/* -*- Mode: C++; c-default-style: "k&r"; indent-tabs-mode: nil; tab-width: 2; c-basic-offset: 2 -*- */

/* libmwaw
* Version: MPL 2.0 / LGPLv2+
*
* The contents of this file are subject to the Mozilla Public License Version
* 2.0 (the "License"); you may not use this file except in compliance with
* the License or as specified alternatively below. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* Major Contributor(s):
* Copyright (C) 2002 William Lachance (wrlach@gmail.com)
* Copyright (C) 2002,2004 Marc Maurer (uwog@uwog.net)
* Copyright (C) 2004-2006 Fridrich Strba (fridrich.strba@bluewin.ch)
* Copyright (C) 2006, 2007 Andrew Ziem
* Copyright (C) 2011, 2012 Alonso Laurent (alonso@loria.fr)
*
*
* All Rights Reserved.
*
* For minor contributions see the git repository.
*
* Alternatively, the contents of this file may be used under the terms of
* the GNU Lesser General Public License Version 2 or later (the "LGPLv2+"),
* in which case the provisions of the LGPLv2+ are applicable
* instead of those above.
*/

#ifndef MWAW_PROPERTY_HANDLER
#  define MWAW_PROPERTY_HANDLER

#  include <ostream>
#  include <sstream>
#  include <string>

//! a generic property handler
class MWAWPropertyHandler
{
public:
  //! constructor
  MWAWPropertyHandler() {}
  //! destructor
  virtual ~MWAWPropertyHandler();

  //! inserts a simple element
  virtual void insertElement(const char *psName) = 0;
  //! inserts an element ( given a property list )
  virtual void insertElement(const char *psName, const librevenge::RVNGPropertyList &xPropList) = 0;
  //! writes a list of characters
  virtual void characters(librevenge::RVNGString const &sCharacters) = 0;

  //! checks a encoded librevenge::RVNGBinaryData created by MWAWPropertyHandlerEncoder
  bool checkData(librevenge::RVNGBinaryData const &encoded);
  //! reads a encoded librevenge::RVNGBinaryData created by MWAWPropertyHandlerEncoder
  bool readData(librevenge::RVNGBinaryData const &encoded);
};

/*! \brief write in librevenge::RVNGBinaryData a list of tags/and properties
 *
 * In order to be read by writerperfect, we must code document consisting in
 * tag and propertyList in an intermediar format:
 *  - [string:s]: an int length(s) follow by the length(s) characters of string s
 *  - [property:p]: a string value p.getStr() ( for a basic property )
 *  - [propertyList:pList]: a int: \#pList followed by
 *      -+ 'p',pList[i].key(),pList[i] for a basic child
 *      -+ 'v',pList[i].key(),*(pList.child(pList[i].key())) for a vector child
 *  - [propertyListVector:v]: a int: \#v followed by v[0], v[1], ...
 *  - [binaryData:d]: a int32 d.size() followed by the data content
 *
 *  - [insertElement:name]: char 'E', [string] name
 *  - [insertElement:name proplist:prop]: char 'S', [string] name, prop
 *  - [characters:s ]: char 'T', [string] s
 *            - if len(s)==0, we write nothing
 *            - the string is written as is (ie. we do not escaped any characters).
*/
class MWAWPropertyHandlerEncoder
{
public:
  //! constructor
  MWAWPropertyHandlerEncoder();

  //! inserts an element
  void insertElement(const char *psName);
  //! inserts an element given a property list
  void insertElement(const char *psName, const librevenge::RVNGPropertyList &xPropList);
  //! writes a list of characters
  void characters(librevenge::RVNGString const &sCharacters);
  //! retrieves the data
  bool getData(librevenge::RVNGBinaryData &data);

protected:
  //! adds a long value if f
  void writeLong(long val);
  //! adds a string: size and string
  void writeString(const librevenge::RVNGString &name);
  //! adds a property: a string key, a string corresponding to value
  void writeProperty(const char *key, const librevenge::RVNGProperty &prop);
  //! adds a property list: int \#prop followed by the different properties
  void writePropertyList(const librevenge::RVNGPropertyList &prop);
  //! adds a property vector: a int: \#vect followed by vect[0], vect[1], ...
  void writePropertyListVector(const librevenge::RVNGPropertyListVector &vect);

  //! the streamfile
  std::stringstream m_f;
};

#endif
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