++ engines/glk/glulx/string.o C++ engines/glk/glulx/vm.o C++ engines/glk/hugo/heexpr.o C++ engines/glk/hugo/heglk.o C++ engines/glk/hugo/hemedia.o C++ engines/glk/hugo/hemisc.o C++ engines/glk/hugo/heobject.o C++ engines/glk/hugo/heparse.o C++ engines/glk/hugo/heres.o C++ engines/glk/hugo/herun.o C++ engines/glk/hugo/heset.o C++ engines/glk/hugo/htokens.o C++ engines/glk/hugo/hugo.o C++ engines/glk/hugo/resource_archive.o C++ engines/glk/hugo/stringfn.o C++ engines/glk/jacl/display.o C++ engines/glk/jacl/encapsulate.o C++ engines/glk/jacl/errors.o C++ engines/glk/jacl/findroute.o C++ engines/glk/jacl/glk_saver.o C++ engines/glk/jacl/interpreter.o C++ engines/glk/jacl/jacl.o C++ engines/glk/jacl/jacl_main.o C++ engines/glk/jacl/jpp.o C++ engines/glk/jacl/libcsv.o C++ engines/glk/jacl/loader.o C++ engines/glk/jacl/logging.o C++ engines/glk/jacl/parser.o C++ engines/glk/jacl/resolvers.o C++ engines/glk/jacl/utils.o C++ engines/glk/level9/bitmap.o C++ engines/glk/level9/level9.o C++ engines/glk/level9/level9_main.o C++ engines/glk/level9/os_glk.o C++ engines/glk/magnetic/emu.o C++ engines/glk/magnetic/glk.o C++ engines/glk/magnetic/magnetic.o C++ engines/glk/quest/geas_file.o C++ engines/glk/quest/geas_glk.o C++ engines/glk/quest/geas_runner.o C++ engines/glk/quest/geas_state.o C++ engines/glk/quest/geas_util.o C++ engines/glk/quest/quest.o C++ engines/glk/quest/read_file.o C++ engines/glk/quest/string.o C++ engines/glk/quest/streams.o C++ engines/glk/scott/c64_checksums.o C++ engines/glk/scott/command_parser.o C++ engines/glk/scott/decompress_text.o C++ engines/glk/scott/decompress_z80.o C++ engines/glk/scott/definitions.o C++ engines/glk/scott/disk_image.o C++ engines/glk/scott/load_game.o C++ engines/glk/scott/game_info.o C++ engines/glk/scott/game_specific.o C++ engines/glk/scott/globals.o C++ engines/glk/scott/gremlins.o C++ engines/glk/scott/hulk.o C++ engines/glk/scott/layout_text.o C++ engines/glk/scott/line_drawing.o C++ engines/glk/scott/load_ti99_4a.o C++ engines/glk/scott/resource.o C++ engines/glk/scott/restore_state.o C++ engines/glk/scott/ring_buffer.o C++ engines/glk/scott/robin_of_sherwood.o C++ engines/glk/scott/saga_draw.o C++ engines/glk/scott/scott.o C++ engines/glk/scott/seas_of_blood.o C++ engines/glk/scott/ti99_4a_terp.o C++ engines/glk/scott/unp64/unp64.o C++ engines/glk/scott/unp64/6502_emu.o C++ engines/glk/scott/unp64/exo_util.o C++ engines/glk/scott/unp64/scanners/scanners.o C++ engines/glk/scott/unp64/scanners/action_packer.o C++ engines/glk/scott/unp64/scanners/byte_boiler.o C++ engines/glk/scott/unp64/scanners/ccs.o C++ engines/glk/scott/unp64/scanners/caution.o C++ engines/glk/scott/unp64/scanners/cruel.o C++ engines/glk/scott/unp64/scanners/eca.o C++ engines/glk/scott/unp64/scanners/exomizer.o C++ engines/glk/scott/unp64/scanners/expert.o C++ engines/glk/scott/unp64/scanners/master_compressor.o C++ engines/glk/scott/unp64/scanners/pu_crunch.o C++ engines/glk/scott/unp64/scanners/megabyte.o C++ engines/glk/scott/unp64/scanners/section8.o C++ engines/glk/scott/unp64/scanners/tbc_multicomp.o C++ engines/glk/scott/unp64/scanners/tcs_crunch.o C++ engines/glk/scott/unp64/scanners/xtc.o C++ engines/glk/tads/os_banners.o C++ engines/glk/tads/os_buffer.o C++ engines/glk/tads/os_glk.o C++ engines/glk/tads/os_frob_tads.o C++ engines/glk/tads/tads.o C++ engines/glk/tads/os_parse.o C++ engines/glk/tads/tads2/built_in.o C++ engines/glk/tads/tads2/character_map.o C++ engines/glk/tads/tads2/command_line.o C++ engines/glk/tads/tads2/data.o C++ engines/glk/tads/tads2/debug.o C++ engines/glk/tads/tads2/error.o C++ engines/glk/tads/tads2/error_handling.o C++ engines/glk/tads/tads2/error_message.o C++ engines/glk/tads/tads2/execute_command.o C++ engines/glk/tads/tads2/file_io.o C++ engines/glk/tads/tads2/get_string.o C++ engines/glk/tads/tads2/line_source_file.o C++ engines/glk/tads/tads2/list.o C++ engines/glk/tads/tads2/ltk.o C++ engines/glk/tads/tads2/memory_cache.o C++ engines/glk/tads/tads2/memory_cache_heap.o C++ engines/glk/tads/tads2/memory_cache_swap.o C++ engines/glk/tads/tads2/object.o C++ engines/glk/tads/tads2/os.o C++ engines/glk/tads/tads2/output.o C++ engines/glk/tads/tads2/play.o C++ engines/glk/tads/tads2/post_compilation.o C++ engines/glk/tads/tads2/qa_scriptor.o C++ engines/glk/tads/tads2/regex.o C++ engines/glk/tads/tads2/run.o C++ engines/glk/tads/tads2/runstat.o C++ engines/glk/tads/tads2/runtime_app.o C++ engines/glk/tads/tads2/runtime_driver.o C++ engines/glk/tads/tads2/tads2.o C++ engines/glk/tads/tads2/tokenizer.o C++ engines/glk/tads/tads2/tokenizer_hash.o C++ engines/glk/tads/tads2/vocabulary.o C++ engines/glk/tads/tads2/vocabulary_parser.o C++ engines/glk/tads/tads3/tads3.o C++ engines/glk/zcode/bitmap_font.o C++ engines/glk/zcode/config.o C++ engines/glk/zcode/zcode.o C++ engines/glk/zcode/glk_interface.o C++ engines/glk/zcode/mem.o C++ engines/glk/zcode/pics.o C++ engines/glk/zcode/pics_decoder.o C++ engines/glk/zcode/processor.o C++ engines/glk/zcode/processor_buffer.o C++ engines/glk/zcode/processor_input.o C++ engines/glk/zcode/processor_maths.o C++ engines/glk/zcode/processor_mem.o C++ engines/glk/zcode/processor_objects.o C++ engines/glk/zcode/processor_screen.o C++ engines/glk/zcode/processor_streams.o C++ engines/glk/zcode/processor_table.o engines/glk/tads/tads2/qa_scriptor.cpp: In function 'char* Glk::TADS::TADS2::qasgets(char*, int)': engines/glk/tads/tads2/qa_scriptor.cpp:107:35: warning: comparison is always false due to limited range of data type [-Wtype-limits] 107 | } else if ((int)c == EOF) { | ^ C++ engines/glk/zcode/processor_text.o C++ engines/glk/zcode/processor_variables.o C++ engines/glk/zcode/processor_windows.o C++ engines/glk/zcode/quetzal.o C++ engines/glk/zcode/screen.o C++ engines/glk/zcode/sound_folder.o C++ engines/glk/zcode/windows.o C++ engines/glk/detection.o C++ engines/glk/adrift/detection.o C++ engines/glk/advsys/detection.o C++ engines/glk/agt/detection.o C++ engines/glk/alan2/detection.o C++ engines/glk/alan3/detection.o C++ engines/glk/archetype/detection.o C++ engines/glk/comprehend/detection.o C++ engines/glk/glulx/detection.o C++ engines/glk/hugo/detection.o C++ engines/glk/jacl/detection.o C++ engines/glk/level9/detection.o C++ engines/glk/magnetic/detection.o C++ engines/glk/quest/detection.o C++ engines/glk/scott/detection.o C++ engines/glk/tads/detection.o C++ engines/glk/zcode/detection.o C++ engines/gnap/character.o C++ engines/gnap/datarchive.o C++ engines/gnap/debugger.o C++ engines/gnap/gamesys.o C++ engines/gnap/gnap.o C++ engines/gnap/grid.o C++ engines/gnap/menu.o C++ engines/gnap/metaengine.o C++ engines/gnap/music.o C++ engines/gnap/resource.o C++ engines/gnap/sound.o C++ engines/gnap/scenes/arcade.o C++ engines/gnap/scenes/groupcs.o C++ engines/gnap/scenes/group0.o C++ engines/gnap/scenes/group2.o C++ engines/gnap/scenes/group1.o C++ engines/gnap/scenes/group3.o C++ engines/gnap/scenes/group4.o C++ engines/gnap/scenes/group5.o C++ engines/gnap/scenes/intro.o C++ engines/gnap/scenes/scenecore.o C++ engines/gob/anifile.o C++ engines/gob/aniobject.o C++ engines/gob/backbuffer.o C++ engines/gob/cheater.o C++ engines/gob/cheater_geisha.o C++ engines/gob/cmpfile.o C++ engines/gob/console.o C++ engines/gob/databases.o C++ engines/gob/dataio.o C++ engines/gob/dbase.o C++ engines/gob/decfile.o C++ engines/gob/draw.o C++ engines/gob/draw_v1.o C++ engines/gob/draw_v2.o C++ engines/gob/draw_v7.o C++ engines/gob/draw_bargon.o C++ engines/gob/draw_fascin.o C++ engines/gob/draw_playtoons.o C++ engines/gob/expression.o C++ engines/gob/game.o C++ engines/gob/global.o C++ engines/gob/gob.o C++ engines/gob/goblin_v1.o C++ engines/gob/goblin.o C++ engines/gob/goblin_v2.o C++ engines/gob/goblin_v3.o C++ engines/gob/goblin_v4.o C++ engines/gob/goblin_v7.o C++ engines/gob/hotspots.o C++ engines/gob/iniconfig.o C++ engines/gob/init.o C++ engines/gob/init_v1.o C++ engines/gob/init_geisha.o C++ engines/gob/init_v2.o C++ engines/gob/init_fascin.o C++ engines/gob/init_v3.o C++ engines/gob/init_v4.o C++ engines/gob/init_v6.o C++ engines/gob/init_v7.o C++ engines/gob/inter.o C++ engines/gob/inter_v1.o C++ engines/gob/inter_geisha.o C++ engines/gob/inter_v2.o C++ engines/gob/inter_adibou1.o C++ engines/gob/inter_bargon.o C++ engines/gob/inter_fascin.o C++ engines/gob/inter_littlered.o C++ engines/gob/inter_inca2.o C++ engines/gob/inter_playtoons.o C++ engines/gob/inter_v3.o C++ engines/gob/inter_v4.o C++ engines/gob/inter_v5.o C++ engines/gob/inter_v6.o C++ engines/gob/inter_v7.o C++ engines/gob/map.o C++ engines/gob/map_v1.o C++ engines/gob/map_v2.o C++ engines/gob/metaengine.o C++ engines/gob/mult.o C++ engines/gob/mult_v1.o C++ engines/gob/mult_v2.o C++ engines/gob/palanim.o C++ engines/gob/rxyfile.o C++ engines/gob/resources.o C++ engines/gob/scenery.o C++ engines/gob/scenery_v1.o C++ engines/gob/scenery_v2.o C++ engines/gob/script.o C++ engines/gob/surface.o C++ engines/gob/totfile.o C++ engines/gob/util.o C++ engines/gob/variables.o C++ engines/gob/video.o C++ engines/gob/video_v1.o C++ engines/gob/video_v2.o C++ engines/gob/video_v6.o C++ engines/gob/videoplayer.o C++ engines/gob/demos/demoplayer.o C++ engines/gob/demos/scnplayer.o C++ engines/gob/demos/batplayer.o C++ engines/gob/pregob/pregob.o C++ engines/gob/pregob/txtfile.o C++ engines/gob/pregob/gctfile.o C++ engines/gob/pregob/seqfile.o C++ engines/gob/pregob/onceupon/onceupon.o C++ engines/gob/pregob/onceupon/abracadabra.o C++ engines/gob/pregob/onceupon/babayaga.o C++ engines/gob/pregob/onceupon/title.o C++ engines/gob/pregob/onceupon/parents.o C++ engines/gob/pregob/onceupon/stork.o C++ engines/gob/pregob/onceupon/chargenchild.o C++ engines/gob/minigames/geisha/evilfish.o C++ engines/gob/minigames/geisha/oko.o C++ engines/gob/minigames/geisha/meter.o C++ engines/gob/minigames/geisha/diving.o C++ engines/gob/minigames/geisha/mouth.o C++ engines/gob/minigames/geisha/submarine.o C++ engines/gob/minigames/geisha/penetration.o C++ engines/gob/save/savefile.o C++ engines/gob/save/savehandler.o C++ engines/gob/save/saveload.o C++ engines/gob/save/saveload_v2.o C++ engines/gob/save/saveload_v3.o C++ engines/gob/save/saveload_v4.o C++ engines/gob/save/saveload_v6.o C++ engines/gob/save/saveload_v7.o C++ engines/gob/save/saveload_adibou1.o C++ engines/gob/save/saveload_geisha.o C++ engines/gob/save/saveload_fascin.o C++ engines/gob/save/saveload_inca2.o C++ engines/gob/save/saveload_playtoons.o C++ engines/gob/save/saveconverter.o C++ engines/gob/save/saveconverter_v2.o C++ engines/gob/save/saveconverter_v3.o C++ engines/gob/save/saveconverter_v4.o C++ engines/gob/sound/sound.o C++ engines/gob/sound/sounddesc.o C++ engines/gob/sound/pcspeaker.o C++ engines/gob/sound/adlib.o C++ engines/gob/sound/musplayer.o C++ engines/gob/sound/adlplayer.o C++ engines/gob/sound/infogrames.o C++ engines/gob/sound/protracker.o C++ engines/gob/sound/soundmixer.o C++ engines/gob/sound/soundblaster.o C++ engines/gob/sound/cdrom.o C++ engines/gob/sound/bgatmosphere.o C++ engines/griffon/combat.o C++ engines/griffon/console.o C++ engines/griffon/cutscenes.o C++ engines/griffon/dialogs.o C++ engines/griffon/draw.o C++ engines/griffon/engine.o C++ engines/griffon/gfx.o C++ engines/griffon/griffon.o C++ engines/griffon/input.o C++ engines/griffon/logic.o C++ engines/griffon/metaengine.o C++ engines/griffon/resources.o C++ engines/griffon/saveload.o C++ engines/griffon/sound.o C++ engines/grim/costume/bitmap_component.o C++ engines/grim/costume/chore.o C++ engines/grim/costume/colormap_component.o C++ engines/grim/costume/component.o C++ engines/grim/costume/head.o C++ engines/grim/costume/keyframe_component.o C++ engines/grim/costume/lua_var_component.o C++ engines/grim/costume/main_model_component.o C++ engines/grim/costume/material_component.o C++ engines/grim/costume/mesh_component.o C++ engines/grim/costume/model_component.o C++ engines/grim/costume/sound_component.o C++ engines/grim/costume/sprite_component.o C++ engines/grim/costume/anim_component.o C++ engines/grim/emi/costume/emianim_component.o C++ engines/grim/emi/costume/emichore.o C++ engines/grim/emi/costume/emihead.o C++ engines/grim/emi/costume/emiluavar_component.o C++ engines/grim/emi/costume/emiluacode_component.o C++ engines/grim/emi/costume/emimesh_component.o C++ engines/grim/emi/costume/emiskel_component.o C++ engines/grim/emi/costume/emisprite_component.o C++ engines/grim/emi/costume/emitexi_component.o C++ engines/grim/emi/sound/aifftrack.o C++ engines/grim/emi/sound/mp3track.o C++ engines/grim/emi/sound/scxtrack.o C++ engines/grim/emi/sound/vimatrack.o C++ engines/grim/emi/sound/track.o C++ engines/grim/emi/sound/emisound.o C++ engines/grim/emi/sound/codecs/scx.o C++ engines/grim/emi/animationemi.o C++ engines/grim/emi/costumeemi.o C++ engines/grim/emi/emi.o C++ engines/grim/emi/modelemi.o C++ engines/grim/emi/skeleton.o C++ engines/grim/emi/poolsound.o C++ engines/grim/emi/layer.o C++ engines/grim/emi/lua_v2_actor.o C++ engines/grim/emi/lua_v2.o C++ engines/grim/emi/lua_v2_sound.o C++ engines/grim/emi/emi_registry.o C++ engines/grim/imuse/imuse.o C++ engines/grim/imuse/imuse_mcmp_mgr.o C++ engines/grim/imuse/imuse_music.o C++ engines/grim/imuse/imuse_script.o C++ engines/grim/imuse/imuse_sndmgr.o C++ engines/grim/imuse/imuse_tables.o C++ engines/grim/imuse/imuse_track.o C++ engines/grim/lua/lapi.o C++ engines/grim/lua/lauxlib.o C++ engines/grim/lua/lbuffer.o C++ engines/grim/lua/lbuiltin.o C++ engines/grim/lua/ldo.o C++ engines/grim/lua/lfunc.o C++ engines/grim/lua/lgc.o C++ engines/grim/lua/liolib.o C++ engines/grim/lua/llex.o C++ engines/grim/lua/lmathlib.o C++ engines/grim/lua/lmem.o C++ engines/grim/lua/lobject.o C++ engines/grim/lua/lrestore.o C++ engines/grim/lua/lsave.o C++ engines/grim/lua/lstate.o C++ engines/grim/lua/lstring.o C++ engines/grim/lua/lstrlib.o C++ engines/grim/lua/lstx.o C++ engines/grim/lua/ltable.o C++ engines/grim/lua/ltask.o C++ engines/grim/lua/ltm.o C++ engines/grim/lua/lundump.o C++ engines/grim/lua/lvm.o C++ engines/grim/lua/lzio.o C++ engines/grim/movie/codecs/codec48.o C++ engines/grim/movie/codecs/blocky8.o C++ engines/grim/movie/codecs/blocky16.o C++ engines/grim/movie/codecs/vima.o C++ engines/grim/movie/codecs/smush_decoder.o C++ engines/grim/movie/bink.o C++ engines/grim/movie/mpeg.o C++ engines/grim/movie/movie.o C++ engines/grim/movie/quicktime.o C++ engines/grim/movie/smush.o C++ engines/grim/remastered/commentary.o C++ engines/grim/remastered/hotspot.o C++ engines/grim/remastered/lua_remastered.o C++ engines/grim/remastered/overlay.o C++ engines/grim/update/packfile.o C++ engines/grim/update/mscab.o C++ engines/grim/update/lang_filter.o C++ engines/grim/update/update.o C++ engines/grim/actor.o C++ engines/grim/animation.o C++ engines/grim/bitmap.o C++ engines/grim/costume.o C++ engines/grim/color.o C++ engines/grim/colormap.o C++ engines/grim/debug.o C++ engines/grim/font.o C++ engines/grim/gfx_base.o C++ engines/grim/gfx_opengl_shaders.o C++ engines/grim/gfx_opengl.o C++ engines/grim/grim.o C++ engines/grim/grim_controls.o C++ engines/grim/inputdialog.o C++ engines/grim/iris.o C++ engines/grim/keyframe.o C++ engines/grim/lab.o C++ engines/grim/lipsync.o C++ engines/grim/localize.o C++ engines/grim/lua.o C++ engines/grim/lua_v1.o C++ engines/grim/lua_v1_actor.o C++ engines/grim/lua_v1_graphics.o C++ engines/grim/lua_v1_set.o C++ engines/grim/lua_v1_sound.o C++ engines/grim/lua_v1_text.o C++ engines/grim/metaengine.o C++ engines/grim/material.o C++ engines/grim/model.o C++ engines/grim/objectstate.o C++ engines/grim/primitives.o C++ engines/grim/registry.o C++ engines/grim/patchr.o In file included from engines/grim/update/update.cpp:23: In destructor 'virtual Common::SearchSet::~SearchSet()', inlined from 'virtual Common::SearchSet::~SearchSet()' at ./common/archive.h:336:34, inlined from 'Common::Archive* Grim::loadUpdateArchive(Common::SeekableReadStream*)' at engines/grim/update/update.cpp:40:10: ./common/archive.h:336:41: warning: array subscript 'Common::SearchSet::__as_base [0]' is partly outside array bounds of 'unsigned char [24]' [-Warray-bounds=] 336 | virtual ~SearchSet() { clear(); } | ^ engines/grim/update/update.cpp: In function 'Common::Archive* Grim::loadUpdateArchive(Common::SeekableReadStream*)': engines/grim/update/update.cpp:36:80: note: object of size 24 allocated by 'operator new' 36 | Common::Archive *update = new LangFilter(cab, g_grim->getGameLanguage()); | ^ C++ engines/grim/resource.o C++ engines/grim/savegame.o C++ engines/grim/set.o C++ engines/grim/sector.o C++ engines/grim/sound.o C++ engines/grim/sprite.o C++ engines/grim/textobject.o C++ engines/grim/textsplit.o C++ engines/grim/object.o C++ engines/grim/debugger.o C++ engines/grim/md5check.o C++ engines/grim/md5checkdialog.o C++ engines/grim/gfx_tinygl.o C++ engines/groovie/logic/cell.o C++ engines/groovie/video/player.o C++ engines/groovie/video/vdx.o C++ engines/groovie/cursor.o C++ engines/groovie/debug.o C++ engines/groovie/font.o C++ engines/groovie/graphics.o C++ engines/groovie/groovie.o C++ engines/groovie/lzss.o C++ engines/groovie/metaengine.o C++ engines/groovie/music.o C++ engines/groovie/resource.o C++ engines/groovie/saveload.o C++ engines/groovie/script.o C++ engines/groovie/logic/beehive.o C++ engines/groovie/logic/cake.o C++ engines/groovie/logic/gallery.o C++ engines/groovie/logic/mousetrap.o C++ engines/groovie/logic/othello.o C++ engines/groovie/logic/pente.o C++ engines/groovie/logic/tlcgame.o C++ engines/groovie/logic/triangle.o C++ engines/groovie/logic/winerack.o C++ engines/groovie/video/roq.o C++ engines/hadesch/metaengine.o C++ engines/hadesch/pod_file.o C++ engines/hadesch/tag_file.o C++ engines/hadesch/pod_image.o C++ engines/hadesch/video.o C++ engines/hadesch/hadesch.o C++ engines/hadesch/baptr.o C++ engines/hadesch/rooms/olympus.o C++ engines/hadesch/rooms/walloffame.o C++ engines/hadesch/rooms/argo.o C++ engines/hadesch/rooms/crete.o C++ engines/hadesch/rooms/minos.o C++ engines/hadesch/rooms/daedalus.o C++ engines/hadesch/rooms/seriphos.o C++ engines/hadesch/rooms/medisle.o C++ engines/hadesch/rooms/quiz.o C++ engines/hadesch/rooms/troy.o C++ engines/hadesch/rooms/minotaur.o C++ engines/hadesch/rooms/catacombs.o C++ engines/hadesch/rooms/priam.o C++ engines/hadesch/rooms/athena.o C++ engines/hadesch/rooms/volcano.o C++ engines/hadesch/rooms/riverstyx.o C++ engines/hadesch/rooms/hadesthrone.o C++ engines/hadesch/rooms/credits.o C++ engines/hadesch/rooms/intro.o C++ engines/hadesch/rooms/ferry.o C++ engines/hadesch/rooms/options.o C++ engines/hadesch/rooms/monster.o engines/groovie/logic/tlcgame.cpp: In member function 'void Groovie::TlcGame::tatResultQuest()': engines/groovie/logic/tlcgame.cpp:915:90: warning: iteration 8 invokes undefined behavior [-Waggressive-loop-optimizations] 915 | int score = _tatQuestions[questIdx].answerData[selectedAns].binScore[iBin]; | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^ engines/groovie/logic/tlcgame.cpp:914:33: note: within this loop 914 | for (int iBin = 0; iBin < 16; iBin++) { | ~~~~~^~~~ C++ engines/hadesch/rooms/monster/projectile.o C++ engines/hadesch/rooms/monster/typhoon.o engines/groovie/logic/tlcgame.cpp: In member function 'void Groovie::TlcGame::tatLoadDB()': engines/groovie/logic/tlcgame.cpp:870:87: warning: iteration 8 invokes undefined behavior [-Waggressive-loop-optimizations] 870 | _tatQuestions[iQuest].answerData[iAns].binScore[iBin] = tataidbfile->readByte(); | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~ engines/groovie/logic/tlcgame.cpp:869:49: note: within this loop 869 | for (int iBin = 0; iBin < 16; iBin++) { | ~~~~~^~~~ C++ engines/hadesch/rooms/monster/cyclops.o C++ engines/hadesch/rooms/monster/illusion.o C++ engines/hadesch/rooms/medusa.o C++ engines/hadesch/rooms/trojan.o C++ engines/hadesch/gfx_context.o C++ engines/hadesch/ambient.o C++ engines/hadesch/herobelt.o C++ engines/hadesch/hotzone.o C++ engines/hadesch/table.o C++ engines/hadesch/persistent.o C++ engines/hdb/ai-bots.o C++ engines/hdb/ai-cinematic.o C++ engines/hdb/ai-funcs.o C++ engines/hdb/ai-init.o C++ engines/hdb/ai-inventory.o C++ engines/hdb/ai-lists.o C++ engines/hdb/ai-use.o C++ engines/hdb/ai-player.o C++ engines/hdb/ai-waypoint.o C++ engines/hdb/file-manager.o C++ engines/hdb/gfx.o C++ engines/hdb/hdb.o C++ engines/hdb/input.o C++ engines/hdb/lua-script.o C++ engines/hdb/map.o C++ engines/hdb/menu.o C++ engines/hdb/metaengine.o C++ engines/hdb/sound.o C++ engines/hdb/saveload.o C++ engines/hdb/window.o C++ engines/hopkins/anim.o C++ engines/hopkins/computer.o C++ engines/hopkins/debugger.o C++ engines/hopkins/dialogs.o C++ engines/hopkins/events.o C++ engines/hopkins/files.o C++ engines/hopkins/font.o C++ engines/hopkins/graphics.o C++ engines/hopkins/globals.o C++ engines/hopkins/hopkins.o C++ engines/hopkins/lines.o C++ engines/hopkins/menu.o C++ engines/hopkins/metaengine.o C++ engines/hopkins/objects.o C++ engines/hopkins/saveload.o C++ engines/hopkins/script.o C++ engines/hopkins/sound.o C++ engines/hopkins/talk.o C++ engines/hugo/console.o C++ engines/hugo/display.o C++ engines/hugo/dialogs.o C++ engines/hugo/file.o C++ engines/hugo/file_v1d.o C++ engines/hugo/file_v2d.o C++ engines/hugo/file_v3d.o C++ engines/hugo/file_v1w.o C++ engines/hugo/file_v2w.o C++ engines/hugo/hugo.o C++ engines/hugo/intro.o C++ engines/hugo/inventory.o C++ engines/hugo/metaengine.o C++ engines/hugo/mouse.o C++ engines/hugo/object.o C++ engines/hugo/object_v1d.o C++ engines/hugo/object_v1w.o C++ engines/hugo/object_v2d.o C++ engines/hugo/object_v3d.o C++ engines/hugo/parser.o C++ engines/hugo/parser_v1w.o C++ engines/hugo/parser_v1d.o C++ engines/hugo/parser_v2d.o C++ engines/hugo/parser_v3d.o C++ engines/hugo/route.o C++ engines/hugo/schedule.o C++ engines/hugo/sound.o C++ engines/hugo/text.o C++ engines/hugo/util.o C++ engines/hypno/actions.o C++ engines/hypno/arcade.o C++ engines/hypno/boyz/arcade.o C++ engines/hypno/boyz/boyz.o C++ engines/hypno/boyz/hard.o C++ engines/hypno/boyz/scene.o C++ engines/hypno/cursors.o C++ engines/hypno/grammar_mis.o C++ engines/hypno/grammar_arc.o C++ engines/hypno/hypno.o C++ engines/hypno/lexer_mis.o C++ engines/hypno/lexer_arc.o C++ engines/hypno/libfile.o C++ engines/hypno/metaengine.o C++ engines/hypno/scene.o C++ engines/hypno/spider/arcade.o C++ engines/hypno/spider/hard.o C++ engines/hypno/spider/spider.o C++ engines/hypno/spider/talk.o C++ engines/hypno/video.o C++ engines/hypno/wet/arcade.o C++ engines/hypno/wet/hard.o C++ engines/hypno/wet/wet.o C++ engines/icb/actor.o C++ engines/icb/actor_fx_pc.o C++ engines/icb/actor_pc.o C++ engines/icb/actor_view_pc.o C++ engines/icb/animation.o C++ engines/icb/animation_mega_set.o C++ engines/icb/async_generic.o C++ engines/icb/barriers.o C++ engines/icb/bone.o C++ engines/icb/camera.o C++ engines/icb/breath.o C++ engines/icb/chi.o C++ engines/icb/cluster_manager_pc.o C++ engines/icb/configfile.o C++ engines/icb/console_pc.o C++ engines/icb/custom_logics.o C++ engines/icb/debug.o C++ engines/icb/debug_pc.o C++ engines/icb/direct_input.o C++ engines/icb/drawpoly_pc.o C++ engines/icb/event_list.o C++ engines/icb/event_manager.o C++ engines/icb/floors.o C++ engines/icb/fn_animation.o C++ engines/icb/fn_event_functions.o C++ engines/icb/fn_fx.o C++ engines/icb/fn_fx_pc.o C++ engines/icb/fn_icon_functions.o C++ engines/icb/fn_interact.o C++ engines/icb/fn_movie_pc.o C++ engines/icb/fn_remora_functions.o C++ engines/icb/fn_routines_ed.o C++ engines/icb/fn_routines_icb.o C++ engines/icb/fn_sound.o C++ engines/icb/fn_sting_pc.o C++ engines/icb/footstep.o C++ engines/icb/function.o C++ engines/icb/game_script.o C++ engines/icb/game_volume.o C++ engines/icb/general_interaction.o C++ engines/icb/general_npc_animation.o C++ engines/icb/global_objects.o engines/icb/camera.cpp: In member function 'ICB::bool8 ICB::_game_session::Process_wa_list()': engines/icb/camera.cpp:436:104: warning: array subscript 1 is above array bounds of 'const ICB::__point [1]' [-Warray-bounds=] 436 | if (Contains(wa->points[k].x, wa->points[k].z, wa->points[k + 1].x, wa->points[k + 1].z, (uint32)posi->x, (uint32)posi->z)) | ~~~~~~~~~~~~~~~~^ In file included from ./engines/icb/session.h:34, from engines/icb/camera.cpp:32: ./engines/icb/common/px_walkarea_integer.h:58:17: note: while referencing 'ICB::__aWalkArea::points' 58 | __point points[1]; // The points themselves (spline is always closed) | ^~~~~~ engines/icb/camera.cpp:436:125: warning: array subscript 1 is above array bounds of 'const ICB::__point [1]' [-Warray-bounds=] 436 | if (Contains(wa->points[k].x, wa->points[k].z, wa->points[k + 1].x, wa->points[k + 1].z, (uint32)posi->x, (uint32)posi->z)) | ~~~~~~~~~~~~~~~~^ ./engines/icb/common/px_walkarea_integer.h:58:17: note: while referencing 'ICB::__aWalkArea::points' 58 | __point points[1]; // The points themselves (spline is always closed) | ^~~~~~ C++ engines/icb/global_objects_pc.o C++ engines/icb/global_objects_psx.o C++ engines/icb/global_vars.o C++ engines/icb/graphic_prims.o C++ engines/icb/global_switches.o C++ engines/icb/graphic_prims_pc.o engines/icb/camera.cpp: In member function 'void ICB::_game_session::Camera_director()': engines/icb/camera.cpp:284:104: warning: array subscript 1 is above array bounds of 'const ICB::__point [1]' [-Warray-bounds=] 284 | if (Contains(wa->points[k].x, wa->points[k].z, wa->points[k + 1].x, wa->points[k + 1].z, (uint32)posi->x, (uint32)posi->z)) | ~~~~~~~~~~~~~~~~^ ./engines/icb/common/px_walkarea_integer.h:58:17: note: while referencing 'ICB::__aWalkArea::points' 58 | __point points[1]; // The points themselves (spline is always closed) | ^~~~~~ engines/icb/camera.cpp:284:125: warning: array subscript 1 is above array bounds of 'const ICB::__point [1]' [-Warray-bounds=] 284 | if (Contains(wa->points[k].x, wa->points[k].z, wa->points[k + 1].x, wa->points[k + 1].z, (uint32)posi->x, (uint32)posi->z)) | ~~~~~~~~~~~~~~~~^ ./engines/icb/common/px_walkarea_integer.h:58:17: note: while referencing 'ICB::__aWalkArea::points' 58 | __point points[1]; // The points themselves (spline is always closed) | ^~~~~~ C++ engines/icb/health_bar_pc.o C++ engines/icb/icb.o C++ engines/icb/icon_list.o C++ engines/icb/icon_list_manager.o C++ engines/icb/icon_menu.o C++ engines/icb/icon_menu_pc.o C++ engines/icb/jpeg_decode.o C++ engines/icb/keyboard.o C++ engines/icb/light_pc.o C++ engines/icb/line_of_sight.o C++ engines/icb/loadscrn_pc.o C++ engines/icb/logic.o C++ engines/icb/main_menu_pc.o C++ engines/icb/map_marker.o C++ engines/icb/map_marker_pc.o C++ engines/icb/mega_interaction.o C++ engines/icb/metaengine.o C++ engines/icb/mission.o C++ engines/icb/mission_functions.o C++ engines/icb/mouse.o C++ engines/icb/mouse_pc.o C++ engines/icb/movie_pc.o C++ engines/icb/non_ad_module.o C++ engines/icb/options_manager_pc.o C++ engines/icb/p4.o C++ engines/icb/p4_pc.o C++ engines/icb/player.o C++ engines/icb/player_interaction.o C++ engines/icb/player_pc.o C++ engines/icb/prim_route_builder.o C++ engines/icb/protocol.o C++ engines/icb/remora.o C++ engines/icb/remora_pc.o C++ engines/icb/remora_sprite.o C++ engines/icb/remora_sprite_pc.o C++ engines/icb/res_man.o C++ engines/icb/res_man_pc.o engines/icb/light_pc.cpp: In function 'int32 ICB::prepareLightsPC(VECTOR*, PSXrgb*, PSXLampList*, PSXShadeList*, MATRIXPC*, LampInfo*)': engines/icb/light_pc.cpp:128:16: warning: 'normdir.ICB::VECTOR::vx' may be used uninitialized [-Wmaybe-uninitialized] 128 | VECTOR normdir; | ^~~~~~~ engines/icb/light_pc.cpp:128:16: warning: 'normdir.ICB::VECTOR::vy' may be used uninitialized [-Wmaybe-uninitialized] engines/icb/light_pc.cpp:375:109: warning: 'normdir.ICB::VECTOR::vz' may be used uninitialized [-Wmaybe-uninitialized] 375 | int32 cosa = normdir.vx * plampstate->vx + normdir.vy * plampstate->vy + normdir.vz * plampstate->vz; | ~~~~~~~~~~~^~~~~~~~~~~~~~~~ engines/icb/light_pc.cpp:128:16: note: 'normdir.ICB::VECTOR::vz' was declared here 128 | VECTOR normdir; | ^~~~~~~ C++ engines/icb/route_manager.o C++ engines/icb/session.o C++ engines/icb/set.o C++ engines/icb/set_pc.o C++ engines/icb/shade_pc.o C++ engines/icb/shadow_pc.o C++ engines/icb/shake.o C++ engines/icb/softskin_pc.o C++ engines/icb/sound.o C++ engines/icb/sound_logic.o C++ engines/icb/sound_logic_entry.o C++ engines/icb/sound_lowlevel_pc.o C++ engines/icb/speech.o C++ engines/icb/speech_pc.o C++ engines/icb/stagedraw_pc_poly.o C++ engines/icb/stage_poly.o C++ engines/icb/string_vest.o C++ engines/icb/surface_manager.o C++ engines/icb/text_pc.o C++ engines/icb/text_sprites.o C++ engines/icb/text_sprites_pc.o C++ engines/icb/timer_func.o C++ engines/icb/tracer.o C++ engines/icb/zsupport.o C++ engines/icb/common/datapacker.o C++ engines/icb/common/ptr_util.o C++ engines/icb/common/px_2drealline.o C++ engines/icb/common/px_bones.o C++ engines/icb/common/px_capri_maths.o C++ engines/icb/common/px_capri_maths_pc.o C++ engines/icb/common/px_clu_api.o C++ engines/icb/common/px_globalvariables.o C++ engines/icb/common/px_linkeddatafile.o C++ engines/icb/common/px_scriptengine.o C++ engines/icb/common/px_string.o C++ engines/icb/gfx/gfxstub.o C++ engines/icb/gfx/gfxstub_dutch.o C++ engines/icb/gfx/gfxstub_rev.o C++ engines/icb/gfx/psx_camera.o C++ engines/icb/gfx/psx_pcgpu.o C++ engines/icb/gfx/psx_tman.o C++ engines/icb/gfx/rab_api.o C++ engines/icb/sound/direct_sound.o C++ engines/icb/sound/fx_manager.o C++ engines/icb/sound/music_manager.o C++ engines/icb/sound/sound_common.o C++ engines/icb/sound/speech_manager.o C++ engines/illusions/actor.o C++ engines/illusions/bbdou/bbdou_bubble.o C++ engines/illusions/bbdou/bbdou_cursor.o C++ engines/illusions/bbdou/bbdou_credits.o C++ engines/illusions/bbdou/bbdou_credits_staticdata.o C++ engines/illusions/bbdou/bbdou_foodctl.o C++ engines/illusions/bbdou/bbdou_inventory.o C++ engines/illusions/bbdou/bbdou_menukeys.o C++ engines/illusions/bbdou/bbdou_specialcode.o C++ engines/illusions/bbdou/bbdou_videoplayer.o C++ engines/illusions/bbdou/gamestate_bbdou.o C++ engines/illusions/bbdou/bbdou_triggerfunctions.o C++ engines/illusions/bbdou/illusions_bbdou.o C++ engines/illusions/bbdou/menusystem_bbdou.o C++ engines/illusions/bbdou/scriptopcodes_bbdou.o C++ engines/illusions/camera.o C++ engines/illusions/cursor.o C++ engines/illusions/dictionary.o C++ engines/illusions/duckman/duckman_credits.o C++ engines/illusions/duckman/duckman_inventory.o C++ engines/illusions/duckman/duckman_dialog.o C++ engines/illusions/duckman/duckman_screenshakereffects.o C++ engines/illusions/duckman/duckman_specialcode.o C++ engines/illusions/duckman/duckman_videoplayer.o C++ engines/illusions/duckman/gamestate_duckman.o C++ engines/illusions/duckman/illusions_duckman.o C++ engines/illusions/duckman/menusystem_duckman.o C++ engines/illusions/duckman/propertytimers.o C++ engines/illusions/duckman/scriptopcodes_duckman.o C++ engines/illusions/fileresourcereader.o C++ engines/illusions/fixedpoint.o C++ engines/illusions/gamarchive.o C++ engines/illusions/gamestate.o C++ engines/illusions/gamresourcereader.o C++ engines/illusions/graphics.o C++ engines/illusions/illusions.o C++ engines/illusions/input.o C++ engines/illusions/metaengine.o C++ engines/illusions/menusystem.o C++ engines/illusions/pathfinder.o C++ engines/illusions/resources/actorresource.o C++ engines/illusions/resources/backgroundresource.o C++ engines/illusions/resources/fontresource.o C++ engines/illusions/resources/genericresource.o C++ engines/illusions/resources/midiresource.o C++ engines/illusions/resources/scriptresource.o C++ engines/illusions/resources/soundresource.o C++ engines/illusions/resources/talkresource.o C++ engines/illusions/resourcesystem.o C++ engines/illusions/saveload.o C++ engines/illusions/screentext.o C++ engines/illusions/screen.o C++ engines/illusions/scriptstack.o C++ engines/illusions/scriptopcodes.o C++ engines/illusions/sequenceopcodes.o C++ engines/illusions/sound.o C++ engines/illusions/specialcode.o C++ engines/illusions/textdrawer.o C++ engines/illusions/threads/abortablethread.o C++ engines/illusions/threads/causethread_duckman.o C++ engines/illusions/threads/scriptthread.o C++ engines/illusions/threads/talkthread.o C++ engines/illusions/threads/talkthread_duckman.o C++ engines/illusions/threads/timerthread.o C++ engines/illusions/thread.o C++ engines/illusions/time.o C++ engines/illusions/updatefunctions.o C++ engines/immortal/bullet.o C++ engines/immortal/compression.o C++ engines/immortal/cycle.o C++ engines/immortal/door.o C++ engines/immortal/drawChr.o C++ engines/immortal/flameSet.o C++ engines/immortal/immortal.o C++ engines/immortal/kernal.o C++ engines/immortal/level.o C++ engines/immortal/logic.o C++ engines/immortal/misc.o C++ engines/immortal/metaengine.o C++ engines/immortal/room.o C++ engines/immortal/story.o C++ engines/immortal/sprites.o C++ engines/immortal/utilities.o C++ engines/immortal/univ.o C++ engines/kingdom/kingdom.o C++ engines/kingdom/constants.o C++ engines/kingdom/console.o C++ engines/kingdom/logic1.o C++ engines/kingdom/logic2.o C++ engines/kingdom/logic3.o C++ engines/kingdom/logic4.o C++ engines/kingdom/logic.o C++ engines/kingdom/metaengine.o C++ engines/kyra/engine/items_lok.o C++ engines/kyra/engine/items_v2.o C++ engines/kyra/engine/items_hof.o C++ engines/kyra/engine/items_mr.o C++ engines/kyra/engine/kyra_v1.o C++ engines/kyra/engine/kyra_lok.o C++ engines/kyra/engine/kyra_v2.o C++ engines/kyra/engine/kyra_hof.o C++ engines/kyra/engine/kyra_mr.o C++ engines/kyra/engine/scene_v1.o C++ engines/kyra/engine/scene_lok.o C++ engines/kyra/engine/scene_v2.o C++ engines/kyra/engine/scene_hof.o C++ engines/kyra/engine/scene_mr.o C++ engines/kyra/engine/sprites.o C++ engines/kyra/engine/timer.o C++ engines/kyra/engine/timer_lok.o C++ engines/kyra/engine/timer_hof.o C++ engines/kyra/engine/timer_mr.o C++ engines/kyra/engine/util.o C++ engines/kyra/graphics/animator_lok.o C++ engines/kyra/graphics/animator_v2.o C++ engines/kyra/graphics/animator_hof.o C++ engines/kyra/graphics/animator_mr.o C++ engines/kyra/graphics/animator_tim.o C++ engines/kyra/graphics/screen.o C++ engines/kyra/graphics/screen_lok.o C++ engines/kyra/graphics/screen_v2.o C++ engines/kyra/graphics/screen_hof.o C++ engines/kyra/graphics/screen_mr.o C++ engines/kyra/graphics/vqa.o C++ engines/kyra/graphics/wsamovie.o C++ engines/kyra/gui/debugger.o C++ engines/kyra/gui/gui.o C++ engines/kyra/gui/gui_v1.o C++ engines/kyra/gui/gui_lok.o C++ engines/kyra/gui/gui_v2.o C++ engines/kyra/gui/gui_hof.o C++ engines/kyra/gui/gui_mr.o C++ engines/kyra/gui/saveload.o C++ engines/kyra/gui/saveload_lok.o C++ engines/kyra/gui/saveload_hof.o C++ engines/kyra/gui/saveload_mr.o C++ engines/kyra/metaengine.o C++ engines/kyra/resource/resource.o C++ engines/kyra/resource/resource_intern.o C++ engines/kyra/resource/staticres.o C++ engines/kyra/script/script_v1.o C++ engines/kyra/script/script_lok.o C++ engines/kyra/script/script_v2.o C++ engines/kyra/script/script_hof.o C++ engines/kyra/script/script_mr.o C++ engines/kyra/script/script.o C++ engines/kyra/script/script_tim.o C++ engines/kyra/sequence/seqplayer_lok.o C++ engines/kyra/sequence/sequences_lok.o C++ engines/kyra/sequence/sequences_v2.o C++ engines/kyra/sequence/sequences_hof.o C++ engines/kyra/sequence/sequences_mr.o C++ engines/kyra/sound/sound_amiga_lok.o C++ engines/kyra/sound/sound_mac_lok.o C++ engines/kyra/sound/sound_digital_mr.o C++ engines/kyra/sound/sound_pc_midi.o C++ engines/kyra/sound/sound_pc_v1.o C++ engines/kyra/sound/sound_pc98_lok.o C++ engines/kyra/sound/sound_pc98_v2.o C++ engines/kyra/sound/sound_towns_lok.o C++ engines/kyra/sound/sound.o C++ engines/kyra/sound/sound_lok.o C++ engines/kyra/sound/drivers/adlib.o C++ engines/kyra/sound/drivers/audstream.o C++ engines/kyra/sound/drivers/halestorm.o C++ engines/kyra/sound/drivers/pcspeaker_v2.o C++ engines/kyra/text/text.o C++ engines/kyra/text/text_lok.o C++ engines/kyra/text/text_hof.o C++ engines/kyra/text/text_mr.o C++ engines/kyra/engine/kyra_rpg.o C++ engines/kyra/engine/scene_rpg.o C++ engines/kyra/engine/sprites_rpg.o C++ engines/kyra/engine/timer_rpg.o C++ engines/kyra/gui/gui_rpg.o C++ engines/kyra/gui/saveload_rpg.o C++ engines/kyra/resource/staticres_rpg.o C++ engines/kyra/text/text_rpg.o C++ engines/kyra/engine/items_lol.o C++ engines/kyra/engine/lol.o C++ engines/kyra/engine/scene_lol.o C++ engines/kyra/engine/sprites_lol.o C++ engines/kyra/engine/timer_lol.o C++ engines/kyra/graphics/screen_lol.o C++ engines/kyra/gui/gui_lol.o C++ engines/kyra/gui/saveload_lol.o C++ engines/kyra/resource/staticres_lol.o C++ engines/kyra/script/script_lol.o C++ engines/kyra/sequence/sequences_lol.o C++ engines/kyra/sound/sound_lol.o C++ engines/kyra/text/text_lol.o C++ engines/kyra/engine/chargen.o C++ engines/kyra/engine/eobcommon.o C++ engines/kyra/engine/eob.o C++ engines/kyra/engine/darkmoon.o C++ engines/kyra/engine/items_eob.o C++ engines/kyra/engine/magic_eob.o C++ engines/kyra/engine/scene_eob.o C++ engines/kyra/engine/sprites_eob.o C++ engines/kyra/engine/timer_eob.o C++ engines/kyra/graphics/screen_eob.o C++ engines/kyra/graphics/screen_eob_amiga.o C++ engines/kyra/graphics/screen_eob_pc98.o C++ engines/kyra/graphics/screen_eob_segacd.o C++ engines/kyra/graphics/screen_eob_towns.o C++ engines/kyra/gui/gui_eob.o C++ engines/kyra/gui/gui_eob_segacd.o C++ engines/kyra/gui/saveload_eob.o C++ engines/kyra/resource/resource_segacd.o C++ engines/kyra/resource/staticres_eob.o C++ engines/kyra/script/script_eob.o C++ engines/kyra/sequence/seqplayer_eob_segacd.o In file included from ./common/stream.h:25, from ./engines/kyra/script/script.h:25, from ./engines/kyra/kyra_v1.h:36, from ./engines/kyra/gui/gui.h:25, from ./engines/kyra/gui/gui_v1.h:25, from ./engines/kyra/gui/gui_lok.h:25, from engines/kyra/gui/gui_lok.cpp:22: In function 'void WRITE_BE_UINT16(void*, uint16)', inlined from 'void Kyra::GUI_LoK::updateSavegameString()' at engines/kyra/gui/gui_lok.cpp:757:21: ./common/endian.h:405:30: warning: writing 1 byte into a region of size 0 [-Wstringop-overflow=] 405 | b[0] = (uint8)(value >> 8); | ~~~~~^~~~~~~~~~~~~~~~~~~~~ ./engines/kyra/gui/gui_lok.h: In member function 'void Kyra::GUI_LoK::updateSavegameString()': ./engines/kyra/gui/gui_lok.h:166:14: note: at offset [-2147483648, -1] into destination object 'Kyra::GUI_LoK::_savegameName' of size 140 166 | char _savegameName[35 * 4]; // allow extra space, since the string can be UTF-8, temporarily | ^~~~~~~~~~~~~ C++ engines/kyra/sequence/sequences_eob.o C++ engines/kyra/sequence/sequences_darkmoon.o C++ engines/kyra/sound/sound_amiga_eob.o C++ engines/kyra/sound/sound_pc98_eob.o C++ engines/kyra/sound/sound_pc98_darkmoon.o C++ engines/kyra/sound/sound_segacd_eob.o C++ engines/kyra/sound/sound_towns_darkmoon.o C++ engines/kyra/sound/drivers/audiomaster2.o C++ engines/kyra/sound/drivers/mlalf98.o C++ engines/kyra/sound/drivers/capcom98.o C++ engines/kyra/sound/drivers/pcspeaker_v1.o C++ engines/kyra/sound/drivers/segacd.o C++ engines/kyra/text/text_eob_segacd.o engines/kyra/gui/gui_eob_segacd.cpp: In member function 'virtual void Kyra::GUI_EoB_SegaCD::memorizePrayMenuPrintString(int, int, int, bool, bool)': engines/kyra/gui/gui_eob_segacd.cpp:930:42: warning: comparison is always false due to limited range of data type [-Wtype-limits] 930 | if (s[i] == -34 || s[i] == -33) | ~~~~~^~~~~~ engines/kyra/gui/gui_eob_segacd.cpp:930:57: warning: comparison is always false due to limited range of data type [-Wtype-limits] 930 | if (s[i] == -34 || s[i] == -33) | ~~~~~^~~~~~ C++ engines/lab/anim.o C++ engines/lab/console.o C++ engines/lab/dispman.o C++ engines/lab/engine.o C++ engines/lab/eventman.o C++ engines/lab/image.o C++ engines/lab/interface.o C++ engines/lab/intro.o C++ engines/lab/lab.o C++ engines/lab/labsets.o C++ engines/lab/map.o C++ engines/lab/metaengine.o C++ engines/lab/music.o C++ engines/lab/processroom.o C++ engines/lab/resource.o C++ engines/lab/savegame.o C++ engines/lab/special.o C++ engines/lab/speciallocks.o C++ engines/lab/utils.o C++ engines/lastexpress/data/animation.o C++ engines/lastexpress/data/archive.o C++ engines/lastexpress/data/background.o C++ engines/lastexpress/data/cursor.o C++ engines/lastexpress/data/font.o C++ engines/lastexpress/data/scene.o C++ engines/lastexpress/data/sequence.o C++ engines/lastexpress/data/snd.o C++ engines/lastexpress/data/subtitle.o C++ engines/lastexpress/entities/entity.o C++ engines/lastexpress/entities/abbot.o C++ engines/lastexpress/entities/alexei.o C++ engines/lastexpress/entities/anna.o C++ engines/lastexpress/entities/alouan.o C++ engines/lastexpress/entities/august.o C++ engines/lastexpress/entities/boutarel.o C++ engines/lastexpress/entities/chapters.o C++ engines/lastexpress/entities/cooks.o C++ engines/lastexpress/entities/coudert.o C++ engines/lastexpress/entities/entity39.o C++ engines/lastexpress/entities/francois.o C++ engines/lastexpress/entities/gendarmes.o C++ engines/lastexpress/entities/hadija.o C++ engines/lastexpress/entities/ivo.o C++ engines/lastexpress/entities/kahina.o C++ engines/lastexpress/entities/kronos.o C++ engines/lastexpress/entities/mahmud.o C++ engines/lastexpress/entities/mertens.o C++ engines/lastexpress/entities/max.o C++ engines/lastexpress/entities/milos.o C++ engines/lastexpress/entities/mmeboutarel.o C++ engines/lastexpress/entities/pascale.o C++ engines/lastexpress/entities/rebecca.o C++ engines/lastexpress/entities/salko.o C++ engines/lastexpress/entities/sophie.o C++ engines/lastexpress/entities/tables.o C++ engines/lastexpress/entities/tatiana.o C++ engines/lastexpress/entities/train.o C++ engines/lastexpress/entities/vassili.o C++ engines/lastexpress/entities/verges.o C++ engines/lastexpress/entities/vesna.o C++ engines/lastexpress/entities/waiter1.o C++ engines/lastexpress/entities/waiter2.o C++ engines/lastexpress/entities/yasmin.o C++ engines/lastexpress/fight/fight.o C++ engines/lastexpress/fight/fighter.o C++ engines/lastexpress/fight/fighter_anna.o C++ engines/lastexpress/fight/fighter_ivo.o C++ engines/lastexpress/fight/fighter_milos.o C++ engines/lastexpress/fight/fighter_salko.o C++ engines/lastexpress/fight/fighter_vesna.o C++ engines/lastexpress/game/action.o C++ engines/lastexpress/game/beetle.o C++ engines/lastexpress/game/entities.o C++ engines/lastexpress/game/inventory.o C++ engines/lastexpress/game/logic.o C++ engines/lastexpress/game/object.o C++ engines/lastexpress/game/savegame.o C++ engines/lastexpress/game/savepoint.o C++ engines/lastexpress/game/scenes.o C++ engines/lastexpress/game/state.o C++ engines/lastexpress/menu/clock.o C++ engines/lastexpress/menu/menu.o C++ engines/lastexpress/menu/trainline.o C++ engines/lastexpress/sound/entry.o C++ engines/lastexpress/sound/queue.o C++ engines/lastexpress/sound/sound.o C++ engines/lastexpress/debug.o C++ engines/lastexpress/graphics.o C++ engines/lastexpress/lastexpress.o C++ engines/lastexpress/metaengine.o C++ engines/lastexpress/resource.o C++ engines/lilliput/console.o C++ engines/lilliput/lilliput.o C++ engines/lilliput/metaengine.o C++ engines/lilliput/script.o C++ engines/lilliput/sound.o C++ engines/lure/animseq.o C++ engines/lilliput/stream.o C++ engines/lure/debugger.o C++ engines/lure/decode.o C++ engines/lure/disk.o C++ engines/lure/events.o C++ engines/lure/fights.o C++ engines/lure/game.o C++ engines/lure/hotspots.o C++ engines/lure/intro.o C++ engines/lure/lure.o C++ engines/lure/memory.o C++ engines/lure/menu.o C++ engines/lure/metaengine.o C++ engines/lure/palette.o C++ engines/lure/res.o C++ engines/lure/res_struct.o C++ engines/lure/room.o C++ engines/lure/screen.o C++ engines/lure/scripts.o C++ engines/lure/sound.o C++ engines/lure/strings.o C++ engines/lure/surface.o C++ engines/macventure/container.o C++ engines/macventure/controls.o C++ engines/macventure/cursor.o C++ engines/macventure/datafiles.o C++ engines/macventure/dialog.o C++ engines/macventure/gui.o C++ engines/macventure/image.o C++ engines/macventure/macventure.o C++ engines/macventure/metaengine.o C++ engines/macventure/prebuilt_dialogs.o C++ engines/macventure/saveload.o C++ engines/macventure/script.o C++ engines/macventure/sound.o C++ engines/macventure/text.o C++ engines/macventure/windows.o C++ engines/macventure/world.o C++ engines/made/console.o C++ engines/made/database.o C++ engines/made/graphics.o C++ engines/made/made.o C++ engines/made/metaengine.o C++ engines/made/music.o C++ engines/made/pmvplayer.o C++ engines/made/redreader.o C++ engines/made/resource.o C++ engines/made/screen.o C++ engines/made/screenfx.o C++ engines/made/script.o C++ engines/made/scriptfuncs.o C++ engines/made/sound.o C++ engines/mads/dragonsphere/game_dragonsphere.o C++ engines/mads/dragonsphere/dragonsphere_scenes.o C++ engines/mads/dragonsphere/dragonsphere_scenes1.o C++ engines/mads/dragonsphere/globals_dragonsphere.o C++ engines/mads/phantom/game_phantom.o C++ engines/mads/phantom/phantom_scenes.o C++ engines/mads/phantom/globals_phantom.o C++ engines/mads/phantom/phantom_scenes1.o C++ engines/mads/phantom/phantom_scenes2.o C++ engines/mads/phantom/phantom_scenes3.o C++ engines/mads/phantom/phantom_scenes4.o C++ engines/mads/phantom/phantom_scenes5.o C++ engines/mads/nebular/game_nebular.o C++ engines/mads/nebular/dialogs_nebular.o C++ engines/mads/nebular/globals_nebular.o C++ engines/mads/nebular/menu_nebular.o C++ engines/mads/nebular/nebular_scenes.o C++ engines/mads/nebular/sound_nebular.o C++ engines/mads/nebular/nebular_scenes1.o C++ engines/mads/nebular/nebular_scenes2.o C++ engines/mads/nebular/nebular_scenes3.o C++ engines/mads/nebular/nebular_scenes4.o C++ engines/mads/nebular/nebular_scenes5.o C++ engines/mads/nebular/nebular_scenes6.o C++ engines/mads/nebular/nebular_scenes7.o C++ engines/mads/nebular/nebular_scenes8.o C++ engines/mads/action.o C++ engines/mads/animation.o C++ engines/mads/assets.o C++ engines/mads/audio.o C++ engines/mads/camera.o C++ engines/mads/compression.o C++ engines/mads/conversations.o C++ engines/mads/debugger.o C++ engines/mads/dialogs.o C++ engines/mads/events.o C++ engines/mads/font.o C++ engines/mads/game.o C++ engines/mads/game_data.o C++ engines/mads/globals.o C++ engines/mads/hotspots.o C++ engines/mads/inventory.o C++ engines/mads/mads.o C++ engines/mads/menu_views.o C++ engines/mads/messages.o C++ engines/mads/msurface.o C++ engines/mads/metaengine.o C++ engines/mads/palette.o C++ engines/mads/mps_installer.o C++ engines/mads/player.o C++ engines/mads/rails.o C++ engines/mads/resources.o C++ engines/mads/scene.o C++ engines/mads/scene_data.o C++ engines/mads/screen.o C++ engines/mads/sequence.o C++ engines/mads/sound.o C++ engines/mads/sprites.o C++ engines/mads/staticres.o C++ engines/mads/user_interface.o C++ engines/mm/metaengine.o C++ engines/mm/mm.o C++ engines/mm/shared/utils/bitmap_font.o C++ engines/mm/shared/utils/engine_data.o C++ engines/mm/shared/utils/strings.o C++ engines/mm/shared/utils/strings_data.o C++ engines/mm/shared/utils/xeen_font.o C++ engines/mm/shared/xeen/cc_archive.o C++ engines/mm/shared/xeen/file.o C++ engines/mm/shared/xeen/sound.o C++ engines/mm/shared/xeen/sound_driver.o C++ engines/mm/shared/xeen/sound_driver_adlib.o C++ engines/mm/shared/xeen/sound_driver_mt32.o C++ engines/mm/shared/xeen/sprites.o C++ engines/mm/shared/xeen/xsurface.o C++ engines/mm/mm1/console.o C++ engines/mm/mm1/events.o C++ engines/mm/mm1/globals.o C++ engines/mm/mm1/messages.o C++ engines/mm/mm1/metaengine.o C++ engines/mm/mm1/mm1.o C++ engines/mm/mm1/sound.o C++ engines/mm/mm1/data/active_spells.o C++ engines/mm/mm1/data/character.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/metaengine.cpp:36: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/mm1/data/game_state.o C++ engines/mm/mm1/data/items.o C++ engines/mm/mm1/data/locations.o engines/lure/hotspots.cpp: In member function 'void Lure::Hotspot::doAction(Lure::Action, Lure::HotspotData*)': engines/lure/hotspots.cpp:1260:86: warning: '%s' directive argument is null [-Wformat-overflow=] 1260 | debugC(ERROR_INTERMEDIATE, kLureDebugHotspots, "Action charId=%xh Action=%d/%s", | ^~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/shared/xeen/file.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/mm1/data/monsters.o C++ engines/mm/mm1/data/party.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/shared/xeen/sound.cpp:28: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/mm1/data/roster.o C++ engines/mm/mm1/data/text_parser.o C++ engines/mm/mm1/data/trap.o C++ engines/mm/mm1/data/treasure.o C++ engines/mm/mm1/game/arenko.o C++ engines/mm/mm1/game/arrested.o C++ engines/mm/mm1/game/detect_magic.o C++ engines/mm/mm1/game/game_logic.o C++ engines/mm/mm1/game/combat.o C++ engines/mm/mm1/game/duplication.o C++ engines/mm/mm1/game/encounter.o C++ engines/mm/mm1/game/equip_remove.o C++ engines/mm/mm1/game/fly.o C++ engines/mm/mm1/game/leprechaun.o C++ engines/mm/mm1/game/monster_touch.o C++ engines/mm/mm1/game/recharge_item.o C++ engines/mm/mm1/game/rest.o C++ engines/mm/mm1/game/spell_casting.o C++ engines/mm/mm1/game/spells_party.o C++ engines/mm/mm1/game/spells_monsters.o C++ engines/mm/mm1/game/use_item.o C++ engines/mm/mm1/game/view_base.o C++ engines/mm/mm1/game/wheel_spin.o C++ engines/mm/mm1/gfx/dta.o C++ engines/mm/mm1/gfx/gfx.o C++ engines/mm/mm1/gfx/screen_decoder.o C++ engines/mm/mm1/utils/mouse.o C++ engines/mm/mm1/utils/strings.o C++ engines/mm/mm1/views/locations/location.o C++ engines/mm/mm1/views/locations/blacksmith.o C++ engines/mm/mm1/views/locations/blacksmith_subview.o C++ engines/mm/mm1/views/locations/blacksmith_buy_weapons.o C++ engines/mm/mm1/views/locations/blacksmith_buy_armor.o C++ engines/mm/mm1/views/locations/blacksmith_buy_misc.o C++ engines/mm/mm1/views/locations/blacksmith_sell_item.o C++ engines/mm/mm1/views/locations/inn.o C++ engines/mm/mm1/views/locations/market.o C++ engines/mm/mm1/views/locations/statue.o C++ engines/mm/mm1/views/locations/tavern.o C++ engines/mm/mm1/views/locations/temple.o C++ engines/mm/mm1/views/locations/training.o C++ engines/mm/mm1/views/interactions/access_code.o C++ engines/mm/mm1/views/interactions/alamar.o C++ engines/mm/mm1/views/interactions/alien.o C++ engines/mm/mm1/views/interactions/answer_entry.o C++ engines/mm/mm1/views/interactions/arenko.o C++ engines/mm/mm1/views/interactions/arrested.o C++ engines/mm/mm1/views/interactions/chess.o C++ engines/mm/mm1/views/interactions/dog_statue.o C++ engines/mm/mm1/views/interactions/ghost.o C++ engines/mm/mm1/views/interactions/giant.o C++ engines/mm/mm1/views/interactions/gypsy.o C++ engines/mm/mm1/views/interactions/hacker.o C++ engines/mm/mm1/views/interactions/ice_princess.o C++ engines/mm/mm1/views/interactions/inspectron.o C++ engines/mm/mm1/views/interactions/keeper.o C++ engines/mm/mm1/views/interactions/leprechaun.o C++ engines/mm/mm1/views/interactions/lion.o C++ engines/mm/mm1/views/interactions/lord_archer.o C++ engines/mm/mm1/views/interactions/lord_ironfist.o C++ engines/mm/mm1/views/interactions/orango.o C++ engines/mm/mm1/views/interactions/prisoners.o C++ engines/mm/mm1/views/interactions/resistances.o C++ engines/mm/mm1/views/interactions/ruby.o C++ engines/mm/mm1/views/interactions/trivia.o C++ engines/mm/mm1/views/interactions/volcano_god.o C++ engines/mm/mm1/views/interactions/won_game.o C++ engines/mm/mm1/views/spells/spell_view.o C++ engines/mm/mm1/views/spells/cast_spell.o C++ engines/mm/mm1/views/spells/detect_magic.o C++ engines/mm/mm1/views/spells/duplication.o C++ engines/mm/mm1/views/spells/fly.o C++ engines/mm/mm1/views/spells/location.o C++ engines/mm/mm1/views/spells/recharge_item.o C++ engines/mm/mm1/views/spells/teleport.o C++ engines/mm/mm1/views/are_you_ready.o C++ engines/mm/mm1/views/bash.o C++ engines/mm/mm1/views/character_base.o C++ engines/mm/mm1/views/character_info.o C++ engines/mm/mm1/views/character_manage.o C++ engines/mm/mm1/views/character_view_combat.o C++ engines/mm/mm1/views/color_questions.o C++ engines/mm/mm1/views/characters.o C++ engines/mm/mm1/views/combat.o C++ engines/mm/mm1/views/create_characters.o C++ engines/mm/mm1/views/dead.o C++ engines/mm/mm1/views/encounter.o C++ engines/mm/mm1/views/game.o C++ engines/mm/mm1/views/game_commands.o C++ engines/mm/mm1/views/game_messages.o C++ engines/mm/mm1/views/game_party.o C++ engines/mm/mm1/views/game_view.o C++ engines/mm/mm1/views/main_menu.o C++ engines/mm/mm1/views/order.o C++ engines/mm/mm1/views/protect.o C++ engines/mm/mm1/views/quick_ref.o C++ engines/mm/mm1/views/rest.o C++ engines/mm/mm1/views/search.o C++ engines/mm/mm1/views/title.o C++ engines/mm/mm1/views/text_entry.o C++ engines/mm/mm1/views/text_view.o C++ engines/mm/mm1/views/trap.o C++ engines/mm/mm1/views/unlock.o C++ engines/mm/mm1/views/wheel_spin.o C++ engines/mm/mm1/views_enh/spells/cast_spell.o C++ engines/mm/mm1/views_enh/spells/spellbook.o C++ engines/mm/mm1/views_enh/spells/detect_magic.o C++ engines/mm/mm1/views_enh/spells/duplication.o C++ engines/mm/mm1/views_enh/spells/fly.o C++ engines/mm/mm1/views_enh/spells/location.o C++ engines/mm/mm1/views_enh/spells/recharge_item.o C++ engines/mm/mm1/views_enh/spells/teleport.o C++ engines/mm/mm1/views_enh/button_container.o C++ engines/mm/mm1/views_enh/character_base.o C++ engines/mm/mm1/views_enh/character_info.o C++ engines/mm/mm1/views_enh/character_inventory.o C++ engines/mm/mm1/views_enh/character_manage.o C++ engines/mm/mm1/views_enh/character_select.o C++ engines/mm/mm1/views_enh/character_view.o C++ engines/mm/mm1/views_enh/characters.o C++ engines/mm/mm1/views_enh/color_questions.o C++ engines/mm/mm1/views_enh/combat.o C++ engines/mm/mm1/views_enh/confirm.o C++ engines/mm/mm1/views_enh/create_characters.o C++ engines/mm/mm1/views_enh/dead.o C++ engines/mm/mm1/views_enh/dialogs.o C++ engines/mm/mm1/views_enh/encounter.o C++ engines/mm/mm1/views_enh/exchange.o C++ engines/mm/mm1/views_enh/game.o C++ engines/mm/mm1/views_enh/game_commands.o C++ engines/mm/mm1/views_enh/game_messages.o C++ engines/mm/mm1/views_enh/game_party.o C++ engines/mm/mm1/views_enh/game_view.o C++ engines/mm/mm1/views_enh/items_view.o C++ engines/mm/mm1/views_enh/main_menu.o C++ engines/mm/mm1/views_enh/map.o C++ engines/mm/mm1/views_enh/map_popup.o C++ engines/mm/mm1/views_enh/party_view.o C++ engines/mm/mm1/views_enh/protect.o C++ engines/mm/mm1/views_enh/rest.o C++ engines/mm/mm1/views_enh/quick_ref.o C++ engines/mm/mm1/views_enh/scroll_popup.o C++ engines/mm/mm1/views_enh/scroll_text.o C++ engines/mm/mm1/views_enh/scroll_view.o C++ engines/mm/mm1/views_enh/search.o C++ engines/mm/mm1/views_enh/select_number.o C++ engines/mm/mm1/views_enh/text_entry.o C++ engines/mm/mm1/views_enh/text_view.o C++ engines/mm/mm1/views_enh/title.o C++ engines/mm/mm1/views_enh/trade.o C++ engines/mm/mm1/views_enh/trap.o C++ engines/mm/mm1/views_enh/unlock.o C++ engines/mm/mm1/views_enh/wheel_spin.o C++ engines/mm/mm1/views_enh/which_character.o C++ engines/mm/mm1/views_enh/which_item.o C++ engines/mm/mm1/views_enh/who_will_try.o C++ engines/mm/mm1/views_enh/won_game.o C++ engines/mm/mm1/views_enh/interactions/access_code.o C++ engines/mm/mm1/views_enh/yes_no.o C++ engines/mm/mm1/views_enh/interactions/alamar.o C++ engines/mm/mm1/views_enh/interactions/alien.o C++ engines/mm/mm1/views_enh/interactions/arenko.o C++ engines/mm/mm1/views_enh/interactions/arrested.o C++ engines/mm/mm1/views_enh/interactions/chess.o C++ engines/mm/mm1/views_enh/interactions/dog_statue.o C++ engines/mm/mm1/views_enh/interactions/giant.o C++ engines/mm/mm1/views_enh/interactions/ghost.o C++ engines/mm/mm1/views_enh/interactions/gypsy.o C++ engines/mm/mm1/views_enh/interactions/hacker.o C++ engines/mm/mm1/views_enh/interactions/ice_princess.o C++ engines/mm/mm1/views_enh/interactions/inspectron.o C++ engines/mm/mm1/views_enh/interactions/interaction.o C++ engines/mm/mm1/views_enh/interactions/interaction_query.o C++ engines/mm/mm1/views_enh/interactions/leprechaun.o C++ engines/mm/mm1/views_enh/interactions/keeper.o C++ engines/mm/mm1/views_enh/interactions/lion.o C++ engines/mm/mm1/views_enh/interactions/lord_archer.o C++ engines/mm/mm1/views_enh/interactions/lord_ironfist.o C++ engines/mm/mm1/views_enh/interactions/orango.o C++ engines/mm/mm1/views_enh/interactions/prisoners.o C++ engines/mm/mm1/views_enh/interactions/resistances.o C++ engines/mm/mm1/views_enh/interactions/ruby.o C++ engines/mm/mm1/views_enh/interactions/scummvm.o C++ engines/mm/mm1/views_enh/interactions/statue.o C++ engines/mm/mm1/views_enh/interactions/trivia.o C++ engines/mm/mm1/views_enh/interactions/volcano_god.o C++ engines/mm/mm1/views_enh/locations/blacksmith.o C++ engines/mm/mm1/views_enh/locations/blacksmith_items.o C++ engines/mm/mm1/views_enh/locations/inn.o C++ engines/mm/mm1/views_enh/locations/location.o C++ engines/mm/mm1/views_enh/locations/market.o C++ engines/mm/mm1/views_enh/locations/tavern.o C++ engines/mm/mm1/views_enh/locations/temple.o C++ engines/mm/mm1/views_enh/locations/training.o C++ engines/mm/mm1/maps/maps.o C++ engines/mm/mm1/maps/map.o C++ engines/mm/mm1/maps/map_desert.o C++ engines/mm/mm1/maps/map_town.o C++ engines/mm/mm1/maps/map00.o C++ engines/mm/mm1/maps/map01.o C++ engines/mm/mm1/maps/map02.o C++ engines/mm/mm1/maps/map03.o C++ engines/mm/mm1/maps/map04.o C++ engines/mm/mm1/maps/map05.o C++ engines/mm/mm1/maps/map06.o C++ engines/mm/mm1/maps/map07.o C++ engines/mm/mm1/maps/map08.o C++ engines/mm/mm1/maps/map09.o C++ engines/mm/mm1/maps/map10.o C++ engines/mm/mm1/maps/map11.o C++ engines/mm/mm1/maps/map12.o C++ engines/mm/mm1/maps/map13.o C++ engines/mm/mm1/maps/map14.o C++ engines/mm/mm1/maps/map15.o C++ engines/mm/mm1/maps/map16.o C++ engines/mm/mm1/maps/map17.o C++ engines/mm/mm1/maps/map18.o C++ engines/mm/mm1/maps/map19.o C++ engines/mm/mm1/maps/map20.o C++ engines/mm/mm1/maps/map21.o C++ engines/mm/mm1/maps/map22.o C++ engines/mm/mm1/maps/map23.o C++ engines/mm/mm1/maps/map24.o C++ engines/mm/mm1/maps/map25.o C++ engines/mm/mm1/maps/map26.o C++ engines/mm/mm1/maps/map27.o C++ engines/mm/mm1/maps/map28.o C++ engines/mm/mm1/maps/map29.o C++ engines/mm/mm1/maps/map30.o C++ engines/mm/mm1/maps/map31.o C++ engines/mm/mm1/maps/map32.o C++ engines/mm/mm1/maps/map33.o C++ engines/mm/mm1/maps/map34.o C++ engines/mm/mm1/maps/map35.o C++ engines/mm/mm1/maps/map36.o C++ engines/mm/mm1/maps/map37.o C++ engines/mm/mm1/maps/map38.o C++ engines/mm/mm1/maps/map39.o C++ engines/mm/mm1/maps/map40.o C++ engines/mm/mm1/maps/map41.o C++ engines/mm/mm1/maps/map42.o C++ engines/mm/mm1/maps/map43.o C++ engines/mm/mm1/maps/map44.o C++ engines/mm/mm1/maps/map45.o C++ engines/mm/mm1/maps/map46.o C++ engines/mm/mm1/maps/map47.o C++ engines/mm/mm1/maps/map48.o C++ engines/mm/mm1/maps/map49.o C++ engines/mm/mm1/maps/map50.o C++ engines/mm/mm1/maps/map51.o C++ engines/mm/mm1/maps/map52.o C++ engines/mm/mm1/maps/map53.o C++ engines/mm/mm1/maps/map54.o C++ engines/mm/mm1/maps/map55.o C++ engines/mm/xeen/worldofxeen/clouds_cutscenes.o C++ engines/mm/xeen/worldofxeen/darkside_cutscenes.o C++ engines/mm/xeen/worldofxeen/worldofxeen_cutscenes.o C++ engines/mm/xeen/worldofxeen/worldofxeen_menu.o C++ engines/mm/xeen/worldofxeen/worldofxeen.o C++ engines/mm/xeen/swordsofxeen/swordsofxeen.o C++ engines/mm/xeen/swordsofxeen/swordsofxeen_menu.o C++ engines/mm/xeen/dialogs/dialogs.o C++ engines/mm/xeen/dialogs/credits_screen.o C++ engines/mm/xeen/dialogs/dialogs_awards.o C++ engines/mm/xeen/dialogs/dialogs_char_info.o C++ engines/mm/xeen/dialogs/dialogs_control_panel.o C++ engines/mm/xeen/dialogs/dialogs_copy_protection.o C++ engines/mm/xeen/dialogs/dialogs_create_char.o C++ engines/mm/xeen/dialogs/dialogs_difficulty.o C++ engines/mm/xeen/dialogs/dialogs_dismiss.o C++ engines/mm/xeen/dialogs/dialogs_exchange.o C++ engines/mm/xeen/dialogs/dialogs_info.o C++ engines/mm/xeen/dialogs/dialogs_input.o C++ engines/mm/xeen/dialogs/dialogs_items.o C++ engines/mm/xeen/dialogs/dialogs_map.o C++ engines/mm/xeen/dialogs/dialogs_message.o C++ engines/mm/xeen/dialogs/dialogs_party.o C++ engines/mm/xeen/dialogs/dialogs_query.o C++ engines/mm/xeen/dialogs/dialogs_quests.o C++ engines/mm/xeen/dialogs/dialogs_quick_fight.o C++ engines/mm/xeen/dialogs/dialogs_quick_ref.o C++ engines/mm/xeen/dialogs/dialogs_spells.o C++ engines/mm/xeen/dialogs/dialogs_whowill.o C++ engines/mm/xeen/dialogs/please_wait.o C++ engines/mm/xeen/metaengine.o C++ engines/mm/xeen/character.o In file included from ./engines/mm/xeen/xeen.h:38, from ./engines/mm/xeen/worldofxeen/clouds_cutscenes.h:27, from ./engines/mm/xeen/worldofxeen/worldofxeen_cutscenes.h:25, from engines/mm/xeen/worldofxeen/worldofxeen_cutscenes.cpp:22: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from ./engines/mm/xeen/worldofxeen/worldofxeen_menu.h:25, from engines/mm/xeen/worldofxeen/worldofxeen_menu.cpp:23: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/combat.o In file included from ./engines/mm/xeen/xeen.h:38, from ./engines/mm/xeen/worldofxeen/clouds_cutscenes.h:27, from engines/mm/xeen/worldofxeen/clouds_cutscenes.cpp:22: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from ./engines/mm/xeen/swordsofxeen/swordsofxeen.h:25, from engines/mm/xeen/swordsofxeen/swordsofxeen.cpp:22: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from ./engines/mm/xeen/worldofxeen/worldofxeen.h:25, from engines/mm/xeen/worldofxeen/worldofxeen.cpp:22: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/cutscenes.o C++ engines/mm/xeen/debugger.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/swordsofxeen/swordsofxeen_menu.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/worldofxeen/darkside_cutscenes.cpp:23: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/credits_screen.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_awards.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/events.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_char_info.cpp:28: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/files.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs.cpp:27: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/font.o C++ engines/mm/xeen/interface.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_control_panel.cpp:26: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/interface_minimap.o C++ engines/mm/xeen/interface_scene.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_create_char.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_copy_protection.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/item.o C++ engines/mm/xeen/locations.o C++ engines/mm/xeen/map.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_dismiss.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_difficulty.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_exchange.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/party.o C++ engines/mm/xeen/patcher.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_info.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/resources.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_input.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_items.cpp:26: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_query.cpp:23: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_party.cpp:30: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/saves.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_map.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/screen.o C++ engines/mm/xeen/scripts.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_quests.cpp:26: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/spells.o C++ engines/mm/xeen/sprites.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_message.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mm/xeen/subtitles.o C++ engines/mm/xeen/window.o C++ engines/mm/xeen/xeen.o C++ engines/mohawk/bitmap.o C++ engines/mohawk/console.o C++ engines/mohawk/cursors.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_quick_fight.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_quick_ref.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_spells.cpp:28: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/dialogs_whowill.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/dialogs.o C++ engines/mohawk/graphics.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/dialogs/please_wait.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/character.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/installer_archive.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/combat.cpp:27: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/cutscenes.cpp:23: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/livingbooks.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/debugger.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/livingbooks_code.o C++ engines/mohawk/livingbooks_graphics.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/events.cpp:27: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/livingbooks_lbx.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/files.cpp:27: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/font.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/interface_minimap.cpp:23: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from engines/mm/xeen/locations.cpp:22: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/metaengine.o C++ engines/mohawk/riven_metaengine.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/interface.cpp:36: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/myst_metaengine.o C++ engines/mohawk/mohawk.o engines/mm/xeen/font.cpp: In member function 'const char* MM::Xeen::FontSurface::writeString(const Common::String&, const Common::Rect&)': engines/mm/xeen/font.cpp:236:62: warning: comparison is always false due to limited range of data type [-Wtype-limits] 236 | int offset_charW = c < 0 ? | ~~^~~ engines/mm/xeen/font.cpp:277:65: warning: comparison is always false due to limited range of data type [-Wtype-limits] 277 | if (Common::RU_RUS == lang && c < 0) { | ~~^~~ engines/mm/xeen/font.cpp: In member function 'bool MM::Xeen::FontSurface::getNextCharWidth(int&)': engines/mm/xeen/font.cpp:337:48: warning: comparison is always false due to limited range of data type [-Wtype-limits] 337 | } else if (Common::RU_RUS == lang && c < 0) { | ~~^~~ engines/mm/xeen/font.cpp: In member function 'void MM::Xeen::FontSurface::writeChar(char, const Common::Rect&)': engines/mm/xeen/font.cpp:392:41: warning: comparison is always false due to limited range of data type [-Wtype-limits] 392 | if (Common::RU_RUS == lang && c < 0) { | ~~^~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/item.cpp:24: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/resource.o C++ engines/mohawk/sound.o C++ engines/mohawk/video.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/interface_scene.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/map.cpp:28: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/patcher.cpp:23: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/view.o C++ engines/mohawk/cstime.o C++ engines/mohawk/cstime_cases.o C++ engines/mohawk/cstime_game.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/party.cpp:31: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/cstime_graphics.o C++ engines/mohawk/cstime_ui.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/subtitles.cpp:26: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/resources.cpp:25: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/window.cpp:23: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/spells.cpp:27: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/xeen.cpp:27: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/scripts.cpp:32: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/screen.cpp:28: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/saves.cpp:32: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ C++ engines/mohawk/cstime_view.o ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/myst.o In file included from ./engines/mm/xeen/xeen.h:38, from engines/mm/xeen/sprites.cpp:23: ./engines/mm/xeen/locations.h:95:21: warning: 'virtual int MM::Xeen::Locations::BaseLocation::show()' was hidden [-Woverloaded-virtual=] 95 | virtual int show(); | ^~~~ ./engines/mm/xeen/locations.h:377:21: note: by 'static bool MM::Xeen::LocationMessage::show(int, const Common::String&, const Common::String&, int)' 377 | static bool show(int portrait, const Common::String &name, | ^~~~ C++ engines/mohawk/myst_areas.o C++ engines/mohawk/myst_card.o C++ engines/mohawk/myst_graphics.o C++ engines/mohawk/myst_scripts.o C++ engines/mohawk/myst_sound.o C++ engines/mohawk/myst_state.o C++ engines/mohawk/resource_cache.o C++ engines/mohawk/myst_stacks/channelwood.o C++ engines/mohawk/myst_stacks/credits.o C++ engines/mohawk/myst_stacks/demo.o C++ engines/mohawk/myst_stacks/dni.o C++ engines/mohawk/myst_stacks/intro.o C++ engines/mohawk/myst_stacks/makingof.o C++ engines/mohawk/myst_stacks/mechanical.o C++ engines/mohawk/myst_stacks/menu.o C++ engines/mohawk/myst_stacks/myst.o C++ engines/mohawk/myst_stacks/preview.o C++ engines/mohawk/myst_stacks/selenitic.o C++ engines/mohawk/myst_stacks/slides.o C++ engines/mohawk/myst_stacks/stoneship.o C++ engines/mohawk/riven.o C++ engines/mohawk/riven_card.o C++ engines/mohawk/riven_graphics.o C++ engines/mohawk/riven_inventory.o C++ engines/mohawk/riven_saveload.o C++ engines/mohawk/riven_scripts.o C++ engines/mohawk/riven_sound.o C++ engines/mohawk/riven_stack.o C++ engines/mohawk/riven_vars.o C++ engines/mohawk/riven_video.o C++ engines/mohawk/riven_stacks/aspit.o C++ engines/mohawk/riven_stacks/bspit.o C++ engines/mohawk/riven_stacks/domespit.o C++ engines/mohawk/riven_stacks/gspit.o C++ engines/mohawk/riven_stacks/jspit.o C++ engines/mohawk/riven_stacks/ospit.o C++ engines/mohawk/riven_stacks/pspit.o C++ engines/mohawk/riven_stacks/rspit.o C++ engines/mohawk/riven_stacks/tspit.o C++ engines/mortevielle/actions.o C++ engines/mortevielle/debugger.o C++ engines/mortevielle/dialogs.o C++ engines/mortevielle/graphics.o C++ engines/mortevielle/menu.o C++ engines/mortevielle/metaengine.o C++ engines/mortevielle/mortevielle.o C++ engines/mortevielle/mouse.o C++ engines/mortevielle/outtext.o C++ engines/mortevielle/saveload.o C++ engines/mortevielle/sound.o C++ engines/mortevielle/utils.o C++ engines/mtropolis/asset_factory.o C++ engines/mtropolis/assets.o C++ engines/mtropolis/audio_player.o C++ engines/mtropolis/boot.o C++ engines/mtropolis/core.o C++ engines/mtropolis/data.o C++ engines/mtropolis/debug.o C++ engines/mtropolis/element_factory.o C++ engines/mtropolis/elements.o C++ engines/mtropolis/hacks.o C++ engines/mtropolis/metaengine.o C++ engines/mtropolis/miniscript.o C++ engines/mtropolis/modifiers.o C++ engines/mtropolis/modifier_factory.o C++ engines/mtropolis/mtropolis.o C++ engines/mtropolis/plugin/mti.o C++ engines/mtropolis/plugin/mti_data.o C++ engines/mtropolis/plugin/obsidian.o C++ engines/mtropolis/plugin/obsidian_data.o C++ engines/mtropolis/plugin/spqr.o C++ engines/mtropolis/plugin/spqr_data.o C++ engines/mtropolis/plugin/standard.o C++ engines/mtropolis/plugin/standard_data.o C++ engines/mtropolis/render.o C++ engines/mtropolis/runtime.o C++ engines/mtropolis/saveload.o C++ engines/mtropolis/subtitles.o C++ engines/mtropolis/vthread.o C++ engines/mutationofjb/commands/additemcommand.o C++ engines/mutationofjb/commands/bitmapvisibilitycommand.o C++ engines/mutationofjb/commands/callmacrocommand.o C++ engines/mutationofjb/commands/camefromcommand.o C++ engines/mutationofjb/commands/changecommand.o C++ engines/mutationofjb/commands/command.o C++ engines/mutationofjb/commands/conditionalcommand.o C++ engines/mutationofjb/commands/definestructcommand.o C++ engines/mutationofjb/commands/endblockcommand.o C++ engines/mutationofjb/commands/gotocommand.o C++ engines/mutationofjb/commands/ifcommand.o C++ engines/mutationofjb/commands/ifitemcommand.o C++ engines/mutationofjb/commands/ifpiggycommand.o C++ engines/mutationofjb/commands/labelcommand.o C++ engines/mutationofjb/commands/loadplayercommand.o C++ engines/mutationofjb/commands/newroomcommand.o C++ engines/mutationofjb/commands/playanimationcommand.o C++ engines/mutationofjb/commands/removeallitemscommand.o C++ engines/mutationofjb/commands/removeitemcommand.o C++ engines/mutationofjb/commands/renamecommand.o C++ engines/mutationofjb/commands/saycommand.o C++ engines/mutationofjb/commands/seqcommand.o C++ engines/mutationofjb/commands/setcolorcommand.o C++ engines/mutationofjb/commands/setobjectframecommand.o C++ engines/mutationofjb/commands/specialshowcommand.o C++ engines/mutationofjb/commands/switchpartcommand.o C++ engines/mutationofjb/commands/talkcommand.o C++ engines/mutationofjb/commands/randomcommand.o C++ engines/mutationofjb/tasks/conversationtask.o C++ engines/mutationofjb/tasks/objectanimationtask.o C++ engines/mutationofjb/tasks/saytask.o C++ engines/mutationofjb/tasks/sequentialtask.o C++ engines/mutationofjb/tasks/taskmanager.o C++ engines/mutationofjb/widgets/conversationwidget.o C++ engines/mutationofjb/widgets/buttonwidget.o C++ engines/mutationofjb/widgets/gamewidget.o C++ engines/mutationofjb/widgets/imagewidget.o C++ engines/mutationofjb/widgets/inventorywidget.o C++ engines/mutationofjb/widgets/labelwidget.o C++ engines/mutationofjb/widgets/widget.o C++ engines/mutationofjb/animationdecoder.o C++ engines/mutationofjb/assets.o C++ engines/mutationofjb/conversationlinelist.o C++ engines/mutationofjb/debug.o C++ engines/mutationofjb/encryptedfile.o C++ engines/mutationofjb/font.o C++ engines/mutationofjb/game.o C++ engines/mutationofjb/gamedata.o C++ engines/mutationofjb/gamescreen.o C++ engines/mutationofjb/guiscreen.o C++ engines/mutationofjb/hardcodedstrings.o C++ engines/mutationofjb/inventory.o C++ engines/mutationofjb/inventoryitemdefinitionlist.o C++ engines/mutationofjb/metaengine.o C++ engines/mutationofjb/mutationofjb.o C++ engines/mutationofjb/room.o C++ engines/mutationofjb/script.o C++ engines/mutationofjb/timer.o engines/mtropolis/runtime.cpp: In member function 'void MTropolis::Project::loadFromDescription(const MTropolis::ProjectDescription&, const MTropolis::Hacks&)': engines/mtropolis/runtime.cpp:7022:99: warning: 'Common::SeekableSubReadStreamEndian::SeekableSubReadStreamEndian(Common::SeekableReadStream*, uint32, uint32, bool, DisposeAfterUse::Flag)' is deprecated: Use SeekableReadStreamEndianWrapper with SeekableSubReadStream instead [-Wdeprecated-declarations] 7022 | Common::SeekableSubReadStreamEndian stream(baseStream, 2, baseStream->size(), _isBigEndian); | ^ In file included from engines/mtropolis/runtime.cpp:25: ./common/substream.h:101:9: note: declared here 101 | SeekableSubReadStreamEndian(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool bigEndian, DisposeAfterUse::Flag disposeParentStream = DisposeAfterUse::NO) | ^~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/mtropolis/runtime.cpp: In member function 'void MTropolis::Project::loadSceneFromStream(const Common::SharedPtr&, uint32, const MTropolis::Hacks&)': engines/mtropolis/runtime.cpp:7109:150: warning: 'Common::SeekableSubReadStreamEndian::SeekableSubReadStreamEndian(Common::SeekableReadStream*, uint32, uint32, bool, DisposeAfterUse::Flag)' is deprecated: Use SeekableReadStreamEndianWrapper with SeekableSubReadStream instead [-Wdeprecated-declarations] 7109 | Common::SeekableSubReadStreamEndian stream(_segments[segmentIndex].weakStream, streamDesc.pos, streamDesc.pos + streamDesc.size, _isBigEndian); | ^ ./common/substream.h:101:9: note: declared here 101 | SeekableSubReadStreamEndian(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool bigEndian, DisposeAfterUse::Flag disposeParentStream = DisposeAfterUse::NO) | ^~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/mutationofjb/util.o engines/mtropolis/runtime.cpp: In member function 'void MTropolis::Project::forceLoadAsset(uint32, Common::Array >&)': engines/mtropolis/runtime.cpp:7237:150: warning: 'Common::SeekableSubReadStreamEndian::SeekableSubReadStreamEndian(Common::SeekableReadStream*, uint32, uint32, bool, DisposeAfterUse::Flag)' is deprecated: Use SeekableReadStreamEndianWrapper with SeekableSubReadStream instead [-Wdeprecated-declarations] 7237 | Common::SeekableSubReadStreamEndian stream(_segments[segmentIndex].weakStream, streamDesc.pos, streamDesc.pos + streamDesc.size, _isBigEndian); | ^ ./common/substream.h:101:9: note: declared here 101 | SeekableSubReadStreamEndian(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool bigEndian, DisposeAfterUse::Flag disposeParentStream = DisposeAfterUse::NO) | ^~~~~~~~~~~~~~~~~~~~~~~~~~~ engines/mtropolis/runtime.cpp: In member function 'void MTropolis::Project::loadBootStream(size_t, const MTropolis::Hacks&)': engines/mtropolis/runtime.cpp:7397:150: warning: 'Common::SeekableSubReadStreamEndian::SeekableSubReadStreamEndian(Common::SeekableReadStream*, uint32, uint32, bool, DisposeAfterUse::Flag)' is deprecated: Use SeekableReadStreamEndianWrapper with SeekableSubReadStream instead [-Wdeprecated-declarations] 7397 | Common::SeekableSubReadStreamEndian stream(_segments[segmentIndex].weakStream, streamDesc.pos, streamDesc.pos + streamDesc.size, _isBigEndian); | ^ ./common/substream.h:101:9: note: declared here 101 | SeekableSubReadStreamEndian(SeekableReadStream *parentStream, uint32 begin, uint32 end, bool bigEndian, DisposeAfterUse::Flag disposeParentStream = DisposeAfterUse::NO) | ^~~~~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/myst3/ambient.o C++ engines/myst3/archive.o C++ engines/myst3/console.o C++ engines/myst3/cursor.o C++ engines/myst3/database.o C++ engines/myst3/effects.o C++ engines/myst3/gfx.o C++ engines/myst3/gfx_opengl.o C++ engines/myst3/gfx_opengl_shaders.o C++ engines/myst3/gfx_opengl_texture.o C++ engines/myst3/hotspot.o C++ engines/myst3/inventory.o C++ engines/myst3/menu.o C++ engines/myst3/metaengine.o C++ engines/myst3/movie.o C++ engines/myst3/myst3.o C++ engines/myst3/node.o C++ engines/myst3/nodecube.o C++ engines/myst3/nodeframe.o C++ engines/myst3/puzzles.o C++ engines/myst3/scene.o C++ engines/myst3/script.o C++ engines/myst3/sound.o C++ engines/myst3/state.o C++ engines/myst3/subtitles.o C++ engines/myst3/transition.o C++ engines/myst3/gfx_tinygl.o C++ engines/myst3/gfx_tinygl_texture.o C++ engines/nancy/action/actionmanager.o C++ engines/nancy/action/actionrecord.o C++ engines/nancy/action/arfactory.o C++ engines/nancy/action/autotext.o C++ engines/nancy/action/inventoryrecords.o C++ engines/nancy/action/navigationrecords.o C++ engines/nancy/action/soundrecords.o C++ engines/nancy/action/miscrecords.o C++ engines/nancy/action/conversation.o C++ engines/nancy/action/overlay.o C++ engines/nancy/action/secondarymovie.o C++ engines/nancy/action/secondaryvideo.o C++ engines/nancy/action/puzzle/assemblypuzzle.o C++ engines/nancy/action/puzzle/bballpuzzle.o C++ engines/nancy/action/puzzle/bombpuzzle.o C++ engines/nancy/action/puzzle/collisionpuzzle.o C++ engines/nancy/action/puzzle/cubepuzzle.o C++ engines/nancy/action/puzzle/leverpuzzle.o C++ engines/nancy/action/puzzle/mazechasepuzzle.o C++ engines/nancy/action/puzzle/mouselightpuzzle.o C++ engines/nancy/action/puzzle/orderingpuzzle.o C++ engines/nancy/action/puzzle/overridelockpuzzle.o C++ engines/nancy/action/puzzle/passwordpuzzle.o C++ engines/nancy/action/puzzle/peepholepuzzle.o C++ engines/nancy/action/puzzle/raycastpuzzle.o C++ engines/nancy/action/puzzle/riddlepuzzle.o C++ engines/nancy/action/puzzle/rippedletterpuzzle.o C++ engines/nancy/action/puzzle/rotatinglockpuzzle.o C++ engines/nancy/action/puzzle/safedialpuzzle.o C++ engines/nancy/action/puzzle/setplayerclock.o C++ engines/nancy/action/puzzle/sliderpuzzle.o C++ engines/nancy/action/puzzle/soundequalizerpuzzle.o C++ engines/nancy/action/puzzle/tangrampuzzle.o C++ engines/nancy/action/puzzle/telephone.o C++ engines/nancy/action/puzzle/towerpuzzle.o C++ engines/nancy/action/puzzle/turningpuzzle.o C++ engines/nancy/action/puzzle/twodialpuzzle.o C++ engines/nancy/ui/fullscreenimage.o C++ engines/nancy/ui/animatedbutton.o C++ engines/nancy/ui/button.o C++ engines/nancy/ui/clock.o C++ engines/nancy/ui/inventorybox.o C++ engines/nancy/ui/ornaments.o C++ engines/nancy/ui/scrollbar.o C++ engines/nancy/ui/textbox.o C++ engines/nancy/ui/viewport.o C++ engines/nancy/state/credits.o C++ engines/nancy/state/logo.o C++ engines/nancy/state/loadsave.o C++ engines/nancy/state/help.o C++ engines/nancy/state/mainmenu.o C++ engines/nancy/state/map.o C++ engines/nancy/state/savedialog.o C++ engines/nancy/state/scene.o C++ engines/nancy/state/setupmenu.o C++ engines/nancy/misc/hypertext.o C++ engines/nancy/misc/lightning.o C++ engines/nancy/misc/mousefollow.o C++ engines/nancy/misc/specialeffect.o C++ engines/nancy/cif.o C++ engines/nancy/commontypes.o C++ engines/nancy/console.o C++ engines/nancy/cursor.o C++ engines/nancy/decompress.o C++ engines/nancy/enginedata.o C++ engines/nancy/font.o C++ engines/nancy/graphics.o C++ engines/nancy/iff.o C++ engines/nancy/input.o C++ engines/nancy/nancy.o C++ engines/nancy/metaengine.o C++ engines/nancy/puzzledata.o C++ engines/nancy/renderobject.o C++ engines/nancy/resource.o C++ engines/nancy/sound.o C++ engines/nancy/util.o C++ engines/nancy/video.o C++ engines/neverhood/background.o C++ engines/neverhood/blbarchive.o C++ engines/neverhood/console.o C++ engines/neverhood/dialogs.o C++ engines/neverhood/diskplayerscene.o C++ engines/neverhood/entity.o C++ engines/neverhood/gamemodule.o C++ engines/neverhood/gamevars.o C++ engines/neverhood/graphics.o C++ engines/neverhood/klaymen.o C++ engines/neverhood/menumodule.o C++ engines/neverhood/metaengine.o C++ engines/neverhood/microtiles.o C++ engines/neverhood/module_scene.o C++ engines/neverhood/modules/module1000.o C++ engines/neverhood/modules/module1000_sprites.o C++ engines/neverhood/modules/module1100.o C++ engines/neverhood/modules/module1100_sprites.o C++ engines/neverhood/modules/module1200.o C++ engines/neverhood/modules/module1200_sprites.o C++ engines/neverhood/modules/module1300.o C++ engines/neverhood/modules/module1300_sprites.o C++ engines/neverhood/modules/module1400.o C++ engines/neverhood/modules/module1400_sprites.o C++ engines/neverhood/modules/module1500.o C++ engines/neverhood/modules/module1600.o C++ engines/neverhood/modules/module1600_sprites.o C++ engines/neverhood/modules/module1700.o C++ engines/neverhood/modules/module1700_sprites.o C++ engines/neverhood/modules/module1800.o C++ engines/neverhood/modules/module1900.o C++ engines/neverhood/modules/module1900_sprites.o C++ engines/neverhood/modules/module2000.o C++ engines/neverhood/modules/module2000_sprites.o C++ engines/neverhood/modules/module2100.o C++ engines/neverhood/modules/module2100_sprites.o C++ engines/neverhood/modules/module2200.o C++ engines/neverhood/modules/module2200_sprites.o C++ engines/neverhood/modules/module2300.o C++ engines/neverhood/modules/module2400.o C++ engines/neverhood/modules/module2400_sprites.o C++ engines/neverhood/modules/module2500.o C++ engines/neverhood/modules/module2500_sprites.o C++ engines/neverhood/modules/module2600.o C++ engines/neverhood/modules/module2600_sprites.o C++ engines/neverhood/modules/module2700.o C++ engines/neverhood/modules/module2700_sprites.o C++ engines/neverhood/modules/module2800.o C++ engines/neverhood/modules/module2800_sprites.o C++ engines/neverhood/modules/module2900.o C++ engines/neverhood/modules/module2900_sprites.o C++ engines/neverhood/modules/module3000.o C++ engines/neverhood/modules/module3000_sprites.o C++ engines/neverhood/mouse.o C++ engines/neverhood/navigationscene.o C++ engines/neverhood/neverhood.o C++ engines/neverhood/nhcarchive.o C++ engines/neverhood/palette.o C++ engines/neverhood/resource.o C++ engines/neverhood/resourceman.o C++ engines/neverhood/saveload.o C++ engines/neverhood/scene.o C++ engines/neverhood/screen.o C++ engines/neverhood/smackerscene.o C++ engines/neverhood/smackerplayer.o C++ engines/neverhood/sound.o C++ engines/neverhood/sprite.o C++ engines/neverhood/staticdata.o C++ engines/neverhood/subtitles.o C++ engines/ngi/anihandler.o C++ engines/ngi/behavior.o C++ engines/ngi/console.o C++ engines/ngi/floaters.o C++ engines/ngi/gameloader.o C++ engines/ngi/gfx.o C++ engines/ngi/init.o C++ engines/ngi/input.o C++ engines/ngi/interaction.o C++ engines/ngi/inventory.o C++ engines/ngi/lift.o C++ engines/ngi/messagehandlers.o C++ engines/ngi/messages.o C++ engines/ngi/metaengine.o C++ engines/ngi/modal.o C++ engines/ngi/motion.o C++ engines/ngi/ngi.o C++ engines/ngi/ngiarchive.o C++ engines/ngi/scene.o C++ engines/ngi/scenes.o C++ engines/ngi/sound.o C++ engines/ngi/stateloader.o C++ engines/ngi/statesaver.o C++ engines/ngi/statics.o C++ engines/ngi/utils.o C++ engines/ngi/fullpipe/sceneIntro.o C++ engines/ngi/fullpipe/sceneIntroDemo.o C++ engines/ngi/fullpipe/scene01.o C++ engines/ngi/fullpipe/scene02.o C++ engines/ngi/fullpipe/scene03.o C++ engines/ngi/fullpipe/scene04.o C++ engines/ngi/fullpipe/scene05.o C++ engines/ngi/fullpipe/scene06.o C++ engines/ngi/fullpipe/scene07.o C++ engines/ngi/fullpipe/scene08.o C++ engines/ngi/fullpipe/scene09.o C++ engines/ngi/fullpipe/scene10.o C++ engines/ngi/fullpipe/scene11.o C++ engines/ngi/fullpipe/scene12.o C++ engines/ngi/fullpipe/scene13.o C++ engines/ngi/fullpipe/scene14.o C++ engines/ngi/fullpipe/scene15.o C++ engines/ngi/fullpipe/scene16.o C++ engines/ngi/fullpipe/scene17.o C++ engines/ngi/fullpipe/scene18and19.o C++ engines/ngi/fullpipe/scene20.o C++ engines/ngi/fullpipe/scene21.o C++ engines/ngi/fullpipe/scene22.o C++ engines/ngi/fullpipe/scene23.o C++ engines/ngi/fullpipe/scene24.o C++ engines/ngi/fullpipe/scene25.o C++ engines/ngi/fullpipe/scene26.o C++ engines/ngi/fullpipe/scene27.o C++ engines/ngi/fullpipe/scene28.o C++ engines/ngi/fullpipe/scene29.o C++ engines/ngi/fullpipe/scene30.o C++ engines/ngi/fullpipe/scene31.o C++ engines/ngi/fullpipe/scene32.o C++ engines/ngi/fullpipe/scene33.o C++ engines/ngi/fullpipe/scene34.o C++ engines/ngi/fullpipe/scene35.o C++ engines/ngi/fullpipe/scene36.o C++ engines/ngi/fullpipe/scene37.o C++ engines/ngi/fullpipe/scene38.o C++ engines/ngi/fullpipe/sceneFinal.o C++ engines/ngi/fullpipe/sceneDbg.o C++ engines/parallaction/adlib.o C++ engines/parallaction/balloons.o C++ engines/parallaction/callables_br.o C++ engines/parallaction/callables_ns.o C++ engines/parallaction/debug.o C++ engines/parallaction/dialogue.o C++ engines/parallaction/disk_br.o C++ engines/parallaction/disk_ns.o C++ engines/parallaction/exec.o C++ engines/parallaction/exec_br.o C++ engines/parallaction/exec_ns.o C++ engines/parallaction/font.o C++ engines/parallaction/gfxbase.o C++ engines/parallaction/graphics.o C++ engines/parallaction/gui.o C++ engines/parallaction/gui_br.o C++ engines/parallaction/gui_ns.o C++ engines/parallaction/input.o C++ engines/parallaction/inventory.o C++ engines/parallaction/metaengine.o C++ engines/parallaction/objects.o C++ engines/parallaction/parallaction.o C++ engines/parallaction/parallaction_br.o C++ engines/parallaction/parallaction_ns.o C++ engines/parallaction/parser.o C++ engines/parallaction/parser_br.o C++ engines/parallaction/parser_ns.o C++ engines/parallaction/saveload.o C++ engines/parallaction/sound_ns.o C++ engines/parallaction/sound_br.o C++ engines/parallaction/staticres.o C++ engines/parallaction/walk.o C++ engines/pegasus/chase.o C++ engines/pegasus/compass.o C++ engines/pegasus/console.o C++ engines/pegasus/cursor.o C++ engines/pegasus/elements.o C++ engines/pegasus/energymonitor.o C++ engines/pegasus/fader.o C++ engines/pegasus/gamestate.o C++ engines/pegasus/graphics.o C++ engines/pegasus/hotspot.o C++ engines/pegasus/input.o C++ engines/pegasus/interaction.o C++ engines/pegasus/interface.o C++ engines/pegasus/menu.o C++ engines/pegasus/metaengine.o C++ engines/pegasus/movie.o C++ engines/pegasus/notification.o C++ engines/pegasus/pegasus.o C++ engines/pegasus/sound.o C++ engines/pegasus/surface.o C++ engines/pegasus/timers.o C++ engines/pegasus/transition.o C++ engines/pegasus/util.o C++ engines/pegasus/ai/ai_action.o C++ engines/pegasus/ai/ai_area.o C++ engines/pegasus/ai/ai_condition.o C++ engines/pegasus/ai/ai_rule.o C++ engines/pegasus/items/autodragger.o C++ engines/pegasus/items/inventory.o C++ engines/pegasus/items/inventorypicture.o C++ engines/pegasus/items/item.o C++ engines/pegasus/items/itemdragger.o C++ engines/pegasus/items/itemlist.o C++ engines/pegasus/items/biochips/aichip.o C++ engines/pegasus/items/biochips/arthurchip.o C++ engines/pegasus/items/biochips/biochipitem.o In file included from engines/ngi/motion.cpp:27: In copy constructor 'NGI::MovArr::MovArr(const NGI::MovArr&)', inlined from 'NGI::MovGraphItem::MovGraphItem(const NGI::MovGraphItem&)' at ./engines/ngi/motion.h:255:8, inlined from 'void Common::Array::push_back(const T&) [with T = NGI::MovGraphItem]' at ./common/array.h:144:4, inlined from 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)' at engines/ngi/motion.cpp:814:18: ./engines/ngi/motion.h:239:8: warning: '*(const __vector(2) int*)((char*)& + offsetof(NGI::MovGraphItem, NGI::MovGraphItem::movarr.NGI::MovArr::_movStepCount))' may be used uninitialized [-Wmaybe-uninitialized] 239 | struct MovArr { | ^~~~~~ engines/ngi/motion.cpp: In member function 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)': engines/ngi/motion.cpp:814:39: note: '' declared here 814 | _items.push_back(MovGraphItem()); | ^ In copy constructor 'NGI::MovArr::MovArr(const NGI::MovArr&)', inlined from 'NGI::MovGraphItem::MovGraphItem(const NGI::MovGraphItem&)' at ./engines/ngi/motion.h:255:8, inlined from 'void Common::Array::push_back(const T&) [with T = NGI::MovGraphItem]' at ./common/array.h:144:4, inlined from 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)' at engines/ngi/motion.cpp:814:18: ./engines/ngi/motion.h:239:8: warning: '.NGI::MovGraphItem::movarr.NGI::MovArr::_link' may be used uninitialized [-Wmaybe-uninitialized] 239 | struct MovArr { | ^~~~~~ engines/ngi/motion.cpp: In member function 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)': engines/ngi/motion.cpp:814:39: note: '' declared here 814 | _items.push_back(MovGraphItem()); | ^ In copy constructor 'NGI::MovArr::MovArr(const NGI::MovArr&)', inlined from 'NGI::MovGraphItem::MovGraphItem(const NGI::MovGraphItem&)' at ./engines/ngi/motion.h:255:8, inlined from 'void Common::Array::push_back(const T&) [with T = NGI::MovGraphItem]' at ./common/array.h:144:4, inlined from 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)' at engines/ngi/motion.cpp:814:18: ./engines/ngi/motion.h:239:8: warning: '.NGI::MovGraphItem::movarr.NGI::MovArr::_dist' may be used uninitialized [-Wmaybe-uninitialized] 239 | struct MovArr { | ^~~~~~ engines/ngi/motion.cpp: In member function 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)': engines/ngi/motion.cpp:814:39: note: '' declared here 814 | _items.push_back(MovGraphItem()); | ^ In copy constructor 'NGI::MovArr::MovArr(const NGI::MovArr&)', inlined from 'NGI::MovGraphItem::MovGraphItem(const NGI::MovGraphItem&)' at ./engines/ngi/motion.h:255:8, inlined from 'Type* Common::uninitialized_copy(In, In, Type*) [with In = const NGI::MovGraphItem*; Type = NGI::MovGraphItem]' at ./common/memory.h:61:3, inlined from 'T* Common::Array::insert_aux(iterator, const_iterator, const_iterator) [with T = NGI::MovGraphItem]' at ./common/array.h:476:23, inlined from 'void Common::Array::push_back(const T&) [with T = NGI::MovGraphItem]' at ./common/array.h:146:14, inlined from 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)' at engines/ngi/motion.cpp:814:18: ./engines/ngi/motion.h:239:8: warning: '*(const __vector(2) int*)((char*)& + offsetof(NGI::MovGraphItem, NGI::MovGraphItem::movarr.NGI::MovArr::_movStepCount))' may be used uninitialized [-Wmaybe-uninitialized] 239 | struct MovArr { | ^~~~~~ engines/ngi/motion.cpp: In member function 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)': engines/ngi/motion.cpp:814:39: note: '' declared here 814 | _items.push_back(MovGraphItem()); | ^ In copy constructor 'NGI::MovArr::MovArr(const NGI::MovArr&)', inlined from 'NGI::MovGraphItem::MovGraphItem(const NGI::MovGraphItem&)' at ./engines/ngi/motion.h:255:8, inlined from 'Type* Common::uninitialized_copy(In, In, Type*) [with In = const NGI::MovGraphItem*; Type = NGI::MovGraphItem]' at ./common/memory.h:61:3, inlined from 'T* Common::Array::insert_aux(iterator, const_iterator, const_iterator) [with T = NGI::MovGraphItem]' at ./common/array.h:476:23, inlined from 'void Common::Array::push_back(const T&) [with T = NGI::MovGraphItem]' at ./common/array.h:146:14, inlined from 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)' at engines/ngi/motion.cpp:814:18: ./engines/ngi/motion.h:239:8: warning: '.NGI::MovGraphItem::movarr.NGI::MovArr::_link' may be used uninitialized [-Wmaybe-uninitialized] 239 | struct MovArr { | ^~~~~~ engines/ngi/motion.cpp: In member function 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)': engines/ngi/motion.cpp:814:39: note: '' declared here 814 | _items.push_back(MovGraphItem()); | ^ In copy constructor 'NGI::MovArr::MovArr(const NGI::MovArr&)', inlined from 'NGI::MovGraphItem::MovGraphItem(const NGI::MovGraphItem&)' at ./engines/ngi/motion.h:255:8, inlined from 'Type* Common::uninitialized_copy(In, In, Type*) [with In = const NGI::MovGraphItem*; Type = NGI::MovGraphItem]' at ./common/memory.h:61:3, inlined from 'T* Common::Array::insert_aux(iterator, const_iterator, const_iterator) [with T = NGI::MovGraphItem]' at ./common/array.h:476:23, inlined from 'void Common::Array::push_back(const T&) [with T = NGI::MovGraphItem]' at ./common/array.h:146:14, inlined from 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)' at engines/ngi/motion.cpp:814:18: ./engines/ngi/motion.h:239:8: warning: '.NGI::MovGraphItem::movarr.NGI::MovArr::_dist' may be used uninitialized [-Wmaybe-uninitialized] 239 | struct MovArr { | ^~~~~~ engines/ngi/motion.cpp: In member function 'virtual void NGI::MovGraph::attachObject(NGI::StaticANIObject*)': engines/ngi/motion.cpp:814:39: note: '' declared here 814 | _items.push_back(MovGraphItem()); | ^ C++ engines/pegasus/items/biochips/mapchip.o C++ engines/pegasus/items/biochips/mapimage.o C++ engines/pegasus/items/biochips/opticalchip.o C++ engines/pegasus/items/biochips/pegasuschip.o C++ engines/pegasus/items/biochips/retscanchip.o C++ engines/pegasus/items/biochips/shieldchip.o C++ engines/pegasus/items/inventory/airmask.o C++ engines/pegasus/items/inventory/gascanister.o C++ engines/pegasus/items/inventory/inventoryitem.o C++ engines/pegasus/items/inventory/keycard.o C++ engines/pegasus/neighborhood/door.o C++ engines/pegasus/neighborhood/exit.o C++ engines/pegasus/neighborhood/extra.o C++ engines/pegasus/neighborhood/hotspotinfo.o C++ engines/pegasus/neighborhood/neighborhood.o C++ engines/pegasus/neighborhood/spot.o C++ engines/pegasus/neighborhood/turn.o C++ engines/pegasus/neighborhood/view.o C++ engines/pegasus/neighborhood/zoom.o C++ engines/pegasus/neighborhood/caldoria/caldoria.o C++ engines/pegasus/neighborhood/caldoria/caldoria4dsystem.o C++ engines/pegasus/neighborhood/caldoria/caldoriabomb.o C++ engines/pegasus/neighborhood/caldoria/caldoriamessages.o C++ engines/pegasus/neighborhood/caldoria/caldoriamirror.o C++ engines/pegasus/neighborhood/mars/canyonchase.o C++ engines/pegasus/neighborhood/mars/energybeam.o C++ engines/pegasus/neighborhood/mars/gravitoncannon.o C++ engines/pegasus/neighborhood/mars/hermite.o C++ engines/pegasus/neighborhood/mars/mars.o C++ engines/pegasus/neighborhood/mars/planetmover.o C++ engines/pegasus/neighborhood/mars/reactor.o C++ engines/pegasus/neighborhood/mars/robotship.o C++ engines/pegasus/neighborhood/mars/shuttleenergymeter.o C++ engines/pegasus/neighborhood/mars/shuttlehud.o C++ engines/pegasus/neighborhood/mars/shuttleweapon.o C++ engines/pegasus/neighborhood/mars/spacechase3d.o C++ engines/pegasus/neighborhood/mars/tractorbeam.o C++ engines/pegasus/neighborhood/mars/spacejunk.o C++ engines/pegasus/neighborhood/mars/tunnelpod.o C++ engines/pegasus/neighborhood/norad/norad.o C++ engines/pegasus/neighborhood/norad/noradelevator.o C++ engines/pegasus/neighborhood/norad/pressuredoor.o C++ engines/pegasus/neighborhood/norad/pressuretracker.o C++ engines/pegasus/neighborhood/norad/subcontrolroom.o C++ engines/pegasus/neighborhood/norad/subplatform.o C++ engines/pegasus/neighborhood/norad/alpha/ecrmonitor.o C++ engines/pegasus/neighborhood/norad/alpha/fillingstation.o C++ engines/pegasus/neighborhood/norad/alpha/noradalpha.o C++ engines/pegasus/neighborhood/norad/alpha/panorama.o C++ engines/pegasus/neighborhood/norad/alpha/panoramascroll.o C++ engines/pegasus/neighborhood/norad/alpha/subchase.o C++ engines/pegasus/neighborhood/norad/delta/globegame.o C++ engines/pegasus/neighborhood/norad/delta/noraddelta.o C++ engines/pegasus/neighborhood/prehistoric/prehistoric.o C++ engines/pegasus/neighborhood/tsa/fulltsa.o C++ engines/pegasus/neighborhood/tsa/tinytsa.o C++ engines/pegasus/neighborhood/wsc/moleculebin.o C++ engines/pegasus/neighborhood/wsc/wsc.o C++ engines/petka/big_dialogue.o C++ engines/petka/file_mgr.o C++ engines/petka/flc.o C++ engines/petka/metaengine.o C++ engines/petka/petka.o C++ engines/petka/saveload.o C++ engines/petka/q_manager.o C++ engines/petka/q_system.o C++ engines/petka/sound.o C++ engines/petka/video.o C++ engines/petka/walk.o C++ engines/petka/interfaces/dialog_interface.o C++ engines/petka/interfaces/interface.o C++ engines/petka/interfaces/main.o C++ engines/petka/interfaces/map.o C++ engines/petka/interfaces/panel.o C++ engines/petka/interfaces/save_load.o C++ engines/petka/interfaces/sequence.o C++ engines/petka/interfaces/startup.o C++ engines/petka/objects/object.o C++ engines/petka/objects/object_bg.o C++ engines/petka/objects/object_case.o C++ engines/petka/objects/object_cursor.o C++ engines/petka/objects/object_star.o C++ engines/petka/objects/heroes.o C++ engines/petka/objects/text.o C++ engines/pink/archive.o C++ engines/pink/cel_decoder.o C++ engines/pink/audio_info_mgr.o C++ engines/pink/console.o C++ engines/pink/cursor_mgr.o C++ engines/pink/screen.o C++ engines/pink/file.o C++ engines/pink/gui.o C++ engines/pink/metaengine.o C++ engines/pink/pda_mgr.o C++ engines/pink/pink.o C++ engines/pink/resource_mgr.o C++ engines/pink/saveload.o C++ engines/pink/sound.o C++ engines/pink/objects/object.o C++ engines/pink/objects/module.o C++ engines/pink/objects/inventory.o C++ engines/pink/objects/side_effect.o C++ engines/pink/objects/condition.o C++ engines/pink/objects/actions/action.o C++ engines/pink/objects/actions/action_cel.o C++ engines/pink/objects/actions/action_hide.o C++ engines/pink/objects/actions/action_loop.o C++ engines/pink/objects/actions/action_play.o C++ engines/pink/objects/actions/action_play_with_sfx.o C++ engines/pink/objects/actions/action_still.o C++ engines/pink/objects/actions/action_sound.o C++ engines/pink/objects/actions/action_talk.o C++ engines/pink/objects/actions/action_text.o C++ engines/pink/objects/actions/walk_action.o C++ engines/pink/objects/actors/actor.o C++ engines/pink/objects/actors/audio_info_pda_button.o C++ engines/pink/objects/actors/lead_actor.o C++ engines/pink/objects/actors/pda_button_actor.o C++ engines/pink/objects/actors/supporting_actor.o C++ engines/pink/objects/handlers/handler.o C++ engines/pink/objects/handlers/handler_mgr.o C++ engines/pink/objects/pages/game_page.o C++ engines/pink/objects/pages/page.o C++ engines/pink/objects/pages/pda_page.o C++ engines/pink/objects/sequences/seq_timer.o C++ engines/pink/objects/sequences/sequence.o C++ engines/pink/objects/sequences/sequence_context.o C++ engines/pink/objects/sequences/sequence_item.o C++ engines/pink/objects/sequences/sequencer.o C++ engines/pink/objects/walk/walk_mgr.o C++ engines/pink/objects/walk/walk_location.o C++ engines/pink/objects/walk/walk_shortest_path.o C++ engines/playground3d/metaengine.o C++ engines/playground3d/gfx.o C++ engines/playground3d/gfx_opengl.o C++ engines/playground3d/gfx_opengl_shaders.o C++ engines/playground3d/playground3d.o C++ engines/playground3d/gfx_tinygl.o C++ engines/plumbers/console.o C++ engines/plumbers/plumbers.o C++ engines/plumbers/metaengine.o C++ engines/plumbers/windows.o C++ engines/plumbers/3do.o C++ engines/prince/animation.o C++ engines/prince/archive.o C++ engines/prince/cursor.o C++ engines/prince/debugger.o C++ engines/prince/decompress.o C++ engines/prince/draw.o C++ engines/prince/flags.o C++ engines/prince/font.o C++ engines/prince/graphics.o C++ engines/prince/hero.o C++ engines/prince/inventory.o C++ engines/prince/metaengine.o C++ engines/prince/mhwanh.o C++ engines/prince/music.o C++ engines/prince/mob.o C++ engines/prince/object.o C++ engines/prince/prince.o C++ engines/prince/pscr.o C++ engines/prince/resource.o C++ engines/prince/saveload.o C++ engines/prince/script.o C++ engines/prince/sound.o C++ engines/prince/variatxt.o C++ engines/prince/videoplayer.o C++ engines/prince/walk.o C++ engines/private/code.o C++ engines/private/cursors.o C++ engines/private/decompiler.o C++ engines/private/funcs.o C++ engines/private/grammar.o C++ engines/private/lexer.o C++ engines/private/metaengine.o C++ engines/private/private.o C++ engines/private/symbol.o C++ engines/queen/bankman.o C++ engines/queen/command.o C++ engines/queen/credits.o C++ engines/queen/cutaway.o C++ engines/queen/debug.o C++ engines/queen/display.o C++ engines/queen/graphics.o C++ engines/queen/grid.o C++ engines/queen/input.o C++ engines/queen/journal.o C++ engines/queen/logic.o C++ engines/queen/metaengine.o C++ engines/queen/midiadlib.o C++ engines/queen/music.o C++ engines/queen/musicdata.o C++ engines/queen/queen.o C++ engines/queen/resource.o C++ engines/queen/restables.o C++ engines/queen/sound.o C++ engines/queen/state.o C++ engines/queen/talk.o C++ engines/queen/version.o C++ engines/queen/walk.o C++ engines/saga/actor.o C++ engines/saga/actor_path.o C++ engines/saga/actor_walk.o C++ engines/saga/animation.o C++ engines/saga/events.o C++ engines/saga/console.o C++ engines/saga/font.o C++ engines/saga/font_map.o C++ engines/saga/gfx.o C++ engines/saga/image.o C++ engines/saga/input.o C++ engines/saga/interface.o C++ engines/saga/introproc_ite.o C++ engines/saga/isomap.o C++ engines/saga/itedata.o C++ engines/saga/metaengine.o C++ engines/saga/music.o C++ engines/saga/objectmap.o C++ engines/saga/puzzle.o C++ engines/saga/palanim.o C++ engines/saga/render.o C++ engines/saga/resource.o C++ engines/saga/resource_rsc.o C++ engines/saga/saga.o C++ engines/saga/saveload.o C++ engines/saga/scene.o C++ engines/saga/script.o C++ engines/saga/sfuncs.o C++ engines/saga/sndres.o C++ engines/saga/sound.o C++ engines/saga/sprite.o C++ engines/saga/sthread.o C++ engines/saga/introproc_ihnm.o C++ engines/saga/resource_res.o C++ engines/saga/sfuncs_ihnm.o C++ engines/saga2/actor.o C++ engines/saga2/assign.o C++ engines/saga2/audio.o C++ engines/saga2/automap.o C++ engines/saga2/band.o C++ engines/saga2/beegee.o C++ engines/saga2/blitters.o C++ engines/saga2/button.o C++ engines/saga2/calendar.o C++ engines/saga2/console.o C++ engines/saga2/contain.o C++ engines/saga2/display.o C++ engines/saga2/dispnode.o C++ engines/saga2/document.o C++ engines/saga2/effects.o C++ engines/saga2/enchant.o C++ engines/saga2/floating.o C++ engines/saga2/gamemode.o C++ engines/saga2/gdraw.o C++ engines/saga2/gfx.o C++ engines/saga2/gpointer.o C++ engines/saga2/grabinfo.o C++ engines/saga2/grequest.o C++ engines/saga2/gtext.o C++ engines/saga2/gtextbox.o C++ engines/saga2/hresmgr.o C++ engines/saga2/imagcach.o C++ engines/saga2/interp.o C++ engines/saga2/intrface.o C++ engines/saga2/loadmsg.o C++ engines/saga2/magic.o C++ engines/saga2/main.o C++ engines/saga2/mainmap.o C++ engines/saga2/mapfeatr.o C++ engines/saga2/messager.o C++ engines/saga2/metaengine.o C++ engines/saga2/mission.o C++ engines/saga2/modal.o C++ engines/saga2/motion.o C++ engines/saga2/mouseimg.o C++ engines/saga2/msgbox.o C++ engines/saga2/music.o C++ engines/saga2/objects.o C++ engines/saga2/objproto.o C++ engines/saga2/panel.o C++ engines/saga2/path.o C++ engines/saga2/patrol.o C++ engines/saga2/player.o C++ engines/saga2/playmode.o C++ engines/saga2/property.o C++ engines/saga2/pt2angle.o C++ engines/saga2/rect.o C++ engines/saga2/saga2.o C++ engines/saga2/sagafunc.o C++ engines/saga2/saveload.o C++ engines/saga2/sensor.o C++ engines/saga2/shorten.o C++ engines/saga2/speech.o C++ engines/saga2/spelcast.o C++ engines/saga2/speldata.o C++ engines/saga2/speldraw.o C++ engines/saga2/spellini.o C++ engines/saga2/spellio.o C++ engines/saga2/spellloc.o C++ engines/saga2/spellsiz.o C++ engines/saga2/spellspr.o C++ engines/saga2/spellsta.o C++ engines/saga2/sprite.o C++ engines/saga2/target.o C++ engines/saga2/task.o C++ engines/saga2/terrain.o C++ engines/saga2/tile.o C++ engines/saga2/tileline.o C++ engines/saga2/tileload.o C++ engines/saga2/tilemode.o C++ engines/saga2/timers.o C++ engines/saga2/towerfta.o C++ engines/saga2/tower.o C++ engines/saga2/transit.o C++ engines/saga2/tromode.o C++ engines/saga2/uidialog.o C++ engines/saga2/vbacksav.o C++ engines/saga2/video.o C++ engines/saga2/videobox.o C++ engines/saga2/vpal.o C++ engines/saga2/vwdraw.o C++ engines/saga2/weapons.o C++ engines/sci/console.o C++ engines/sci/dialogs.o C++ engines/sci/event.o C++ engines/sci/metaengine.o C++ engines/sci/sci.o C++ engines/sci/util.o C++ engines/sci/engine/features.o C++ engines/sci/engine/file.o C++ engines/sci/engine/gc.o C++ engines/sci/engine/guest_additions.o C++ engines/sci/engine/kernel.o C++ engines/sci/engine/kevent.o C++ engines/sci/engine/kfile.o C++ engines/sci/engine/kgraphics.o C++ engines/sci/engine/klists.o C++ engines/sci/engine/kmath.o C++ engines/sci/engine/kmenu.o C++ engines/sci/engine/kmisc.o C++ engines/sci/engine/kmovement.o C++ engines/sci/engine/kparse.o C++ engines/sci/engine/kpathing.o C++ engines/sci/engine/kscripts.o C++ engines/sci/engine/ksound.o C++ engines/sci/engine/kstring.o C++ engines/sci/engine/kvideo.o C++ engines/sci/engine/message.o C++ engines/sci/engine/object.o C++ engines/sci/engine/savegame.o C++ engines/sci/engine/script.o C++ engines/sci/engine/scriptdebug.o C++ engines/sci/engine/script_patches.o C++ engines/sci/engine/selector.o C++ engines/sci/engine/seg_manager.o C++ engines/sci/engine/segment.o C++ engines/sci/engine/state.o C++ engines/sci/engine/static_selectors.o C++ engines/sci/engine/tts.o C++ engines/sci/engine/vm.o C++ engines/sci/engine/vm_types.o C++ engines/sci/engine/workarounds.o C++ engines/sci/graphics/animate.o C++ engines/sci/graphics/cache.o C++ engines/sci/graphics/compare.o C++ engines/sci/graphics/controls16.o C++ engines/sci/graphics/coordadjuster.o C++ engines/sci/graphics/cursor.o C++ engines/sci/graphics/fontkorean.o C++ engines/sci/graphics/fontsjis.o C++ engines/sci/graphics/macfont.o C++ engines/sci/graphics/maciconbar.o C++ engines/sci/graphics/menu.o C++ engines/sci/graphics/paint16.o C++ engines/sci/graphics/palette.o C++ engines/sci/graphics/picture.o C++ engines/sci/graphics/portrait.o C++ engines/sci/graphics/ports.o C++ engines/sci/graphics/remap.o C++ engines/sci/graphics/scifont.o In member function 'void Sci::reg_t::setSegment(Sci::SegmentId)', inlined from 'void Sci::reg_t::setSegment(Sci::SegmentId)' at engines/sci/engine/vm_types.cpp:39:6, inlined from 'Sci::reg_t Sci::make_reg(SegmentId, uint16)' at ./engines/sci/engine/vm_types.h:196:14, inlined from 'Sci::reg_t Sci::reg_t::operator+(Sci::reg_t) const' at engines/sci/engine/vm_types.cpp:70:19: engines/sci/engine/vm_types.cpp:44:38: warning: 'r.Sci::reg_t::_segment' may be used uninitialized [-Wmaybe-uninitialized] 44 | _segment = (_segment & 0xC000) | (segment & 0x3FFF); | ~~~~~~~~~~^~~~~~~~~ In file included from ./engines/sci/sci.h:29, from engines/sci/engine/vm_types.cpp:22: ./engines/sci/engine/vm_types.h: In member function 'Sci::reg_t Sci::reg_t::operator+(Sci::reg_t) const': ./engines/sci/engine/vm_types.h:195:15: note: 'r.Sci::reg_t::_segment' was declared here 195 | reg_t r; | ^ C++ engines/sci/graphics/scifx.o In member function 'void Sci::reg_t::setSegment(Sci::SegmentId)', inlined from 'void Sci::reg_t::setSegment(Sci::SegmentId)' at engines/sci/engine/vm_types.cpp:39:6, inlined from 'Sci::reg_t Sci::make_reg(SegmentId, uint16)' at ./engines/sci/engine/vm_types.h:196:14, inlined from 'Sci::reg_t Sci::reg_t::operator-(Sci::reg_t) const' at engines/sci/engine/vm_types.cpp:91:64: engines/sci/engine/vm_types.cpp:44:38: warning: 'r.Sci::reg_t::_segment' may be used uninitialized [-Wmaybe-uninitialized] 44 | _segment = (_segment & 0xC000) | (segment & 0x3FFF); | ~~~~~~~~~~^~~~~~~~~ ./engines/sci/engine/vm_types.h: In member function 'Sci::reg_t Sci::reg_t::operator-(Sci::reg_t) const': ./engines/sci/engine/vm_types.h:195:15: note: 'r.Sci::reg_t::_segment' was declared here 195 | reg_t r; | ^ C++ engines/sci/graphics/screen.o C++ engines/sci/graphics/text16.o C++ engines/sci/graphics/transitions.o C++ engines/sci/graphics/view.o C++ engines/sci/parser/grammar.o C++ engines/sci/parser/said.o C++ engines/sci/parser/vocabulary.o C++ engines/sci/resource/decompressor.o C++ engines/sci/resource/resource.o C++ engines/sci/resource/resource_audio.o C++ engines/sci/resource/resource_patcher.o C++ engines/sci/sound/audio.o C++ engines/sci/sound/midiparser_sci.o C++ engines/sci/sound/music.o C++ engines/sci/sound/soundcmd.o C++ engines/sci/sound/sync.o C++ engines/sci/sound/drivers/adlib.o C++ engines/sci/sound/drivers/amigamac0.o C++ engines/sci/sound/drivers/amigamac1.o C++ engines/sci/sound/drivers/casio.o C++ engines/sci/sound/drivers/cms.o C++ engines/sci/sound/drivers/fb01.o C++ engines/sci/sound/drivers/fmtowns.o C++ engines/sci/sound/drivers/midi.o C++ engines/sci/sound/drivers/pcjr.o C++ engines/sci/sound/drivers/pc9801.o C++ engines/sci/video/seq_decoder.o C++ engines/sci/engine/hoyle5poker.o C++ engines/sci/engine/kgraphics32.o C++ engines/sci/graphics/celobj32.o C++ engines/sci/graphics/controls32.o C++ engines/sci/graphics/frameout.o C++ engines/sci/graphics/paint32.o C++ engines/sci/graphics/plane32.o C++ engines/sci/graphics/palette32.o C++ engines/sci/graphics/remap32.o C++ engines/sci/graphics/screen_item32.o C++ engines/sci/graphics/text32.o C++ engines/sci/graphics/transitions32.o C++ engines/sci/graphics/video32.o C++ engines/sci/graphics/cursor32.o C++ engines/sci/graphics/maccursor32.o C++ engines/sci/sound/audio32.o C++ engines/sci/sound/decoders/sol.o C++ engines/sci/video/robot_decoder.o C++ engines/sherlock/scalpel/scalpel.o C++ engines/sherlock/scalpel/3do/scalpel_3do_screen.o C++ engines/sherlock/scalpel/drivers/adlib.o C++ engines/sherlock/scalpel/drivers/mt32.o C++ engines/sherlock/scalpel/tsage/logo.o C++ engines/sherlock/scalpel/tsage/resources.o C++ engines/sherlock/scalpel/scalpel_darts.o C++ engines/sherlock/scalpel/scalpel_debugger.o C++ engines/sherlock/scalpel/scalpel_fixed_text.o C++ engines/sherlock/scalpel/scalpel_inventory.o C++ engines/sherlock/scalpel/scalpel_journal.o engines/sci/engine/savegame.cpp: In member function 'virtual void Sci::SciArray::saveLoadWithSerializer(Common::Serializer&)': engines/sci/engine/savegame.cpp:781:16: warning: 'savedSize' may be used uninitialized [-Wmaybe-uninitialized] 781 | uint16 savedSize; | ^~~~~~~~~ C++ engines/sherlock/scalpel/scalpel_map.o C++ engines/sherlock/scalpel/scalpel_people.o C++ engines/sherlock/scalpel/scalpel_saveload.o C++ engines/sherlock/scalpel/scalpel_scene.o C++ engines/sherlock/scalpel/scalpel_screen.o C++ engines/sherlock/scalpel/scalpel_talk.o C++ engines/sherlock/scalpel/scalpel_user_interface.o C++ engines/sherlock/scalpel/settings.o C++ engines/sherlock/tattoo/tattoo.o C++ engines/sherlock/tattoo/tattoo_darts.o C++ engines/sherlock/tattoo/tattoo_debugger.o C++ engines/sherlock/tattoo/tattoo_fixed_text.o C++ engines/sherlock/tattoo/tattoo_inventory.o C++ engines/sherlock/tattoo/tattoo_journal.o C++ engines/sherlock/tattoo/tattoo_map.o C++ engines/sherlock/tattoo/tattoo_people.o C++ engines/sherlock/tattoo/tattoo_resources.o C++ engines/sherlock/tattoo/tattoo_scene.o C++ engines/sherlock/tattoo/tattoo_screen.o C++ engines/sherlock/tattoo/tattoo_talk.o C++ engines/sherlock/tattoo/tattoo_user_interface.o C++ engines/sherlock/tattoo/widget_base.o C++ engines/sherlock/tattoo/widget_credits.o C++ engines/sherlock/tattoo/widget_files.o C++ engines/sherlock/tattoo/widget_foolscap.o C++ engines/sherlock/tattoo/widget_inventory.o C++ engines/sherlock/tattoo/widget_lab.o C++ engines/sherlock/tattoo/widget_options.o C++ engines/sherlock/tattoo/widget_password.o C++ engines/sherlock/tattoo/widget_quit.o C++ engines/sherlock/tattoo/widget_talk.o C++ engines/sherlock/tattoo/widget_text.o C++ engines/sherlock/tattoo/widget_tooltip.o C++ engines/sherlock/tattoo/widget_verbs.o C++ engines/sherlock/animation.o C++ engines/sherlock/debugger.o C++ engines/sherlock/events.o C++ engines/sherlock/fixed_text.o C++ engines/sherlock/fonts.o C++ engines/sherlock/image_file.o C++ engines/sherlock/inventory.o C++ engines/sherlock/journal.o C++ engines/sherlock/map.o C++ engines/sherlock/metaengine.o C++ engines/sherlock/music.o C++ engines/sherlock/objects.o C++ engines/sherlock/people.o C++ engines/sherlock/resources.o C++ engines/sherlock/saveload.o C++ engines/sherlock/scene.o C++ engines/sherlock/screen.o C++ engines/sherlock/sherlock.o C++ engines/sherlock/sound.o C++ engines/sherlock/surface.o C++ engines/sherlock/talk.o C++ engines/sherlock/user_interface.o C++ engines/sky/autoroute.o C++ engines/sky/compact.o C++ engines/sky/control.o C++ engines/sky/debug.o In file included from engines/sci/engine/savegame.cpp:26: In member function 'void Common::Serializer::syncAsUint16LE(T&, Version, Version) [with T = int]', inlined from 'void Sci::Video32::_ZN3Sci7Video3222saveLoadWithSerializerERN6Common10SerializerE.part.0(Common::Serializer&)' at engines/sci/engine/savegame.cpp:1096:19: ./common/serializer.h:49:30: warning: 'robotId' may be used uninitialized [-Wmaybe-uninitialized] 49 | TYPE tmp = val; \ | ^~~ ./common/serializer.h:120:9: note: in expansion of macro 'SYNC_AS' 120 | SYNC_AS(Uint16LE, uint16, 2) | ^~~~~~~ engines/sci/engine/savegame.cpp: In member function 'void Sci::Video32::_ZN3Sci7Video3222saveLoadWithSerializerERN6Common10SerializerE.part.0(Common::Serializer&)': engines/sci/engine/savegame.cpp:1081:31: note: 'robotId' was declared here 1081 | GuiResourceId robotId; | ^~~~~~~ C++ engines/sky/disk.o C++ engines/sky/grid.o C++ engines/sky/hufftext.o C++ engines/sky/intro.o C++ engines/sky/logic.o C++ engines/sky/metaengine.o C++ engines/sky/mouse.o C++ engines/sky/screen.o C++ engines/sky/sky.o C++ engines/sky/sound.o C++ engines/sky/text.o C++ engines/sky/music/adlibchannel.o C++ engines/sky/music/adlibmusic.o C++ engines/sky/music/gmchannel.o C++ engines/sky/music/gmmusic.o C++ engines/sky/music/mt32music.o C++ engines/sky/music/musicbase.o C++ engines/sludge/backdrop.o C++ engines/sludge/bg_effects.o C++ engines/sludge/builtin.o C++ engines/sludge/cursors.o C++ engines/sludge/event.o C++ engines/sludge/fileset.o C++ engines/sludge/floor.o C++ engines/sludge/freeze.o C++ engines/sludge/fonttext.o C++ engines/sludge/function.o C++ engines/sludge/graphics.o C++ engines/sludge/hsi.o C++ engines/sludge/imgloader.o C++ engines/sludge/language.o C++ engines/sludge/main_loop.o C++ engines/sludge/metaengine.o C++ engines/sludge/moreio.o C++ engines/sludge/movie.o C++ engines/sludge/newfatal.o C++ engines/sludge/objtypes.o C++ engines/sludge/people.o C++ engines/sludge/region.o C++ engines/sludge/savedata.o C++ engines/sludge/saveload.o C++ engines/sludge/sludge.o C++ engines/sludge/sludger.o C++ engines/sludge/sound.o C++ engines/sludge/speech.o C++ engines/sludge/sprbanks.o C++ engines/sludge/sprites.o C++ engines/sludge/statusba.o C++ engines/sludge/thumbnail.o C++ engines/sludge/timing.o C++ engines/sludge/transition.o C++ engines/sludge/variable.o C++ engines/sludge/zbuffer.o C++ engines/stark/console.o C++ engines/stark/gfx/driver.o C++ engines/stark/gfx/opengls.o C++ engines/stark/gfx/openglsactor.o C++ engines/stark/gfx/openglsfade.o C++ engines/stark/gfx/openglsprop.o C++ engines/stark/gfx/openglssurface.o C++ engines/stark/gfx/opengl.o C++ engines/stark/gfx/openglactor.o C++ engines/stark/gfx/openglbitmap.o C++ engines/stark/gfx/openglfade.o C++ engines/stark/gfx/openglprop.o C++ engines/stark/gfx/openglsurface.o C++ engines/stark/gfx/opengltexture.o C++ engines/stark/gfx/renderentry.o C++ engines/stark/gfx/surfacerenderer.o C++ engines/stark/gfx/texture.o C++ engines/stark/formats/biff.o C++ engines/stark/formats/biffmesh.o C++ engines/stark/formats/dds.o C++ engines/stark/formats/iss.o C++ engines/stark/formats/tm.o C++ engines/stark/formats/xarc.o C++ engines/stark/formats/xmg.o C++ engines/stark/formats/xrc.o C++ engines/stark/metaengine.o C++ engines/stark/model/animhandler.o C++ engines/stark/model/model.o C++ engines/stark/model/skeleton_anim.o C++ engines/stark/movement/followpath.o C++ engines/stark/movement/followpathlight.o C++ engines/stark/movement/movement.o C++ engines/stark/movement/shortestpath.o C++ engines/stark/movement/stringpullingpath.o C++ engines/stark/movement/turn.o C++ engines/stark/movement/walk.o C++ engines/stark/resources/anim.o C++ engines/stark/resources/animhierarchy.o C++ engines/stark/resources/animscript.o C++ engines/stark/resources/animsoundtrigger.o C++ engines/stark/resources/bonesmesh.o C++ engines/stark/resources/bookmark.o C++ engines/stark/resources/camera.o C++ engines/stark/resources/container.o C++ engines/stark/resources/command.o C++ engines/stark/resources/dialog.o C++ engines/stark/resources/direction.o C++ engines/stark/resources/floor.o C++ engines/stark/resources/floorface.o C++ engines/stark/resources/floorfield.o C++ engines/stark/resources/fmv.o C++ engines/stark/resources/image.o C++ engines/stark/resources/item.o C++ engines/stark/resources/knowledge.o C++ engines/stark/resources/knowledgeset.o C++ engines/stark/resources/layer.o C++ engines/stark/resources/level.o C++ engines/stark/resources/light.o C++ engines/stark/resources/lipsync.o C++ engines/stark/resources/location.o C++ engines/stark/resources/object.o C++ engines/stark/resources/path.o C++ engines/stark/resources/pattable.o C++ engines/stark/resources/root.o C++ engines/stark/resources/script.o C++ engines/stark/resources/scroll.o C++ engines/stark/resources/sound.o C++ engines/stark/resources/speech.o C++ engines/stark/resources/string.o C++ engines/stark/resources/textureset.o C++ engines/stark/resourcereference.o C++ engines/stark/savemetadata.o C++ engines/stark/scene.o C++ engines/stark/services/archiveloader.o C++ engines/stark/services/dialogplayer.o C++ engines/stark/services/diary.o C++ engines/stark/services/fontprovider.o C++ engines/stark/services/gameinterface.o C++ engines/stark/services/global.o C++ engines/stark/services/resourceprovider.o C++ engines/stark/services/services.o C++ engines/stark/services/stateprovider.o C++ engines/stark/services/staticprovider.o C++ engines/stark/services/userinterface.o C++ engines/stark/services/settings.o C++ engines/stark/services/gamechapter.o C++ engines/stark/services/gamemessage.o C++ engines/stark/stark.o C++ engines/stark/tools/abstractsyntaxtree.o C++ engines/stark/tools/block.o C++ engines/stark/tools/command.o C++ engines/stark/tools/decompiler.o C++ engines/stark/ui/cursor.o C++ engines/stark/ui/dialogbox.o C++ engines/stark/ui/menu/diaryindex.o C++ engines/stark/ui/menu/locationscreen.o C++ engines/stark/ui/menu/mainmenu.o C++ engines/stark/ui/menu/settingsmenu.o C++ engines/stark/ui/menu/saveloadmenu.o C++ engines/stark/ui/menu/fmvmenu.o C++ engines/stark/ui/menu/diarypages.o C++ engines/stark/ui/menu/dialogmenu.o C++ engines/stark/ui/window.o C++ engines/stark/ui/world/button.o C++ engines/stark/ui/world/actionmenu.o C++ engines/stark/ui/world/clicktext.o C++ engines/stark/ui/world/topmenu.o C++ engines/stark/ui/world/dialogpanel.o C++ engines/stark/ui/world/fmvscreen.o C++ engines/stark/ui/world/gamescreen.o C++ engines/stark/ui/world/gamewindow.o C++ engines/stark/ui/world/inventorywindow.o C++ engines/stark/visual/actor.o C++ engines/stark/visual/effects/bubbles.o C++ engines/stark/visual/effects/effect.o C++ engines/stark/visual/effects/fireflies.o C++ engines/stark/visual/effects/fish.o C++ engines/stark/visual/explodingimage.o C++ engines/stark/visual/flashingimage.o C++ engines/stark/visual/image.o C++ engines/stark/visual/prop.o C++ engines/stark/visual/smacker.o C++ engines/stark/visual/text.o C++ engines/stark/gfx/tinygl.o C++ engines/stark/gfx/tinyglactor.o C++ engines/stark/gfx/tinyglbitmap.o C++ engines/stark/gfx/tinyglfade.o C++ engines/stark/gfx/tinyglprop.o C++ engines/stark/gfx/tinyglsurface.o C++ engines/stark/gfx/tinygltexture.o C++ engines/startrek/actors.o C++ engines/startrek/awaymission.o C++ engines/startrek/bitmap.o C++ engines/startrek/bridge.o C++ engines/startrek/common.o C++ engines/startrek/console.o C++ engines/startrek/events.o C++ engines/startrek/font.o C++ engines/startrek/graphics.o C++ engines/startrek/intro.o C++ engines/startrek/iwfile.o C++ engines/startrek/lzss.o C++ engines/startrek/menu.o C++ engines/startrek/resource.o C++ engines/startrek/metaengine.o C++ engines/startrek/room.o C++ engines/startrek/saveload.o C++ engines/startrek/sound.o C++ engines/startrek/space.o C++ engines/startrek/sprite.o C++ engines/startrek/startrek.o C++ engines/startrek/text.o C++ engines/startrek/textbox.o C++ engines/startrek/rooms/demon0.o C++ engines/startrek/rooms/demon1.o C++ engines/startrek/rooms/demon2.o C++ engines/startrek/rooms/demon3.o C++ engines/startrek/rooms/demon4.o C++ engines/startrek/rooms/demon5.o C++ engines/startrek/rooms/demon6.o C++ engines/startrek/rooms/tug0.o C++ engines/startrek/rooms/tug1.o C++ engines/startrek/rooms/tug2.o C++ engines/startrek/rooms/tug3.o C++ engines/startrek/rooms/love0.o C++ engines/startrek/rooms/love1.o C++ engines/startrek/rooms/love2.o C++ engines/startrek/rooms/love3.o C++ engines/startrek/rooms/love4.o C++ engines/startrek/rooms/love5.o C++ engines/startrek/rooms/lovea.o C++ engines/startrek/rooms/mudd0.o C++ engines/startrek/rooms/mudd1.o C++ engines/startrek/rooms/mudd2.o C++ engines/startrek/rooms/mudd3.o C++ engines/startrek/rooms/mudd4.o C++ engines/startrek/rooms/mudd5.o C++ engines/startrek/rooms/mudda.o C++ engines/startrek/rooms/feather0.o C++ engines/startrek/rooms/feather1.o C++ engines/startrek/rooms/feather2.o C++ engines/startrek/rooms/feather3.o C++ engines/startrek/rooms/feather4.o C++ engines/startrek/rooms/feather5.o C++ engines/startrek/rooms/feather6.o C++ engines/startrek/rooms/feather7.o C++ engines/startrek/rooms/trial0.o C++ engines/startrek/rooms/trial1.o C++ engines/startrek/rooms/trial2.o C++ engines/startrek/rooms/trial3.o C++ engines/startrek/rooms/trial4.o C++ engines/startrek/rooms/trial5.o C++ engines/startrek/rooms/sins0.o C++ engines/startrek/rooms/sins1.o C++ engines/startrek/rooms/sins2.o C++ engines/startrek/rooms/sins3.o C++ engines/startrek/rooms/sins4.o C++ engines/startrek/rooms/sins5.o C++ engines/startrek/rooms/veng0.o C++ engines/startrek/rooms/veng1.o C++ engines/startrek/rooms/veng2.o C++ engines/startrek/rooms/veng3.o C++ engines/startrek/rooms/veng4.o C++ engines/startrek/rooms/veng5.o C++ engines/startrek/rooms/veng6.o C++ engines/startrek/rooms/veng7.o C++ engines/startrek/rooms/veng8.o C++ engines/startrek/rooms/venga.o C++ engines/supernova/console.o C++ engines/supernova/graphics.o C++ engines/supernova/metaengine.o C++ engines/supernova/resman.o C++ engines/supernova/room.o C++ engines/supernova/supernova1/rooms.o C++ engines/supernova/supernova2/rooms.o C++ engines/supernova/screen.o C++ engines/supernova/sound.o C++ engines/supernova/game-manager.o C++ engines/supernova/supernova1/state.o C++ engines/supernova/supernova2/state.o C++ engines/supernova/supernova.o C++ engines/sword1/animation.o C++ engines/sword1/console.o C++ engines/sword1/control.o C++ engines/sword1/debug.o C++ engines/sword1/eventman.o C++ engines/sword1/logic.o C++ engines/sword1/memman.o C++ engines/sword1/menu.o C++ engines/sword1/metaengine.o C++ engines/sword1/mouse.o C++ engines/sword1/objectman.o C++ engines/sword1/resman.o C++ engines/sword1/router.o C++ engines/sword1/screen.o C++ engines/sword1/sound.o C++ engines/sword1/staticres.o C++ engines/sword1/sword1.o C++ engines/sword1/text.o C++ engines/sword2/animation.o C++ engines/sword2/anims.o C++ engines/sword2/console.o C++ engines/sword2/controls.o C++ engines/sword2/debug.o C++ engines/sword2/events.o C++ engines/sword2/function.o C++ engines/sword2/header.o C++ engines/sword2/icons.o C++ engines/sword2/interpreter.o C++ engines/sword2/layers.o C++ engines/sword2/logic.o C++ engines/sword2/maketext.o C++ engines/sword2/memory.o C++ engines/sword2/menu.o C++ engines/sword2/metaengine.o C++ engines/sword2/mouse.o C++ engines/sword2/music.o C++ engines/sword2/palette.o C++ engines/sword2/protocol.o C++ engines/sword2/render.o C++ engines/sword2/resman.o C++ engines/sword2/router.o C++ engines/sword2/saveload.o C++ engines/sword2/screen.o C++ engines/sword2/scroll.o C++ engines/sword2/sound.o C++ engines/sword2/speech.o C++ engines/sword2/sprite.o C++ engines/sword2/startup.o C++ engines/sword2/sword2.o C++ engines/sword2/sync.o C++ engines/sword2/walker.o C++ engines/sword25/console.o C++ engines/sword25/metaengine.o C++ engines/sword25/sword25.o C++ engines/sword25/fmv/movieplayer.o C++ engines/sword25/fmv/movieplayer_script.o C++ engines/sword25/gfx/animation.o C++ engines/sword25/gfx/animationdescription.o C++ engines/sword25/gfx/animationresource.o C++ engines/sword25/gfx/animationtemplate.o C++ engines/sword25/gfx/animationtemplateregistry.o C++ engines/sword25/gfx/bitmap.o C++ engines/sword25/gfx/dynamicbitmap.o C++ engines/sword25/gfx/fontresource.o C++ engines/sword25/gfx/graphicengine.o C++ engines/sword25/gfx/graphicengine_script.o C++ engines/sword25/gfx/microtiles.o C++ engines/sword25/gfx/panel.o C++ engines/sword25/gfx/renderobject.o C++ engines/sword25/gfx/renderobjectmanager.o C++ engines/sword25/gfx/screenshot.o C++ engines/sword25/gfx/staticbitmap.o C++ engines/sword25/gfx/text.o C++ engines/sword25/gfx/timedrenderobject.o C++ engines/sword25/gfx/image/art.o C++ engines/sword25/gfx/image/imgloader.o C++ engines/sword25/gfx/image/renderedimage.o C++ engines/sword25/gfx/image/swimage.o C++ engines/sword25/gfx/image/vectorimage.o C++ engines/sword25/gfx/image/vectorimagerenderer.o C++ engines/sword25/input/inputengine.o C++ engines/sword25/input/inputengine_script.o C++ engines/sword25/kernel/filesystemutil.o C++ engines/sword25/kernel/inputpersistenceblock.o C++ engines/sword25/kernel/kernel.o In file included from ./common/stream.h:25, from ./common/file.h:29, from engines/sword2/function.cpp:26: In member function 'void Sword2::ObjectLogic::setPause(int32)', inlined from 'int32 Sword2::Logic::fnPause(int32*)' at engines/sword2/function.cpp:320:19, inlined from 'int32 Sword2::Logic::fnRandomPause(int32*)' at engines/sword2/function.cpp:426:16: ./common/endian.h:358:51: warning: 'pars[1]' may be used uninitialized [-Wmaybe-uninitialized] 358 | #define WRITE_LE_UINT32(a, v) WRITE_UINT32(a, v) | ~~~~~~~~~~~~^~~~~~ ./engines/sword2/object.h:82:36: note: in expansion of macro 'WRITE_LE_UINT32' 82 | void setPause(int32 x) { WRITE_LE_UINT32(_addr + 4, x); } | ^~~~~~~~~~~~~~~ engines/sword2/function.cpp: In member function 'int32 Sword2::Logic::fnRandomPause(int32*)': engines/sword2/function.cpp:416:15: note: 'pars[1]' was declared here 416 | int32 pars[2]; | ^~~~ In file included from ./engines/sword25/gfx/renderobjectregistry.h:35, from ./engines/sword25/gfx/renderobjectptr.h:39, from ./engines/sword25/gfx/graphicengine.h:51, from ./engines/sword25/gfx/renderobject.h:47, from ./engines/sword25/gfx/timedrenderobject.h:32, from ./engines/sword25/gfx/animation.h:36, from ./engines/sword25/gfx/animationdescription.h:36, from ./engines/sword25/gfx/animationresource.h:37, from engines/sword25/gfx/animationtemplate.cpp:36: ./engines/sword25/kernel/objectregistry.h: In instantiation of 'uint Sword25::ObjectRegistry::ClassPointer_Hash::operator()(const T*) const [with T = Sword25::AnimationTemplate; uint = unsigned int]': ./common/hashmap.h:498:30: required from 'Common::HashMap::size_type Common::HashMap::lookup(const Key&) const [with Key = Sword25::AnimationTemplate*; Val = unsigned int; HashFunc = Sword25::ObjectRegistry::ClassPointer_Hash; EqualFunc = Sword25::ObjectRegistry::ClassPointer_EqualTo; size_type = unsigned int]' ./common/hashmap.h:731:18: required from 'void Common::HashMap::erase(const Key&) [with Key = Sword25::AnimationTemplate*; Val = unsigned int; HashFunc = Sword25::ObjectRegistry::ClassPointer_Hash; EqualFunc = Sword25::ObjectRegistry::ClassPointer_EqualTo]' ./engines/sword25/kernel/objectregistry.h:107:24: required from 'void Sword25::ObjectRegistry::deregisterObject(T*) [with T = Sword25::AnimationTemplate]' engines/sword25/gfx/animationtemplate.cpp:138:56: required from here ./engines/sword25/kernel/objectregistry.h:137:33: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 137 | return *(uint *)&x; | ^~~~~~~~~~ C++ engines/sword25/kernel/kernel_script.o C++ engines/sword25/kernel/outputpersistenceblock.o C++ engines/sword25/kernel/persistenceservice.o In file included from ./engines/sword25/gfx/renderobjectregistry.h:35, from ./engines/sword25/gfx/renderobjectptr.h:39, from ./engines/sword25/gfx/graphicengine.h:51, from ./engines/sword25/gfx/renderobject.h:47, from engines/sword25/gfx/renderobject.cpp:31: ./engines/sword25/kernel/objectregistry.h: In instantiation of 'uint Sword25::ObjectRegistry::ClassPointer_Hash::operator()(const T*) const [with T = Sword25::RenderObject; uint = unsigned int]': ./common/hashmap.h:498:30: required from 'Common::HashMap::size_type Common::HashMap::lookup(const Key&) const [with Key = Sword25::RenderObject*; Val = unsigned int; HashFunc = Sword25::ObjectRegistry::ClassPointer_Hash; EqualFunc = Sword25::ObjectRegistry::ClassPointer_EqualTo; size_type = unsigned int]' ./common/hashmap.h:731:18: required from 'void Common::HashMap::erase(const Key&) [with Key = Sword25::RenderObject*; Val = unsigned int; HashFunc = Sword25::ObjectRegistry::ClassPointer_Hash; EqualFunc = Sword25::ObjectRegistry::ClassPointer_EqualTo]' ./engines/sword25/kernel/objectregistry.h:107:24: required from 'void Sword25::ObjectRegistry::deregisterObject(T*) [with T = Sword25::RenderObject]' engines/sword25/gfx/renderobject.cpp:107:51: required from here ./engines/sword25/kernel/objectregistry.h:137:33: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 137 | return *(uint *)&x; | ^~~~~~~~~~ C++ engines/sword25/kernel/resmanager.o C++ engines/sword25/kernel/resource.o C++ engines/sword25/math/geometry_script.o C++ engines/sword25/math/polygon.o C++ engines/sword25/math/region.o C++ engines/sword25/math/regionregistry.o C++ engines/sword25/math/vertex.o C++ engines/sword25/math/walkregion.o C++ engines/sword25/package/packagemanager.o C++ engines/sword25/package/packagemanager_script.o engines/sword25/kernel/inputpersistenceblock.cpp: In member function 'void Sword25::InputPersistenceBlock::read(float&)': engines/sword25/kernel/inputpersistenceblock.cpp:77:26: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 77 | value = ((float *)tmp)[0]; | ~^~~~~~~~~~~~~ C++ engines/sword25/script/luabindhelper.o C++ engines/sword25/script/luacallback.o C++ engines/sword25/script/luascript.o C++ engines/sword25/script/lua_extensions.o C++ engines/sword25/sfx/soundengine.o engines/sword25/kernel/outputpersistenceblock.cpp: In member function 'void Sword25::OutputPersistenceBlock::write(float)': engines/sword25/kernel/outputpersistenceblock.cpp:66:10: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 66 | ((float *)tmp)[0] = value; | ~^~~~~~~~~~~~~ C++ engines/sword25/sfx/soundengine_script.o C++ engines/teenagent/actor.o C++ engines/teenagent/animation.o C++ engines/teenagent/callbacks.o C++ engines/teenagent/console.o C++ engines/teenagent/dialog.o C++ engines/teenagent/font.o C++ engines/teenagent/inventory.o C++ engines/teenagent/metaengine.o C++ engines/teenagent/music.o C++ engines/teenagent/pack.o C++ engines/teenagent/objects.o C++ engines/teenagent/resources.o C++ engines/teenagent/scene.o C++ engines/teenagent/segment.o In file included from ./engines/sword25/math/regionregistry.h:38, from engines/sword25/math/region.cpp:36: ./engines/sword25/kernel/objectregistry.h: In instantiation of 'uint Sword25::ObjectRegistry::ClassPointer_Hash::operator()(const T*) const [with T = Sword25::Region; uint = unsigned int]': ./common/hashmap.h:498:30: required from 'Common::HashMap::size_type Common::HashMap::lookup(const Key&) const [with Key = Sword25::Region*; Val = unsigned int; HashFunc = Sword25::ObjectRegistry::ClassPointer_Hash; EqualFunc = Sword25::ObjectRegistry::ClassPointer_EqualTo; size_type = unsigned int]' ./common/hashmap.h:731:18: required from 'void Common::HashMap::erase(const Key&) [with Key = Sword25::Region*; Val = unsigned int; HashFunc = Sword25::ObjectRegistry::ClassPointer_Hash; EqualFunc = Sword25::ObjectRegistry::ClassPointer_EqualTo]' ./engines/sword25/kernel/objectregistry.h:107:24: required from 'void Sword25::ObjectRegistry::deregisterObject(T*) [with T = Sword25::Region]' engines/sword25/math/region.cpp:86:45: required from here ./engines/sword25/kernel/objectregistry.h:137:33: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 137 | return *(uint *)&x; | ^~~~~~~~~~ C++ engines/teenagent/surface.o C++ engines/teenagent/surface_list.o C++ engines/teenagent/teenagent.o C++ engines/testbed/config.o C++ engines/testbed/config-params.o C++ engines/testbed/fs.o C++ engines/testbed/events.o C++ engines/testbed/graphics.o C++ engines/testbed/metaengine.o C++ engines/testbed/midi.o C++ engines/testbed/misc.o C++ engines/testbed/networking.o C++ engines/testbed/savegame.o C++ engines/testbed/sound.o C++ engines/testbed/testbed.o C++ engines/testbed/testsuite.o C++ engines/testbed/video.o C++ engines/tetraedge/tetraedge.o C++ engines/tetraedge/to_lua.o C++ engines/tetraedge/game/amerzone_game.o C++ engines/tetraedge/game/application.o C++ engines/tetraedge/game/billboard.o C++ engines/tetraedge/game/bonus_menu.o C++ engines/tetraedge/game/cellphone.o C++ engines/tetraedge/game/character.o C++ engines/tetraedge/game/character_settings_xml_parser.o C++ engines/tetraedge/game/characters_shadow.o C++ engines/tetraedge/game/confirm.o C++ engines/tetraedge/game/credits.o C++ engines/tetraedge/game/dialog2.o In file included from engines/startrek/saveload.cpp:28: In member function 'void Common::Serializer::syncAsByte(T&, Version, Version) [with T = signed char]', inlined from 'void Common::Serializer::syncAsByte(T&, Version, Version) [with T = signed char]' at ./common/serializer.h:117:2, inlined from 'void StarTrek::Action::saveLoadWithSerializer(Common::Serializer&)' at ./engines/startrek/action.h:93:17, inlined from 'bool StarTrek::StarTrekEngine::saveOrLoadGameData(Common::SeekableReadStream*, Common::WriteStream*, StarTrek::SavegameMetadata*)' at engines/startrek/saveload.cpp:384:29: ./common/serializer.h:49:30: warning: 'a' may be used uninitialized [-Wmaybe-uninitialized] 49 | TYPE tmp = val; \ | ^~~ ./common/serializer.h:117:9: note: in expansion of macro 'SYNC_AS' 117 | SYNC_AS(Byte, byte, 1) | ^~~~~~~ engines/startrek/saveload.cpp: In member function 'bool StarTrek::StarTrekEngine::saveOrLoadGameData(Common::SeekableReadStream*, Common::WriteStream*, StarTrek::SavegameMetadata*)': engines/startrek/saveload.cpp:383:40: note: 'a' declared here 383 | Action a; | ^ C++ engines/tetraedge/game/document.o C++ engines/tetraedge/game/documents_browser.o C++ engines/tetraedge/game/documents_browser_xml_parser.o C++ engines/tetraedge/game/gallery_menu.o C++ engines/tetraedge/game/game.o C++ engines/tetraedge/game/game_achievements.o C++ engines/tetraedge/game/game_sound.o C++ engines/tetraedge/game/global_bonus_menu.o C++ engines/tetraedge/game/help_option_menu.o C++ engines/tetraedge/game/how_to.o C++ engines/tetraedge/game/in_game_scene.o C++ engines/tetraedge/game/in_game_scene_xml_parser.o C++ engines/tetraedge/game/inventory.o C++ engines/tetraedge/game/inventory_menu.o C++ engines/tetraedge/game/inventory_object.o C++ engines/tetraedge/game/inventory_objects_xml_parser.o C++ engines/tetraedge/game/loc_file.o C++ engines/tetraedge/game/lua_binds.o C++ engines/tetraedge/game/main_menu.o C++ engines/tetraedge/game/notifier.o C++ engines/tetraedge/game/object3d.o C++ engines/tetraedge/game/object_settings_xml_parser.o C++ engines/tetraedge/game/objectif.o C++ engines/tetraedge/game/options_menu.o C++ engines/tetraedge/game/owner_error_menu.o C++ engines/tetraedge/game/particle_xml_parser.o C++ engines/tetraedge/game/puzzle_cadenas.o C++ engines/tetraedge/game/puzzle_coffre.o C++ engines/tetraedge/game/puzzle_computer_hydra.o C++ engines/tetraedge/game/puzzle_computer_pwd.o C++ engines/tetraedge/game/puzzle_disjoncteur.o C++ engines/tetraedge/game/puzzle_hanjie.o C++ engines/tetraedge/game/puzzle_liquides.o C++ engines/tetraedge/game/puzzle_pentacle.o C++ engines/tetraedge/game/puzzle_transfusion.o C++ engines/tetraedge/game/question2.o C++ engines/tetraedge/game/scene_lights_xml_parser.o C++ engines/tetraedge/game/splash_screens.o C++ engines/tetraedge/game/syberia_game.o C++ engines/tetraedge/game/upsell_screen.o C++ engines/tetraedge/game/youki_manager.o C++ engines/tetraedge/te/micropather.o C++ engines/tetraedge/te/te_3d_object2.o C++ engines/tetraedge/te/te_3d_texture.o C++ engines/tetraedge/te/te_act_zone.o C++ engines/tetraedge/te/te_animation.o C++ engines/tetraedge/te/te_bezier_curve.o C++ engines/tetraedge/te/te_button_layout.o C++ engines/tetraedge/te/te_camera.o C++ engines/tetraedge/te/te_camera_xml_parser.o C++ engines/tetraedge/te/te_checkbox_layout.o C++ engines/tetraedge/te/te_color.o C++ engines/tetraedge/te/te_clip_layout.o C++ engines/tetraedge/te/te_core.o C++ engines/tetraedge/te/te_extended_text_layout.o C++ engines/tetraedge/te/te_font2.o C++ engines/tetraedge/te/te_font3.o C++ engines/tetraedge/te/te_frame_anim.o C++ engines/tetraedge/te/te_free_move_zone.o C++ engines/tetraedge/te/te_frustum.o C++ engines/tetraedge/te/te_i_3d_object2.o C++ engines/tetraedge/te/te_i_font.o C++ engines/tetraedge/te/te_i_layout.o C++ engines/tetraedge/te/te_i_loc.o C++ engines/tetraedge/te/te_i_text_layout.o C++ engines/tetraedge/te/te_image.o C++ engines/tetraedge/te/te_images_sequence.o C++ engines/tetraedge/te/te_input_mgr.o C++ engines/tetraedge/te/te_interpolation.o C++ engines/tetraedge/te/te_jpeg.o C++ engines/tetraedge/te/te_layout.o C++ engines/tetraedge/te/te_light.o C++ engines/tetraedge/te/te_list_layout.o C++ engines/tetraedge/te/te_lua_context.o C++ engines/tetraedge/te/te_lua_gui.o C++ engines/tetraedge/te/te_lua_gui_lua_callbacks.o C++ engines/tetraedge/te/te_lua_script.o C++ engines/tetraedge/te/te_lua_thread.o C++ engines/tetraedge/te/te_marker.o C++ engines/tetraedge/te/te_material.o C++ engines/tetraedge/te/te_matricies_stack.o C++ engines/tetraedge/te/te_matrix4x4.o C++ engines/tetraedge/te/te_mesh.o C++ engines/tetraedge/te/te_model.o C++ engines/tetraedge/te/te_model_animation.o C++ engines/tetraedge/te/te_model_vertex_animation.o C++ engines/tetraedge/te/te_music.o C++ engines/tetraedge/te/te_name_val_xml_parser.o C++ engines/tetraedge/te/te_object.o C++ engines/tetraedge/te/te_obp.o C++ engines/tetraedge/te/te_palette.o C++ engines/tetraedge/te/te_particle.o C++ engines/tetraedge/te/te_pick_mesh.o C++ engines/tetraedge/te/te_pick_mesh2.o C++ engines/tetraedge/te/te_png.o C++ engines/tetraedge/te/te_quaternion.o C++ engines/tetraedge/te/te_ray_intersection.o C++ engines/tetraedge/te/te_real_timer.o C++ engines/tetraedge/te/te_renderer.o C++ engines/tetraedge/te/te_resource.o C++ engines/tetraedge/te/te_resource_manager.o C++ engines/tetraedge/te/te_scene.o C++ engines/tetraedge/te/te_scene_warp.o C++ engines/tetraedge/te/te_scene_warp_xml_parser.o C++ engines/tetraedge/te/te_scrolling_layout.o C++ engines/tetraedge/te/te_scummvm_codec.o C++ engines/tetraedge/te/te_sound_manager.o C++ engines/tetraedge/te/te_sprite_layout.o C++ engines/tetraedge/te/te_text_base2.o C++ engines/tetraedge/te/te_text_layout.o C++ engines/tetraedge/te/te_text_layout_xml_parser.o C++ engines/tetraedge/te/te_tga.o C++ engines/tetraedge/te/te_theora.o C++ engines/tetraedge/te/te_tiled_surface.o C++ engines/tetraedge/te/te_tiled_texture.o C++ engines/tetraedge/te/te_timer.o C++ engines/tetraedge/te/te_trs.o C++ engines/tetraedge/te/te_variant.o C++ engines/tetraedge/te/te_vector2f32.o C++ engines/tetraedge/te/te_vector2s32.o C++ engines/tetraedge/te/te_vector3f32.o C++ engines/tetraedge/te/te_visual_fade.o C++ engines/tetraedge/te/te_warp.o C++ engines/tetraedge/te/te_warp_bloc.o C++ engines/tetraedge/te/te_warp_marker.o C++ engines/tetraedge/te/te_xml_parser.o engines/tetraedge/te/te_variant.cpp: In constructor 'Tetraedge::TeVariant::TeVariant(double)': engines/tetraedge/te/te_variant.cpp:33:10: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 33 | *(double *)(&_data) = val; | ^~~~~~~~~~~~~~~~~~ engines/tetraedge/te/te_variant.cpp: In member function 'float Tetraedge::TeVariant::toFloat32(bool*) const': engines/tetraedge/te/te_variant.cpp:61:25: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 61 | return *(const float *)(&_data); | ^~~~~~~~~~~~~~~~~~~~~~~ engines/tetraedge/te/te_variant.cpp: In member function 'double Tetraedge::TeVariant::toFloat64(bool*) const': engines/tetraedge/te/te_variant.cpp:74:25: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 74 | return *(const double *)(&_data); | ^~~~~~~~~~~~~~~~~~~~~~~~ engines/tetraedge/te/te_variant.cpp: In member function 'int32 Tetraedge::TeVariant::toSigned32(bool*) const': engines/tetraedge/te/te_variant.cpp:87:25: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 87 | return *(const int32 *)(&_data); | ^~~~~~~~~~~~~~~~~~~~~~~ engines/tetraedge/te/te_variant.cpp: In member function 'uint32 Tetraedge::TeVariant::toUnsigned32(bool*) const': engines/tetraedge/te/te_variant.cpp:126:25: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 126 | return *(const uint32 *)(&_data); | ^~~~~~~~~~~~~~~~~~~~~~~~ C++ engines/tetraedge/te/te_zlib_jpeg.o C++ engines/tetraedge/te/te_xml_gui.o C++ engines/tetraedge/metaengine.o C++ engines/tetraedge/game/characters_shadow_tinygl.o C++ engines/tetraedge/te/te_3d_texture_tinygl.o C++ engines/tetraedge/te/te_light_tinygl.o C++ engines/tetraedge/te/te_mesh_tinygl.o C++ engines/tetraedge/te/te_renderer_tinygl.o C++ engines/tetraedge/game/characters_shadow_opengl.o C++ engines/tetraedge/te/te_3d_texture_opengl.o C++ engines/tetraedge/te/te_light_opengl.o C++ engines/tetraedge/te/te_mesh_opengl.o C++ engines/tetraedge/te/te_renderer_opengl.o C++ engines/tinsel/noir/lzss.o C++ engines/tinsel/actors.o C++ engines/tinsel/adpcm.o C++ engines/tinsel/anim.o C++ engines/tinsel/background.o C++ engines/tinsel/bg.o C++ engines/tinsel/bmv.o C++ engines/tinsel/cliprect.o C++ engines/tinsel/config.o C++ engines/tinsel/cursor.o C++ engines/tinsel/debugger.o C++ engines/tinsel/dialogs.o C++ engines/tinsel/drives.o C++ engines/tinsel/effect.o C++ engines/tinsel/events.o C++ engines/tinsel/faders.o C++ engines/tinsel/film.o C++ engines/tinsel/font.o C++ engines/tinsel/graphics.o C++ engines/tinsel/handle.o C++ engines/tinsel/heapmem.o C++ engines/tinsel/inv_objects.o C++ engines/tinsel/mareels.o C++ engines/tinsel/metaengine.o C++ engines/tinsel/move.o C++ engines/tinsel/movers.o C++ engines/tinsel/multiobj.o C++ engines/tinsel/music.o C++ engines/tinsel/object.o C++ engines/tinsel/palette.o C++ engines/tinsel/pcode.o C++ engines/tinsel/pdisplay.o C++ engines/tinsel/play.o C++ engines/tinsel/polygons.o C++ engines/tinsel/saveload.o C++ engines/tinsel/savescn.o C++ engines/tinsel/scene.o C++ engines/tinsel/sched.o C++ engines/tinsel/scn.o C++ engines/tinsel/scroll.o C++ engines/tinsel/sound.o C++ engines/tinsel/strres.o C++ engines/tinsel/sysvar.o C++ engines/tinsel/text.o C++ engines/tinsel/timers.o C++ engines/tinsel/tinlib.o C++ engines/tinsel/tinsel.o C++ engines/tinsel/token.o C++ engines/tinsel/noir/notebook.o C++ engines/tinsel/noir/notebook_page.o C++ engines/tinsel/noir/sysreel.o C++ engines/titanic/continue_save_dialog.o C++ engines/titanic/debugger.o C++ engines/titanic/events.o C++ engines/titanic/game_location.o C++ engines/titanic/game_manager.o C++ engines/titanic/game_state.o C++ engines/titanic/game_view.o C++ engines/titanic/input_handler.o C++ engines/titanic/input_translator.o C++ engines/titanic/main_game_window.o C++ engines/titanic/room_flags.o C++ engines/titanic/titanic.o C++ engines/titanic/carry/auditory_centre.o C++ engines/titanic/carry/arm.o C++ engines/titanic/carry/bowl_ear.o C++ engines/titanic/carry/brain.o C++ engines/titanic/carry/bridge_piece.o C++ engines/titanic/carry/carry.o C++ engines/titanic/carry/carry_parrot.o C++ engines/titanic/carry/central_core.o C++ engines/titanic/carry/chicken.o C++ engines/titanic/carry/crushed_tv.o C++ engines/titanic/carry/ear.o C++ engines/titanic/carry/eye.o C++ engines/titanic/carry/feathers.o C++ engines/titanic/carry/fruit.o C++ engines/titanic/carry/glass.o C++ engines/titanic/carry/hammer.o C++ engines/titanic/carry/head_piece.o C++ engines/titanic/carry/hose.o C++ engines/titanic/carry/hose_end.o C++ engines/titanic/carry/key.o C++ engines/titanic/carry/liftbot_head.o C++ engines/titanic/carry/long_stick.o C++ engines/titanic/carry/magazine.o C++ engines/titanic/carry/maitred_left_arm.o C++ engines/titanic/carry/maitred_right_arm.o C++ engines/titanic/carry/mouth.o C++ engines/titanic/carry/napkin.o C++ engines/titanic/carry/nose.o C++ engines/titanic/carry/note.o C++ engines/titanic/carry/parcel.o C++ engines/titanic/carry/perch.o C++ engines/titanic/carry/phonograph_cylinder.o C++ engines/titanic/carry/phonograph_ear.o C++ engines/titanic/carry/photograph.o C++ engines/titanic/carry/plug_in.o C++ engines/titanic/carry/speech_centre.o C++ engines/titanic/carry/sweets.o C++ engines/titanic/carry/vision_centre.o C++ engines/titanic/core/background.o C++ engines/titanic/core/click_responder.o C++ engines/titanic/core/dont_save_file_item.o C++ engines/titanic/core/drop_target.o C++ engines/titanic/core/file_item.o C++ engines/titanic/core/game_object.o C++ engines/titanic/core/game_object_desc_item.o C++ engines/titanic/core/link_item.o C++ engines/titanic/core/list.o C++ engines/titanic/core/mail_man.o C++ engines/titanic/core/message_target.o C++ engines/titanic/core/multi_drop_target.o C++ engines/titanic/core/node_item.o C++ engines/titanic/core/named_item.o C++ engines/titanic/core/project_item.o C++ engines/titanic/core/resource_key.o C++ engines/titanic/core/room_item.o C++ engines/titanic/core/saveable_object.o C++ engines/titanic/core/static_image.o C++ engines/titanic/core/turn_on_object.o C++ engines/titanic/core/turn_on_play_sound.o C++ engines/titanic/core/turn_on_turn_off.o C++ engines/titanic/core/tree_item.o C++ engines/titanic/core/view_item.o C++ engines/titanic/game/announce.o C++ engines/titanic/game/annoy_barbot.o C++ engines/titanic/game/arb_background.o C++ engines/titanic/game/arboretum_gate.o C++ engines/titanic/game/auto_animate.o C++ engines/titanic/game/bar_menu.o C++ engines/titanic/game/bar_menu_button.o C++ engines/titanic/game/bar_bell.o C++ engines/titanic/game/belbot_get_light.o C++ engines/titanic/game/bottom_of_well_monitor.o C++ engines/titanic/game/bomb.o C++ engines/titanic/game/brain_slot.o C++ engines/titanic/game/bowl_unlocker.o C++ engines/titanic/game/bridge_door.o C++ engines/titanic/game/bridge_view.o C++ engines/titanic/game/broken_pell_base.o C++ engines/titanic/game/broken_pellerator.o C++ engines/titanic/game/broken_pellerator_froz.o C++ engines/titanic/game/cage.o C++ engines/titanic/game/captains_wheel.o C++ engines/titanic/game/cdrom.o C++ engines/titanic/game/cdrom_computer.o C++ engines/titanic/game/cdrom_tray.o C++ engines/titanic/game/cell_point_button.o C++ engines/titanic/game/chev_code.o C++ engines/titanic/game/chev_panel.o C++ engines/titanic/game/chicken_cooler.o C++ engines/titanic/game/chicken_dispensor.o C++ engines/titanic/game/close_broken_pel.o C++ engines/titanic/game/code_wheel.o C++ engines/titanic/game/cookie.o C++ engines/titanic/game/computer.o C++ engines/titanic/game/computer_screen.o C++ engines/titanic/game/credits.o C++ engines/titanic/game/credits_button.o C++ engines/titanic/game/dead_area.o C++ engines/titanic/game/desk_click_responder.o C++ engines/titanic/game/doorbot_elevator_handler.o C++ engines/titanic/game/doorbot_home_handler.o C++ engines/titanic/game/ear_sweet_bowl.o C++ engines/titanic/game/eject_phonograph_button.o C++ engines/titanic/game/elevator_action_area.o C++ engines/titanic/game/emma_control.o C++ engines/titanic/game/empty_nut_bowl.o C++ engines/titanic/game/end_credit_text.o C++ engines/titanic/game/end_credits.o C++ engines/titanic/game/end_explode_ship.o C++ engines/titanic/game/end_game_credits.o C++ engines/titanic/game/end_sequence_control.o C++ engines/titanic/game/hammer_dispensor.o C++ engines/titanic/game/hammer_dispensor_button.o C++ engines/titanic/game/fan.o C++ engines/titanic/game/fan_control.o C++ engines/titanic/game/fan_decrease.o C++ engines/titanic/game/fan_increase.o C++ engines/titanic/game/fan_noises.o C++ engines/titanic/game/floor_indicator.o C++ engines/titanic/game/games_console.o C++ engines/titanic/game/get_lift_eye2.o C++ engines/titanic/game/glass_smasher.o C++ engines/titanic/game/hammer_clip.o C++ engines/titanic/game/head_slot.o C++ engines/titanic/game/head_smash_event.o C++ engines/titanic/game/head_smash_lever.o C++ engines/titanic/game/head_spinner.o C++ engines/titanic/game/idle_summoner.o C++ engines/titanic/game/leave_sec_class_state.o C++ engines/titanic/game/lemon_dispensor.o C++ engines/titanic/game/light.o C++ engines/titanic/game/light_switch.o C++ engines/titanic/game/little_lift_button.o C++ engines/titanic/game/long_stick_dispenser.o C++ engines/titanic/game/missiveomat.o C++ engines/titanic/game/missiveomat_button.o C++ engines/titanic/game/movie_tester.o C++ engines/titanic/game/music_console_button.o C++ engines/titanic/game/music_room_phonograph.o C++ engines/titanic/game/music_room_stop_phonograph_button.o C++ engines/titanic/game/music_system_lock.o C++ engines/titanic/game/musical_instrument.o C++ engines/titanic/game/nav_helmet.o C++ engines/titanic/game/nav_helmet_off.o C++ engines/titanic/game/nav_helmet_on.o C++ engines/titanic/game/navigation_computer.o C++ engines/titanic/game/no_nut_bowl.o C++ engines/titanic/game/nose_holder.o C++ engines/titanic/game/null_port_hole.o C++ engines/titanic/game/nut_replacer.o C++ engines/titanic/game/pet_disabler.o C++ engines/titanic/game/phonograph.o C++ engines/titanic/game/phonograph_lid.o C++ engines/titanic/game/place_holder_item.o C++ engines/titanic/game/play_music_button.o C++ engines/titanic/game/play_on_act.o C++ engines/titanic/game/port_hole.o C++ engines/titanic/game/record_phonograph_button.o C++ engines/titanic/game/replacement_ear.o C++ engines/titanic/game/reserved_table.o C++ engines/titanic/game/restaurant_cylinder_holder.o C++ engines/titanic/game/restaurant_phonograph.o C++ engines/titanic/game/sauce_dispensor.o C++ engines/titanic/game/search_point.o C++ engines/titanic/game/season_background.o C++ engines/titanic/game/season_barrel.o C++ engines/titanic/game/seasonal_adjustment.o C++ engines/titanic/game/service_elevator_window.o C++ engines/titanic/game/ship_setting.o C++ engines/titanic/game/ship_setting_button.o C++ engines/titanic/game/show_cell_points.o C++ engines/titanic/game/speech_dispensor.o C++ engines/titanic/game/splash_animation.o C++ engines/titanic/game/starling_puret.o C++ engines/titanic/game/start_action.o C++ engines/titanic/game/stop_phonograph_button.o C++ engines/titanic/game/sub_glass.o C++ engines/titanic/game/sub_wrapper.o C++ engines/titanic/game/television.o C++ engines/titanic/game/sweet_bowl.o C++ engines/titanic/game/third_class_canal.o C++ engines/titanic/game/tow_parrot_nav.o C++ engines/titanic/game/throw_tv_down_well.o C++ engines/titanic/game/titania_still_control.o C++ engines/titanic/game/up_lighter.o C++ engines/titanic/game/useless_lever.o C++ engines/titanic/game/variable_list.o C++ engines/titanic/game/volume_control.o C++ engines/titanic/game/wheel_button.o C++ engines/titanic/game/wheel_hotspot.o C++ engines/titanic/game/wheel_spin.o C++ engines/titanic/game/wheel_spin_horn.o C++ engines/titanic/game/gondolier/gondolier_base.o C++ engines/titanic/game/gondolier/gondolier_chest.o C++ engines/titanic/game/gondolier/gondolier_face.o C++ engines/titanic/game/gondolier/gondolier_slider.o C++ engines/titanic/game/gondolier/gondolier_mixer.o C++ engines/titanic/game/maitred/maitred_arm_holder.o C++ engines/titanic/game/maitred/maitred_body.o C++ engines/titanic/game/maitred/maitred_legs.o C++ engines/titanic/game/maitred/maitred_prod_receptor.o C++ engines/titanic/game/parrot/parrot_lobby_controller.o C++ engines/titanic/game/parrot/parrot_lobby_link_updater.o C++ engines/titanic/game/parrot/parrot_lobby_view_object.o C++ engines/titanic/game/parrot/parrot_lobby_object.o C++ engines/titanic/game/parrot/parrot_loser.o C++ engines/titanic/game/parrot/parrot_nut_bowl_actor.o C++ engines/titanic/game/parrot/parrot_nut_eater.o C++ engines/titanic/game/parrot/parrot_perch_holder.o C++ engines/titanic/game/parrot/parrot_trigger.o C++ engines/titanic/game/parrot/player_meets_parrot.o C++ engines/titanic/game/pet/pet.o C++ engines/titanic/game/pet/pet_class1.o C++ engines/titanic/game/pet/pet_class2.o C++ engines/titanic/game/pet/pet_class3.o C++ engines/titanic/game/pet/pet_lift.o C++ engines/titanic/game/pet/pet_monitor.o C++ engines/titanic/game/pet/pet_pellerator.o C++ engines/titanic/game/pet/pet_position.o C++ engines/titanic/game/pet/pet_sentinal.o C++ engines/titanic/game/pet/pet_sounds.o C++ engines/titanic/game/pet/pet_transition.o C++ engines/titanic/game/pet/pet_transport.o C++ engines/titanic/game/pickup/pick_up.o C++ engines/titanic/game/pickup/pick_up_bar_glass.o C++ engines/titanic/game/pickup/pick_up_lemon.o C++ engines/titanic/game/pickup/pick_up_hose.o C++ engines/titanic/game/pickup/pick_up_speech_centre.o C++ engines/titanic/game/pickup/pick_up_vis_centre.o C++ engines/titanic/game/placeholder/bar_shelf_vis_centre.o C++ engines/titanic/game/placeholder/place_holder.o C++ engines/titanic/game/placeholder/lemon_on_bar.o C++ engines/titanic/game/placeholder/tv_on_bar.o C++ engines/titanic/game/transport/gondolier.o C++ engines/titanic/game/transport/lift.o C++ engines/titanic/game/transport/lift_indicator.o C++ engines/titanic/game/transport/pellerator.o C++ engines/titanic/game/transport/service_elevator.o C++ engines/titanic/game/transport/transport.o C++ engines/titanic/game/sgt/armchair.o C++ engines/titanic/game/sgt/basin.o C++ engines/titanic/game/sgt/bedfoot.o C++ engines/titanic/game/sgt/bedhead.o C++ engines/titanic/game/sgt/chest_of_drawers.o C++ engines/titanic/game/sgt/desk.o C++ engines/titanic/game/sgt/deskchair.o C++ engines/titanic/game/sgt/drawer.o C++ engines/titanic/game/sgt/sgt_doors.o C++ engines/titanic/game/sgt/sgt_nav.o C++ engines/titanic/game/sgt/sgt_navigation.o C++ engines/titanic/game/sgt/sgt_restaurant_doors.o C++ engines/titanic/game/sgt/sgt_state_control.o C++ engines/titanic/game/sgt/sgt_state_room.o C++ engines/titanic/game/sgt/sgt_tv.o C++ engines/titanic/game/sgt/sgt_upper_doors_sound.o C++ engines/titanic/game/sgt/toilet.o C++ engines/titanic/game/sgt/vase.o C++ engines/titanic/game/sgt/washstand.o C++ engines/titanic/gfx/act_button.o C++ engines/titanic/gfx/changes_season_button.o C++ engines/titanic/gfx/chev_left_off.o C++ engines/titanic/gfx/chev_left_on.o C++ engines/titanic/gfx/chev_right_off.o C++ engines/titanic/gfx/chev_right_on.o C++ engines/titanic/gfx/chev_send_rec_switch.o C++ engines/titanic/gfx/edit_control.o C++ engines/titanic/gfx/text_control.o C++ engines/titanic/gfx/elevator_button.o C++ engines/titanic/gfx/get_from_succ.o C++ engines/titanic/gfx/helmet_on_off.o C++ engines/titanic/gfx/home_photo.o C++ engines/titanic/gfx/icon_nav_action.o C++ engines/titanic/gfx/icon_nav_butt.o C++ engines/titanic/gfx/icon_nav_down.o C++ engines/titanic/gfx/icon_nav_image.o C++ engines/titanic/gfx/icon_nav_left.o C++ engines/titanic/gfx/icon_nav_receive.o C++ engines/titanic/gfx/icon_nav_right.o C++ engines/titanic/gfx/icon_nav_send.o C++ engines/titanic/gfx/icon_nav_up.o C++ engines/titanic/gfx/keybrd_butt.o C++ engines/titanic/gfx/move_object_button.o C++ engines/titanic/gfx/music_control.o C++ engines/titanic/gfx/music_slider.o C++ engines/titanic/gfx/music_slider_pitch.o C++ engines/titanic/gfx/music_slider_speed.o C++ engines/titanic/gfx/music_switch.o C++ engines/titanic/gfx/music_switch_inversion.o C++ engines/titanic/gfx/music_switch_reverse.o C++ engines/titanic/gfx/music_voice_mute.o C++ engines/titanic/gfx/send_to_succ.o C++ engines/titanic/gfx/sgt_selector.o C++ engines/titanic/gfx/slider_button.o C++ engines/titanic/gfx/small_chev_left_off.o C++ engines/titanic/gfx/small_chev_left_on.o C++ engines/titanic/gfx/small_chev_right_off.o C++ engines/titanic/gfx/small_chev_right_on.o C++ engines/titanic/gfx/status_change_button.o C++ engines/titanic/gfx/st_button.o C++ engines/titanic/gfx/text_down.o C++ engines/titanic/gfx/text_skrew.o C++ engines/titanic/gfx/text_up.o C++ engines/titanic/gfx/toggle_button.o C++ engines/titanic/gfx/toggle_switch.o C++ engines/titanic/messages/auto_sound_event.o C++ engines/titanic/messages/bilge_auto_sound_event.o C++ engines/titanic/messages/bilge_dispensor_event.o C++ engines/titanic/messages/door_auto_sound_event.o C++ engines/titanic/messages/messages.o C++ engines/titanic/messages/mouse_messages.o C++ engines/titanic/messages/service_elevator_door.o C++ engines/titanic/metaengine.o C++ engines/titanic/moves/call_pellerator.o C++ engines/titanic/moves/enter_bomb_room.o C++ engines/titanic/moves/enter_bridge.o C++ engines/titanic/moves/enter_exit_first_class_state.o C++ engines/titanic/moves/enter_exit_mini_lift.o C++ engines/titanic/moves/enter_exit_sec_class_mini_lift.o C++ engines/titanic/moves/enter_sec_class_state.o C++ engines/titanic/moves/enter_exit_view.o C++ engines/titanic/moves/exit_arboretum.o C++ engines/titanic/moves/exit_bridge.o C++ engines/titanic/moves/exit_lift.o C++ engines/titanic/moves/exit_pellerator.o C++ engines/titanic/moves/exit_state_room.o C++ engines/titanic/moves/exit_tiania.o C++ engines/titanic/moves/move_player_in_parrot_room.o C++ engines/titanic/moves/move_player_to_from.o C++ engines/titanic/moves/move_player_to.o C++ engines/titanic/moves/multi_move.o C++ engines/titanic/moves/pan_from_pel.o C++ engines/titanic/moves/restaurant_pan_handler.o C++ engines/titanic/moves/restricted_move.o C++ engines/titanic/moves/scraliontis_table.o C++ engines/titanic/npcs/barbot.o C++ engines/titanic/moves/trip_down_canal.o C++ engines/titanic/npcs/bellbot.o C++ engines/titanic/npcs/bilge_succubus.o C++ engines/titanic/npcs/character.o C++ engines/titanic/npcs/callbot.o C++ engines/titanic/npcs/deskbot.o C++ engines/titanic/npcs/doorbot.o C++ engines/titanic/npcs/liftbot.o C++ engines/titanic/npcs/maitre_d.o C++ engines/titanic/npcs/mobile.o C++ engines/titanic/npcs/parrot.o C++ engines/titanic/npcs/parrot_succubus.o C++ engines/titanic/npcs/robot_controller.o C++ engines/titanic/npcs/starlings.o C++ engines/titanic/npcs/succubus.o C++ engines/titanic/npcs/summon_bots.o C++ engines/titanic/npcs/titania.o C++ engines/titanic/npcs/true_talk_npc.o C++ engines/titanic/pet_control/pet_control.o C++ engines/titanic/pet_control/pet_conversations.o C++ engines/titanic/pet_control/pet_element.o C++ engines/titanic/pet_control/pet_frame.o C++ engines/titanic/pet_control/pet_gfx_element.o C++ engines/titanic/pet_control/pet_inventory.o C++ engines/titanic/pet_control/pet_inventory_glyphs.o C++ engines/titanic/pet_control/pet_starfield.o C++ engines/titanic/pet_control/pet_real_life.o C++ engines/titanic/pet_control/pet_remote.o C++ engines/titanic/pet_control/pet_remote_glyphs.o C++ engines/titanic/pet_control/pet_rooms.o C++ engines/titanic/pet_control/pet_rooms_glyphs.o C++ engines/titanic/pet_control/pet_section.o C++ engines/titanic/pet_control/pet_translation.o C++ engines/titanic/pet_control/pet_drag_chev.o C++ engines/titanic/pet_control/pet_graphic2.o C++ engines/titanic/pet_control/pet_graphic.o C++ engines/titanic/pet_control/pet_glyphs.o C++ engines/titanic/pet_control/pet_leaf.o C++ engines/titanic/pet_control/pet_load.o C++ engines/titanic/pet_control/pet_load_save.o C++ engines/titanic/pet_control/pet_mode_off.o C++ engines/titanic/pet_control/pet_mode_on.o C++ engines/titanic/pet_control/pet_mode_panel.o C++ engines/titanic/pet_control/pet_pannel1.o C++ engines/titanic/pet_control/pet_pannel2.o C++ engines/titanic/pet_control/pet_pannel3.o C++ engines/titanic/pet_control/pet_quit.o C++ engines/titanic/pet_control/pet_save.o C++ engines/titanic/pet_control/pet_show_translation.o C++ engines/titanic/pet_control/pet_slider.o C++ engines/titanic/pet_control/pet_sound.o C++ engines/titanic/sound/audio_buffer.o C++ engines/titanic/sound/auto_music_player.o C++ engines/titanic/sound/auto_music_player_base.o C++ engines/titanic/sound/auto_sound_player.o C++ engines/titanic/sound/auto_sound_player_adsr.o C++ engines/titanic/sound/background_sound_maker.o C++ engines/titanic/sound/bird_song.o C++ engines/titanic/sound/dome_from_top_of_well.o C++ engines/titanic/sound/enter_view_toggles_other_music.o C++ engines/titanic/sound/gondolier_song.o C++ engines/titanic/sound/music_player.o C++ engines/titanic/sound/music_room.o C++ engines/titanic/sound/music_room_handler.o C++ engines/titanic/sound/music_room_instrument.o C++ engines/titanic/sound/music_song.o C++ engines/titanic/sound/node_auto_sound_player.o C++ engines/titanic/sound/proximity.o C++ engines/titanic/sound/qmixer.o C++ engines/titanic/sound/restricted_auto_music_player.o C++ engines/titanic/sound/room_auto_sound_player.o C++ engines/titanic/sound/room_trigger_auto_music_player.o C++ engines/titanic/sound/seasonal_music_player.o C++ engines/titanic/sound/season_noises.o C++ engines/titanic/sound/sound.o C++ engines/titanic/sound/sound_manager.o C++ engines/titanic/sound/titania_speech.o C++ engines/titanic/sound/trigger_auto_music_player.o C++ engines/titanic/sound/view_auto_sound_player.o C++ engines/titanic/sound/view_toggles_other_music.o C++ engines/titanic/sound/water_lapping_sounds.o C++ engines/titanic/sound/wave_file.o C++ engines/titanic/star_control/star_control.o C++ engines/titanic/star_control/base_stars.o C++ engines/titanic/star_control/camera.o C++ engines/titanic/star_control/const_boundaries.o C++ engines/titanic/star_control/constellations.o C++ engines/titanic/star_control/flight_manager_base.o C++ engines/titanic/star_control/flight_manager_marked.o C++ engines/titanic/star_control/flight_manager_unmarked.o C++ engines/titanic/star_control/fmatrix.o C++ engines/titanic/star_control/fpoint.o C++ engines/titanic/star_control/fpose.o C++ engines/titanic/star_control/frange.o C++ engines/titanic/star_control/frect.o C++ engines/titanic/star_control/fvector.o C++ engines/titanic/star_control/matrix_transform.o C++ engines/titanic/star_control/motion_control.o C++ engines/titanic/star_control/motion_control_unmarked.o C++ engines/titanic/star_control/motion_control_marked.o C++ engines/titanic/star_control/orientation_changer.o C++ engines/titanic/star_control/star_closeup.o C++ engines/titanic/star_control/star_crosshairs.o C++ engines/titanic/star_control/star_field_base.o C++ engines/titanic/star_control/star_field.o C++ engines/titanic/star_control/star_markers.o C++ engines/titanic/star_control/star_ref.o C++ engines/titanic/star_control/star_view.o C++ engines/titanic/star_control/surface_area.o C++ engines/titanic/star_control/surface_fader.o C++ engines/titanic/star_control/viewport.o C++ engines/titanic/support/avi_surface.o C++ engines/titanic/support/direct_draw.o C++ engines/titanic/support/direct_draw_surface.o C++ engines/titanic/support/exe_resources.o C++ engines/titanic/support/files_manager.o C++ engines/titanic/support/font.o C++ engines/titanic/support/image.o C++ engines/titanic/support/image_decoders.o C++ engines/titanic/support/strings.o C++ engines/titanic/support/mouse_cursor.o C++ engines/titanic/support/movie.o C++ engines/titanic/support/movie_event.o C++ engines/titanic/support/movie_clip.o C++ engines/titanic/support/movie_range_info.o C++ engines/titanic/support/movie_manager.o C++ engines/titanic/support/credit_text.o C++ engines/titanic/support/transparency_surface.o C++ engines/titanic/support/rect.o C++ engines/titanic/support/simple_file.o C++ engines/titanic/support/screen_manager.o C++ engines/titanic/support/string.o C++ engines/titanic/support/string_parser.o C++ engines/titanic/support/text_cursor.o C++ engines/titanic/support/time_event_info.o C++ engines/titanic/support/video_surface.o C++ engines/titanic/true_talk/barbot_script.o C++ engines/titanic/true_talk/bellbot_script.o C++ engines/titanic/true_talk/deskbot_script.o C++ engines/titanic/true_talk/dialogue_file.o C++ engines/titanic/true_talk/doorbot_script.o C++ engines/titanic/true_talk/liftbot_script.o C++ engines/titanic/true_talk/maitred_script.o C++ engines/titanic/true_talk/parrot_script.o C++ engines/titanic/true_talk/succubus_script.o C++ engines/titanic/true_talk/title_engine.o C++ engines/titanic/true_talk/script_handler.o C++ engines/titanic/true_talk/script_support.o C++ engines/titanic/true_talk/true_talk_manager.o C++ engines/titanic/true_talk/tt_action.o C++ engines/titanic/true_talk/tt_adj.o C++ engines/titanic/true_talk/tt_concept.o C++ engines/titanic/true_talk/tt_concept_node.o C++ engines/titanic/true_talk/tt_hist.o C++ engines/titanic/true_talk/tt_major_word.o C++ engines/titanic/true_talk/tt_node.o C++ engines/titanic/true_talk/tt_npc_script.o C++ engines/titanic/true_talk/tt_parser.o C++ engines/titanic/true_talk/tt_picture.o C++ engines/titanic/true_talk/tt_pronoun.o C++ engines/titanic/true_talk/tt_quotes.o C++ engines/titanic/true_talk/tt_quotes_tree.o C++ engines/titanic/true_talk/tt_response.o C++ engines/titanic/true_talk/tt_room_script.o C++ engines/titanic/true_talk/tt_script_base.o C++ engines/titanic/true_talk/tt_scripts.o C++ engines/titanic/true_talk/tt_sentence.o C++ engines/titanic/true_talk/tt_sentence_node.o C++ engines/titanic/true_talk/tt_string.o C++ engines/titanic/true_talk/tt_string_node.o C++ engines/titanic/true_talk/tt_synonym.o C++ engines/titanic/true_talk/tt_talker.o C++ engines/titanic/true_talk/tt_title_script.o C++ engines/titanic/true_talk/tt_vocab.o C++ engines/titanic/true_talk/tt_word.o C++ engines/toltecs/animation.o C++ engines/toltecs/console.o C++ engines/toltecs/menu.o C++ engines/toltecs/metaengine.o C++ engines/toltecs/microtiles.o C++ engines/toltecs/movie.o C++ engines/toltecs/music.o C++ engines/toltecs/palette.o C++ engines/toltecs/toltecs.o C++ engines/toltecs/render.o C++ engines/toltecs/resource.o C++ engines/toltecs/saveload.o C++ engines/toltecs/screen.o C++ engines/toltecs/script.o C++ engines/toltecs/segmap.o C++ engines/toltecs/sound.o C++ engines/toltecs/sprite.o C++ engines/tony/custom.o C++ engines/tony/debugger.o C++ engines/tony/font.o C++ engines/tony/game.o C++ engines/tony/gfxcore.o C++ engines/tony/gfxengine.o C++ engines/tony/globals.o C++ engines/tony/input.o C++ engines/tony/inventory.o C++ engines/tony/loc.o C++ engines/tony/metaengine.o C++ engines/tony/sound.o C++ engines/tony/tony.o C++ engines/tony/tonychar.o C++ engines/tony/utils.o C++ engines/tony/window.o C++ engines/tony/mpal/expr.o C++ engines/tony/mpal/loadmpc.o C++ engines/tony/mpal/memory.o C++ engines/tony/mpal/mpal.o C++ engines/tony/mpal/mpalutils.o C++ engines/tony/mpal/lzo.o C++ engines/toon/anim.o C++ engines/toon/audio.o C++ engines/toon/character.o C++ engines/toon/console.o C++ engines/toon/conversation.o C++ engines/toon/drew.o C++ engines/toon/flux.o C++ engines/toon/font.o C++ engines/toon/hotspot.o C++ engines/toon/metaengine.o C++ engines/toon/movie.o C++ engines/toon/path.o C++ engines/toon/picture.o C++ engines/toon/resource.o C++ engines/toon/script.o C++ engines/toon/script_func.o C++ engines/toon/state.o C++ engines/toon/subtitles.o C++ engines/toon/text.o C++ engines/toon/tools.o C++ engines/toon/toon.o C++ engines/touche/console.o C++ engines/touche/graphics.o C++ engines/touche/menu.o C++ engines/touche/metaengine.o C++ engines/touche/midi.o C++ engines/touche/opcodes.o C++ engines/touche/resource.o C++ engines/touche/saveload.o C++ engines/touche/staticres.o C++ engines/touche/touche.o C++ engines/trecision/console.o C++ engines/trecision/actor.o C++ engines/trecision/animmanager.o C++ engines/trecision/animtype.o C++ engines/trecision/dialog.o C++ engines/trecision/fastfile.o C++ engines/trecision/graphics.o C++ engines/trecision/inventory.o C++ engines/trecision/logic.o C++ engines/trecision/metaengine.o C++ engines/trecision/pathfinding3d.o C++ engines/trecision/renderer3d.o C++ engines/trecision/resource.o C++ engines/trecision/sound.o C++ engines/trecision/saveload.o C++ engines/trecision/scheduler.o C++ engines/trecision/script.o C++ engines/trecision/struct.o C++ engines/trecision/text.o C++ engines/trecision/trecision.o C++ engines/trecision/utils.o C++ engines/trecision/video.o C++ engines/tsage/blue_force/blueforce_dialogs.o C++ engines/tsage/blue_force/blueforce_logic.o C++ engines/tsage/blue_force/blueforce_scenes0.o C++ engines/tsage/blue_force/blueforce_scenes1.o C++ engines/tsage/blue_force/blueforce_scenes2.o C++ engines/tsage/blue_force/blueforce_scenes3.o C++ engines/tsage/blue_force/blueforce_scenes4.o C++ engines/tsage/blue_force/blueforce_scenes5.o C++ engines/tsage/blue_force/blueforce_scenes6.o C++ engines/tsage/blue_force/blueforce_scenes7.o C++ engines/tsage/blue_force/blueforce_scenes8.o C++ engines/tsage/blue_force/blueforce_scenes9.o C++ engines/tsage/blue_force/blueforce_speakers.o C++ engines/tsage/converse.o C++ engines/tsage/core.o C++ engines/tsage/debugger.o C++ engines/tsage/dialogs.o C++ engines/tsage/events.o C++ engines/tsage/globals.o C++ engines/tsage/graphics.o C++ engines/tsage/metaengine.o C++ engines/tsage/resources.o C++ engines/tsage/ringworld/ringworld_demo.o C++ engines/tsage/ringworld/ringworld_dialogs.o C++ engines/tsage/ringworld/ringworld_logic.o C++ engines/tsage/ringworld/ringworld_scenes1.o C++ engines/tsage/ringworld/ringworld_scenes2.o C++ engines/tsage/ringworld/ringworld_scenes3.o C++ engines/tsage/ringworld/ringworld_scenes4.o C++ engines/tsage/ringworld/ringworld_scenes6.o C++ engines/tsage/ringworld/ringworld_scenes5.o C++ engines/tsage/ringworld/ringworld_scenes8.o C++ engines/tsage/ringworld/ringworld_scenes10.o C++ engines/tsage/ringworld/ringworld_speakers.o C++ engines/tsage/ringworld2/ringworld2_airduct.o C++ engines/tsage/ringworld2/ringworld2_dialogs.o C++ engines/tsage/ringworld2/ringworld2_logic.o C++ engines/tsage/ringworld2/ringworld2_outpost.o C++ engines/tsage/ringworld2/ringworld2_scenes0.o C++ engines/tsage/ringworld2/ringworld2_scenes1.o C++ engines/tsage/ringworld2/ringworld2_scenes2.o C++ engines/tsage/ringworld2/ringworld2_scenes3.o C++ engines/tsage/ringworld2/ringworld2_speakers.o C++ engines/tsage/ringworld2/ringworld2_vampire.o C++ engines/tsage/saveload.o C++ engines/tsage/scenes.o C++ engines/tsage/screen.o C++ engines/tsage/sherlock/sherlock_logo.o C++ engines/tsage/sound.o C++ engines/tsage/staticres.o C++ engines/tsage/tsage.o C++ engines/tsage/user_interface.o C++ engines/tucker/console.o C++ engines/tucker/graphics.o C++ engines/tucker/locations.o C++ engines/tucker/metaengine.o C++ engines/tucker/resource.o C++ engines/tucker/saveload.o C++ engines/tucker/sequences.o C++ engines/tucker/staticres.o C++ engines/tucker/tucker.o C++ engines/twine/audio/music.o C++ engines/twine/audio/sound.o C++ engines/twine/debugger/console.o C++ engines/twine/debugger/debug.o C++ engines/twine/debugger/debug_grid.o C++ engines/twine/debugger/debug_scene.o C++ engines/twine/menu/interface.o C++ engines/twine/menu/menu.o C++ engines/twine/menu/menuoptions.o C++ engines/twine/parser/anim.o C++ engines/twine/parser/blocklibrary.o C++ engines/twine/parser/body.o C++ engines/twine/parser/entity.o C++ engines/twine/parser/holomap.o C++ engines/twine/parser/parser.o C++ engines/twine/parser/sprite.o C++ engines/twine/parser/text.o C++ engines/twine/renderer/redraw.o C++ engines/twine/renderer/renderer.o C++ engines/twine/renderer/screens.o C++ engines/twine/scene/actor.o C++ engines/twine/scene/animations.o C++ engines/twine/scene/collision.o In file included from ./engines/tsage/saveload.h:29, from ./engines/tsage/events.h:29, from ./engines/tsage/core.h:31, from ./engines/tsage/user_interface.h:26, from engines/tsage/user_interface.cpp:22: In member function 'void Common::Serializer::syncAsSint16LE(T&, Version, Version) [with T = int]', inlined from 'virtual void TsAGE::UIElements::synchronize(TsAGE::Serializer&)' at engines/tsage/user_interface.cpp:333:20: ./common/serializer.h:49:30: warning: 'itemId' may be used uninitialized [-Wmaybe-uninitialized] 49 | TYPE tmp = val; \ | ^~~ ./common/serializer.h:122:9: note: in expansion of macro 'SYNC_AS' 122 | SYNC_AS(Sint16LE, int16, 2) | ^~~~~~~ engines/tsage/user_interface.cpp: In member function 'virtual void TsAGE::UIElements::synchronize(TsAGE::Serializer&)': engines/tsage/user_interface.cpp:332:29: note: 'itemId' declared here 332 | int itemId; | ^~~~~~ C++ engines/twine/scene/extra.o C++ engines/twine/scene/gamestate.o C++ engines/twine/scene/grid.o C++ engines/twine/scene/movements.o C++ engines/twine/scene/scene.o C++ engines/twine/script/script_life.o C++ engines/twine/script/script_move.o C++ engines/twine/script/script_life_v1.o C++ engines/twine/script/script_life_v2.o C++ engines/twine/script/script_move_v1.o C++ engines/twine/script/script_move_v2.o C++ engines/twine/resources/hqr.o C++ engines/twine/resources/lzss.o C++ engines/twine/resources/resources.o C++ engines/twine/movies.o C++ engines/twine/holomap.o C++ engines/twine/input.o C++ engines/twine/metaengine.o C++ engines/twine/shared.o C++ engines/twine/slideshow.o C++ engines/twine/text.o C++ engines/twine/twine.o C++ engines/ultima/metaengine.o C++ engines/ultima/shared/conf/xml_node.o C++ engines/ultima/shared/conf/xml_tree.o C++ engines/ultima/shared/core/file.o C++ engines/ultima/shared/engine/ultima.o C++ engines/ultima/shared/engine/data_archive.o C++ engines/ultima/shared/engine/debugger.o C++ engines/ultima/shared/engine/events.o C++ engines/ultima/shared/std/string.o C++ engines/ultima/shared/actions/action.o C++ engines/ultima/shared/actions/huh.o C++ engines/ultima/shared/actions/pass.o C++ engines/ultima/shared/core/base_object.o C++ engines/ultima/shared/core/character.o C++ engines/ultima/shared/core/lzw.o C++ engines/ultima/shared/core/map.o C++ engines/ultima/shared/core/message_target.o C++ engines/ultima/shared/core/mouse_cursor.o C++ engines/ultima/shared/core/named_item.o C++ engines/ultima/shared/core/party.o C++ engines/ultima/shared/core/str.o C++ engines/ultima/shared/core/tree_item.o C++ engines/ultima/shared/core/utils.o C++ engines/ultima/shared/core/widgets.o C++ engines/ultima/shared/early/font_resources.o C++ engines/ultima/shared/early/game.o C++ engines/ultima/shared/early/game_base.o C++ engines/ultima/shared/early/ultima_early.o C++ engines/ultima/shared/engine/input_handler.o C++ engines/ultima/shared/engine/input_translator.o C++ engines/ultima/shared/engine/messages.o C++ engines/ultima/shared/engine/resources.o C++ engines/ultima/shared/gfx/bitmap.o C++ engines/ultima/shared/gfx/character_input.o C++ engines/ultima/shared/gfx/dungeon_surface.o C++ engines/ultima/shared/gfx/font.o C++ engines/ultima/shared/gfx/info.o C++ engines/ultima/shared/gfx/popup.o C++ engines/ultima/shared/gfx/screen.o C++ engines/ultima/shared/gfx/sprites.o C++ engines/ultima/shared/gfx/text_cursor.o C++ engines/ultima/shared/gfx/text_input.o C++ engines/ultima/shared/gfx/viewport_dungeon.o C++ engines/ultima/shared/gfx/viewport_map.o C++ engines/ultima/shared/gfx/visual_container.o C++ engines/ultima/shared/gfx/visual_item.o C++ engines/ultima/shared/gfx/visual_surface.o C++ engines/ultima/shared/maps/map.o C++ engines/ultima/shared/maps/map_base.o C++ engines/ultima/shared/maps/map_tile.o C++ engines/ultima/shared/maps/map_widget.o C++ engines/ultima/shared/maps/creature.o C++ engines/ultima/ultima0/core/resources.o C++ engines/ultima/ultima0/game.o C++ engines/ultima/ultima0/resources.o C++ engines/ultima/ultima1/actions/action.o C++ engines/ultima/ultima1/actions/attack.o C++ engines/ultima/ultima1/actions/move.o C++ engines/ultima/ultima1/actions/quit.o C++ engines/ultima/ultima1/actions/ready.o C++ engines/ultima/ultima1/actions/stats.o C++ engines/ultima/ultima1/core/debugger.o C++ engines/ultima/ultima1/core/party.o C++ engines/ultima/ultima1/core/quests.o C++ engines/ultima/ultima1/core/resources.o C++ engines/ultima/ultima1/maps/map.o C++ engines/ultima/ultima1/maps/map_base.o C++ engines/ultima/ultima1/maps/map_city_castle.o C++ engines/ultima/ultima1/maps/map_dungeon.o C++ engines/ultima/ultima1/maps/map_overworld.o C++ engines/ultima/ultima1/maps/map_tile.o C++ engines/ultima/ultima1/spells/blink.o C++ engines/ultima/ultima1/spells/create.o C++ engines/ultima/ultima1/spells/destroy.o C++ engines/ultima/ultima1/spells/kill_magic_missile.o C++ engines/ultima/ultima1/spells/ladder_down.o C++ engines/ultima/ultima1/spells/ladder_up.o C++ engines/ultima/ultima1/spells/open_unlock.o C++ engines/ultima/ultima1/spells/prayer.o C++ engines/ultima/ultima1/spells/spell.o C++ engines/ultima/ultima1/spells/steal.o C++ engines/ultima/ultima1/u1dialogs/armoury.o C++ engines/ultima/ultima1/u1dialogs/buy_sell_dialog.o C++ engines/ultima/ultima1/u1dialogs/combat.o C++ engines/ultima/ultima1/u1dialogs/dialog.o C++ engines/ultima/ultima1/u1dialogs/drop.o C++ engines/ultima/ultima1/u1dialogs/full_screen_dialog.o C++ engines/ultima/ultima1/u1dialogs/grocery.o C++ engines/ultima/ultima1/u1dialogs/king.o C++ engines/ultima/ultima1/u1dialogs/magic.o C++ engines/ultima/ultima1/u1dialogs/ready.o C++ engines/ultima/ultima1/u1dialogs/stats.o C++ engines/ultima/ultima1/u1dialogs/tavern.o C++ engines/ultima/ultima1/u1dialogs/weaponry.o C++ engines/ultima/ultima1/u1dialogs/transports.o C++ engines/ultima/ultima1/u1gfx/drawing_support.o C++ engines/ultima/ultima1/u1gfx/info.o C++ engines/ultima/ultima1/u1gfx/sprites.o C++ engines/ultima/ultima1/u1gfx/status.o C++ engines/ultima/ultima1/u1gfx/text_cursor.o C++ engines/ultima/ultima1/u1gfx/view_char_gen.o C++ engines/ultima/ultima1/u1gfx/view_game.o C++ engines/ultima/ultima1/u1gfx/view_title.o C++ engines/ultima/ultima1/u1gfx/viewport_dungeon.o C++ engines/ultima/ultima1/u1gfx/viewport_map.o C++ engines/ultima/ultima1/u6gfx/game_view.o C++ engines/ultima/ultima1/widgets/attack_effect.o C++ engines/ultima/ultima1/widgets/bard.o C++ engines/ultima/ultima1/widgets/dungeon_chest.o C++ engines/ultima/ultima1/widgets/dungeon_coffin.o C++ engines/ultima/ultima1/widgets/dungeon_item.o C++ engines/ultima/ultima1/widgets/dungeon_monster.o C++ engines/ultima/ultima1/widgets/dungeon_player.o C++ engines/ultima/ultima1/widgets/dungeon_widget.o C++ engines/ultima/ultima1/widgets/guard.o C++ engines/ultima/ultima1/widgets/merchant.o C++ engines/ultima/ultima1/widgets/king.o C++ engines/ultima/ultima1/widgets/merchant_armour.o C++ engines/ultima/ultima1/widgets/merchant_grocer.o C++ engines/ultima/ultima1/widgets/merchant_magic.o C++ engines/ultima/ultima1/widgets/merchant_tavern.o C++ engines/ultima/ultima1/widgets/merchant_transport.o C++ engines/ultima/ultima1/widgets/merchant_weapons.o C++ engines/ultima/ultima1/widgets/overworld_monster.o C++ engines/ultima/ultima1/widgets/overworld_widget.o C++ engines/ultima/ultima1/widgets/person.o C++ engines/ultima/ultima1/widgets/princess.o C++ engines/ultima/ultima1/widgets/transport.o C++ engines/ultima/ultima1/widgets/urban_player.o C++ engines/ultima/ultima1/widgets/urban_widget.o C++ engines/ultima/ultima1/widgets/wench.o C++ engines/ultima/ultima1/game.o C++ engines/ultima/ultima4/controllers/alpha_action_controller.o C++ engines/ultima/ultima4/controllers/camp_controller.o C++ engines/ultima/ultima4/controllers/combat_controller.o C++ engines/ultima/ultima4/controllers/controller.o C++ engines/ultima/ultima4/controllers/game_controller.o C++ engines/ultima/ultima4/controllers/inn_controller.o C++ engines/ultima/ultima4/controllers/intro_controller.o C++ engines/ultima/ultima4/controllers/key_handler_controller.o C++ engines/ultima/ultima4/controllers/menu_controller.o C++ engines/ultima/ultima4/controllers/read_choice_controller.o C++ engines/ultima/ultima4/controllers/read_dir_controller.o C++ engines/ultima/ultima4/controllers/read_int_controller.o C++ engines/ultima/ultima4/controllers/read_player_controller.o C++ engines/ultima/ultima4/controllers/read_string_controller.o C++ engines/ultima/ultima4/controllers/reagents_menu_controller.o C++ engines/ultima/ultima4/controllers/wait_controller.o C++ engines/ultima/ultima4/controllers/ztats_controller.o C++ engines/ultima/ultima4/conversation/conversation.o C++ engines/ultima/ultima4/conversation/dialogueloader.o C++ engines/ultima/ultima4/conversation/dialogueloader_hw.o C++ engines/ultima/ultima4/conversation/dialogueloader_lb.o C++ engines/ultima/ultima4/conversation/dialogueloader_tlk.o C++ engines/ultima/ultima4/core/lzw/hash.o C++ engines/ultima/ultima4/core/lzw/lzw.o C++ engines/ultima/ultima4/core/lzw/u4decode.o C++ engines/ultima/ultima4/core/config.o C++ engines/ultima/ultima4/core/debugger.o C++ engines/ultima/ultima4/core/debugger_actions.o C++ engines/ultima/ultima4/core/settings.o C++ engines/ultima/ultima4/core/utils.o C++ engines/ultima/ultima4/events/event_handler.o C++ engines/ultima/ultima4/events/timed_event_mgr.o C++ engines/ultima/ultima4/filesys/rle.o C++ engines/ultima/ultima4/filesys/savegame.o C++ engines/ultima/ultima4/filesys/u4file.o C++ engines/ultima/ultima4/game/armor.o C++ engines/ultima/ultima4/game/aura.o C++ engines/ultima/ultima4/game/codex.o C++ engines/ultima/ultima4/game/context.o C++ engines/ultima/ultima4/game/creature.o C++ engines/ultima/ultima4/game/death.o C++ engines/ultima/ultima4/game/game.o C++ engines/ultima/ultima4/game/item.o C++ engines/ultima/ultima4/game/moongate.o C++ engines/ultima/ultima4/game/names.o C++ engines/ultima/ultima4/game/object.o C++ engines/ultima/ultima4/game/person.o C++ engines/ultima/ultima4/game/player.o C++ engines/ultima/ultima4/game/portal.o C++ engines/ultima/ultima4/game/script.o C++ engines/ultima/ultima4/game/spell.o C++ engines/ultima/ultima4/game/weapon.o C++ engines/ultima/ultima4/gfx/image.o C++ engines/ultima/ultima4/gfx/imageloader.o C++ engines/ultima/ultima4/gfx/imageloader_fmtowns.o C++ engines/ultima/ultima4/gfx/imageloader_png.o C++ engines/ultima/ultima4/gfx/imageloader_u4.o C++ engines/ultima/ultima4/gfx/imagemgr.o C++ engines/ultima/ultima4/gfx/scale.o C++ engines/ultima/ultima4/gfx/screen.o C++ engines/ultima/ultima4/map/city.o C++ engines/ultima/ultima4/map/annotation.o C++ engines/ultima/ultima4/map/direction.o C++ engines/ultima/ultima4/map/dungeon.o C++ engines/ultima/ultima4/map/map_tile.o C++ engines/ultima/ultima4/map/movement.o C++ engines/ultima/ultima4/map/shrine.o C++ engines/ultima/ultima4/map/location.o C++ engines/ultima/ultima4/map/map.o C++ engines/ultima/ultima4/map/maploader.o C++ engines/ultima/ultima4/map/mapmgr.o C++ engines/ultima/ultima4/map/tile.o C++ engines/ultima/ultima4/map/tileanim.o C++ engines/ultima/ultima4/map/tilemap.o C++ engines/ultima/ultima4/map/tileset.o C++ engines/ultima/ultima4/sound/music.o C++ engines/ultima/ultima4/sound/sound.o C++ engines/ultima/ultima4/views/dungeonview.o C++ engines/ultima/ultima4/views/imageview.o C++ engines/ultima/ultima4/views/menu.o C++ engines/ultima/ultima4/views/menuitem.o C++ engines/ultima/ultima4/views/stats.o C++ engines/ultima/ultima4/views/textview.o C++ engines/ultima/ultima4/views/tileview.o C++ engines/ultima/ultima4/views/view.o C++ engines/ultima/ultima4/metaengine.o C++ engines/ultima/ultima4/ultima4.o C++ engines/ultima/nuvie/metaengine.o C++ engines/ultima/nuvie/nuvie.o C++ engines/ultima/nuvie/actors/actor.o C++ engines/ultima/nuvie/actors/actor_manager.o C++ engines/ultima/nuvie/actors/md_actor.o C++ engines/ultima/nuvie/actors/se_actor.o C++ engines/ultima/nuvie/actors/u6_actor.o C++ engines/ultima/nuvie/actors/wou_actor.o C++ engines/ultima/nuvie/conf/configuration.o C++ engines/ultima/nuvie/conf/misc.o C++ engines/ultima/nuvie/core/anim_manager.o C++ engines/ultima/nuvie/core/book.o C++ engines/ultima/nuvie/core/converse.o C++ engines/ultima/nuvie/core/converse_interpret.o C++ engines/ultima/nuvie/core/converse_speech.o C++ engines/ultima/nuvie/core/cursor.o C++ engines/ultima/nuvie/core/debug.o C++ engines/ultima/nuvie/core/debugger.o C++ engines/ultima/nuvie/core/effect.o C++ engines/ultima/nuvie/core/effect_manager.o C++ engines/ultima/nuvie/core/egg_manager.o C++ engines/ultima/nuvie/core/events.o C++ engines/ultima/nuvie/core/game.o C++ engines/ultima/nuvie/core/game_clock.o C++ engines/ultima/nuvie/core/look.o C++ engines/ultima/nuvie/core/magic.o C++ engines/ultima/nuvie/core/map.o C++ engines/ultima/nuvie/core/nuvie_defs.o C++ engines/ultima/nuvie/core/obj.o C++ engines/ultima/nuvie/core/obj_manager.o C++ engines/ultima/nuvie/core/player.o C++ engines/ultima/nuvie/core/party.o C++ engines/ultima/nuvie/core/tile_manager.o C++ engines/ultima/nuvie/core/timed_event.o C++ engines/ultima/nuvie/files/utils.o C++ engines/ultima/nuvie/core/weather.o C++ engines/ultima/nuvie/files/nuvie_bmp_file.o C++ engines/ultima/nuvie/files/nuvie_file_list.o C++ engines/ultima/nuvie/files/nuvie_io.o C++ engines/ultima/nuvie/files/nuvie_io_file.o C++ engines/ultima/nuvie/files/tmx_map.o C++ engines/ultima/nuvie/files/u6_bmp.o C++ engines/ultima/nuvie/files/u6_lib_n.o C++ engines/ultima/nuvie/files/u6_lzw.o C++ engines/ultima/nuvie/files/u6_shape.o C++ engines/ultima/nuvie/fonts/bmp_font.o C++ engines/ultima/nuvie/fonts/conv_font.o C++ engines/ultima/nuvie/fonts/font.o C++ engines/ultima/nuvie/fonts/font_manager.o C++ engines/ultima/nuvie/fonts/u6_font.o C++ engines/ultima/nuvie/fonts/wou_font.o C++ engines/ultima/nuvie/gui/gui.o C++ engines/ultima/nuvie/gui/gui_area.o C++ engines/ultima/nuvie/gui/gui_button.o C++ engines/ultima/nuvie/gui/gui_console.o C++ engines/ultima/nuvie/gui/gui_dialog.o C++ engines/ultima/nuvie/gui/gui_font.o C++ engines/ultima/nuvie/gui/gui_drag_manager.o C++ engines/ultima/nuvie/gui/gui_load_image.o C++ engines/ultima/nuvie/gui/gui_scroller.o C++ engines/ultima/nuvie/gui/gui_scroll_bar.o C++ engines/ultima/nuvie/gui/gui_text.o C++ engines/ultima/nuvie/gui/gui_text_input.o C++ engines/ultima/nuvie/gui/gui_text_toggle_button.o C++ engines/ultima/nuvie/gui/gui_yes_no_dialog.o C++ engines/ultima/nuvie/gui/widgets/gui_widget.o C++ engines/ultima/nuvie/gui/widgets/background.o C++ engines/ultima/nuvie/gui/widgets/command_bar.o C++ engines/ultima/nuvie/gui/widgets/command_bar_new_ui.o C++ engines/ultima/nuvie/gui/widgets/console.o C++ engines/ultima/nuvie/gui/widgets/msg_scroll.o C++ engines/ultima/nuvie/gui/widgets/msg_scroll_new_ui.o C++ engines/ultima/nuvie/gui/widgets/converse_gump.o C++ engines/ultima/nuvie/gui/widgets/converse_gump_wou.o C++ engines/ultima/nuvie/gui/widgets/fps_counter.o C++ engines/ultima/nuvie/gui/widgets/map_window.o C++ engines/ultima/nuvie/keybinding/keys.o C++ engines/ultima/nuvie/keybinding/key_actions.o C++ engines/ultima/nuvie/menus/audio_dialog.o C++ engines/ultima/nuvie/menus/cheats_dialog.o C++ engines/ultima/nuvie/menus/gameplay_dialog.o C++ engines/ultima/nuvie/menus/game_menu_dialog.o C++ engines/ultima/nuvie/menus/input_dialog.o C++ engines/ultima/nuvie/menus/video_dialog.o C++ engines/ultima/nuvie/misc/sdl_compat.o C++ engines/ultima/nuvie/misc/iavl_tree.o C++ engines/ultima/nuvie/misc/u6_line_walker.o C++ engines/ultima/nuvie/misc/u6_list.o C++ engines/ultima/nuvie/misc/u6_misc.o C++ engines/ultima/nuvie/pathfinder/actor_path_finder.o C++ engines/ultima/nuvie/pathfinder/astar_path.o C++ engines/ultima/nuvie/pathfinder/combat_path_finder.o C++ engines/ultima/nuvie/pathfinder/dir_finder.o C++ engines/ultima/nuvie/pathfinder/party_path_finder.o C++ engines/ultima/nuvie/pathfinder/path.o C++ engines/ultima/nuvie/pathfinder/path_finder.o C++ engines/ultima/nuvie/pathfinder/sched_path_finder.o C++ engines/ultima/nuvie/pathfinder/seek_path.o C++ engines/ultima/nuvie/pathfinder/u6_astar_path.o C++ engines/ultima/nuvie/portraits/portrait_md.o C++ engines/ultima/nuvie/portraits/portrait.o C++ engines/ultima/nuvie/portraits/portrait_se.o C++ engines/ultima/nuvie/portraits/portrait_u6.o C++ engines/ultima/nuvie/save/save_game.o C++ engines/ultima/nuvie/screen/dither.o C++ engines/ultima/nuvie/screen/game_palette.o C++ engines/ultima/nuvie/screen/scale.o C++ engines/ultima/nuvie/screen/screen.o C++ engines/ultima/nuvie/screen/surface.o C++ engines/ultima/nuvie/script/script.o C++ engines/ultima/nuvie/script/script_actor.o C++ engines/ultima/nuvie/script/script_cutscene.o C++ engines/ultima/nuvie/sound/adlib_sfx_manager.o C++ engines/ultima/nuvie/sound/custom_sfx_manager.o C++ engines/ultima/nuvie/sound/mididrv_m_adlib.o C++ engines/ultima/nuvie/sound/mididrv_m_mt32.o C++ engines/ultima/nuvie/sound/midiparser_m.o C++ engines/ultima/nuvie/sound/origin_fx_adib_driver.o C++ engines/ultima/nuvie/sound/pc_speaker_sfx_manager.o C++ engines/ultima/nuvie/sound/song.o C++ engines/ultima/nuvie/sound/song_adplug.o C++ engines/ultima/nuvie/sound/song_filename.o C++ engines/ultima/nuvie/sound/sound_manager.o C++ engines/ultima/nuvie/sound/towns_sfx_manager.o C++ engines/ultima/nuvie/sound/adplug/adplug_player.o C++ engines/ultima/nuvie/sound/adplug/emu_opl.o C++ engines/ultima/nuvie/sound/adplug/fm_opl.o C++ engines/ultima/nuvie/sound/adplug/mid.o C++ engines/ultima/nuvie/sound/adplug/opl_class.o C++ engines/ultima/nuvie/sound/decoder/adlib_sfx_stream.o C++ engines/ultima/nuvie/sound/adplug/u6m.o C++ engines/ultima/nuvie/sound/decoder/fm_towns_decoder_stream.o C++ engines/ultima/nuvie/sound/decoder/pc_speaker.o C++ engines/ultima/nuvie/sound/decoder/pc_speaker_stream.o C++ engines/ultima/nuvie/sound/decoder/random_collection_audio_stream.o C++ engines/ultima/nuvie/sound/decoder/u6_adplug_decoder_stream.o C++ engines/ultima/nuvie/usecode/u6_usecode.o C++ engines/ultima/nuvie/usecode/usecode.o C++ engines/ultima/nuvie/views/actor_view.o C++ engines/ultima/nuvie/views/container_view_gump.o C++ engines/ultima/nuvie/views/container_widget.o C++ engines/ultima/nuvie/views/container_widget_gump.o C++ engines/ultima/nuvie/views/doll_view_gump.o C++ engines/ultima/nuvie/views/doll_widget.o C++ engines/ultima/nuvie/views/inventory_view.o C++ engines/ultima/nuvie/views/draggable_view.o C++ engines/ultima/nuvie/views/inventory_widget.o C++ engines/ultima/nuvie/views/map_editor_view.o C++ engines/ultima/nuvie/views/md_sky_strip_widget.o C++ engines/ultima/nuvie/views/party_view.o C++ engines/ultima/nuvie/views/portrait_view.o C++ engines/ultima/nuvie/views/portrait_view_gump.o C++ engines/ultima/nuvie/views/scroll_view_gump.o C++ engines/ultima/nuvie/views/scroll_widget_gump.o C++ engines/ultima/nuvie/views/sign_view_gump.o C++ engines/ultima/nuvie/views/spell_view.o C++ engines/ultima/nuvie/views/spell_view_gump.o C++ engines/ultima/nuvie/views/sun_moon_ribbon.o C++ engines/ultima/nuvie/views/sun_moon_strip_widget.o C++ engines/ultima/nuvie/views/view.o C++ engines/ultima/nuvie/views/view_manager.o C++ engines/ultima/ultima8/metaengine.o C++ engines/ultima/ultima8/ultima8.o C++ engines/ultima/ultima8/audio/audio_channel.o C++ engines/ultima/ultima8/audio/audio_mixer.o C++ engines/ultima/ultima8/audio/audio_process.o C++ engines/ultima/ultima8/audio/audio_sample.o C++ engines/ultima/ultima8/audio/midi_player.o C++ engines/ultima/ultima8/audio/music_flex.o C++ engines/ultima/ultima8/audio/music_process.o C++ engines/ultima/ultima8/audio/cru_music_process.o C++ engines/ultima/ultima8/audio/raw_audio_sample.o C++ engines/ultima/ultima8/audio/sonarc_audio_sample.o C++ engines/ultima/ultima8/audio/sound_flex.o C++ engines/ultima/ultima8/audio/speech_flex.o C++ engines/ultima/ultima8/audio/u8_music_process.o C++ engines/ultima/ultima8/conf/config_file_manager.o C++ engines/ultima/ultima8/convert/convert_shape.o C++ engines/ultima/ultima8/convert/u8/convert_shape_u8.o C++ engines/ultima/ultima8/convert/crusader/convert_shape_crusader.o C++ engines/ultima/ultima8/filesys/archive.o C++ engines/ultima/ultima8/filesys/archive_file.o C++ engines/ultima/ultima8/filesys/file_system.o C++ engines/ultima/ultima8/filesys/flex_file.o C++ engines/ultima/ultima8/filesys/raw_archive.o C++ engines/ultima/ultima8/filesys/savegame.o C++ engines/ultima/ultima8/filesys/u8_save_file.o C++ engines/ultima/ultima8/games/cru_game.o C++ engines/ultima/ultima8/games/game.o C++ engines/ultima/ultima8/games/game_data.o C++ engines/ultima/ultima8/games/game_info.o C++ engines/ultima/ultima8/games/start_crusader_process.o C++ engines/ultima/ultima8/games/start_u8_process.o C++ engines/ultima/ultima8/games/treasure_loader.o C++ engines/ultima/ultima8/games/u8_game.o C++ engines/ultima/ultima8/graphics/anim_dat.o C++ engines/ultima/ultima8/graphics/avi_player.o C++ engines/ultima/ultima8/graphics/cycle_process.o C++ engines/ultima/ultima8/graphics/frame_id.o C++ engines/ultima/ultima8/graphics/fade_to_modal_process.o C++ engines/ultima/ultima8/graphics/gump_shape_archive.o C++ engines/ultima/ultima8/graphics/inverter_process.o C++ engines/ultima/ultima8/graphics/main_shape_archive.o C++ engines/ultima/ultima8/graphics/palette.o C++ engines/ultima/ultima8/graphics/palette_fader_process.o C++ engines/ultima/ultima8/graphics/palette_manager.o C++ engines/ultima/ultima8/graphics/raw_shape_frame.o C++ engines/ultima/ultima8/graphics/render_surface.o C++ engines/ultima/ultima8/graphics/shape.o C++ engines/ultima/ultima8/graphics/shape_archive.o C++ engines/ultima/ultima8/graphics/shape_info.o C++ engines/ultima/ultima8/graphics/shape_frame.o C++ engines/ultima/ultima8/graphics/skf_player.o C++ engines/ultima/ultima8/graphics/type_flags.o C++ engines/ultima/ultima8/graphics/wpn_ovlay_dat.o C++ engines/ultima/ultima8/graphics/xform_blend.o C++ engines/ultima/ultima8/graphics/fonts/font.o C++ engines/ultima/ultima8/graphics/fonts/font_manager.o C++ engines/ultima/ultima8/graphics/fonts/font_shape_archive.o C++ engines/ultima/ultima8/graphics/fonts/jp_font.o C++ engines/ultima/ultima8/graphics/fonts/jp_rendered_text.o C++ engines/ultima/ultima8/graphics/fonts/rendered_text.o C++ engines/ultima/ultima8/graphics/fonts/shape_font.o C++ engines/ultima/ultima8/graphics/fonts/shape_rendered_text.o C++ engines/ultima/ultima8/graphics/fonts/ttf_rendered_text.o C++ engines/ultima/ultima8/graphics/fonts/tt_font.o C++ engines/ultima/ultima8/gumps/ask_gump.o C++ engines/ultima/ultima8/gumps/bark_gump.o C++ engines/ultima/ultima8/gumps/book_gump.o C++ engines/ultima/ultima8/gumps/computer_gump.o C++ engines/ultima/ultima8/gumps/container_gump.o C++ engines/ultima/ultima8/gumps/credits_gump.o C++ engines/ultima/ultima8/gumps/cru_ammo_gump.o C++ engines/ultima/ultima8/gumps/cru_credits_gump.o C++ engines/ultima/ultima8/gumps/cru_demo_gump.o C++ engines/ultima/ultima8/gumps/cru_energy_gump.o C++ engines/ultima/ultima8/gumps/cru_health_gump.o C++ engines/ultima/ultima8/gumps/cru_inventory_gump.o C++ engines/ultima/ultima8/gumps/cru_menu_gump.o C++ engines/ultima/ultima8/gumps/cru_pickup_area_gump.o C++ engines/ultima/ultima8/gumps/cru_pickup_gump.o C++ engines/ultima/ultima8/gumps/cru_stat_gump.o C++ engines/ultima/ultima8/gumps/cru_status_gump.o C++ engines/ultima/ultima8/gumps/cru_weapon_gump.o C++ engines/ultima/ultima8/gumps/desktop_gump.o C++ engines/ultima/ultima8/gumps/difficulty_gump.o C++ engines/ultima/ultima8/gumps/fast_area_vis_gump.o C++ engines/ultima/ultima8/gumps/game_map_gump.o C++ engines/ultima/ultima8/gumps/gump.o C++ engines/ultima/ultima8/gumps/gump_notify_process.o C++ engines/ultima/ultima8/gumps/inverter_gump.o C++ engines/ultima/ultima8/gumps/item_relative_gump.o C++ engines/ultima/ultima8/gumps/main_menu_process.o C++ engines/ultima/ultima8/gumps/keypad_gump.o C++ engines/ultima/ultima8/gumps/menu_gump.o C++ engines/ultima/ultima8/gumps/message_box_gump.o C++ engines/ultima/ultima8/gumps/minimap_gump.o C++ engines/ultima/ultima8/gumps/mini_stats_gump.o C++ engines/ultima/ultima8/gumps/modal_gump.o C++ engines/ultima/ultima8/gumps/movie_gump.o C++ engines/ultima/ultima8/gumps/paged_gump.o C++ engines/ultima/ultima8/gumps/paperdoll_gump.o C++ engines/ultima/ultima8/gumps/quit_gump.o C++ engines/ultima/ultima8/gumps/readable_gump.o C++ engines/ultima/ultima8/gumps/resizable_gump.o C++ engines/ultima/ultima8/gumps/scroll_gump.o C++ engines/ultima/ultima8/gumps/shape_viewer_gump.o C++ engines/ultima/ultima8/gumps/slider_gump.o C++ engines/ultima/ultima8/gumps/target_gump.o C++ engines/ultima/ultima8/gumps/u8_save_gump.o C++ engines/ultima/ultima8/gumps/translucent_gump.o C++ engines/ultima/ultima8/gumps/weasel_dat.o C++ engines/ultima/ultima8/gumps/weasel_gump.o C++ engines/ultima/ultima8/gumps/widgets/button_widget.o C++ engines/ultima/ultima8/gumps/widgets/edit_widget.o C++ engines/ultima/ultima8/gumps/widgets/sliding_widget.o C++ engines/ultima/ultima8/gumps/widgets/text_widget.o C++ engines/ultima/ultima8/kernel/delay_process.o C++ engines/ultima/ultima8/kernel/kernel.o C++ engines/ultima/ultima8/kernel/mouse.o C++ engines/ultima/ultima8/kernel/object.o C++ engines/ultima/ultima8/kernel/object_manager.o C++ engines/ultima/ultima8/kernel/process.o C++ engines/ultima/ultima8/misc/debugger.o C++ engines/ultima/ultima8/misc/encoding.o C++ engines/ultima/ultima8/misc/id_man.o C++ engines/ultima/ultima8/misc/util.o C++ engines/ultima/ultima8/usecode/bit_set.o C++ engines/ultima/ultima8/usecode/uc_list.o C++ engines/ultima/ultima8/usecode/byte_set.o C++ engines/ultima/ultima8/usecode/uc_machine.o C++ engines/ultima/ultima8/usecode/uc_process.o C++ engines/ultima/ultima8/usecode/uc_stack.o C++ engines/ultima/ultima8/usecode/usecode.o C++ engines/ultima/ultima8/usecode/usecode_flex.o C++ engines/ultima/ultima8/world/bobo_boomer_process.o C++ engines/ultima/ultima8/world/camera_process.o C++ engines/ultima/ultima8/world/container.o C++ engines/ultima/ultima8/world/create_item_process.o C++ engines/ultima/ultima8/world/crosshair_process.o C++ engines/ultima/ultima8/world/current_map.o C++ engines/ultima/ultima8/world/damage_info.o C++ engines/ultima/ultima8/world/destroy_item_process.o C++ engines/ultima/ultima8/world/egg.o C++ engines/ultima/ultima8/world/egg_hatcher_process.o C++ engines/ultima/ultima8/world/fireball_process.o C++ engines/ultima/ultima8/world/fire_type.o C++ engines/ultima/ultima8/world/fire_type_table.o C++ engines/ultima/ultima8/world/get_object.o C++ engines/ultima/ultima8/world/glob_egg.o C++ engines/ultima/ultima8/world/gravity_process.o C++ engines/ultima/ultima8/world/item.o C++ engines/ultima/ultima8/world/item_factory.o C++ engines/ultima/ultima8/world/item_selection_process.o C++ engines/ultima/ultima8/world/item_sorter.o C++ engines/ultima/ultima8/world/map.o C++ engines/ultima/ultima8/world/map_glob.o C++ engines/ultima/ultima8/world/minimap.o C++ engines/ultima/ultima8/world/missile_tracker.o C++ engines/ultima/ultima8/world/monster_egg.o C++ engines/ultima/ultima8/world/snap_process.o C++ engines/ultima/ultima8/world/sort_item.o C++ engines/ultima/ultima8/world/split_item_process.o C++ engines/ultima/ultima8/world/sprite_process.o C++ engines/ultima/ultima8/world/super_sprite_process.o C++ engines/ultima/ultima8/world/target_reticle_process.o C++ engines/ultima/ultima8/world/teleport_egg.o C++ engines/ultima/ultima8/world/world.o C++ engines/ultima/ultima8/world/actors/actor.o C++ engines/ultima/ultima8/world/actors/actor_anim_process.o C++ engines/ultima/ultima8/world/actors/actor_bark_notify_process.o C++ engines/ultima/ultima8/world/actors/ambush_process.o C++ engines/ultima/ultima8/world/actors/animation.o C++ engines/ultima/ultima8/world/actors/animation_tracker.o C++ engines/ultima/ultima8/world/actors/anim_action.o C++ engines/ultima/ultima8/world/actors/attack_process.o C++ engines/ultima/ultima8/world/actors/auto_firer_process.o C++ engines/ultima/ultima8/world/actors/avatar_death_process.o C++ engines/ultima/ultima8/world/actors/avatar_gravity_process.o C++ engines/ultima/ultima8/world/actors/avatar_mover_process.o C++ engines/ultima/ultima8/world/actors/battery_charger_process.o C++ engines/ultima/ultima8/world/actors/clear_feign_death_process.o C++ engines/ultima/ultima8/world/actors/cru_avatar_mover_process.o C++ engines/ultima/ultima8/world/actors/cru_healer_process.o C++ engines/ultima/ultima8/world/actors/cru_pathfinder_process.o C++ engines/ultima/ultima8/world/actors/combat_dat.o C++ engines/ultima/ultima8/world/actors/combat_process.o C++ engines/ultima/ultima8/world/actors/grant_peace_process.o C++ engines/ultima/ultima8/world/actors/guard_process.o C++ engines/ultima/ultima8/world/actors/heal_process.o C++ engines/ultima/ultima8/world/actors/loiter_process.o C++ engines/ultima/ultima8/world/actors/main_actor.o C++ engines/ultima/ultima8/world/actors/npc_dat.o C++ engines/ultima/ultima8/world/actors/pace_process.o C++ engines/ultima/ultima8/world/actors/pathfinder.o C++ engines/ultima/ultima8/world/actors/pathfinder_process.o C++ engines/ultima/ultima8/world/actors/quick_avatar_mover_process.o C++ engines/ultima/ultima8/world/actors/resurrection_process.o C++ engines/ultima/ultima8/world/actors/rolling_thunder_process.o C++ engines/ultima/ultima8/world/actors/scheduler_process.o C++ engines/ultima/ultima8/world/actors/surrender_process.o C++ engines/ultima/ultima8/world/actors/targeted_anim_process.o C++ engines/ultima/ultima8/world/actors/teleport_to_egg_process.o C++ engines/ultima/ultima8/world/actors/u8_avatar_mover_process.o C++ engines/vcruise/audio_player.o C++ engines/vcruise/circuitpuzzle.o C++ engines/vcruise/metaengine.o C++ engines/vcruise/menu.o C++ engines/vcruise/runtime.o C++ engines/vcruise/runtime_scriptexec.o C++ engines/vcruise/sampleloop.o C++ engines/vcruise/script.o C++ engines/vcruise/textparser.o C++ engines/vcruise/vcruise.o C++ engines/voyeur/animation.o C++ engines/voyeur/data.o C++ engines/voyeur/debugger.o C++ engines/voyeur/events.o C++ engines/voyeur/files.o C++ engines/voyeur/metaengine.o C++ engines/voyeur/files_threads.o C++ engines/voyeur/screen.o C++ engines/voyeur/sound.o C++ engines/voyeur/staticres.o C++ engines/voyeur/voyeur.o C++ engines/voyeur/voyeur_game.o C++ engines/wage/combat.o C++ engines/wage/debugger.o C++ engines/wage/design.o C++ engines/wage/entities.o C++ engines/wage/gui.o C++ engines/wage/guiborders.o C++ engines/wage/metaengine.o C++ engines/wage/randomhat.o C++ engines/wage/saveload.o C++ engines/wage/script.o C++ engines/wage/sound.o C++ engines/wage/util.o C++ engines/wage/wage.o C++ engines/wage/world.o C++ engines/watchmaker/3d/animation.o C++ engines/watchmaker/3d/dds_header.o C++ engines/watchmaker/3d/geometry.o C++ engines/watchmaker/3d/light.o C++ engines/watchmaker/3d/loader.o C++ engines/watchmaker/3d/material.o C++ engines/watchmaker/3d/math/llmath.o C++ engines/watchmaker/3d/math/Matrix4x4.o C++ engines/watchmaker/3d/mem_management.o C++ engines/watchmaker/3d/movie.o C++ engines/watchmaker/3d/render/opengl.o C++ engines/watchmaker/3d/render/opengl_2d.o C++ engines/watchmaker/3d/render/opengl_3d.o C++ engines/watchmaker/3d/render/opengl_renderer.o C++ engines/watchmaker/3d/render/opengl_texture.o C++ engines/watchmaker/3d/render/render.o C++ engines/watchmaker/3d/render/shadows.o C++ engines/watchmaker/3d/t3d_body.o C++ engines/watchmaker/3d/t3d_face.o C++ engines/watchmaker/3d/t3d_mesh.o C++ engines/watchmaker/3d/texture.o C++ engines/watchmaker/3d/types3d.o C++ engines/watchmaker/3d/vertex.o C++ engines/watchmaker/classes/do_action.o C++ engines/watchmaker/classes/do_anim.o C++ engines/watchmaker/classes/do_camera.o C++ engines/watchmaker/classes/do_dialog.o C++ engines/watchmaker/classes/do_inv.o C++ engines/watchmaker/classes/do_inv_inv.o C++ engines/watchmaker/classes/do_inv_scr.o C++ engines/watchmaker/classes/do_keyboard.o C++ engines/watchmaker/classes/do_mouse.o C++ engines/watchmaker/classes/do_player.o C++ engines/watchmaker/classes/do_operate.o C++ engines/watchmaker/classes/do_scr_scr.o C++ engines/watchmaker/classes/do_sound.o C++ engines/watchmaker/classes/do_string.o C++ engines/watchmaker/classes/do_system.o C++ engines/watchmaker/init/nl_init.o C++ engines/watchmaker/init/nl_parse.o C++ engines/watchmaker/ll/ll_anim.o C++ engines/watchmaker/ll/ll_diary.o C++ engines/watchmaker/ll/ll_ffile.o C++ engines/watchmaker/ll/ll_mesh.o C++ engines/watchmaker/ll/ll_mouse.o C++ engines/watchmaker/ll/ll_regen.o C++ engines/watchmaker/ll/ll_sound.o C++ engines/watchmaker/ll/ll_string.o C++ engines/watchmaker/ll/ll_system.o C++ engines/watchmaker/ll/ll_util.o C++ engines/watchmaker/t2d/expr.o C++ engines/watchmaker/t2d/t2d.o C++ engines/watchmaker/walk/act.o C++ engines/watchmaker/walk/ball.o C++ engines/watchmaker/walk/walk.o C++ engines/watchmaker/walk/walkutil.o C++ engines/watchmaker/2d_stuff.o C++ engines/watchmaker/console.o C++ engines/watchmaker/extraLS.o C++ engines/watchmaker/file_utils.o C++ engines/watchmaker/fonts.o C++ engines/watchmaker/game.o C++ engines/watchmaker/game_options.o C++ engines/watchmaker/globvar.o C++ engines/watchmaker/main.o C++ engines/watchmaker/metaengine.o C++ engines/watchmaker/rect.o C++ engines/watchmaker/render.o C++ engines/watchmaker/renderer.o C++ engines/watchmaker/saveload.o C++ engines/watchmaker/schedule.o C++ engines/watchmaker/sdl_wrapper.o C++ engines/watchmaker/tga_util.o C++ engines/watchmaker/watchmaker.o C++ engines/watchmaker/windows_hacks.o C++ engines/watchmaker/work_dirs.o C++ engines/wintermute/ad/ad_actor.o C++ engines/wintermute/ad/ad_entity.o C++ engines/wintermute/ad/ad_game.o C++ engines/wintermute/ad/ad_inventory.o C++ engines/wintermute/ad/ad_inventory_box.o C++ engines/wintermute/ad/ad_item.o C++ engines/wintermute/ad/ad_layer.o C++ engines/wintermute/ad/ad_node_state.o C++ engines/wintermute/ad/ad_object.o C++ engines/wintermute/ad/ad_path.o C++ engines/wintermute/ad/ad_path_point.o C++ engines/wintermute/ad/ad_region.o C++ engines/wintermute/ad/ad_response.o C++ engines/wintermute/ad/ad_response_box.o C++ engines/wintermute/ad/ad_response_context.o C++ engines/wintermute/ad/ad_rot_level.o C++ engines/wintermute/ad/ad_scale_level.o C++ engines/wintermute/ad/ad_scene.o C++ engines/wintermute/ad/ad_scene_node.o C++ engines/wintermute/ad/ad_scene_state.o C++ engines/wintermute/ad/ad_sentence.o C++ engines/wintermute/ad/ad_sprite_set.o C++ engines/wintermute/ad/ad_talk_def.o C++ engines/wintermute/ad/ad_talk_holder.o C++ engines/wintermute/ad/ad_talk_node.o C++ engines/wintermute/ad/ad_waypoint_group.o C++ engines/wintermute/base/scriptables/debuggable/debuggable_script.o C++ engines/wintermute/base/scriptables/debuggable/debuggable_script_engine.o C++ engines/wintermute/base/scriptables/script.o C++ engines/wintermute/base/scriptables/script_engine.o C++ engines/wintermute/base/scriptables/script_stack.o C++ engines/wintermute/base/scriptables/script_value.o C++ engines/wintermute/base/scriptables/script_ext_array.o C++ engines/wintermute/base/scriptables/script_ext_date.o C++ engines/wintermute/base/scriptables/script_ext_directory.o C++ engines/wintermute/base/scriptables/script_ext_file.o C++ engines/wintermute/base/scriptables/script_ext_math.o C++ engines/wintermute/base/scriptables/script_ext_object.o C++ engines/wintermute/base/scriptables/script_ext_mem_buffer.o C++ engines/wintermute/base/scriptables/script_ext_string.o C++ engines/wintermute/base/file/base_disk_file.o C++ engines/wintermute/base/file/base_file.o C++ engines/wintermute/base/file/base_file_entry.o C++ engines/wintermute/base/file/base_package.o C++ engines/wintermute/base/file/base_save_thumb_file.o C++ engines/wintermute/base/file/base_savefile_manager_file.o C++ engines/wintermute/base/font/base_font_bitmap.o C++ engines/wintermute/base/font/base_font_truetype.o C++ engines/wintermute/base/font/base_font.o C++ engines/wintermute/base/font/base_font_storage.o C++ engines/wintermute/base/gfx/base_image.o C++ engines/wintermute/base/gfx/base_renderer.o C++ engines/wintermute/base/gfx/base_surface.o C++ engines/wintermute/base/gfx/osystem/base_surface_osystem.o C++ engines/wintermute/base/gfx/osystem/base_render_osystem.o C++ engines/wintermute/base/gfx/osystem/render_ticket.o C++ engines/wintermute/base/particles/part_particle.o C++ engines/wintermute/base/particles/part_emitter.o C++ engines/wintermute/base/particles/part_force.o C++ engines/wintermute/base/sound/base_sound.o C++ engines/wintermute/base/sound/base_sound_buffer.o C++ engines/wintermute/base/sound/base_sound_manager.o C++ engines/wintermute/base/base.o C++ engines/wintermute/base/base_active_rect.o C++ engines/wintermute/base/base_dynamic_buffer.o C++ engines/wintermute/base/base_fader.o C++ engines/wintermute/base/base_engine.o C++ engines/wintermute/base/base_file_manager.o C++ engines/wintermute/base/base_frame.o C++ engines/wintermute/base/base_game.o C++ engines/wintermute/base/base_game_music.o C++ engines/wintermute/base/base_game_settings.o C++ engines/wintermute/base/base_keyboard_state.o C++ engines/wintermute/base/base_named_object.o C++ engines/wintermute/base/base_object.o C++ engines/wintermute/base/base_parser.o C++ engines/wintermute/base/base_persistence_manager.o C++ engines/wintermute/base/base_point.o C++ engines/wintermute/base/base_quick_msg.o C++ engines/wintermute/base/base_region.o C++ engines/wintermute/base/base_scriptable.o C++ engines/wintermute/base/base_script_holder.o C++ engines/wintermute/base/base_sprite.o C++ engines/wintermute/base/base_string_table.o C++ engines/wintermute/base/base_sub_frame.o C++ engines/wintermute/base/base_surface_storage.o C++ engines/wintermute/base/base_transition_manager.o C++ engines/wintermute/base/base_viewport.o C++ engines/wintermute/base/saveload.o C++ engines/wintermute/base/save_thumb_helper.o C++ engines/wintermute/base/timer.o C++ engines/wintermute/ext/dll_dlltest.o C++ engines/wintermute/ext/dll_geturl.o C++ engines/wintermute/ext/dll_httpconnect.o C++ engines/wintermute/ext/dll_img.o C++ engines/wintermute/ext/dll_installutil.o C++ engines/wintermute/ext/dll_kernel32.o C++ engines/wintermute/ext/dll_shell32.o C++ engines/wintermute/ext/dll_tools.o C++ engines/wintermute/ext/scene_achievements.o C++ engines/wintermute/ext/wme_3fstatistics.o C++ engines/wintermute/ext/wme_commandlinehelper.o C++ engines/wintermute/ext/wme_steam.o C++ engines/wintermute/ext/wme_galaxy.o C++ engines/wintermute/ext/wme_windowmode.o C++ engines/wintermute/debugger/breakpoint.o C++ engines/wintermute/debugger/debugger_controller.o C++ engines/wintermute/debugger/error.o C++ engines/wintermute/debugger/listing_providers/blank_listing.o C++ engines/wintermute/debugger/listing_providers/blank_listing_provider.o C++ engines/wintermute/debugger/listing_providers/basic_source_listing_provider.o C++ engines/wintermute/debugger/listing_providers/cached_source_listing_provider.o C++ engines/wintermute/debugger/listing_providers/source_listing.o C++ engines/wintermute/debugger/listing.o C++ engines/wintermute/debugger/script_monitor.o C++ engines/wintermute/debugger/watch.o C++ engines/wintermute/debugger/watch_instance.o C++ engines/wintermute/math/math_util.o C++ engines/wintermute/math/matrix4.o C++ engines/wintermute/math/vector2.o C++ engines/wintermute/metaengine.o C++ engines/wintermute/platform_osystem.o C++ engines/wintermute/system/sys_class.o C++ engines/wintermute/system/sys_class_registry.o C++ engines/wintermute/system/sys_instance.o C++ engines/wintermute/ui/ui_button.o C++ engines/wintermute/ui/ui_edit.o C++ engines/wintermute/ui/ui_entity.o C++ engines/wintermute/ui/ui_object.o C++ engines/wintermute/ui/ui_text.o C++ engines/wintermute/ui/ui_tiled_image.o C++ engines/wintermute/ui/ui_window.o C++ engines/wintermute/utils/crc.o C++ engines/wintermute/utils/path_util.o C++ engines/wintermute/utils/string_util.o C++ engines/wintermute/utils/utils.o C++ engines/wintermute/video/subtitle_card.o C++ engines/wintermute/video/video_player.o C++ engines/wintermute/video/video_subtitler.o C++ engines/wintermute/video/video_theora_player.o C++ engines/wintermute/debugger.o C++ engines/wintermute/wintermute.o C++ engines/wintermute/persistent.o C++ engines/wintermute/ad/ad_actor_3dx.o C++ engines/wintermute/ad/ad_attach_3dx.o C++ engines/wintermute/ad/ad_block.o C++ engines/wintermute/ad/ad_generic.o C++ engines/wintermute/ad/ad_geom_ext.o C++ engines/wintermute/ad/ad_geom_ext_node.o C++ engines/wintermute/ad/ad_object_3d.o C++ engines/wintermute/ad/ad_path3d.o C++ engines/wintermute/ad/ad_path_point3d.o C++ engines/wintermute/ad/ad_scene_geometry.o C++ engines/wintermute/ad/ad_walkplane.o C++ engines/wintermute/ad/ad_waypoint_group3d.o C++ engines/wintermute/base/gfx/3dcamera.o C++ engines/wintermute/base/gfx/3dlight.o C++ engines/wintermute/base/gfx/3dloader_3ds.o C++ engines/wintermute/base/gfx/3dmesh.o C++ engines/wintermute/base/gfx/3dshadow_volume.o C++ engines/wintermute/base/gfx/base_renderer3d.o C++ engines/wintermute/base/gfx/skin_mesh_helper.o C++ engines/wintermute/base/gfx/xanimation.o C++ engines/wintermute/base/gfx/xactive_animation.o C++ engines/wintermute/base/gfx/xanimation_channel.o C++ engines/wintermute/base/gfx/xanimation_set.o C++ engines/wintermute/base/gfx/xfile.o C++ engines/wintermute/base/gfx/xfile_loader.o C++ engines/wintermute/base/gfx/xframe_node.o C++ engines/wintermute/base/gfx/xmaterial.o C++ engines/wintermute/base/gfx/xmesh.o C++ engines/wintermute/base/gfx/xmodel.o C++ engines/wintermute/base/gfx/xskinmesh_loader.o C++ engines/wintermute/base/gfx/opengl/base_surface_opengl3d.o C++ engines/wintermute/base/gfx/opengl/base_render_opengl3d.o C++ engines/wintermute/base/gfx/opengl/base_render_opengl3d_shader.o C++ engines/wintermute/base/gfx/opengl/meshx_opengl.o engines/wintermute/base/gfx/xfile_loader.cpp: In member function 'void Wintermute::XFileLoader::parseToken()': engines/wintermute/base/gfx/xfile_loader.cpp:541:68: warning: dereferencing type-punned pointer will break strict-aliasing rules [-Wstrict-aliasing] 541 | _currentToken._floatVal = *(float *)&value; | ^~~~~~~~~~~~~~~ C++ engines/wintermute/base/gfx/opengl/meshx_opengl_shader.o C++ engines/wintermute/base/gfx/opengl/mesh3ds_opengl.o C++ engines/wintermute/base/gfx/opengl/mesh3ds_opengl_shader.o C++ engines/wintermute/base/gfx/opengl/shadow_volume_opengl.o C++ engines/wintermute/base/gfx/opengl/shadow_volume_opengl_shader.o C++ engines/wintermute/base/base_animation_transition_time.o C++ engines/zvision/core/console.o C++ engines/zvision/core/clock.o C++ engines/zvision/core/events.o C++ engines/zvision/file/lzss_read_stream.o C++ engines/zvision/file/save_manager.o C++ engines/zvision/file/search_manager.o C++ engines/zvision/file/zfs_archive.o C++ engines/zvision/graphics/cursors/cursor_manager.o C++ engines/zvision/graphics/cursors/cursor.o C++ engines/zvision/graphics/effects/fog.o C++ engines/zvision/graphics/effects/light.o C++ engines/zvision/graphics/effects/wave.o C++ engines/zvision/graphics/render_table.o C++ engines/zvision/graphics/render_manager.o C++ engines/zvision/metaengine.o C++ engines/zvision/scripting/actions.o C++ engines/zvision/scripting/control.o C++ engines/zvision/scripting/controls/fist_control.o C++ engines/zvision/scripting/controls/hotmov_control.o C++ engines/zvision/scripting/controls/input_control.o C++ engines/zvision/scripting/controls/lever_control.o C++ engines/zvision/scripting/controls/paint_control.o C++ engines/zvision/scripting/controls/push_toggle_control.o C++ engines/zvision/scripting/controls/safe_control.o C++ engines/zvision/scripting/controls/save_control.o C++ engines/zvision/scripting/controls/slot_control.o C++ engines/zvision/scripting/controls/titler_control.o C++ engines/zvision/scripting/inventory.o C++ engines/zvision/scripting/menu.o C++ engines/zvision/scripting/scr_file_handling.o C++ engines/zvision/scripting/script_manager.o C++ engines/zvision/scripting/effects/animation_effect.o C++ engines/zvision/scripting/effects/distort_effect.o C++ engines/zvision/scripting/effects/music_effect.o C++ engines/zvision/scripting/effects/region_effect.o C++ engines/zvision/scripting/effects/syncsound_effect.o C++ engines/zvision/scripting/effects/timer_effect.o C++ engines/zvision/scripting/effects/ttytext_effect.o C++ engines/zvision/sound/midi.o C++ engines/zvision/sound/zork_raw.o C++ engines/zvision/text/string_manager.o C++ engines/zvision/text/subtitles.o C++ engines/zvision/text/text.o C++ engines/zvision/text/truetype_font.o C++ engines/zvision/video/rlf_decoder.o C++ engines/zvision/video/video.o C++ engines/zvision/video/zork_avi_decoder.o C++ engines/zvision/zvision.o C++ engines/achievements.o C++ engines/advancedDetector.o C++ engines/dialogs.o C++ engines/engine.o C++ engines/game.o C++ engines/metaengine.o C++ engines/obsolete.o C++ engines/savestate.o C++ gui/about.o C++ gui/browser.o C++ gui/chooser.o C++ gui/console.o C++ gui/debugger.o C++ gui/dialog.o C++ gui/dump-all-dialogs.o C++ gui/editgamedialog.o C++ gui/error.o C++ gui/EventRecorder.o C++ gui/filebrowser-dialog.o C++ gui/gui-manager.o C++ gui/helpdialog.o C++ gui/imagealbum-dialog.o C++ gui/launcher.o C++ gui/massadd.o C++ gui/message.o C++ gui/MetadataParser.o C++ gui/object.o C++ gui/options.o C++ gui/predictivedialog.o C++ gui/saveload.o C++ gui/saveload-dialog.o C++ gui/shaderbrowser-dialog.o C++ gui/textviewer.o C++ gui/themebrowser.o C++ gui/ThemeEngine.o C++ gui/ThemeEval.o C++ gui/ThemeLayout.o C++ gui/ThemeParser.o C++ gui/Tooltip.o C++ gui/unknown-game-dialog.o C++ gui/widget.o C++ gui/animation/Animation.o C++ gui/animation/RepeatAnimationWrapper.o C++ gui/animation/SequenceAnimationComposite.o C++ gui/widgets/editable.o C++ gui/widgets/edittext.o C++ gui/widgets/grid.o C++ gui/widgets/groupedlist.o C++ gui/widgets/list.o C++ gui/widgets/popup.o C++ gui/widgets/richtext.o C++ gui/widgets/scrollbar.o C++ gui/widgets/scrollcontainer.o C++ gui/widgets/tab.o C++ gui/fluidsynth-dialog.o C++ backends/base-backend.o C++ backends/modular-backend.o C++ backends/audiocd/audiocd-stream.o C++ backends/audiocd/default/default-audiocd.o C++ backends/events/default/default-events.o C++ backends/fs/abstract-fs.o C++ backends/fs/stdiostream.o C++ backends/keymapper/action.o C++ backends/keymapper/hardware-input.o C++ backends/keymapper/input-watcher.o C++ backends/keymapper/keymap.o C++ backends/keymapper/remap-widget.o C++ backends/keymapper/keymapper.o C++ backends/keymapper/standard-actions.o C++ backends/keymapper/virtual-mouse.o C++ backends/log/log.o C++ backends/midi/alsa.o C++ backends/midi/dmedia.o C++ backends/midi/seq.o C++ backends/midi/sndio.o C++ backends/midi/stmidi.o C++ backends/midi/timidity.o C++ backends/saves/savefile.o C++ backends/saves/default/default-saves.o C++ backends/timer/default/default-timer.o C++ backends/networking/enet/source/callbacks.o C++ backends/networking/enet/source/compress.o C++ backends/networking/enet/source/host.o C++ backends/networking/enet/source/list.o C++ backends/networking/enet/source/packet.o C++ backends/networking/enet/source/peer.o C++ backends/networking/enet/source/protocol.o C++ backends/networking/enet/source/unix.o C++ backends/networking/enet/enet.o C++ backends/networking/enet/host.o C++ backends/networking/enet/socket.o C++ backends/graphics/opengl/framebuffer.o C++ backends/graphics/opengl/opengl-graphics.o C++ backends/graphics/opengl/shader.o C++ backends/graphics/opengl/texture.o C++ backends/graphics/opengl/pipelines/clut8.o C++ backends/graphics/opengl/pipelines/fixed.o C++ backends/graphics/opengl/pipelines/pipeline.o C++ backends/graphics/opengl/pipelines/libretro.o C++ backends/graphics/opengl/pipelines/libretro/parser.o C++ backends/graphics/opengl/pipelines/shader.o C++ backends/events/sdl/legacy-sdl-events.o C++ backends/events/sdl/sdl-events.o C++ backends/graphics/sdl/sdl-graphics.o C++ backends/graphics/surfacesdl/surfacesdl-graphics.o C++ backends/mixer/sdl/sdl-mixer.o C++ backends/mixer/null/null-mixer.o C++ backends/timer/sdl/sdl-timer.o C++ backends/mutex/sdl/sdl-mutex.o C++ backends/plugins/sdl/sdl-provider.o C++ backends/graphics/openglsdl/openglsdl-graphics.o C++ backends/graphics3d/opengl/framebuffer.o C++ backends/graphics3d/opengl/surfacerenderer.o C++ backends/graphics3d/opengl/texture.o C++ backends/graphics3d/opengl/tiledsurface.o C++ backends/graphics3d/openglsdl/openglsdl-graphics3d.o C++ backends/fs/posix/posix-fs.o C++ backends/fs/posix/posix-fs-factory.o C++ backends/fs/posix/posix-iostream.o C++ backends/fs/posix-drives/posix-drives-fs.o C++ backends/fs/posix-drives/posix-drives-fs-factory.o C++ backends/fs/chroot/chroot-fs-factory.o C++ backends/fs/chroot/chroot-fs.o C++ backends/plugins/posix/posix-provider.o C++ backends/saves/posix/posix-saves.o C++ backends/taskbar/unity/unity-taskbar.o C++ backends/dialogs/gtk/gtk-dialogs.o C++ backends/audiocd/linux/linux-audiocd.o C++ video/3do_decoder.o C++ video/avi_decoder.o C++ video/coktel_decoder.o C++ video/dxa_decoder.o C++ video/flic_decoder.o C++ video/hnm_decoder.o C++ video/mpegps_decoder.o C++ video/paco_decoder.o C++ video/mve_decoder.o C++ video/psx_decoder.o C++ video/qt_decoder.o C++ video/smk_decoder.o C++ video/subtitles.o C++ video/video_decoder.o C++ video/bink_decoder.o C++ video/theora_decoder.o C++ image/bmp.o C++ image/cel_3do.o C++ image/gif.o C++ image/iff.o C++ image/jpeg.o C++ image/neo.o C++ image/pcx.o C++ image/pict.o C++ image/png.o C++ image/scr.o C++ image/tga.o C++ image/xbm.o C++ image/codecs/bmp_raw.o C++ image/codecs/cdtoons.o C++ image/codecs/cinepak.o C++ image/codecs/codec.o C++ image/codecs/hlz.o C++ image/codecs/hnm.o C++ image/codecs/indeo3.o C++ image/codecs/indeo4.o C++ image/codecs/indeo5.o C++ image/codecs/jyv1.o C++ image/codecs/mjpeg.o C++ image/codecs/msrle.o C++ image/codecs/msrle4.o C++ image/codecs/msvideo1.o C++ image/codecs/qtrle.o C++ image/codecs/rpza.o C++ image/codecs/smc.o C++ image/codecs/svq1.o C++ image/codecs/truemotion1.o C++ image/codecs/xan.o C++ image/codecs/indeo/indeo.o C++ image/codecs/indeo/indeo_dsp.o C++ image/codecs/indeo/mem.o C++ image/codecs/indeo/vlc.o C++ graphics/big5.o C++ graphics/blit/blit.o C++ graphics/blit/blit-alpha.o C++ graphics/blit/blit-generic.o C++ graphics/blit/blit-scale.o C++ graphics/cursorman.o C++ graphics/font.o C++ graphics/fontman.o C++ graphics/fonts/amigafont.o C++ graphics/fonts/bdf.o C++ graphics/fonts/consolefont.o C++ graphics/fonts/dosfont.o C++ graphics/fonts/freetype.o C++ graphics/fonts/macfont.o C++ graphics/fonts/newfont_big.o C++ graphics/fonts/newfont.o C++ graphics/fonts/ttf.o C++ graphics/fonts/winfont.o C++ graphics/framelimiter.o C++ graphics/korfont.o C++ graphics/larryScale.o C++ graphics/maccursor.o C++ graphics/macgui/datafiles.o C++ graphics/macgui/macbutton.o C++ graphics/macgui/macdialog.o C++ graphics/macgui/macfontmanager.o C++ graphics/macgui/macmenu.o C++ graphics/macgui/macpopupmenu.o C++ graphics/macgui/mactext.o C++ graphics/macgui/mactext-canvas.o C++ graphics/macgui/mactext-md.o C++ graphics/macgui/mactextwindow.o C++ graphics/macgui/macwidget.o C++ graphics/macgui/macwindow.o C++ graphics/macgui/macwindowborder.o C++ graphics/macgui/macwindowmanager.o C++ graphics/managed_surface.o C++ graphics/nine_patch.o C++ graphics/opengl/context.o C++ graphics/opengl/debug.o C++ graphics/opengl/shader.o C++ graphics/palette.o C++ graphics/pixelformat.o C++ graphics/pm5544.o C++ graphics/renderer.o C++ graphics/primitives.o C++ graphics/scalerplugin.o C++ graphics/scaler/downscaler.o C++ graphics/screen.o C++ graphics/scaler/thumbnail_intern.o C++ graphics/scaler/normal.o C++ graphics/sjis.o C++ graphics/surface.o C++ graphics/svg.o C++ graphics/transform_struct.o C++ graphics/transform_tools.o C++ graphics/thumbnail.o C++ graphics/VectorRenderer.o C++ graphics/VectorRendererSpec.o C++ graphics/wincursor.o C++ graphics/yuv_to_rgb.o C++ graphics/tinygl/api.o C++ graphics/tinygl/arrays.o C++ graphics/tinygl/clear.o C++ graphics/tinygl/clip.o C++ graphics/tinygl/fog.o C++ graphics/tinygl/get.o C++ graphics/tinygl/init.o C++ graphics/tinygl/light.o C++ graphics/tinygl/list.o C++ graphics/tinygl/matrix.o C++ graphics/tinygl/memory.o C++ graphics/tinygl/misc.o C++ graphics/tinygl/pixelbuffer.o C++ graphics/tinygl/select.o C++ graphics/tinygl/specbuf.o C++ graphics/tinygl/texture.o C++ graphics/tinygl/texelbuffer.o C++ graphics/tinygl/vertex.o C++ graphics/tinygl/zbuffer.o C++ graphics/tinygl/zline.o C++ graphics/tinygl/zmath.o C++ graphics/tinygl/ztriangle.o C++ graphics/tinygl/zblit.o C++ graphics/tinygl/zdirtyrect.o C++ graphics/scaler/aspect.o C++ graphics/scaler/dotmatrix.o C++ graphics/scaler/sai.o C++ graphics/scaler/pm.o C++ graphics/scaler/scale2x.o C++ graphics/scaler/scale3x.o C++ graphics/scaler/scalebit.o C++ graphics/scaler/tv.o C++ graphics/scaler/hq.o C++ graphics/scaler/edge.o C++ audio/adlib.o C++ audio/adlib_ms.o C++ audio/audiostream.o C++ audio/casio.o C++ audio/cms.o C++ audio/fmopl.o C++ audio/mididrv.o C++ audio/mididrv_ms.o C++ audio/midiparser_qt.o C++ audio/midiparser_smf.o C++ audio/midiparser_xmidi.o C++ audio/midiparser.o C++ audio/midiplayer.o C++ audio/miles_adlib.o C++ audio/miles_midi.o C++ audio/mixer.o C++ audio/mpu401.o C++ audio/mt32gm.o C++ audio/musicplugin.o C++ audio/null.o C++ audio/rate.o C++ audio/timestamp.o C++ audio/decoders/3do.o C++ audio/decoders/aac.o C++ audio/decoders/adpcm.o C++ audio/decoders/aiff.o C++ audio/decoders/apc.o C++ audio/decoders/asf.o C++ audio/decoders/flac.o C++ audio/decoders/g711.o C++ audio/decoders/iff_sound.o C++ audio/decoders/mac_snd.o C++ audio/decoders/mp3.o C++ audio/decoders/qdm2.o C++ audio/decoders/quicktime.o C++ audio/decoders/raw.o C++ audio/decoders/voc.o C++ audio/decoders/vorbis.o C++ audio/decoders/wave.o C++ audio/decoders/wma.o C++ audio/decoders/xan_dpcm.o C++ audio/decoders/xa.o C++ audio/mods/impulsetracker.o C++ audio/mods/infogrames.o C++ audio/mods/maxtrax.o C++ audio/mods/mod_xm_s3m.o C++ audio/mods/module.o C++ audio/mods/module_mod_xm_s3m.o C++ audio/mods/protracker.o C++ audio/mods/paula.o C++ audio/mods/rjp1.o C++ audio/mods/soundfx.o C++ audio/mods/tfmx.o C++ audio/softsynth/cms.o C++ audio/softsynth/opl/dbopl.o C++ audio/softsynth/opl/dosbox.o C++ audio/softsynth/opl/mame.o C++ audio/softsynth/fmtowns_pc98/pc98_audio.o C++ audio/softsynth/fmtowns_pc98/pcm_common.o C++ audio/softsynth/fmtowns_pc98/sega_audio.o C++ audio/softsynth/fmtowns_pc98/towns_audio.o C++ audio/softsynth/fmtowns_pc98/towns_euphony.o C++ audio/softsynth/fmtowns_pc98/towns_pc98_driver.o C++ audio/softsynth/fmtowns_pc98/towns_pc98_fmsynth.o C++ audio/softsynth/fmtowns_pc98/towns_pc98_plugins.o C++ audio/softsynth/appleiigs.o C++ audio/softsynth/fluidsynth.o C++ audio/softsynth/mt32.o C++ audio/softsynth/eas.o C++ audio/softsynth/pcspk.o C++ audio/softsynth/sid.o C++ audio/softsynth/wave6581.o C++ audio/soundfont/rifffile.o C++ audio/soundfont/rawfile.o C++ audio/soundfont/sf2file.o C++ audio/soundfont/synthfile.o C++ audio/soundfont/vgmcoll.o C++ audio/soundfont/vgminstrset.o C++ audio/soundfont/vgmitem.o C++ audio/soundfont/vgmsamp.o C++ audio/soundfont/vab/psxspu.o C++ audio/soundfont/vab/vab.o C++ audio/softsynth/opl/nuked.o C++ audio/alsa_opl.o C++ math/aabb.o C++ math/angle.o C++ math/cosinetables.o C++ math/dct.o C++ math/fft.o C++ math/frustum.o C++ math/glmath.o C++ math/line2d.o C++ math/line3d.o C++ math/matrix3.o C++ math/matrix4.o C++ math/mdct.o C++ math/plane.o C++ math/quat.o C++ math/ray.o C++ math/rdft.o C++ math/rect2d.o C++ math/sinetables.o C++ math/sinewindows.o C++ math/vector2d.o C++ math/vector3d.o C++ math/vector4d.o C++ common/archive.o C++ common/concatstream.o C++ common/config-manager.o C++ common/coroutines.o C++ common/dbcs-str.o C++ common/debug.o C++ common/error.o C++ common/events.o C++ common/file.o C++ common/fs.o C++ common/gui_options.o C++ common/hashmap.o C++ common/language.o C++ common/localization.o C++ common/macresman.o C++ common/memory.o C++ common/memorypool.o C++ common/md5.o C++ common/mutex.o C++ common/osd_message_queue.o C++ common/path.o C++ common/platform.o C++ common/punycode.o C++ common/random.o C++ common/rational.o C++ common/rendermode.o C++ common/str.o C++ common/stream.o C++ common/streamdebug.o C++ common/str-base.o C++ common/str-enc.o C++ common/encodings/singlebyte.o C++ common/system.o C++ common/textconsole.o C++ common/text-to-speech.o C++ common/tokenizer.o C++ common/translation.o C++ common/unicode-bidi.o C++ common/ustr.o C++ common/util.o C++ common/xpfloat.o C++ common/zip-set.o C++ common/compression/clickteam.o C++ common/compression/dcl.o C++ common/compression/gentee_installer.o C++ common/compression/gzio.o C++ common/compression/installshield_cab.o C++ common/compression/installshieldv3_archive.o C++ common/compression/powerpacker.o C++ common/compression/stuffit.o C++ common/compression/rnc_deco.o C++ common/compression/unarj.o C++ common/compression/unzip.o C++ common/compression/vise.o C++ common/compression/zlib.o C++ common/formats/cue.o C++ common/formats/formatinfo.o C++ common/formats/iff_container.o C++ common/formats/ini-file.o C++ common/formats/json.o C++ common/formats/markdown.o C++ common/formats/prodos.o C++ common/formats/quicktime.o C++ common/formats/winexe.o C++ common/formats/winexe_ne.o C++ common/formats/winexe_pe.o C++ common/formats/xmlparser.o C++ common/lua/double_serialization.o C++ common/lua/lapi.o C++ common/lua/lauxlib.o C++ common/lua/lbaselib.o C++ common/lua/lcode.o C++ common/lua/ldblib.o C++ common/lua/ldebug.o C++ common/lua/ldo.o C++ common/lua/lfunc.o C++ common/lua/lgc.o C++ common/lua/linit.o C++ common/lua/liolib.o C++ common/lua/llex.o C++ common/lua/lmathlib.o C++ common/lua/lmem.o C++ common/lua/loadlib.o C++ common/lua/lobject.o C++ common/lua/lopcodes.o C++ common/lua/loslib.o C++ common/lua/lparser.o C++ common/lua/lstate.o C++ common/lua/lstring.o C++ common/lua/lstrlib.o C++ common/lua/ltable.o C++ common/lua/ltablib.o C++ common/lua/ltm.o C++ common/lua/lua_persist.o C++ common/lua/lua_persistence_util.o C++ common/lua/lua_unpersist.o C++ common/lua/lvm.o C++ common/lua/lzio.o C++ common/lua/scummvm_file.o C++ audio/softsynth/mt32/Analog.o C++ audio/softsynth/mt32/BReverbModel.o C++ audio/softsynth/mt32/Display.o C++ audio/softsynth/mt32/File.o C++ audio/softsynth/mt32/FileStream.o C++ audio/softsynth/mt32/LA32FloatWaveGenerator.o C++ audio/softsynth/mt32/LA32Ramp.o C++ audio/softsynth/mt32/LA32WaveGenerator.o C++ audio/softsynth/mt32/MidiStreamParser.o C++ audio/softsynth/mt32/Part.o C++ audio/softsynth/mt32/Partial.o C++ audio/softsynth/mt32/PartialManager.o C++ audio/softsynth/mt32/Poly.o C++ audio/softsynth/mt32/ROMInfo.o C++ audio/softsynth/mt32/Synth.o C++ audio/softsynth/mt32/Tables.o C++ audio/softsynth/mt32/TVA.o C++ audio/softsynth/mt32/TVF.o C++ audio/softsynth/mt32/TVP.o C++ audio/softsynth/mt32/sha1/sha1.o C++ audio/softsynth/mt32/c_interface/c_interface.o C++ audio/softsynth/mt32/srchelper/InternalResampler.o C++ audio/softsynth/mt32/srchelper/srctools/src/FIRResampler.o C++ audio/softsynth/mt32/srchelper/srctools/src/IIR2xResampler.o C++ audio/softsynth/mt32/srchelper/srctools/src/LinearResampler.o C++ audio/softsynth/mt32/srchelper/srctools/src/ResamplerModel.o C++ audio/softsynth/mt32/srchelper/srctools/src/SincResampler.o C++ audio/softsynth/mt32/SampleRateConverter.o AR engines/scumm/libscumm.a AR engines/access/libaccess.a AR engines/adl/libadl.a AR engines/agi/libagi.a AR engines/agos/libagos.a AR engines/ags/libags.a RANLIB engines/access/libaccess.a AR engines/asylum/libasylum.a AR engines/avalanche/libavalanche.a RANLIB engines/adl/libadl.a RANLIB engines/agi/libagi.a AR engines/bbvs/libbbvs.a RANLIB engines/avalanche/libavalanche.a AR engines/bladerunner/libbladerunner.a AR engines/buried/libburied.a RANLIB engines/bbvs/libbbvs.a RANLIB engines/agos/libagos.a AR engines/cge/libcge.a AR engines/cge2/libcge2.a AR engines/chamber/libchamber.a RANLIB engines/asylum/libasylum.a AR engines/chewy/libchewy.a AR engines/cine/libcine.a RANLIB engines/cge/libcge.a RANLIB engines/cge2/libcge2.a AR engines/composer/libcomposer.a AR engines/crab/libcrab.a RANLIB engines/chamber/libchamber.a RANLIB engines/cine/libcine.a RANLIB engines/composer/libcomposer.a AR engines/cruise/libcruise.a RANLIB engines/buried/libburied.a AR engines/cryo/libcryo.a AR engines/cryomni3d/libcryomni3d.a AR engines/director/libdirector.a RANLIB engines/cryo/libcryo.a AR engines/dm/libdm.a AR engines/draci/libdraci.a AR engines/dragons/libdragons.a AR engines/drascula/libdrascula.a RANLIB engines/cruise/libcruise.a AR engines/dreamweb/libdreamweb.a AR engines/efh/libefh.a RANLIB engines/draci/libdraci.a RANLIB engines/drascula/libdrascula.a RANLIB engines/dm/libdm.a AR engines/freescape/libfreescape.a RANLIB engines/efh/libefh.a RANLIB engines/dreamweb/libdreamweb.a RANLIB engines/scumm/libscumm.a AR engines/glk/libglk.a RANLIB engines/cryomni3d/libcryomni3d.a AR engines/gnap/libgnap.a RANLIB engines/dragons/libdragons.a RANLIB engines/chewy/libchewy.a AR engines/gob/libgob.a AR engines/griffon/libgriffon.a AR engines/grim/libgrim.a AR engines/groovie/libgroovie.a AR engines/hadesch/libhadesch.a AR engines/hdb/libhdb.a RANLIB engines/griffon/libgriffon.a AR engines/hopkins/libhopkins.a RANLIB engines/gnap/libgnap.a RANLIB engines/freescape/libfreescape.a RANLIB engines/crab/libcrab.a AR engines/hugo/libhugo.a RANLIB engines/groovie/libgroovie.a AR engines/hypno/libhypno.a AR engines/icb/libicb.a RANLIB engines/hdb/libhdb.a RANLIB engines/hopkins/libhopkins.a AR engines/illusions/libillusions.a RANLIB engines/hugo/libhugo.a AR engines/immortal/libimmortal.a AR engines/kingdom/libkingdom.a AR engines/kyra/libkyra.a AR engines/lab/liblab.a AR engines/lastexpress/liblastexpress.a RANLIB engines/immortal/libimmortal.a RANLIB engines/hypno/libhypno.a RANLIB engines/hadesch/libhadesch.a AR engines/lilliput/liblilliput.a AR engines/lure/liblure.a AR engines/macventure/libmacventure.a RANLIB engines/kingdom/libkingdom.a RANLIB engines/lab/liblab.a AR engines/made/libmade.a AR engines/mads/libmads.a RANLIB engines/lilliput/liblilliput.a AR engines/mm/libmm.a RANLIB engines/bladerunner/libbladerunner.a AR engines/mohawk/libmohawk.a RANLIB engines/made/libmade.a RANLIB engines/macventure/libmacventure.a AR engines/mortevielle/libmortevielle.a RANLIB engines/gob/libgob.a RANLIB engines/lure/liblure.a AR engines/mtropolis/libmtropolis.a AR engines/mutationofjb/libmutationofjb.a RANLIB engines/director/libdirector.a RANLIB engines/illusions/libillusions.a AR engines/myst3/libmyst3.a AR engines/nancy/libnancy.a RANLIB engines/mortevielle/libmortevielle.a AR engines/neverhood/libneverhood.a AR engines/ngi/libngi.a RANLIB engines/icb/libicb.a AR engines/parallaction/libparallaction.a AR engines/pegasus/libpegasus.a AR engines/petka/libpetka.a AR engines/pink/libpink.a AR engines/playground3d/libplayground3d.a RANLIB engines/mutationofjb/libmutationofjb.a RANLIB engines/playground3d/libplayground3d.a RANLIB engines/myst3/libmyst3.a RANLIB engines/petka/libpetka.a AR engines/plumbers/libplumbers.a AR engines/prince/libprince.a AR engines/private/libprivate.a AR engines/queen/libqueen.a RANLIB engines/plumbers/libplumbers.a AR engines/saga/libsaga.a RANLIB engines/grim/libgrim.a AR engines/saga2/libsaga2.a RANLIB engines/mads/libmads.a RANLIB engines/pink/libpink.a RANLIB engines/ags/libags.a AR engines/sci/libsci.a RANLIB engines/private/libprivate.a RANLIB engines/mohawk/libmohawk.a AR engines/sherlock/libsherlock.a RANLIB engines/parallaction/libparallaction.a AR engines/sky/libsky.a RANLIB engines/prince/libprince.a AR engines/sludge/libsludge.a RANLIB engines/ngi/libngi.a AR engines/stark/libstark.a RANLIB engines/queen/libqueen.a AR engines/startrek/libstartrek.a RANLIB engines/lastexpress/liblastexpress.a RANLIB engines/nancy/libnancy.a RANLIB engines/saga/libsaga.a AR engines/supernova/libsupernova.a RANLIB engines/sky/libsky.a AR engines/sword1/libsword1.a RANLIB engines/neverhood/libneverhood.a RANLIB engines/sludge/libsludge.a AR engines/sword2/libsword2.a AR engines/sword25/libsword25.a RANLIB engines/mtropolis/libmtropolis.a AR engines/teenagent/libteenagent.a AR engines/testbed/libtestbed.a AR engines/tetraedge/libtetraedge.a RANLIB engines/kyra/libkyra.a RANLIB engines/sword1/libsword1.a RANLIB engines/supernova/libsupernova.a RANLIB engines/teenagent/libteenagent.a AR engines/tinsel/libtinsel.a AR engines/titanic/libtitanic.a RANLIB engines/testbed/libtestbed.a AR engines/toltecs/libtoltecs.a RANLIB engines/pegasus/libpegasus.a RANLIB engines/sherlock/libsherlock.a AR engines/tony/libtony.a AR engines/toon/libtoon.a RANLIB engines/sword2/libsword2.a AR engines/touche/libtouche.a RANLIB engines/startrek/libstartrek.a AR engines/trecision/libtrecision.a AR engines/tsage/libtsage.a RANLIB engines/toltecs/libtoltecs.a AR engines/tucker/libtucker.a AR engines/twine/libtwine.a RANLIB engines/sword25/libsword25.a AR engines/ultima/libultima.a RANLIB engines/saga2/libsaga2.a RANLIB engines/toon/libtoon.a RANLIB engines/touche/libtouche.a AR engines/voyeur/libvoyeur.a RANLIB engines/tucker/libtucker.a AR engines/wage/libwage.a AR engines/watchmaker/libwatchmaker.a RANLIB engines/trecision/libtrecision.a AR engines/wintermute/libwintermute.a RANLIB engines/tinsel/libtinsel.a AR engines/zvision/libzvision.a RANLIB engines/voyeur/libvoyeur.a AR engines/libengines.a RANLIB engines/tony/libtony.a AR backends/libbackends.a RANLIB engines/wage/libwage.a AR video/libvideo.a AR image/libimage.a AR math/libmath.a RANLIB engines/twine/libtwine.a RANLIB engines/libengines.a RANLIB engines/stark/libstark.a RANLIB engines/glk/libglk.a RANLIB math/libmath.a RANLIB video/libvideo.a RANLIB engines/sci/libsci.a RANLIB engines/zvision/libzvision.a RANLIB image/libimage.a RANLIB engines/watchmaker/libwatchmaker.a RANLIB backends/libbackends.a RANLIB engines/mm/libmm.a RANLIB engines/tetraedge/libtetraedge.a RANLIB engines/wintermute/libwintermute.a RANLIB engines/tsage/libtsage.a RANLIB engines/ultima/libultima.a RANLIB engines/titanic/libtitanic.a AR common/lua/liblua.a RANLIB common/lua/liblua.a AR audio/libaudio.a RANLIB audio/libaudio.a AR gui/libgui.a RANLIB gui/libgui.a AR common/libcommon.a RANLIB common/libcommon.a AR engines/vcruise/libvcruise.a RANLIB engines/vcruise/libvcruise.a AR common/compression/libcompression.a RANLIB common/compression/libcompression.a AR common/formats/libformats.a RANLIB common/formats/libformats.a AR audio/softsynth/mt32/libmt32.a RANLIB audio/softsynth/mt32/libmt32.a AR graphics/libgraphics.a RANLIB graphics/libgraphics.a C++ base/version.o AR base/libbase.a RANLIB base/libbase.a LINK scummvm >>> WARNING: scummvm: APKBUILD does not run any tests! Alpine policy will soon require that packages have any relevant testsuites run during the build process. To fix, either define a check() function, or declare !check in $options to indicate the package does not have a testsuite. >>> scummvm: Entering fakeroot... fatal: not a git repository (or any of the parent directories): .git install -d "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/man/man6/" install -c -m 644 "./dists/scummvm.6" "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/man/man6/scummvm.6" install -d "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/pixmaps/" install -c -m 644 "./icons/scummvm.xpm" "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/pixmaps/org.scummvm.scummvm.xpm" install -d "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/icons/hicolor/scalable/apps/" install -c -m 644 "./icons/scummvm.svg" "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/icons/hicolor/scalable/apps/org.scummvm.scummvm.svg" install -d "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/doc/scummvm" install -c -m 644 ./AUTHORS ./COPYING ./LICENSES/COPYING.BSD ./LICENSES/COPYING.LGPL ./LICENSES/COPYING.FREEFONT ./LICENSES/COPYING.OFL ./LICENSES/COPYING.ISC ./LICENSES/COPYING.LUA ./LICENSES/COPYING.MIT ./LICENSES/COPYING.MKV ./LICENSES/COPYING.TINYGL ./LICENSES/COPYING.GLAD ./LICENSES/CatharonLicense.txt ./COPYRIGHT ./NEWS.md ./README.md ./CONTRIBUTING.md ./dists/soundfonts/COPYRIGHT.Roland_SC-55 "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/doc/scummvm" install -d "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/scummvm" install -c -m 644 ./gui/themes/scummmodern.zip ./gui/themes/scummclassic.zip ./gui/themes/scummremastered.zip ./gui/themes/residualvm.zip ./gui/themes/gui-icons.dat ./gui/themes/shaders.dat ./gui/themes/translations.dat ./dists/engine-data/access.dat ./dists/engine-data/cryo.dat ./dists/engine-data/cryomni3d.dat ./dists/engine-data/drascula.dat ./dists/engine-data/hadesch_translations.dat ./dists/engine-data/hugo.dat ./dists/engine-data/kyra.dat ./dists/engine-data/lure.dat ./dists/engine-data/macventure.dat ./dists/engine-data/mort.dat ./dists/engine-data/nancy.dat ./dists/engine-data/neverhood.dat ./dists/engine-data/prince_translation.dat ./dists/engine-data/queen.tbl ./dists/engine-data/sky.cpt ./dists/engine-data/supernova.dat ./dists/engine-data/teenagent.dat ./dists/engine-data/titanic.dat ./dists/engine-data/tony.dat ./dists/engine-data/toon.dat ./dists/engine-data/ultima.dat ./dists/engine-data/ultima8.dat ./dists/engine-data/wintermute.zip ./dists/engine-data/mm.dat ./dists/engine-data/freescape.dat ./dists/engine-data/fonts.dat ./dists/engine-data/grim-patch.lab ./dists/engine-data/myst3.dat ./dists/engine-data/achievements.dat ./dists/engine-data/classicmacfonts.dat ./dists/engine-data/encoding.dat ./dists/engine-data/helpdialog.zip ./dists/engine-data/macgui.dat ./dists/pred.dic ./dists/engine-data/fonts-cjk.dat ./dists/soundfonts/Roland_SC-55.sf2 "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/scummvm/" install -d "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/applications" install -c -m 644 "./dists/org.scummvm.scummvm.desktop" "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/applications/org.scummvm.scummvm.desktop" install -d "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/metainfo" install -c -m 644 "./dists/org.scummvm.scummvm.metainfo.xml" "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/metainfo/org.scummvm.scummvm.metainfo.xml" install -d "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/scummvm/shaders" install -c -m 644 ./engines/grim/shaders/emi_actor.fragment ./engines/grim/shaders/emi_actor.vertex ./engines/grim/shaders/emi_actorlights.fragment ./engines/grim/shaders/emi_actorlights.vertex ./engines/grim/shaders/emi_background.fragment ./engines/grim/shaders/emi_background.vertex ./engines/grim/shaders/emi_dimplane.fragment ./engines/grim/shaders/emi_dimplane.vertex ./engines/grim/shaders/emi_sprite.fragment ./engines/grim/shaders/emi_sprite.vertex ./engines/grim/shaders/grim_actor.fragment ./engines/grim/shaders/grim_actor.vertex ./engines/grim/shaders/grim_actorlights.fragment ./engines/grim/shaders/grim_actorlights.vertex ./engines/grim/shaders/grim_background.fragment ./engines/grim/shaders/grim_background.vertex ./engines/grim/shaders/grim_dim.fragment ./engines/grim/shaders/grim_dim.vertex ./engines/grim/shaders/grim_emerg.fragment ./engines/grim/shaders/grim_emerg.vertex ./engines/grim/shaders/grim_primitive.fragment ./engines/grim/shaders/grim_primitive.vertex ./engines/grim/shaders/grim_shadowplane.fragment ./engines/grim/shaders/grim_shadowplane.vertex ./engines/grim/shaders/grim_smush.fragment ./engines/grim/shaders/grim_smush.vertex ./engines/grim/shaders/grim_text.fragment ./engines/grim/shaders/grim_text.vertex ./engines/myst3/shaders/myst3_box.fragment ./engines/myst3/shaders/myst3_box.vertex ./engines/myst3/shaders/myst3_cube.fragment ./engines/myst3/shaders/myst3_cube.vertex ./engines/myst3/shaders/myst3_text.fragment ./engines/myst3/shaders/myst3_text.vertex ./engines/stark/shaders/stark_actor.fragment ./engines/stark/shaders/stark_actor.vertex ./engines/stark/shaders/stark_fade.fragment ./engines/stark/shaders/stark_fade.vertex ./engines/stark/shaders/stark_prop.fragment ./engines/stark/shaders/stark_prop.vertex ./engines/stark/shaders/stark_shadow.fragment ./engines/stark/shaders/stark_shadow.vertex ./engines/stark/shaders/stark_surface.fragment ./engines/stark/shaders/stark_surface.vertex ./engines/stark/shaders/stark_surface_fill.fragment ./engines/stark/shaders/stark_surface_fill.vertex ./engines/wintermute/base/gfx/opengl/shaders/wme_fade.fragment ./engines/wintermute/base/gfx/opengl/shaders/wme_fade.vertex ./engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.fragment ./engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_mask.vertex ./engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.fragment ./engines/wintermute/base/gfx/opengl/shaders/wme_flat_shadow_modelx.vertex ./engines/wintermute/base/gfx/opengl/shaders/wme_geometry.fragment ./engines/wintermute/base/gfx/opengl/shaders/wme_geometry.vertex ./engines/wintermute/base/gfx/opengl/shaders/wme_line.fragment ./engines/wintermute/base/gfx/opengl/shaders/wme_line.vertex ./engines/wintermute/base/gfx/opengl/shaders/wme_modelx.fragment ./engines/wintermute/base/gfx/opengl/shaders/wme_modelx.vertex ./engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.fragment ./engines/wintermute/base/gfx/opengl/shaders/wme_shadow_mask.vertex ./engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.fragment ./engines/wintermute/base/gfx/opengl/shaders/wme_shadow_volume.vertex ./engines/wintermute/base/gfx/opengl/shaders/wme_sprite.fragment ./engines/wintermute/base/gfx/opengl/shaders/wme_sprite.vertex ./engines/playground3d/shaders/playground3d_bitmap.fragment ./engines/playground3d/shaders/playground3d_bitmap.vertex ./engines/playground3d/shaders/playground3d_cube.fragment ./engines/playground3d/shaders/playground3d_cube.vertex ./engines/playground3d/shaders/playground3d_fade.fragment ./engines/playground3d/shaders/playground3d_fade.vertex ./engines/freescape/shaders/freescape_bitmap.fragment ./engines/freescape/shaders/freescape_bitmap.vertex ./engines/freescape/shaders/freescape_triangle.fragment ./engines/freescape/shaders/freescape_triangle.vertex "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/share/scummvm/shaders" install -d "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/bin" install -c -m 755 "./scummvm" "/home/buildozer/aports/testing/scummvm/pkg/scummvm/usr/bin/scummvm" >>> scummvm-doc*: Running split function doc... >>> scummvm-doc*: Preparing subpackage scummvm-doc... >>> scummvm-doc*: Running postcheck for scummvm-doc >>> scummvm*: Running postcheck for scummvm >>> scummvm*: Preparing package scummvm... >>> scummvm*: Stripping binaries >>> scummvm-doc*: Scanning shared objects >>> scummvm*: Scanning shared objects >>> scummvm-doc*: Tracing dependencies... >>> scummvm-doc*: Package size: 404.0 KB >>> scummvm-doc*: Compressing data... >>> scummvm-doc*: Create checksum... >>> scummvm-doc*: Create scummvm-doc-2.8.1-r0.apk >>> scummvm*: Tracing dependencies... so:libFLAC.so.12 so:libSDL2-2.0.so.0 so:libasound.so.2 so:libc.musl-riscv64.so.1 so:libfaad.so.2 so:libfluidsynth.so.3 so:libfreetype.so.6 so:libgcc_s.so.1 so:libjpeg.so.8 so:libmad.so.0 so:libogg.so.0 so:libpng16.so.16 so:libstdc++.so.6 so:libtheoradec.so.1 so:libvorbis.so.0 so:libvorbisfile.so.3 so:libz.so.1 >>> scummvm*: Package size: 160.3 MB >>> scummvm*: Compressing data... >>> scummvm*: Create checksum... >>> scummvm*: Create scummvm-2.8.1-r0.apk >>> scummvm: Build complete at Thu, 25 Apr 2024 18:32:00 +0000 elapsed time 0h 18m 29s >>> scummvm: Cleaning up srcdir >>> scummvm: Cleaning up pkgdir >>> scummvm: Uninstalling dependencies... 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libxau-dev (1.0.11-r4) (176/191) Purging libxau (1.0.11-r4) (177/191) Purging libxml2 (2.12.6-r2) (178/191) Purging linux-pam (1.6.0-r0) (179/191) Purging mpdecimal (4.0.0-r0) (180/191) Purging nettle (3.9.1-r0) (181/191) Purging opus (1.4-r0) (182/191) Purging orc (0.4.37-r0) (183/191) Purging sqlite-dev (3.45.3-r0) (184/191) Purging sqlite-libs (3.45.3-r0) (185/191) Purging sqlite (3.45.3-r0) (186/191) Purging readline (8.2.10-r0) (187/191) Purging utmps-libs (0.1.2.2-r1) (188/191) Purging skalibs (2.14.1.1-r0) (189/191) Purging xorgproto (2024.1-r0) (190/191) Purging xz-libs (5.6.1-r3) (191/191) Purging yaml (0.2.5-r2) Executing busybox-1.36.1-r25.trigger OK: 227 MiB in 102 packages >>> scummvm: Updating the testing/riscv64 repository index... >>> scummvm: Signing the index...