# Uses of Class
java.awt.Graphics2D

Packages that use Graphics2D
Package
Description
java.awt
Contains all of the classes for creating user interfaces and for painting graphics and images.
java.awt.font
Provides classes and interface relating to fonts.
java.awt.image
Provides classes for creating and modifying images.
javax.swing
Provides a set of "lightweight" (all-Java language) components that, to the maximum degree possible, work the same on all platforms.
javax.swing.plaf.basic
Provides user interface objects built according to the Basic look and feel.
javax.swing.plaf.nimbus
Provides user interface objects built according to the cross-platform Nimbus look and feel.
javax.swing.text
Provides classes and interfaces that deal with editable and noneditable text components.

- ## Uses of Graphics2D in java.awt

  Methods in java.awt that return Graphics2D
  Modifier and Type
  Method
  Description
  `abstract Graphics2D`
  GraphicsEnvironment.`createGraphics(BufferedImage img)`
  Returns a `Graphics2D` object for rendering into the specified `BufferedImage`.
  `Graphics2D`
  SplashScreen.`createGraphics()`
  Creates a graphics context (as a `Graphics2D` object) for the splash screen overlay image, which allows you to draw over the splash screen.

- ## Uses of Graphics2D in java.awt.font

  Methods in java.awt.font with parameters of type Graphics2D
  Modifier and Type
  Method
  Description
  `abstract void`
  GraphicAttribute.`draw(Graphics2D graphics, float x, float y)`
  Renders this `GraphicAttribute` at the specified location.
  `void`
  ImageGraphicAttribute.`draw(Graphics2D graphics, float x, float y)`
  Renders this `GraphicAttribute` at the specified location.
  `void`
  ShapeGraphicAttribute.`draw(Graphics2D graphics, float x, float y)`
  Renders this `GraphicAttribute` at the specified location.
  `void`
  TextLayout.`draw(Graphics2D g2, float x, float y)`
  Renders this `TextLayout` at the specified location in the specified `Graphics2D` context.

- ## Uses of Graphics2D in java.awt.image

  Methods in java.awt.image that return Graphics2D
  Modifier and Type
  Method
  Description
  `Graphics2D`
  BufferedImage.`createGraphics()`
  Creates a `Graphics2D`, which can be used to draw into this `BufferedImage`.
  `abstract Graphics2D`
  VolatileImage.`createGraphics()`
  Creates a `Graphics2D`, which can be used to draw into this `VolatileImage`.

- ## Uses of Graphics2D in javax.swing

  Methods in javax.swing with parameters of type Graphics2D
  Modifier and Type
  Method
  Description
  `void`
  Painter.`paint(Graphics2D g, T object, int width, int height)`
  Renders to the given `Graphics2D` object.

- ## Uses of Graphics2D in javax.swing.plaf.basic

  Methods in javax.swing.plaf.basic with parameters of type Graphics2D
  Modifier and Type
  Method
  Description
  `static void`
  BasicGraphicsUtils.`drawString(JComponent c, Graphics2D g, String string, float x, float y)`
  Draws the given string at the specified location using text properties and anti-aliasing hints from the provided component.
  `static void`
  BasicGraphicsUtils.`drawStringUnderlineCharAt(JComponent c, Graphics2D g, String string, int underlinedIndex, float x, float y)`
  Draws the given string at the specified location underlining the specified character.

- ## Uses of Graphics2D in javax.swing.plaf.nimbus

  Methods in javax.swing.plaf.nimbus with parameters of type Graphics2D
  Modifier and Type
  Method
  Description
  `protected void`
  AbstractRegionPainter.`configureGraphics(Graphics2D g)`
  Configures the given Graphics2D.
  `protected abstract void`
  AbstractRegionPainter.`doPaint(Graphics2D g, JComponent c, int width, int height, Object[] extendedCacheKeys)`
  Actually performs the painting operation.
  `final void`
  AbstractRegionPainter.`paint(Graphics2D g, JComponent c, int w, int h)`
  Renders to the given `Graphics2D` object.

- ## Uses of Graphics2D in javax.swing.text

  Methods in javax.swing.text with parameters of type Graphics2D
  Modifier and Type
  Method
  Description
  `protected float`
  PasswordView.`drawEchoCharacter(Graphics2D g, float x, float y, char c)`
  Renders the echo character, or whatever graphic should be used to display the password characters.
  `protected void`
  PlainView.`drawLine(int lineIndex, Graphics2D g, float x, float y)`
  Renders a line of text, suppressing whitespace at the end and expanding any tabs.
  `protected void`
  WrappedPlainView.`drawLine(int p0, int p1, Graphics2D g, float x, float y)`
  Renders a line of text, suppressing whitespace at the end and expanding any tabs.
  `protected float`
  PlainView.`drawSelectedText(Graphics2D g, float x, float y, int p0, int p1)`
  Renders the given range in the model as selected text.
  `protected float`
  WrappedPlainView.`drawSelectedText(Graphics2D g, float x, float y, int p0, int p1)`
  Renders the given range in the model as selected text.
  `static final float`
  Utilities.`drawTabbedText(Segment s, float x, float y, Graphics2D g, TabExpander e, int startOffset)`
  Draws the given text, expanding any tabs that are contained using the given tab expansion technique.
  `protected float`
  PlainView.`drawUnselectedText(Graphics2D g, float x, float y, int p0, int p1)`
  Renders the given range in the model as normal unselected text.
  `protected float`
  WrappedPlainView.`drawUnselectedText(Graphics2D g, float x, float y, int p0, int p1)`
  Renders the given range in the model as normal unselected text.