#### async_connect (4 of 6 overloads)

Asynchronously establishes a socket connection by trying each endpoint in a sequence.

    template<
        typename Protocol,
        typename Executor,
        typename EndpointSequence,
        typename ConnectCondition,
        typename RangeConnectHandler = DEFAULT>
    DEDUCED async_connect(
        basic_socket< Protocol, Executor > & s,
        const EndpointSequence & endpoints,
        ConnectCondition connect_condition,
        RangeConnectHandler && handler = DEFAULT,
        typename enable_if< is_endpoint_sequence< EndpointSequence >::value >::type *  = 0);

This function attempts to connect a socket to one of a sequence of endpoints. It does this by repeated calls to the socket's `async_connect` member function, once for each endpoint in the sequence, until a connection is successfully established.

###### Parameters

s

  The socket to be connected. If the socket is already open, it will be closed.

endpoints

  A sequence of endpoints.

connect_condition

  A function object that is called prior to each connection attempt. The signature of the function object must be:

      bool connect_condition(
          const asio::error_code& ec,
          const typename Protocol::endpoint& next);

  The `ec` parameter contains the result from the most recent connect operation. Before the first connection attempt, `ec` is always set to indicate success. The `next` parameter is the next endpoint to be tried. The function object should return true if the next endpoint should be tried, and false if it should be skipped.

handler

  The handler to be called when the connect operation completes. Copies will be made of the handler as required. The function signature of the handler must be:

      void handler(
        // Result of operation. if the sequence is empty, set to
        // asio::error::not_found. Otherwise, contains the
        // error from the last connection attempt.
        const asio::error_code& error,

        // On success, an iterator denoting the successfully
        // connected endpoint. Otherwise, the end iterator.
        Iterator iterator
      );

  Regardless of whether the asynchronous operation completes immediately or not, the handler will not be invoked from within this function. On immediate completion, invocation of the handler will be performed in a manner equivalent to using `post`.

###### Example

The following connect condition function object can be used to output information about the individual connection attempts:

    struct my_connect_condition
    {
      bool operator()(
          const asio::error_code& ec,
          const::tcp::endpoint& next)
      {
        if (ec) std::cout << "Error: " << ec.message() << std::endl;
        std::cout << "Trying: " << next << std::endl;
        return true;
      }
    };

It would be used with the `asio::connect` function as follows:

    tcp::resolver r(my_context);
    tcp::resolver::query q("host", "service");
    tcp::socket s(my_context);

    // ...

    r.async_resolve(q, resolve_handler);

    // ...

    void resolve_handler(
        const asio::error_code& ec,
        tcp::resolver::results_type results)
    {
      if (!ec)
      {
        asio::async_connect(s, results,
            my_connect_condition(),
            connect_handler);
      }
    }

    // ...

    void connect_handler(
        const asio::error_code& ec,
        const tcp::endpoint& endpoint)
    {
      if (ec)
      {
        // An error occurred.
      }
      else
      {
        std::cout << "Connected to: " << endpoint << std::endl;
      }
    }