absÌ1024Í(genType x)Ö0ÏgenType absÌ1024Í(genIType x)Ö0ÏgenIType acosÌ1024Í(genType x)Ö0ÏgenType acoshÌ1024Í(genType x)Ö0ÏgenType allÌ1024Í(bvec x)Ö0Ïbool ambientÌ64Îgl_LightModelParametersÖ0Ïvec4 ambientÌ64Îgl_LightProductsÖ0Ïvec4 ambientÌ64Îgl_LightSourceParametersÖ0Ïvec4 ambientÌ64Îgl_MaterialParametersÖ0Ïvec4 anyÌ1024Í(bvec x)Ö0Ïbool asinÌ1024Í(genType x)Ö0ÏgenType asinhÌ1024Í(genType x)Ö0ÏgenType atanÌ1024Í(genType y, genType x)Ö0ÏgenType atanÌ1024Í(genType y_over_x)Ö0ÏgenType atanhÌ1024Í(genType x)Ö0ÏgenType ceilÌ1024Í(genType x)Ö0ÏgenType clampÌ1024Í(genType x, genType minVal, genType maxVal)Ö0ÏgenType clampÌ1024Í(genType x, float minVal, float maxVal)Ö0ÏgenType clampÌ1024Í(genIType x, genIType minVal, genIType maxVal)Ö0ÏgenIType clampÌ1024Í(genIType x, int minVal, int maxVal)Ö0ÏgenIType clampÌ1024Í(genUType x, genUType minVal, genUType maxVal)Ö0ÏgenUType clampÌ1024Í(genUType x, uint minVal, uint maxVal)Ö0ÏgenUType colorÌ64Îgl_FogParametersÖ0Ïvec4 constantAttenuationÌ64Îgl_LightSourceParametersÖ0Ïfloat cosÌ1024Í(genType angle)Ö0ÏgenType coshÌ1024Í(genType x)Ö0ÏgenType crossÌ1024Í(vec3 x, vec3 y)Ö0Ïvec3 dFdxÌ1024Í(genType p)Ö0ÏgenType dFdyÌ1024Í(genType p)Ö0ÏgenType degreesÌ1024Í(genType radians)Ö0ÏgenType densityÌ64Îgl_FogParametersÖ0Ïfloat diffÌ64Îgl_DepthRangeParametersÖ0Ïfloat diffuseÌ64Îgl_LightProductsÖ0Ïvec4 diffuseÌ64Îgl_LightSourceParametersÖ0Ïvec4 diffuseÌ64Îgl_MaterialParametersÖ0Ïvec4 distanceÌ1024Í(genType p0, genType p1)Ö0Ïfloat distanceConstantAttenuationÌ64Îgl_PointParametersÖ0Ïfloat distanceLinearAttenuationÌ64Îgl_PointParametersÖ0Ïfloat distanceQuadraticAttenuationÌ64Îgl_PointParametersÖ0Ïfloat dotÌ1024Í(genType x, genType y)Ö0Ïfloat emissionÌ64Îgl_MaterialParametersÖ0Ïvec4 endÌ64Îgl_FogParametersÖ0Ïfloat equalÌ1024Í(vec x, vec y)Ö0Ïbvec equalÌ1024Í(ivec x, ivec y)Ö0Ïbvec equalÌ1024Í(uvec x, uvec y)Ö0Ïbvec equalÌ1024Í(bvec x, bvec y)Ö0Ïbvec expÌ1024Í(genType x)Ö0ÏgenType exp2Ì1024Í(genType x)Ö0ÏgenType faceforwardÌ1024Í(genType N, genType I, genType Nref)Ö0ÏgenType fadeThresholdSizeÌ64Îgl_PointParametersÖ0Ïfloat farÌ64Îgl_DepthRangeParametersÖ0Ïfloat floorÌ1024Í(genType x)Ö0ÏgenType fractÌ1024Í(genType x)Ö0ÏgenType ftransformÌ1024Í()Ö0Ïvec4 fwidthÌ1024Í(genType p)Ö0ÏgenType gl_BackColorÌ16384Ö0Ïout gl_BackLightModelProductÌ16384Ö0Ïuniform gl_BackLightProductÌ16384Ö0Ïuniform gl_BackMaterialÌ16384Ö0Ïuniform gl_BackSecondaryColorÌ16384Ö0Ïout gl_ClipDistanceÌ16384Ö0Ïin gl_ClipPlaneÌ16384Ö0Ïuniform gl_ClipVertexÌ16384Ö0Ïout gl_ColorÌ16384Ö0Ïin gl_DepthRangeÌ16384Ö0Ïuniform gl_DepthRangeParametersÌ2048Ö0 gl_EyePlaneQÌ16384Ö0Ïuniform gl_EyePlaneRÌ16384Ö0Ïuniform gl_EyePlaneSÌ16384Ö0Ïuniform gl_EyePlaneTÌ16384Ö0Ïuniform gl_FogÌ16384Ö0Ïuniform gl_FogCoordÌ16384Ö0Ïin gl_FogFragCoordÌ16384Ö0Ïin gl_FogParametersÌ2048Ö0 gl_FragColorÌ16384Ö0Ïout gl_FragCoordÌ16384Ö0Ïin gl_FragDataÌ16384Ö0Ïout gl_FragDepthÌ16384Ö0Ïout gl_FrontColorÌ16384Ö0Ïout gl_FrontFacingÌ16384Ö0Ïin gl_FrontLightModelProductÌ16384Ö0Ïuniform gl_FrontLightProductÌ16384Ö0Ïuniform gl_FrontMaterialÌ16384Ö0Ïuniform gl_FrontSecondaryColorÌ16384Ö0Ïout gl_LightModelÌ16384Ö0Ïuniform gl_LightModelParametersÌ2048Ö0 gl_LightModelProductsÌ2048Ö0 gl_LightProductsÌ2048Ö0 gl_LightSourceÌ16384Ö0Ïuniform gl_LightSourceParametersÌ2048Ö0 gl_MaterialParametersÌ2048Ö0 gl_MaxClipDistancesÌ16384Ö0Ïint gl_MaxClipPlanesÌ16384Ö0Ïint gl_MaxCombinedTextureImageUnitsÌ16384Ö0Ïint gl_MaxDrawBuffersÌ16384Ö0Ïint gl_MaxFragmentUniformComponentsÌ16384Ö0Ïint gl_MaxTextureCoordsÌ16384Ö0Ïint gl_MaxTextureImageUnitsÌ16384Ö0Ïint gl_MaxTextureUnitsÌ16384Ö0Ïint gl_MaxVaryingComponentsÌ16384Ö0Ïint gl_MaxVaryingFloatsÌ16384Ö0Ïint gl_MaxVertexAttribsÌ16384Ö0Ïint gl_MaxVertexTextureImageUnitsÌ16384Ö0Ïint gl_MaxVertexUniformComponentsÌ16384Ö0Ïint gl_ModelViewMatrixÌ16384Ö0Ïuniform gl_ModelViewMatrixInverseÌ16384Ö0Ïuniform gl_ModelViewMatrixInverseTransposeÌ16384Ö0Ïuniform gl_ModelViewMatrixTransposeÌ16384Ö0Ïuniform gl_ModelViewProjectionMatrixÌ16384Ö0Ïuniform gl_ModelViewProjectionMatrixInverseÌ16384Ö0Ïuniform gl_ModelViewProjectionMatrixInverseTransposeÌ16384Ö0Ïuniform gl_ModelViewProjectionMatrixTransposeÌ16384Ö0Ïuniform gl_MultiTexCoord0Ì16384Ö0Ïin gl_MultiTexCoord1Ì16384Ö0Ïin gl_MultiTexCoord2Ì16384Ö0Ïin gl_MultiTexCoord3Ì16384Ö0Ïin gl_MultiTexCoord4Ì16384Ö0Ïin gl_MultiTexCoord5Ì16384Ö0Ïin gl_MultiTexCoord6Ì16384Ö0Ïin gl_MultiTexCoord7Ì16384Ö0Ïin gl_NormalÌ16384Ö0Ïin gl_NormalMatrixÌ16384Ö0Ïuniform gl_NormalScaleÌ16384Ö0Ïuniform gl_ObjectPlaneQÌ16384Ö0Ïuniform gl_ObjectPlaneRÌ16384Ö0Ïuniform gl_ObjectPlaneSÌ16384Ö0Ïuniform gl_ObjectPlaneTÌ16384Ö0Ïuniform gl_PointÌ16384Ö0Ïuniform gl_PointCoordÌ16384Ö0Ïin gl_PointParametersÌ2048Ö0 gl_PointSizeÌ16384Ö0Ïout gl_PositionÌ16384Ö0Ïout gl_ProjectionMatrixÌ16384Ö0Ïuniform gl_ProjectionMatrixInverseÌ16384Ö0Ïuniform gl_ProjectionMatrixInverseTransposeÌ16384Ö0Ïuniform gl_ProjectionMatrixTransposeÌ16384Ö0Ïuniform gl_SecondaryColorÌ16384Ö0Ïin gl_TexCoordÌ16384Ö0Ïin gl_TextureEnvColorÌ16384Ö0Ïuniform gl_TextureMatrixÌ16384Ö0Ïuniform gl_TextureMatrixInverseÌ16384Ö0Ïuniform gl_TextureMatrixInverseTransposeÌ16384Ö0Ïuniform gl_TextureMatrixTransposeÌ16384Ö0Ïuniform gl_VertexÌ16384Ö0Ïin gl_VertexIDÌ16384Ö0Ïin greaterThanÌ1024Í(vec x, vec y)Ö0Ïbvec greaterThanÌ1024Í(ivec x, ivec y)Ö0Ïbvec greaterThanÌ1024Í(uvec x, uvec y)Ö0Ïbvec greaterThanEqualÌ1024Í(vec x, vec y)Ö0Ïbvec greaterThanEqualÌ1024Í(ivec x, ivec y)Ö0Ïbvec greaterThanEqualÌ1024Í(uvec x, uvec y)Ö0Ïbvec halfVectorÌ64Îgl_LightSourceParametersÖ0Ïvec4 inversesqrtÌ1024Í(genType x)Ö0ÏgenType isinfÌ1024Í(genType x)Ö0Ïbvec isnanÌ1024Í(genType x)Ö0Ïbvec lengthÌ1024Í(genType x)Ö0Ïfloat lessThanÌ1024Í(vec x, vec y)Ö0Ïbvec lessThanÌ1024Í(ivec x, ivec y)Ö0Ïbvec lessThanÌ1024Í(uvec x, uvec y)Ö0Ïbvec lessThanEqualÌ1024Í(vec x, vec y)Ö0Ïbvec lessThanEqualÌ1024Í(ivec x, ivec y)Ö0Ïbvec lessThanEqualÌ1024Í(uvec x, uvec y)Ö0Ïbvec linearAttenuationÌ64Îgl_LightSourceParametersÖ0Ïfloat logÌ1024Í(genType x)Ö0ÏgenType log2Ì1024Í(genType x)Ö0ÏgenType matrixCompMultÌ1024Í(mat x, mat y)Ö0Ïmat maxÌ1024Í(genType x, genType y)Ö0ÏgenType maxÌ1024Í(genType x, float y)Ö0ÏgenType maxÌ1024Í(genIType x, genIType y)Ö0ÏgenIType maxÌ1024Í(genIType x, int y)Ö0ÏgenIType maxÌ1024Í(genUType x, genUType y)Ö0ÏgenUType maxÌ1024Í(genUType x, uint y)Ö0ÏgenUType minÌ1024Í(genType x, genType y)Ö0ÏgenType minÌ1024Í(genType x, float y)Ö0ÏgenType minÌ1024Í(genIType x, genIType y)Ö0ÏgenIType minÌ1024Í(genIType x, int y)Ö0ÏgenIType minÌ1024Í(genUType x, genUType y)Ö0ÏgenUType minÌ1024Í(genUType x, uint y)Ö0ÏgenUType mixÌ1024Í(genType x, genType y, bvec a)Ö0ÏgenType modÌ1024Í(genType x, float y)Ö0ÏgenType modÌ1024Í(genType x, genType y)Ö0ÏgenType modfÌ1024Í(genType x, out genType i)Ö0ÏgenType nearÌ64Îgl_DepthRangeParametersÖ0Ïfloat noise1Ì1024Í(genType x)Ö0Ïfloat noise2Ì1024Í(genType x)Ö0Ïvec2 noise3Ì1024Í(genType x)Ö0Ïvec3 noise4Ì1024Í(genType x)Ö0Ïvec4 normalizeÌ1024Í(genType x)Ö0ÏgenType notÌ1024Í(bvec x)Ö0Ïbvec notEqualÌ1024Í(vec x, vec y)Ö0Ïbvec notEqualÌ1024Í(ivec x, ivec y)Ö0Ïbvec notEqualÌ1024Í(uvec x, uvec y)Ö0Ïbvec notEqualÌ1024Í(bvec x, bvec y)Ö0Ïbvec outerProductÌ1024Í(vec2 c, vec2 r)Ö0Ïmat2 outerProductÌ1024Í(vec3 c, vec3 r)Ö0Ïmat3 outerProductÌ1024Í(vec4 c, vec4 r)Ö0Ïmat4 outerProductÌ1024Í(vec3 c, vec2 r)Ö0Ïmat2x3 outerProductÌ1024Í(vec2 c, vec3 r)Ö0Ïmat3x2 outerProductÌ1024Í(vec4 c, vec2 r)Ö0Ïmat2x4 outerProductÌ1024Í(vec2 c, vec4 r)Ö0Ïmat4x2 outerProductÌ1024Í(vec4 c, vec3 r)Ö0Ïmat3x4 outerProductÌ1024Í(vec3 c, vec4 r)Ö0Ïmat4x3 positionÌ64Îgl_LightSourceParametersÖ0Ïvec4 powÌ1024Í(genType x, genType y)Ö0ÏgenType quadraticAttenuationÌ64Îgl_LightSourceParametersÖ0Ïfloat radiansÌ1024Í(genType degrees)Ö0ÏgenType reflectÌ1024Í(genType I, genType N)Ö0ÏgenType refractÌ1024Í(genType I, genType N, float eta)Ö0ÏgenType roundÌ1024Í(genType x)Ö0ÏgenType roundEvenÌ1024Í(genType x)Ö0ÏgenType scaleÌ64Îgl_FogParametersÖ0Ïfloat sceneColorÌ64Îgl_LightModelProductsÖ0Ïvec4 shadow1DÌ1024Í(sampler1DShadow sampler, vec3 coord [, float bias] )Ö0Ïvec4 shadow1DLodÌ1024Í(sampler1DShadow sampler, vec3 coord, float lod)Ö0Ïvec4 shadow1DProjÌ1024Í(sampler1DShadow sampler, vec4 coord [, float bias] )Ö0Ïvec4 shadow1DProjLodÌ1024Í(sampler1DShadow sampler, vec4 coord, float lod)Ö0Ïvec4 shadow2DÌ1024Í(sampler2DShadow sampler, vec3 coord [, float bias] )Ö0Ïvec4 shadow2DLodÌ1024Í(sampler2DShadow sampler, vec3 coord, float lod)Ö0Ïvec4 shadow2DProjÌ1024Í(sampler2DShadow sampler, vec4 coord [, float bias] )Ö0Ïvec4 shadow2DProjLodÌ1024Í(sampler2DShadow sampler, vec4 coord, float lod)Ö0Ïvec4 shininessÌ64Îgl_MaterialParametersÖ0Ïfloat signÌ1024Í(genType x)Ö0ÏgenType signÌ1024Í(genIType x)Ö0ÏgenIType sinÌ1024Í(genType angle)Ö0ÏgenType sinhÌ1024Í(genType x)Ö0ÏgenType sizeÌ64Îgl_PointParametersÖ0Ïfloat sizeMaxÌ64Îgl_PointParametersÖ0Ïfloat sizeMinÌ64Îgl_PointParametersÖ0Ïfloat smoothstepÌ1024Í(genType edge0, genType edge1, genType x)Ö0ÏgenType smoothstepÌ1024Í(float edge0, float edge1, genType x)Ö0ÏgenType specularÌ64Îgl_LightProductsÖ0Ïvec4 specularÌ64Îgl_LightSourceParametersÖ0Ïvec4 specularÌ64Îgl_MaterialParametersÖ0Ïvec4 spotCosCutoffÌ64Îgl_LightSourceParametersÖ0Ïfloat spotCutoffÌ64Îgl_LightSourceParametersÖ0Ïfloat spotDirectionÌ64Îgl_LightSourceParametersÖ0Ïvec3 spotExponentÌ64Îgl_LightSourceParametersÖ0Ïfloat sqrtÌ1024Í(genType x)Ö0ÏgenType startÌ64Îgl_FogParametersÖ0Ïfloat stepÌ1024Í(genType edge, genType x)Ö0ÏgenType stepÌ1024Í(float edge, genType x)Ö0ÏgenType tanÌ1024Í(genType angle)Ö0ÏgenType tanhÌ1024Í(genType x)Ö0ÏgenType texelFetchÌ1024Í(gsampler1D sampler, int P, int lod)Ö0Ïgvec4 texelFetchÌ1024Í(gsampler2D sampler, ivec2 P, int lod)Ö0Ïgvec4 texelFetchÌ1024Í(gsampler3D sampler, ivec3 P, int lod)Ö0Ïgvec4 texelFetchÌ1024Í(gsampler1DArray sampler, ivec2 P, int lod)Ö0Ïgvec4 texelFetchÌ1024Í(gsampler2DArray sampler, ivec3 P, int lod)Ö0Ïgvec4 texelFetchOffsetÌ1024Í(gsampler1D sampler, int P, int lod, int offset)Ö0Ïgvec4 texelFetchOffsetÌ1024Í(gsampler2D sampler, ivec2 P, int lod, ivec2 offset)Ö0Ïgvec4 texelFetchOffsetÌ1024Í(gsampler3D sampler, ivec3 P, int lod, ivec3 offset)Ö0Ïgvec4 texelFetchOffsetÌ1024Í(gsampler1DArray sampler, ivec2 P, int lod, int offset)Ö0Ïgvec4 texelFetchOffsetÌ1024Í(gsampler2DArray sampler, ivec3 P, int lod, ivec2 offset)Ö0Ïgvec4 textureÌ1024Í(gsampler1D sampler, float P [, float bias] )Ö0Ïgvec4 textureÌ1024Í(gsampler2D sampler, vec2 P [, float bias] )Ö0Ïgvec4 textureÌ1024Í(gsampler3D sampler, vec3 P [, float bias] )Ö0Ïgvec4 textureÌ1024Í(gsamplerCube sampler, vec3 P [, float bias] )Ö0Ïgvec4 textureÌ1024Í(sampler2DShadow sampler, vec3 P [, float bias] )Ö0Ïfloat textureÌ1024Í(samplerCubeShadow sampler, vec4 P [, float bias] )Ö0Ïfloat textureÌ1024Í(gsampler1DArray sampler, vec2 P [, float bias] )Ö0Ïgvec4 textureÌ1024Í(gsampler2DArray sampler, vec3 P [, float bias] )Ö0Ïgvec4 textureÌ1024Í(sampler1DArrayShadow sampler, vec3 P [, float bias] )Ö0Ïfloat textureÌ1024Í(sampler2DArrayShadow sampler, vec4 P)Ö0Ïfloat texture1DÌ1024Í(sampler1D sampler, float coord [, float bias] )Ö0Ïvec4 texture1DLodÌ1024Í(sampler1D sampler, float coord, float lod)Ö0Ïvec4 texture1DProjÌ1024Í(sampler1D sampler, vec2 coord [, float bias] )Ö0Ïvec4 texture1DProjÌ1024Í(sampler1D sampler, vec4 coord [, float bias] )Ö0Ïvec4 texture1DProjLodÌ1024Í(sampler1D sampler, vec2 coord, float lod)Ö0Ïvec4 texture1DProjLodÌ1024Í(sampler1D sampler, vec4 coord, float lod)Ö0Ïvec4 texture2DÌ1024Í(sampler2D sampler, vec2 coord [, float bias] )Ö0Ïvec4 texture2DLodÌ1024Í(sampler2D sampler, vec2 coord, float lod)Ö0Ïvec4 texture2DProjÌ1024Í(sampler2D sampler, vec3 coord [, float bias] )Ö0Ïvec4 texture2DProjÌ1024Í(sampler2D sampler, vec4 coord [, float bias] )Ö0Ïvec4 texture2DProjLodÌ1024Í(sampler2D sampler, vec3 coord, float lod)Ö0Ïvec4 texture2DProjLodÌ1024Í(sampler2D sampler, vec4 coord, float lod)Ö0Ïvec4 texture3DÌ1024Í(sampler3D sampler, vec3 coord [, float bias] )Ö0Ïvec4 texture3DLodÌ1024Í(sampler3D sampler, vec3 coord, float lod)Ö0Ïvec4 texture3DProjÌ1024Í(sampler3D sampler, vec4 coord [, float bias] )Ö0Ïvec4 texture3DProjLodÌ1024Í(sampler3D sampler, vec4 coord, float lod)Ö0Ïvec4 textureCubeÌ1024Í(samplerCube sampler, vec3 coord [, float bias] )Ö0Ïvec4 textureCubeLodÌ1024Í(samplerCube sampler, vec3 coord, float lod)Ö0Ïvec4 textureGradÌ1024Í(gsampler1D sampler, float P, float dPdx, float dPdy)Ö0Ïgvec4 textureGradÌ1024Í(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4 textureGradÌ1024Í(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy)Ö0Ïgvec4 textureGradÌ1024Í(gsamplerCube sampler, vec3 P, vec3 dPdx, vec3 dPdy)Ö0Ïgvec4 textureGradÌ1024Í(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy)Ö0Ïfloat textureGradÌ1024Í(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy)Ö0Ïfloat textureGradÌ1024Í(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy)Ö0Ïfloat textureGradÌ1024Í(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy)Ö0Ïgvec4 textureGradÌ1024Í(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4 textureGradÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy)Ö0Ïfloat textureGradÌ1024Í(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)Ö0Ïfloat textureGradOffsetÌ1024Í(gsampler1D sampler, float P, float dPdx, float dPdy, int offset)Ö0Ïgvec4 textureGradOffsetÌ1024Í(gsampler2D sampler, vec2 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïgvec4 textureGradOffsetÌ1024Í(gsampler3D sampler, vec3 P, vec3 dPdx, vec3 dPdy, ivec3 offset)Ö0Ïgvec4 textureGradOffsetÌ1024Í(sampler1DShadow sampler, vec3 P, float dPdx, float dPdy, int offset )Ö0Ïfloat textureGradOffsetÌ1024Í(sampler2DShadow sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïfloat textureGradOffsetÌ1024Í(samplerCubeShadow sampler, vec4 P, vec3 dPdx, vec3 dPdy, ivec2 offset)Ö0Ïfloat textureGradOffsetÌ1024Í(gsampler1DArray sampler, vec2 P, float dPdx, float dPdy, int offset)Ö0Ïgvec4 textureGradOffsetÌ1024Í(gsampler2DArray sampler, vec3 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïgvec4 textureGradOffsetÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float dPdx, float dPdy, int offset)Ö0Ïfloat textureGradOffsetÌ1024Í(sampler2DArrayShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, ivec2 offset)Ö0Ïfloat textureLodÌ1024Í(gsampler1D sampler, float P, float lod)Ö0Ïgvec4 textureLodÌ1024Í(gsampler2D sampler, vec2 P, float lod)Ö0Ïgvec4 textureLodÌ1024Í(gsampler3D sampler, vec3 P, float lod)Ö0Ïgvec4 textureLodÌ1024Í(gsamplerCube sampler, vec3 P, float lod)Ö0Ïgvec4 textureLodÌ1024Í(sampler1DShadow sampler, vec3 P, float lod)Ö0Ïfloat textureLodÌ1024Í(sampler2DShadow sampler, vec3 P, float lod)Ö0Ïfloat textureLodÌ1024Í(gsampler1DArray sampler, vec2 P, float lod)Ö0Ïgvec4 textureLodÌ1024Í(gsampler2DArray sampler, vec3 P, float lod)Ö0Ïgvec4 textureLodÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float lod)Ö0Ïfloat textureLodOffsetÌ1024Í(gsampler1D sampler, float P, float lod, int offset)Ö0Ïgvec4 textureLodOffsetÌ1024Í(gsampler2D sampler, vec2 P, float lod, ivec2 offset)Ö0Ïgvec4 textureLodOffsetÌ1024Í(gsampler3D sampler, vec3 P, float lod, ivec3 offset)Ö0Ïgvec4 textureLodOffsetÌ1024Í(sampler1DShadow sampler, vec3 P, float lod, int offset)Ö0Ïfloat textureLodOffsetÌ1024Í(sampler2DShadow sampler, vec3 P, float lod, ivec2 offset)Ö0Ïfloat textureLodOffsetÌ1024Í(gsampler1DArray sampler, vec2 P, float lod, int offset)Ö0Ïgvec4 textureLodOffsetÌ1024Í(gsampler2DArray sampler, vec3 P, float lod, ivec2 offset)Ö0Ïgvec4 textureLodOffsetÌ1024Í(sampler1DArrayShadow sampler, vec3 P, float lod, int offset)Ö0Ïfloat textureOffsetÌ1024Í(gsampler1D sampler, float P, int offset [, float bias] )Ö0Ïgvec4 textureOffsetÌ1024Í(gsampler2D sampler, vec2 P, ivec2 offset [, float bias] )Ö0Ïgvec4 textureOffsetÌ1024Í(gsampler3D sampler, vec3 P, ivec3 offset [, float bias] )Ö0Ïgvec4 textureOffsetÌ1024Í(sampler1DShadow sampler, vec3 P, int offset [, float bias] )Ö0Ïfloat textureOffsetÌ1024Í(sampler2DShadow sampler, vec3 P, ivec2 offset [, float bias] )Ö0Ïfloat textureOffsetÌ1024Í(gsampler1DArray sampler, vec2 P, int offset [, float bias] )Ö0Ïgvec4 textureOffsetÌ1024Í(gsampler2DArray sampler, vec3 P, ivec2 offset [, float bias] )Ö0Ïgvec4 textureOffsetÌ1024Í(sampler1DArrayShadow sampler, vec3 P, int offset [, float bias] )Ö0Ïfloat textureProjÌ1024Í(gsampler1D sampler, vec2 P [, float bias] )Ö0Ïgvec4 textureProjÌ1024Í(gsampler1D sampler, vec4 P [, float bias] )Ö0Ïgvec4 textureProjÌ1024Í(gsampler2D sampler, vec3 P [, float bias] )Ö0Ïgvec4 textureProjÌ1024Í(gsampler2D sampler, vec4 P [, float bias] )Ö0Ïgvec4 textureProjÌ1024Í(gsampler3D sampler, vec4 P [, float bias] )Ö0Ïgvec4 textureProjÌ1024Í(sampler1DShadow sampler, vec4 P [, float bias] )Ö0Ïfloat textureProjÌ1024Í(sampler2DShadow sampler, vec4 P [, float bias] )Ö0Ïfloat textureProjGradÌ1024Í(gsampler1D sampler, vec2 P, float dPdx, float dPdy)Ö0Ïgvec4 textureProjGradÌ1024Í(gsampler1D sampler, vec4 P, float dPdx, float dPdy)Ö0Ïgvec4 textureProjGradÌ1024Í(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4 textureProjGradÌ1024Í(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy)Ö0Ïgvec4 textureProjGradÌ1024Í(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy)Ö0Ïgvec4 textureProjGradÌ1024Í(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy)Ö0Ïfloat textureProjGradÌ1024Í(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy)Ö0Ïfloat textureProjGradOffsetÌ1024Í(gsampler1D sampler, vec2 P, float dPdx, float dPdy, int offset)Ö0Ïgvec4 textureProjGradOffsetÌ1024Í(gsampler1D sampler, vec4 P, float dPdx, float dPdy, int offset)Ö0Ïgvec4 textureProjGradOffsetÌ1024Í(gsampler2D sampler, vec3 P, vec2 dPdx, vec2 dPdy, vec2 offset)Ö0Ïgvec4 textureProjGradOffsetÌ1024Í(gsampler2D sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)Ö0Ïgvec4 textureProjGradOffsetÌ1024Í(gsampler3D sampler, vec4 P, vec3 dPdx, vec3 dPdy, vec3 offset)Ö0Ïgvec4 textureProjGradOffsetÌ1024Í(sampler1DShadow sampler, vec4 P, float dPdx, float dPdy, int offset)Ö0Ïfloat textureProjGradOffsetÌ1024Í(sampler2DShadow sampler, vec4 P, vec2 dPdx, vec2 dPdy, vec2 offset)Ö0Ïfloat textureProjLodÌ1024Í(gsampler1D sampler, vec2 P, float lod)Ö0Ïgvec4 textureProjLodÌ1024Í(gsampler1D sampler, vec4 P, float lod)Ö0Ïgvec4 textureProjLodÌ1024Í(gsampler2D sampler, vec3 P, float lod)Ö0Ïgvec4 textureProjLodÌ1024Í(gsampler2D sampler, vec4 P, float lod)Ö0Ïgvec4 textureProjLodÌ1024Í(gsampler3D sampler, vec4 P, float lod)Ö0Ïgvec4 textureProjLodÌ1024Í(sampler1DShadow sampler, vec4 P, float lod)Ö0Ïfloat textureProjLodÌ1024Í(sampler2DShadow sampler, vec4 P, float lod)Ö0Ïfloat textureProjLodOffsetÌ1024Í(gsampler1D sampler, vec2 P, float lod, int offset)Ö0Ïgvec4 textureProjLodOffsetÌ1024Í(gsampler1D sampler, vec4 P, float lod, int offset)Ö0Ïgvec4 textureProjLodOffsetÌ1024Í(gsampler2D sampler, vec3 P, float lod, ivec2 offset)Ö0Ïgvec4 textureProjLodOffsetÌ1024Í(gsampler2D sampler, vec4 P, float lod, ivec2 offset)Ö0Ïgvec4 textureProjLodOffsetÌ1024Í(gsampler3D sampler, vec4 P, float lod, ivec3 offset)Ö0Ïgvec4 textureProjLodOffsetÌ1024Í(sampler1DShadow sampler, vec4 P, float lod, int offset)Ö0Ïfloat textureProjLodOffsetÌ1024Í(sampler2DShadow sampler, vec4 P, float lod, ivec2 offset)Ö0Ïfloat textureProjOffsetÌ1024Í(gsampler1D sampler, vec2 P, int offset [, float bias] )Ö0Ïgvec4 textureProjOffsetÌ1024Í(gsampler1D sampler, vec4 P, int offset [, float bias] )Ö0Ïgvec4 textureProjOffsetÌ1024Í(gsampler2D sampler, vec3 P, ivec2 offset [, float bias] )Ö0Ïgvec4 textureProjOffsetÌ1024Í(gsampler2D sampler, vec4 P, ivec2 offset [, float bias] )Ö0Ïgvec4 textureProjOffsetÌ1024Í(gsampler3D sampler, vec4 P, ivec3 offset [, float bias] )Ö0Ïgvec4 textureProjOffsetÌ1024Í(sampler1DShadow sampler, vec4 P, int offset [, float bias] )Ö0Ïfloat textureProjOffsetÌ1024Í(sampler2DShadow sampler, vec4 P, ivec2 offset [, float bias] )Ö0Ïfloat textureSizeÌ1024Í(gsampler1D sampler, int lod)Ö0Ïint textureSizeÌ1024Í(gsampler2D sampler, int lod)Ö0Ïivec2 textureSizeÌ1024Í(gsampler3D sampler, int lod)Ö0Ïivec3 textureSizeÌ1024Í(gsamplerCube sampler, int lod)Ö0Ïivec2 textureSizeÌ1024Í(sampler1DShadow sampler, int lod)Ö0Ïint textureSizeÌ1024Í(sampler2DShadow sampler, int lod)Ö0Ïivec2 textureSizeÌ1024Í(gsampler1DArray sampler, int lod)Ö0Ïivec2 textureSizeÌ1024Í(gsampler2DArray sampler, int lod)Ö0Ïivec3 textureSizeÌ1024Í(sampler1DArrayShadow sampler, int lod)Ö0Ïivec2 textureSizeÌ1024Í(sampler2DArrayShadow sampler, int lod)Ö0Ïivec3 transposeÌ1024Í(mat2 m)Ö0Ïmat2 transposeÌ1024Í(mat3 m)Ö0Ïmat3 transposeÌ1024Í(mat4 m)Ö0Ïmat4 transposeÌ1024Í(mat3x2 m)Ö0Ïmat2x3 transposeÌ1024Í(mat2x3 m)Ö0Ïmat3x2 transposeÌ1024Í(mat4x2 m)Ö0Ïmat2x4 transposeÌ1024Í(mat2x4 m)Ö0Ïmat4x2 transposeÌ1024Í(mat4x3 m)Ö0Ïmat3x4 transposeÌ1024Í(mat3x4 m)Ö0Ïmat4x3 truncÌ1024Í(genType x)Ö0ÏgenType